Jan 25, 2008, 09:08 AM // 09:08
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#1
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Earth Magic
Maybe it's just me, but I hardly ever see Earth Magic Elementalists at all. Am I just that blind that I don't see any, or is Earth Magic really that much unloved?
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Jan 25, 2008, 09:13 AM // 09:13
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#2
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Who needs player earth elementalists when we have Herta?
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Jan 25, 2008, 09:15 AM // 09:15
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#3
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Desert Nomad
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and, the best skill in the earth line, ward against melee, can also be run on mesmers, necros or mind blast ele's
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Jan 25, 2008, 09:18 AM // 09:18
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#4
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Geo is so underrated. My Keiko uses it all the time in RA.
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Jan 25, 2008, 10:31 AM // 10:31
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#5
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Frost Gate Guardian
Join Date: Dec 2006
Location: Dayton, OH
Guild: The Epic Fail Guild [EFG]
Profession: A/
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Earth Magic is pretty common IMO. Not just wards, either.
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Jan 25, 2008, 11:23 AM // 11:23
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#6
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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If you go into something like AB, every second Ele is a terra tank.
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Jan 25, 2008, 01:17 PM // 13:17
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#7
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by distilledwill
If you go into something like AB, every second Ele is a terra tank.
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... and that is great, as long as they are not on your side
Some pure earth builds are good for solo farming, other than that earth is more inclined towards utility and you'll find earth spells on a utility or dual purpose ele, and like solo farmers, there aren't too many of those in PUGs.
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Jan 25, 2008, 06:00 PM // 18:00
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#8
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Academy Page
Join Date: Nov 2007
Location: Europe
Profession: D/A
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I think it has been pointed out thus far; most earth eles are:
-Terra tankers
-Terra variant for solo farming
There is no real reason to run earth magic. The aoe damage is also in fire, even better, and the spike power lies in air magic. Earth magic is nice with it's wards, but in a lot of areas (hm and pvp) you do not want to ball up like that: one aoe skill like savanah heat or meteor storm or ironicaly dragon stomp etc will totally devastate the entire team.
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Jan 25, 2008, 06:11 PM // 18:11
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#9
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Frost Gate Guardian
Join Date: Apr 2007
Guild: Gameamp Guides (AMP)
Profession: E/
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Well, if you want to use some of the nice wards earth magic has got to offer you, then go for a mind blast hybrid instead... Allows you to dish out some damage as well.
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Jan 25, 2008, 07:49 PM // 19:49
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#10
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Lion's Arch Merchant
Join Date: Oct 2007
Profession: E/Me
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You probably dont see them much because they're so busy soloing the game in hard mode.
The best skill in the earth magic line is ward against melee? Thats the funniest thing i've ever heard.
Try obsidian flesh, sliver armor, or stoneflesh aura for "best earth magic skill".
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Jan 25, 2008, 07:56 PM // 19:56
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#11
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Dr Dimento
You probably dont see them much because they're so busy soloing the game in hard mode.
The best skill in the earth magic line is ward against melee? Thats the funniest thing i've ever heard.
Try obsidian flesh, sliver armor, or stoneflesh aura for "best earth magic skill".
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No, Ward against Melee is the best Earth Magic skill.
Defending yourself and your party > defending yourself.
Unless, of course, BSurgers in GvG suddenly started using Sliver Armour without anyone telling me
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Jan 25, 2008, 09:24 PM // 21:24
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#12
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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I'd use Earth Magic if it wasn't outclasses by all the other elements.
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Jan 25, 2008, 10:24 PM // 22:24
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#13
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Emo Goth Italics
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Quote:
Originally Posted by Stormlord Alex
No, Ward against Melee is the best Earth Magic skill.
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This alone wins the thread, bravo Stormcloud!
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Jan 25, 2008, 10:42 PM // 22:42
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#14
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Lion's Arch Merchant
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I use Air and Water magic before anything else, Earth has potential but most people just go to eother Air(for spike damage) or fire( for Aoe) cause in both cases earth is outclasses, even though it was never ment to be offensive magic.
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Jan 25, 2008, 10:44 PM // 22:44
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#15
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Academy Page
Join Date: Nov 2007
Location: Europe
Profession: D/A
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Quote:
Originally Posted by tyla salanari
This alone wins the thread, bravo Stormcloud!
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Sarcasm radar is broken.
Ward vs. Melee is a very good skill, though very situational. It's a crap skill in any environment where the enemies are capable of:
-AoE nuking you to London and back
-Pull you out of the ball you have formed
This would thus mean it is unsuitable for:
-GvG in general (split > exit)
-RA (team will not stay in wards, plus high chance of savannah heat builds)
-PvE in hard mode in various areas.
Then again; there are no really good other earth skills that the team benefits from. Earth is fun for solo. And that is just that. If you want to provide block, Wand is a poor choise, take /mo and bring aegis.
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Jan 25, 2008, 11:03 PM // 23:03
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#16
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Desert Nomad
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Quote:
Originally Posted by MarxF
Sarcasm radar is broken.
Ward vs. Melee is a very good skill, though very situational. It's a crap skill in any environment where the enemies are capable of:
-AoE nuking you to London and back
-Pull you out of the ball you have formed
This would thus mean it is unsuitable for:
-GvG in general (split > exit)
-RA (team will not stay in wards, plus high chance of savannah heat builds)
-PvE in hard mode in various areas.
Then again; there are no really good other earth skills that the team benefits from. Earth is fun for solo. And that is just that. If you want to provide block, Wand is a poor choise, take /mo and bring aegis.
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I don't get you
you know damage comes from physicall attackers? thus making Ward against melee good?
and using AoE damage as argument versus a ward is bad: AoE damage overall is kinda bad. If it is used, for example SH, it often comes with a snare to keep you in the area. However a ward is much larger then the AoE spells (which are all nearby).
And people don't use AoEDoT spells ...
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Jan 25, 2008, 11:27 PM // 23:27
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#17
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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Disrupting Stab vs Eruption ,Magnetic Aura
Riven Earth farming raptors to get my asura rank up
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Jan 26, 2008, 12:03 AM // 00:03
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#18
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by MarxF
Sarcasm radar is broken.
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No, it isn't. I meant it.
Quote:
This would thus mean it is unsuitable for:
-GvG in general (split > exit)
-RA (team will not stay in wards, plus high chance of savannah heat builds)
-PvE in hard mode in various areas.
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It's a well documented fact that no-one ever runs Ward vs Melee in GvG. Ever.
In fact, it was never at any point nerfed because of all the play it was decidedly not seeing at the highest levels of play, M I RITE?
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Jan 26, 2008, 12:11 AM // 00:11
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#19
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Krytan Explorer
Join Date: Nov 2005
Guild: In Memorium [iBot]
Profession: Mo/A
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Quote:
Originally Posted by MarxF
Then again; there are no really good other earth skills that the team benefits from. Earth is fun for solo. And that is just that. If you want to provide block, Wand is a poor choise, take /mo and bring aegis.
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Because those HM monsters with triple digit AoE melee skills don't hurt at all. And of course, Aegis is WAY better than something that can be kept up indefinitely, can't be Shatter fodder, and has half the cast time. Now, I advocate running both, frankly, but to say Ward Against Melee is too situational is just...wow. Tell that to a bunch of the top guilds, they'd be surprised.
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Jan 26, 2008, 01:20 AM // 01:20
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#20
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Krytan Explorer
Join Date: Jan 2007
Guild: W/Mo-Smashing Beast; Mo-Monk Beast
Profession: E/Me
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Quote:
Originally Posted by Dr Dimento
You probably dont see them much because they're so busy soloing the game in hard mode.
The best skill in the earth magic line is ward against melee? Thats the funniest thing i've ever heard.
Try obsidian flesh, sliver armor, or stoneflesh aura for "best earth magic skill".
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/agree. obi, sliver, and stoneflesh make one hell of a 55 terra tank. obi stops spells, sliver has 50% block +damage per attack, and stoneflesh negates all damage (on a 55'er) without slowdown. gotta love it.
edit: you can also mess around with a dual attuned, kinetic armor build w/stone daggers. keeps armor wayyy up there at high lvls.
Last edited by hurdlebeast; Jan 26, 2008 at 01:22 AM // 01:22..
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