Jan 22, 2008, 09:00 PM // 21:00
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#21
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by bhavv
Yes GW is the most skilled mmo, because it is the MMO with the most skills.
Funny that isnt it?
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And how many skills can you bring?
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Jan 22, 2008, 09:06 PM // 21:06
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#22
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by dan-the-noob
Quality not quantity. It' has better PvP than other mmo's because of pre-protting etc. Takes more skill than to hit a health potion.
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Wait, can't you only do that once in awhile? You can't spam health potions, that would be totally broken.
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Jan 22, 2008, 09:11 PM // 21:11
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#23
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Mordakai
Wait, can't you only do that once in awhile? You can't spam health potions, that would be totally broken.
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Whilst waiting on another health potion, you could probably hit the mana potion and watch that bar fly up
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Jan 22, 2008, 09:14 PM // 21:14
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#24
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Academy Page
Join Date: Jul 2005
Location: Iowa. Or South Australia. Depending.
Profession: Mo/
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Quote:
Originally Posted by Bryant Again
WoW - Great PvE ... GW - meh PvE
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My WoW friends have tried for years to convert me with this argument for years. I wholeheartedly believed them too - till I tried the game. By the end of my trial account there I wasn't even considering considering getting a subscription and just ended up with a bitter taste in my mouth from having wasted a weekend of my life... everything I saw in that game was a thin veneer of content hastily pasted on a mountain of mind numbing repetition. The mechanic is so transparent it feels like a scam; space your morsels of actual game content out between countless quests and level requirements that demand a player painstakingly repeat a task X number of times - a task which you then make not difficult but slow, meaning that a player can't make it go by any faster than the game designers want them to... Then make them pay for the time they spend!
My quest log as I was logging off the thing for the last time contained about 7 quests of the form "[monster] killed: 0/19", and another 4 or 5 that read "[monster drops] collected: 0/6", which I calculated at the rate my 4 or so spells were capable of killing a monster (player strategy had very little to do with it), would have kept me occupied in a brain melting routine of rightclick-3-2-1... for another four and a half hours before I was led to the next skill / area. I hear there is some cooler stuff going on at the end of the game? I guess I don't care if I have to get through that kind of workload to get to it.
So I don't know, it is a more persistent world, no doubt, and has a crafting system, and people do confuse it with real life on occasion, none of which is easy to find in guild wars - but call it a better game, of any sort, and I'll have to strongly disagree. (rant over. sorry.)
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Jan 22, 2008, 09:17 PM // 21:17
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#25
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by zwitterion
My WoW friends have tried for years to convert me with this argument for years. I wholeheartedly believed them too - till I tried the game. By the end of my trial account there I wasn't even considering considering getting a subscription and just ended up with a bitter taste in my mouth from having wasted a weekend of my life... everything I saw in that game was a thin veneer of content hastily pasted on a mountain of mind numbing repetition. The mechanic is so transparent it feels like a scam; space your morsels of actual game content out between countless quests and level requirements that demand a player painstakingly repeat a task X number of times - a task which you then make not difficult but slow, meaning that a player can't make it go by any faster than the game designers want them to... Then make them pay for the time they spend!
My quest log as I was logging off the thing for the last time contained about 7 quests of the form "[monster] killed: 0/19", and another 4 or 5 that read "[monster drops] collected: 0/6", which I calculated at the rate my 4 or so spells were capable of killing a monster (player strategy had very little to do with it), would have kept me occupied in a brain melting routine of rightclick-3-2-1... for another four and a half hours before I was led to the next skill / area. I hear there is some cooler stuff going on at the end of the game? I guess I don't care if I have to get through that kind of workload to get to it.
So I don't know, it is a more persistent world, no doubt, and has a crafting system, and people do confuse it with real life on occasion, none of which is easy to find in guild wars - but call it a better game, of any sort, and I'll have to strongly disagree. (rant over. sorry.)
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You have hardly seen any PvE in Wow when you only did the beginers quest's and never raided.
but raiding sucks too,so more power to you
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Jan 22, 2008, 09:22 PM // 21:22
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#26
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Forge Runner
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I prefer and like GW PvE over all other options, despite ANet's efforts to turn it into a rather dumbed down WoWlike grind MMO.
I hope they do not continue this path, even the repetitive quests in WoW are better than wurming the same area till you are done with the title. :P
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Jan 22, 2008, 09:27 PM // 21:27
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#27
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Furnace Stoker
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Quote:
Originally Posted by Zinger314
So, you meet bad players in WoW, and your argument is that GW players are "less bad."
Right.
Comparing scrub PvP in WoW with scrub PvP in GW is ludicrious.
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Why don't you go back to the horde Zinger! PSSSSSSH
Seriously though, WoW vs GW topics are dead. Please stop making threads about the rivalry! They're both games, both fun in their own way, people play them for different reasons. If theres any debate open for actual critical thought, its that Blizzard has become a developer company that caters to the casual rather then the hardcore.
Last edited by Nevin; Jan 22, 2008 at 09:29 PM // 21:29..
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Jan 22, 2008, 09:36 PM // 21:36
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#28
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Lion's Arch Merchant
Join Date: May 2007
Location: New Mexico
Guild: GWEN
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Still waiting for the unrealist to say "OMG WTF its not an MMO!".
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Jan 22, 2008, 09:38 PM // 21:38
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#29
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Gattocheese
Still waiting for the unrealist to say "OMG WTF its not an MMO!".
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Hence the quotation marks.
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Jan 22, 2008, 09:39 PM // 21:39
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#30
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Gattocheese
Still waiting for the unrealist to say "OMG WTF its not an MMO!".
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I don't see why people start crying when someone mentions a different abbreviation tbh. It's still the same dam game.
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Jan 22, 2008, 10:25 PM // 22:25
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#31
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Hall Hero
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Quote:
Originally Posted by dan-the-noob
I don't see why people start crying when someone mentions a different abbreviation tbh. It's still the same dam game.
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It's done for the same reason that you call Oblivion an RPG and not an FPS, or why you don't call Counter-Strike and Team Fortress 2 MMO's.
Quote:
Originally Posted by zwitterion
So I don't know, it is a more persistent world, no doubt, and has a crafting system, and people do confuse it with real life on occasion, none of which is easy to find in guild wars - but call it a better game, of any sort, and I'll have to strongly disagree. (rant over. sorry.)
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Two parts of this I'll comment on and then I'm done derailing this thread off-topic. First: See this? People can get lost in Guild Wars, too (that's not me, btw). Second: It ain't for everyone, and it's hard to be so original with quests when there's billions of them. Nonetheless it's different strokes for different folks, but WoW has much more RPG flare than GW does, I'll say that much.
Last edited by Bryant Again; Jan 22, 2008 at 10:33 PM // 22:33..
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Jan 22, 2008, 11:28 PM // 23:28
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#32
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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A little off topic, but i'm very inexperienced in pvp outside of GW (and not brilliantly in it lol) and i have a few questions.
Do other MMO (call GW what you like) games have similar things as the party bar and T-targetting? If not i'm sure this is one of the brilliant factors of GW's pvp, alongside more balanced play than other MMO's.
Also does spiking exist in other games?
When i've seen friends playing other MMO's pvp, everything just looks so random. It looks like guild wars AB, run round til you find something to kill and maybe chuck in a flag or two.
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Jan 22, 2008, 11:50 PM // 23:50
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#33
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Jungle Guide
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My main draw for GW and reason I stray away from WoW is the way the game presents itself.
For one thing, you practically need 3rd party add-ons to play WoW, and if you don't have them, everything is just a disorganized mess w/ you being at a disadvantage over players w/ all the mods. GW, OTOH, puts all players on a level playing field.
Secondly, the whole "you are your gear" thing is so true in WoW it makes me sick. Unless I have the L33T weapon/item/equipment, I am at a severe disadvantage in PvP, and it requires a significant investment in time to get said stuff. In GW, I can get max damage/armor stuff for 0 gold if I really wanted to. I can also rest assured that my max armor is just as good as some hardcore gamer's armor.
It's just the general "have's vs have-not's" that annoys me. Oh, and the 1990's-era graphics in WoW - that's like a slap in the face for a fee-based game.
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Jan 23, 2008, 12:01 AM // 00:01
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#34
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Balan Makki
It appears you had not quite played WoW much when you posted your first statement, welcome to the obvious truth. In early PvP lvl 19, 29 .. . WoW seems a bit more wholesome.
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I don't think you read the OP... Last I checked, level 70 is the highest level in WoW.
Quote:
Originally Posted by Wretchman Drake
So I have not played Guild Wars for a few months now, got myself a mage lvl 70 on WoW.
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Quote:
Originally Posted by Biostem
It's just the general "have's vs have-not's" that annoys me. Oh, and the 1990's-era graphics in WoW - that's like a slap in the face for a fee-based game.
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It's an "art style" or so they say.
I say that's just an excuse for them to avoid spending the time to upgrade. I've seen some of the so called "awesome graphics" weapons in WoW, and frankly they don't look anything special.
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Jan 23, 2008, 12:06 AM // 00:06
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#35
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Hall Hero
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Quote:
Originally Posted by Biostem
For one thing, you practically need 3rd party add-ons to play WoW, and if you don't have them, everything is just a disorganized mess w/ you being at a disadvantage over players w/ all the mods. GW, OTOH, puts all players on a level playing field.
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It's much more the micros that matter. All of my mods are for PvE and I do just fine in PvP.
Quote:
Originally Posted by Curse You
I say that's just an excuse for them to avoid spending the time to upgrade. I've seen some of the so called "awesome graphics" weapons in WoW, and frankly they don't look anything special.
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Blizzard has a very good history of keeping their games as accessible as possible, with WCIII being the only exception.
Quote:
Originally Posted by Curse You
I don't think you read the OP... Last I checked, level 70 is the highest level in WoW.
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He's saying PvP at those levels are where it's most "balanced" because there's no gear progression, to which I'd disagree. 49 is probably the most balanced level bracket. 70 is gettin' there. And OH SHI 10mil!
Last edited by Bryant Again; Jan 23, 2008 at 12:09 AM // 00:09..
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Jan 23, 2008, 12:16 AM // 00:16
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#36
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Bryant Again
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I wonder how many of them are bot/gold farmers...
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Jan 23, 2008, 12:20 AM // 00:20
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#37
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Hall Hero
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Quote:
Originally Posted by Curse You
I wonder how many of them are bot/gold farmers...
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There's only so many because it's so popular ^ ^
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Jan 23, 2008, 12:43 AM // 00:43
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#38
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by Curse You
I wonder how many of them are bot/gold farmers...
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I wonder the exact same thing with Guild Wars.
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Jan 23, 2008, 01:57 AM // 01:57
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#39
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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The only thing I like about PvP comes from non-competitive PvP, because it's the only place where you can count on some non-meta builds to pop up, some which are easy to deal with, and some less-so. I usually only play meta builds, and I still find occasions where I have to change my strategy to beat my opponent.
Past that, I can't find anything good about PvP. That's why I'm a PvE player.
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Jan 23, 2008, 04:20 AM // 04:20
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#40
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Furnace Stoker
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Wow PVE > GW PVE.
Getting better gear drops makes it a lot more rewarding then having max gear from the start.
Its like an 'OMG I got an uber l33t drop' feeling that long wears out in GW once you have a max weapon.
I actually enjoy the good old system of bigger baddies, better loot as opposed to just getting different skin variants of the same item.
And other then the hunting and the drops, Its nice to have a huge persistant world to explore. Ok the graphics arent great, but a great game doesnt need the latest graphics to be fun.
Now comparisons put aside, I wonder why Anet are copying WoW for GW2.
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