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Old Sep 05, 2007, 04:11 PM // 16:11   #361
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Quote:
Originally Posted by Bryant Again
Why are you pugging Gyala Hatchery? It's easy sauce with H+H.
I keep trying, cant ever get it done Before you say it,ofc I'm doing the back way.

Hints please. Im using Me as SF with melee + elem ward, 2x LoD prots, Domination norgu (Empathy, Backfire, Cry of frusration, spiteful spirit, Blood ritual), and Zho, Panaku, Eli and Gita.

Damage output is fine, but the dying isnt. Im being careful to only lure one mob at a time, but its mostly the Ranger groups that wipe the party (Have 2x aegis).
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Old Sep 05, 2007, 04:25 PM // 16:25   #362
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Quote:
Originally Posted by bhavv
Hints please. Im using Me as SF with melee + elem ward, 2x LoD prots, Domination norgu (Empathy, Backfire, Cry of frusration, spiteful spirit, Blood ritual), and Zho, Panaku, Eli and Gita.
Try 3 savannah's heat Eles with manual instant meteor shover.
Build: OgNCoMzEZVTTkYRkyAwAuAaE
Or 3 Splinter Barrage rangers
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Old Sep 05, 2007, 04:36 PM // 16:36   #363
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Quote:
Originally Posted by bhavv
I keep trying, cant ever get it done Before you say it,ofc I'm doing the back way.

Hints please. Im using Me as SF with melee + elem ward, 2x LoD prots, Domination norgu (Empathy, Backfire, Cry of frusration, spiteful spirit, Blood ritual), and Zho, Panaku, Eli and Gita.

Damage output is fine, but the dying isnt. Im being careful to only lure one mob at a time, but its mostly the Ranger groups that wipe the party (Have 2x aegis).
Searing Flames is REALLY bad with only one Ele. Also, your Norgu is set up weirdly -- trade him for a real Necromancer and give him Enfeebling Blood. LoD heroes aren't necessary, as it's completely possible to do this with just the two henchmen Monks. Bring a MM.

wtf @ your henchmen choices too

Last edited by Boops; Sep 05, 2007 at 05:51 PM // 17:51..
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Old Sep 05, 2007, 05:36 PM // 17:36   #364
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Quote:
Originally Posted by Sea Edge
Try 3 savannah's heat Eles with manual instant meteor shover.
Build: OgNCoMzEZVTTkYRkyAwAuAaE
Or 3 Splinter Barrage rangers
I believe I have to use hero monks, but i'll try it the other way around with my Critical barrage.

If that works im going to shoot my foot.

Edit - The hench monks just die instantly, even through 2x shields up on the rangers and defensive anthem on my paragon.

Quote:
Originally Posted by Boops
Searing Flames is REALLY bad with only one Ele.

wtf @ your henchmen choices too
You really have room to talk. I am killing things just fine with 1x searing flames and the henchmen, the problem is staying alive

So which henchies should I use? The healers suck, and the rest seem to suck as well. I would like to take 3 monks, warder and a paragon, 2x SF and Empathy / SS mesmer (dont knock it, its the dogs balls in HM) which would clear every mob in no time and everyone would stay alive.



So heres the current bar I'm attempting, off to try it now. (Changing Shadow of fear to meekness, and res chant on me)

Last edited by bhavv; Sep 05, 2007 at 06:21 PM // 18:21..
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Old Sep 05, 2007, 06:29 PM // 18:29   #365
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Har dee har har, My builds I were using before were better then your suggestions. Couldnt even kill the first mob with two monks, just party wiped.

At least I could get through half of the thing with Panaku, Eli, Zho, my Norgu build and 1x SF with my hero monks.

Last edited by bhavv; Sep 05, 2007 at 06:31 PM // 18:31..
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Old Sep 05, 2007, 06:38 PM // 18:38   #366
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Quote:
Originally Posted by bhavv


Har dee har har, My builds I were using before were better then your suggestions. Couldnt even kill the first mob with two monks, just party wiped.

At least I could get through half of the thing with Panaku, Eli, Zho, my Norgu build and 1x SF with my hero monks.
I finished it on my first try with no deaths and only henchmen Monks. I didn't use Barrage Rangers/Assassins, however (bad).

Last edited by Boops; Sep 05, 2007 at 06:42 PM // 18:42..
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Old Sep 05, 2007, 06:45 PM // 18:45   #367
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Quote:
Originally Posted by Boops
I finished it on my first try with no deaths and only henchmen Monks. I didn't use Barrage Rangers/Assassins, however (bad).
Care to mention what you did use then?

Sorry, I dont care what you say, I dont believe you finished it on HM with no deaths using 2 henchmen monks. That is just BS.

Last edited by bhavv; Sep 05, 2007 at 06:57 PM // 18:57..
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Old Sep 05, 2007, 07:06 PM // 19:06   #368
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Quote:
Originally Posted by bhavv
Care to mention what you did use then?
This was a while ago, but I'll try to remember:

N/Mo

12 + 1 + 1 Curses

9 + 1 Soul Reaping

9 Protection

[card]Spiteful Spirit[/card][card]Reckless Haste[/card][card]Enfeebling Blood[/card][card]Barbs[/card][card]Signet of Lost Souls[/card][card]Remove Hex[/card][card]Aegis[/card][card]Resurrection Signet[/card]

Barbs and Remove Hex are pretty optional. You can remove or disable them.

N/Mo

12 + 1 + 3 Death

9 + 1 Soul Reaping

9 Protection

[card]Jagged Bones[/card][card]Signet of Lost Souls[/card][card]Aegis[/card][card]Dark Bond[/card][card]Animate Bone Fiend[/card][card]Animate Shambling Horror[/card][card]Blood of the Master[/card][card]Resurrection Signet[/card]

P/any

11 + 1 + 1 Spear Mastery

10 + 2 Leadership

9 Tactics

[card]Defensive Anthem[/card][card]Anthem of Flame[/card][card]"Watch Yourself!"[/card][card]"Shields Up!"[/card][card]Vicious Attack[/card][card]Spear of Lightning[/card][card]Aggressive Refrain[/card][card]Signet of Return[/card]

--

I was a Mind Blast Ele with a few defensive skills and Rodgort's Invocation, but I don't quite remember the exact build.

Last edited by Boops; Sep 05, 2007 at 07:08 PM // 19:08..
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Old Sep 05, 2007, 09:20 PM // 21:20   #369
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Quote:
Originally Posted by bhavv
Sorry, I dont care what you say, I dont believe you finished it on HM with no deaths using 2 henchmen monks. That is just BS.
If you're not willing to listen, then stop asking for help.
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Old Sep 05, 2007, 11:19 PM // 23:19   #370
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agress with guy above
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Old Sep 06, 2007, 01:53 AM // 01:53   #371
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Quote:
Originally Posted by bhavv
You bet wrong, have you Hero heched Vizunah Square, Boreas seabed, unwaking waters and aborstone yet on HM?

Ofc you havnt and you think +3 or 4 to a characters primary attribute doesnt make any difference.

Why not just reduce all yours and hero attributes by 4 points and see how much of a difference it makes?

Take 8 on eveything instead of 12. Maybe you'll learn why runes are usefull then.
No I am not as the beastiery only has a few points in their attributes this is a well known.Take lvl 6 Charr axe wielder who only has like 2 in axe or a lvl 22 Stone summit axe wielder that has 4 in axe and if you took their armour lvl in consideration which the lvl 22 Stone Summit has 38 to 40 al compared to RP char Warrior that has 80+ bonuses.
I would never think of doing those missions in with heros and henchies.I would call on a guildie or alliance member to help out or a friend.I think that is the problem with most of you ppl when in a PuG and you see a good player ask if you can add them to your friends list.I would never do those missions with H/H as I know my builds are solid and work.

It stops becoming a community when player stop playing with each other and there are lots of resources here on The Guru.

Last edited by Age; Sep 06, 2007 at 01:56 AM // 01:56..
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Old Sep 06, 2007, 02:25 AM // 02:25   #372
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Quote:
Originally Posted by Bryant Again
If you're not willing to listen, then stop asking for help.
Oh I am listening, I tried his build and cleared everything to the turtles but one died. However there were definately deaths allong the way, particularly if a Mob spawns with two elementalists.

I just did Jennurs horde HM easilly in an alliance group playing echo unsteady ground warder. But I tried that in Gyala with the two necros, paragon, daeman hand healer henchies and it didnt kill anything (Only fire build works with it).

I also tried it with the same team I beat jennurs horde with, we had 3x aegis and 2 shields up and skill got spiked to death by the rangers (Yes I put two unsteady grounds on them too). Oh I put deflect arrows on my monks too.

The rangers in this mission are imba. I've been through every counter and they still wipe the soft targets. And no there isnt any way the mission can be done without deaths using just Gita + Sister Tai for healing on HM. That is BS.

Last edited by bhavv; Sep 06, 2007 at 02:29 AM // 02:29..
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Old Sep 06, 2007, 02:36 AM // 02:36   #373
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Originally Posted by Obey The Cat
in my opinion anet will never allow us to play with 7 heroes cause of only ONE reason:

all henchmen would be unemployed.
Nah you will still need them until you can unlock and obtain a full team of heroes, and you would need to either play Nightfall or Eye of the North most of the way through to do that.

Plus if you only have Prophecies and or Factions you would need them the whole game.
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Old Sep 12, 2007, 05:00 AM // 05:00   #374
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All done with HM now finally


Shot at 2007-09-11

Found a good guildie with full unlocks and 2 manned 10+ missions in the last few days. Heroes FTW!

But yea, players like me and my guildie are rare in this game. Extremely rare, so 7 heroes plz for my vanquishing. I dont care if it can be done with henchmen, its too painful and unenjoyable.
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Old Sep 12, 2007, 04:30 PM // 16:30   #375
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If I could party with 7 heroes and myself... would be so sweet. As it is, I completed GWEN without using a PUG. Instead I used a rotation of Zhed, Gwen, Livia and Dunkoro depending on the area I was in. Then for hench I used the only healer hench, protection hench, warrior and guardian.

Considering all the gold we'd spend on runes and weapons for our heroes, you'd think Anet would appreciate it.
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Old Sep 15, 2007, 08:58 AM // 08:58   #376
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Think of it as a new skin on an old weapon. Jora is a lot more fun than Koss. You can have a new hero every day.
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Old Sep 15, 2007, 01:45 PM // 13:45   #377
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Yea this option has been in High-demand for months...Still no avail...

It's gettin irritating. I'd love 7heroes... It's just too annoying bringing henchies that dont listen to me. My heroes have to work over-time use twice the nrgy and exhaust all their skillz before the hench actually decide to pitch in.

How bout a little bit of leverage here... Throw us a max of 6 heroes...Then maybe THEN we'd be happy... Keep the high demands up. Sooner or later we'll get it. Popular demand denotes High-Shelf Expectations.
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Old Sep 15, 2007, 02:12 PM // 14:12   #378
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Quote:
Originally Posted by Master Sword Keeper
Throw us a max of 6 heroes...
You realize that you already have the ability to do this, right?
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Old Sep 15, 2007, 03:27 PM // 15:27   #379
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No we don't. We have to first find an ally with a moment spare to lend you his heroes for something *everytime* you enter a new area. You then have to hope your ally has given his heroes equipment/runes/insignia. You then have to hope he has lots of unlocks to set heroes up as you need.

The only 2 times i've ever done this was when i heroed Defend Denravi on my Dervish (no idea why, i could've soloed the frigging quest) i borrowed a healer monk. And when i wanted to 5man FoW with heroes on my Dervish i borrowed a quite poorly set up monk because the only person available had very few unlocks.

While i'm glad that they gave the hench some decent builds in GWEN. It doesn't change the fact they're still crap compared to a fully equiped hero complete with Survivors, Runes and a Weapon with decent stats.
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Old Sep 15, 2007, 04:48 PM // 16:48   #380
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Quote:
Originally Posted by Keifru
Ok, so you want to customize every nich of your party; hence making it very very easy to do any quest/dungeon/mission because you designed each peice to work together.

Hmmm...something sounds wrong to me.

"To much of a good thing, is a bad thing."
But you can group with all real-people who are customized and it's okay???

Anyway, it doesn't matter what builds you use in dungeons. You can just keep respawning. It's impossible to fail them.
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