Jan 28, 2008, 12:44 PM // 12:44
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#21
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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See that by yourselves.
http://wiki.guildwars.com/wiki/List_...elated_subject
Disrupting Stab may last 10 second less, but you will be able to also daze, remove enchantmets, stances.
And the interrupts are faster and can't be dodged.
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Jan 28, 2008, 01:09 PM // 13:09
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#22
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Kamadan
Guild: Acolites of Anguish [aOa]
Profession: A/
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Wammo with a bow > any interupters!
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Jan 28, 2008, 01:11 PM // 13:11
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#23
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Gambit Shinobi
Sins > Rangers
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Quote:
Originally Posted by scare83
No Ranger>Sins
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Quote:
Originally Posted by Shuuda
Distracting Shot.
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Blinding Surge / Guardian > Your Faces.
Dumb argument. Dumb thread.
__________________
Stay Breezy
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Jan 28, 2008, 01:23 PM // 13:23
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#24
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Furnace Stoker
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Quote:
Originally Posted by Snow Bunny
sticky please
epic thread
+1 post count
bad build
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Agree.
+1 post.
If you want to play sin, golden fox strike > wild strike > nine tail strike with a conjure and flashing blades will pwn all, including dumb rangers.
Last edited by bhavv; Jan 28, 2008 at 01:27 PM // 13:27..
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Jan 28, 2008, 01:28 PM // 13:28
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#25
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Scotland
Guild: [ESP]
Profession: W/
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from a PvE perspective, R/A is my choice for interrupts.
When using a dagger build:
BHA & dagger attack chain (after weapon switch), even with vanguard assassin or pet for good measures. It's pretty much guaranteed to stop any casting at all.
When using a bow build (16 expertise):
Savage Shot, Distracting Shot, Punishing Shot, Concussion Shot, Point Blank Shot & Zojun's Shot, "I am the Strongest". Catches all but the fastest of casting.
Relying on criticals just isn't the greatest idea as it's leaving too much to chance.
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Jan 28, 2008, 06:00 PM // 18:00
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#26
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Gambit Shinobi
Sins > Rangers
That's right, I said it.
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D-shot -> Sins
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Jan 28, 2008, 06:02 PM // 18:02
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#27
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Herd being able to time your interrupts to actually hit stuff is gud. Also herd 20 sec disable is gud.
c/d?
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Jan 28, 2008, 08:01 PM // 20:01
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#28
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Academy Page
Join Date: Oct 2007
Guild: The Wayward Souls
Profession: R/
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k, but what if i replace quick shot with punishing shot? punishing shot in addition to critical interrupt, i mean. cept with short bow instead of recurve.
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Jan 28, 2008, 09:52 PM // 21:52
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#29
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Krytan Explorer
Join Date: Mar 2007
Location: in my house
Guild: The Arctic Maruarders [TAM]
Profession: A/
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a ranger can do it better, no doubt.
rangers are made for interupts, assassins are made for 123 killing P;
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Jan 29, 2008, 10:19 AM // 10:19
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#30
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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[skill=text]Way of the Assassin[/skill] + [wiki]Way of the Master[/wiki] + [skill=text]Critical Eye[/skill] + 16 Critical strikes = 104% crit chance + the bonus from 12 marksman is a guaranteed is enough interrupt chance to make this useful even on lvl 26+ enemies that have crit reduction when being hit by lower level creatures.
However, [skill=text]Needling Shot[/skill] does not receive increased damage from a critical hit.
A ranger interrupter with [skill=text]Incendiary Arrows[/skill] gets bonus damage from burning and can bring many more damaging skills.
However to maintain IA you must use the preparation more often(and use [skill=text]Serpent's Quickness[/skill] to make it recharge in time) opposed to the sin who only has to recast for 2.25 seconds every 24 seconds.
So its:
A few seconds longer maintained spam, vulnerable to crit denial skills.
VS.
A much more damaging spam, with more optional skill slots, which has a (much) harder time to maintain the interupting.
To me the ranger looks the winner and in the optional slots you also get to add other ranger interrupt skills like Dshot which are also really useful.
(I take [skill=text]Choking gas[/skill] in case IA is recharging)
1 thing though, it's a lot easier to maintain [wiki]Critical Agility[/wiki] than the waiting time for starting [skill=text]Flail[/skill] and also cheaper than the energy cost from [skill=text]Flurry[/skill].
Last edited by System_Crush; Jan 29, 2008 at 10:22 AM // 10:22..
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Jan 29, 2008, 05:06 PM // 17:06
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#31
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by System_Crush
...
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Or you could not suck at the game and Savage Shot/Magebane/Dshot stuff when it's cast?
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Jan 29, 2008, 06:56 PM // 18:56
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#32
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by System_Crush
[skill=text]Way of the Assassin[/skill] + [wiki]Way of the Master[/wiki] + [skill=text]Critical Eye[/skill] + 16 Critical strikes = 104% crit chance + the bonus from 12 marksman is a guaranteed is enough interrupt chance to make this useful even on lvl 26+ enemies that have crit reduction when being hit by lower level creatures.
However, [skill=text]Needling Shot[/skill] does not receive increased damage from a critical hit.
A ranger interrupter with [skill=text]Incendiary Arrows[/skill] gets bonus damage from burning and can bring many more damaging skills.
However to maintain IA you must use the preparation more often(and use [skill=text]Serpent's Quickness[/skill] to make it recharge in time) opposed to the sin who only has to recast for 2.25 seconds every 24 seconds.
So its:
A few seconds longer maintained spam, vulnerable to crit denial skills.
VS.
A much more damaging spam, with more optional skill slots, which has a (much) harder time to maintain the interupting.
To me the ranger looks the winner and in the optional slots you also get to add other ranger interrupt skills like Dshot which are also really useful.
(I take [skill=text]Choking gas[/skill] in case IA is recharging)
1 thing though, it's a lot easier to maintain [wiki]Critical Agility[/wiki] than the waiting time for starting [skill=text]Flail[/skill] and also cheaper than the energy cost from [skill=text]Flurry[/skill].
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Critical Probability does not stack additively.
It's actually 37% + 22.05% + 6.552% + 5.50368% + 4.9120344% = 76.0177144%
Which is pretty abysmal for interrupting purposes when Magebane Shot is a 100% 10s disable and D-shot is a 100% 20s disable when target isn't blocking.
Incendiary Arrows and other on-attack interrupts are really useless because the target will just time their spells between your attacks. It's like all those Rangers who just spam Magebane, D-shot, and S-shot on recharge in RA: cast your spells after they waste their interrupts; they can't interrupt you then due to aftercast.
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Jan 29, 2008, 07:17 PM // 19:17
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#33
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by MithranArkanere
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I am no sin, but Disrupting Stab, Exhausting Assault, Temple Strike seem to be part of the attack chain and thus can't be used at will. Disrupting Dagger looks fine, not expensive at 5e, though the 10 sec recharge is a bit long. A sin with Beguiling Haze looks like it could be a caster's nightmare.
But I think the OP was referring to interrupting on critical hits.
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Jan 30, 2008, 01:54 AM // 01:54
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#34
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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rangers have 5 options:
CG
Magebane
Punishing
BHA
any normal build with distracting/disrupting
sins have:
disrupting accuracy ( which is inferior to all the ranger options)
rangers win this one.
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Jan 30, 2008, 08:28 AM // 08:28
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#35
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by Snow Bunny
Or you could not suck at the game and Savage Shot/Magebane/Dshot stuff when it's cast?
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I do D-Shot stuff when it cast's, but the OP asked for critical accuracy sin VS ranger and D-shot != [skill=text]Disrupting Accuracy[/skill] IA and choking preforms that function better.
Quote:
Originally Posted by Marverick
Critical Probability does not stack additively.
It's actually 37% + 22.05% + 6.552% + 5.50368% + 4.9120344% = 76.0177144%
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It doesn't? RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO!!
Well tanks, I guess you learn somethign new everyday.
[EDIT]
Tested and confirmed, how did I not notice that? I've use a crit disrupter for long time, before I started a ranger again.
And why does it work that way... AO, DS, SWG and TR I know to have cumulative crit chances, it's a billion times easier to calculate how much crit chance you actually have, that way.
Last edited by System_Crush; Jan 30, 2008 at 07:12 PM // 19:12..
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Jan 30, 2008, 10:28 AM // 10:28
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#36
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Ascalonian Squire
Join Date: Jul 2007
Guild: Heroes of Anatolia[HoA]
Profession: R/Mo
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Quote:
Originally Posted by MithranArkanere
Rangers do not remove enchantments, nor stances.
Assassins can deal unblockable hits that remove stances and enchantments, then add dazing to prevent them coming back again.
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For example assas uses critical defense, ranger uses natural stride and escape,then critical defense will finish
good ranger always > good assas
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Jan 30, 2008, 10:31 AM // 10:31
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#37
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Krytan Explorer
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Ranger can survive a lot more skirmishes than a sin.
Also, Apply being interrupted isn't as bad as Disrupting Accuracy being interrupted.
Also, Mending Touch and Natural Stride. And disable.
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Jan 31, 2008, 01:14 AM // 01:14
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#38
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Emo Goth Italics
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This thread is stupid.
Rangers, hands down...
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Feb 02, 2008, 07:12 AM // 07:12
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#39
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Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Quote:
Originally Posted by Iotan
So I hear Dwarven Battle Stance interrupts with every attack! This probably makes a hammer warrior better than a ranger, amirite?
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You sir, are correct.
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Feb 06, 2008, 03:49 PM // 15:49
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#40
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Wilds Pathfinder
Join Date: Sep 2007
Profession: W/E
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Tis izz so epic.
Interupt = BHA, Choking gas, Disr acc, inc arrow....
Just wow.
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