Jan 28, 2008, 01:01 PM // 13:01
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#21
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by Killed u man
Hmmm, get used to that... Pretty much every form of PvP is dominated by lame gimmicks. (Correct, recently obs'ed GvG, and yeah, sin more plz) So EVERY form of PvP is dominated with lame gimmicks. Unless you run this gimmick, you will get rolled by the next somewhat decent team. (It's called overpowered for a reason)
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No
Quote:
Originally Posted by Killed u man
So my advice to you is: Get used to the fact that you WON'T aways be able to run the bar you won't, 95% of PvP is running a overpowered (compared to other builds) bar... E.G. If you like sword warrior, but you want to GvG, You will have to go Axe, unless you want to stay around top2000,...
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That's why top10 guilds run sword warriors?
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Jan 28, 2008, 01:01 PM // 13:01
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#22
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Desert Nomad
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Quote:
Originally Posted by Killed u man
Hmmm, get used to that... Pretty much every form of PvP is dominated by lame gimmicks. (Correct, recently obs'ed GvG, and yeah, sin more plz) So EVERY form of PvP is dominated with lame gimmicks. Unless you run this gimmick, you will get rolled by the next somewhat decent team. (It's called overpowered for a reason)
So my advice to you is: Get used to the fact that you WON'T aways be able to run the bar you won't, 95% of PvP is running a overpowered (compared to other builds) bar... E.G. If you like sword warrior, but you want to GvG, You will have to go Axe, unless you want to stay around top2000,...
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define gimmick please
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Jan 28, 2008, 01:11 PM // 13:11
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#23
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Furnace Stoker
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Gimmick build = highly efficient builds, among the best you can play, but get bashed by the people that want to stick to their homebaked terribad skills and that get teary eyes when people call them crap.
The OP however wins brownie points for listening to the good advice given given so far. Just ignore mr. Gimmick build.
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Jan 28, 2008, 01:13 PM // 13:13
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#24
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Frost Gate Guardian
Join Date: Jan 2007
Location: Fort Bragg, NC
Guild: Our God Is A Consuming [FIRE]
Profession: Rt/A
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[skill]Wanderlust[/skill][skill]Shadowsong[/skill][skill]Pain[/skill][skill]Anguish[/skill][skill]Painful Bond[/skill][skill]Sundering Weapon[/skill][skill]Essence Strike[/skill][skill]Flesh of my Flesh[/skill]
This bar got me 25 consecutive wins, and we did not have a healer on our team. Just, the rest of the team had good bars. With this, I laid down the spirits, which blinded and knocked down (interrupts casters), huge damage from Anguish + painful bond (and the others), supports the melee attackers, and causes a bit of damage with energy management.
It is really about how you set up your own bar. By standing behind spirits that do knockdowns and blinding, I am usually pretty safe
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Jan 28, 2008, 01:15 PM // 13:15
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#25
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Forge Runner
Join Date: Dec 2006
Profession: D/
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OP, if you play Rt, i recommend staying away from crapping out spirits.
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Jan 28, 2008, 01:19 PM // 13:19
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#26
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by bhavv
Gimmick build = highly efficient builds, among the best you can play, but get bashed by the people that want to stick to their homebaked terribad skills and that get teary eyes when people call them crap.
The OP however wins brownie points for listening to the good advice given given so far. Just ignore mr. Gimmick build.
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This is not a good definition of a gimmick build, imo. Shock axe is a highly efficient build and one of the best ways to play a warrior but it certainly isn't gimmicky. A better way to define a gimmick build, imo, is one that can only be played one way, with very little room for player skill or improvisation. E.g. the old shadow prison build was incredibly gimmicky because all you had to do was find a target, unleash your combo and it died.
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Jan 28, 2008, 01:24 PM // 13:24
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#27
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Wilds Pathfinder
Join Date: Feb 2006
Location: Australia
Guild: The Agony Scene
Profession: E/
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If funds aren't a problem, get the pvp access kit from the online store. It gives you full access and alot of free skill unlocks that'll be essential to get into the current game.(assuming you have very little to no skills unlocked)
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Jan 28, 2008, 01:35 PM // 13:35
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#28
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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[skill]Blinding Surge[/skill]*Shell Shock*[skill]Lightning Orb[/skill][skill]Gale[/skill][skill]glyph of lesser energy[/skill][skill]aura of restoration[/skill][skill]air attunement[/skill][skill]resurrection signet[/skill]
The above is a pretty good build to reach 5 wins. Melee are the biggest threat in RA so spamming blind + damage helps out your team a lot.
I know Aura of Restoration sucks but it's a cover enchantment for Attunement and some moderate heals.
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Jan 28, 2008, 01:37 PM // 13:37
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#29
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Quote:
Originally Posted by Kaydee
Anyway, back on topic, is there anyway to bypass that RA so we can PvP as a group together?
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buy the PVP access pack from the GW store
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Jan 28, 2008, 01:45 PM // 13:45
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#30
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Furnace Stoker
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Yea what I meant is that most gimmick builds are actually really good. People bash searing flames in RA which defo is gimmicky. They also bash you for being an SF noob with a wiki build when they get party wiped by it. B surge is also a gimmick build, maybe shatterstone too. Also ench conundrum is uber gimmicky, but damn they are all good XD. Also spirits strength = gimmick? I love that skill in RA.
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Jan 28, 2008, 02:25 PM // 14:25
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#31
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Kaydee
is there anyway to bypass that RA so we can PvP as a group together?
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Team arena.
(this text added because just the link with the information you needed was too short)
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Jan 28, 2008, 02:42 PM // 14:42
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#32
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Lion's Arch Merchant
Join Date: Jul 2007
Location: New England
Guild: Lunatic Legion
Profession: N/
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I think people are forgetting this player is new. He most likley won't have most of these skills unlocked. I think he would benefit more from others experiance if we understood his character better. A month is not a lot of playtime at all.
First: being in RA we can establish that your Dervish is lvl 20. Check
Second: Have you completed the +15 Attribute point quests with you character?
To check, open your skills/attribute panel and lower all of your attributes to 0. You should have 200 attribute points. If not, use the wiki to find the two attribute point quests in Nightfall, The native campaign for your character.
Third: gear? Do you have a max dmg scythe? max damage for a scythe is 9-41. The most commonly accepted requirment on weapons is 9. Tho arguments could start up over req. A req 9 is the most popular and pretty easy to obtain. If you do have a max req9 scythe, what are the modifications on it? All weapons have three possible upgrades, an inscription and 2 mods exclusive to the weapon type.
fourth: Armor. Do you have max armor? Max armor level or AL for a Dervish is 70.
If you do have max AL, what upgrades are on your armor? Each individual piece of armor has two possible upgrades. An insignia and a rune. (Your head piece should have an inherant upgrade of Scythe Mastery +1)
All of this info is critical to establishing that you are minimally equiped to handle RA. Please list the info as it will help us to help you.
Last edited by sterbenx2; Jan 28, 2008 at 02:56 PM // 14:56..
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Jan 28, 2008, 02:55 PM // 14:55
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#33
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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I'm not going to give you a build (as others have done a fine job of that) just some advice. The key to gladiator RA style is to master no-monk glads (unless you play a monk). You won't have a monk many times but good players still get glads. I'm thinking 35-40% of your glads should come from no-monk teams. The key to this in RA is overwhelming force and fast rezzing, simple as that. If your build can't drop a target in 3-6 secs don't bother bringing it to RA. Now there are many other powerful builds on the necro and mesmer side of the fence that are slower kills but deliver unbelievable pressure as you gain more experience you can explore these as well. Also study what kills you and be aware of what is happening around you. Last bit of advice is stay in RA for a while to unlock a nice amount of faction and pick a couple of classes and pick up about 50 glads on each so you have a feel for the class, also you will have unlocked many skills as you stay in RA. When you and your buddies are glad1 you will be better able to move on to TA and be successful, don't forget to get voice comms when you go to TA vent is the standard.
It seems you have a main character from pve you want to use so finish the three campaigns on him making sure you get masters and bonuses on all missions because you need the skill points. The dervish doesn't have many skills so that should be sufficient to unlock them all with a few extra skill points for complementary secondary skills.
Last edited by Shadowspawn X; Jan 28, 2008 at 02:57 PM // 14:57..
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Jan 28, 2008, 02:58 PM // 14:58
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#34
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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Gimmicks are annoying and lame and I have no respect for people who use them. @ THe guy who said they are unbeatable, you must just suck. A well co-ordinated balanced team can beat any form of gimmick..any.
Axe+Hammer>>>>>Sword
In PvP.
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Jan 28, 2008, 04:23 PM // 16:23
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#35
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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If you cannot get past 5 wins in RA then chances are high that you will not do good in TA, learning all the skills and what they do and how to counter them is a must in PvP in GW. For example I cast Insidious on a warrior and he mashes the frenzy button and attacks....ok, 2 seconds later he is dead and my team goes about killing others then they rez the warrior and he comes up I put Insidious on him and he frenzy attack me again. If you don't know what is killing you then you will always die.
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Jan 28, 2008, 04:26 PM // 16:26
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#36
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by bhavv
B surge is also a gimmick build, maybe shatterstone too. Also ench conundrum is uber gimmicky, but damn they are all good XD. Also spirits strength = gimmick? I love that skill in RA.
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I wouldn't say BSurge or a Shatterstone water guy are gimmicks in the slightest. Depending on the specifics of the build, a BSurge for example could carry additional defense (Wards, Enervating), melee support (the Channeling stuff you see), or more disruption and damage (Gale, LOrb).
Indeed, the current 'meta' BSurge - BSurge / Gale / Splinter / Rage / Ward / GoLE / Attune / DPSig - is a very flexible bar that fills many roles all in one - nowhere near a gimmick.
In terms of a solo build, a gimmick build is something that only accomplishes one goal, to the extreme. SP-style 'sins are an example of this, all they can do is a (stupidly powerful) solo-spike that kills something. That's all - no pressure, no disruption, no utility skills on the side. They spike or fail, with nothing else.
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Jan 28, 2008, 04:30 PM // 16:30
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#37
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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I ran this poop to an 8 win and a 6 win streak in RA this weekend
Also counting this weekend I have less than 1.5 hours of time on a Monk in my +2500 GW life time. I've never PvE Monked and once, long ago, attempet to RA monk before NF and GWEN were released.
[skill]Zealous Benediction[/skill][skill]Reversal of Fortune[/skill][skill]Guardian[/skill][skill]Shield of Absorption[/skill][skill]Gift of Health[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Return[/skill]
Its not super duper, but it will do. You should have [skill]Draw Conditions[/skill] in there some where to draw/touch but I would just Return to the person and touch then kite away cause I'm a noob Monk. I think I had [skill]Protective Spirit[/skill] in there instead of gift, but theres not alot of spikes to fdeal with for that to be 100% needed.
Also try to use a PvP only character if you can, much more versitile.
Last edited by Orange Milk; Jan 28, 2008 at 04:32 PM // 16:32..
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Jan 28, 2008, 04:31 PM // 16:31
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#38
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Furnace Stoker
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Quote:
Originally Posted by Numa Pompilius
Team arena.
(this text added because just the link with the information you needed was too short)
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New guys don't have TA automatically unlocked.
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Jan 28, 2008, 04:38 PM // 16:38
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#39
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Frost Gate Guardian
Join Date: Jul 2007
Location: Canada
Guild: Virtual Love [kiSu]
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Quote:
Originally Posted by Numa Pompilius
Team arena.
(this text added because just the link with the information you needed was too short)
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If you'd actually take the time to read what you're linking to, you'll notice that you now have to win 5 consecutive matches in RA before TA is even open.
OP I understand what you're going through, since I went through it a year ago. It's tough when starting so late in a game.
As others have said, it's essential to bring a good build in RA. The reason monks leave is because they don't have faith in one or more people int he team.
That said, it is entirely possible to go very far without a monk. 4 good high damage dealers will often overpower 3+1 monk
Your best bet to get 5 in a row however is to play a monk since you seem to like that class, and that way you are sure you'll get one. It's ok not to be the best at first, you'll get better at it with time. Bonders go down too easily imo though, you may have better success with a Mo/A WoH Hybrid. Learning to kite is essential
Other than that, use a PVP character so you can have max armor and rune him up appropriately.
Lastly, if you just want to have fun with your friends, buy a Guild Hall, invite them, and have a scrimmage with them, you don't need TA.
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Jan 28, 2008, 04:43 PM // 16:43
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#40
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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RA is a gamble as you get all types of people, Pros, Newbies, Noobs, Jerks, and people just screwing around in the game. A lot of people like myself use RA to experiment with builds winning 5 matches in RA isn't common even if you manage to get a monk.
My Best bet for you is try to get your first 5 wins in RA then you unlock access to Team Arena there you can form your own group of 4 to PvP with. Most RA teams that make it to TA usually don't survive very long from my experience.
I've said getting a good team in RA is like trying to pick the magic number in roulette it almost never happens. Even getting a good monk on your team doesn't guarantee you 5 or 10 wins. Try not to let it bother you and just play in Team Arenas once you unlock it.
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