View Poll Results: To have heroes, or not, that is the question.
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Yes to heroes.
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168 |
52.34% |
No to heroes.
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106 |
33.02% |
I don't care.
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47 |
14.64% |
Dec 02, 2007, 08:27 PM // 20:27
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#41
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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Rather play with heroes than people who prefer not to listen and just plain suck at the game. Only exception would be for pvp of course. Real people might just be better.
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Dec 02, 2007, 08:34 PM // 20:34
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#42
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Wilds Pathfinder
Join Date: Aug 2007
Guild: [Luck]
Profession: E/
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Quote:
Originally Posted by Arkantos
You're basically saying because you don't like playing with heroes you want everyone else to not be able to play with them.
Nobody is flaming you.
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Well, I'm sorry I made it sound like that. I meant that heroes, in my opinion, screwed up the game because there are too many good players out there having to fend for themselves while the experience players do stuff on their own.
If you want to play with AI, go with Henchies. Heroes are just player builds that waste energy and/or use the build incorrectly in my opinion.
And what I've been through with WoW forums and such, constant posts of people giving you crap like "you were a kid that was chosen last for kickball, weren't you?" and "you just like to ruin the fun for everyone" is classified as flaming. So yes, I saw all of that as flaming. As well as your attacks on me.
Forums are for expressing opinion. You attacking my opinion is, too. But you saying my opinion is incorrect (when it was actually an opinion and an extension to it), that is going against the point of a forum.
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Dec 02, 2007, 08:38 PM // 20:38
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#43
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Krytan Explorer
Join Date: Nov 2006
Profession: D/
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I don't think I mind. I mean its nice having people to chat to whilst doing quests, and the occassional odd build does give me a chuckle, but yeah. I do like the heroes. Playing a few other Mmo's it can be hard to get a group organised to do something. It can get done, it just takes extra time and hassle to get the next quest done.
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Dec 02, 2007, 08:42 PM // 20:42
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#44
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The Greatest
Join Date: Feb 2006
Profession: W/
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So if heroes are horrible and people would rather use heroes then pug, how horrible to do you think pugs are?
Making an analogy based on what you posted is not flaming. Disagreeing with your posts is not flaming. This thread is nothing but opinion vs opinion, so if you cannot handle people disagreeing with you then maybe you should stop posting in this thread. If you feel I've attacked you, feel free to PM an admin. If you want to discuss my posts, PM me. Further posts about this will be deleted.
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Dec 02, 2007, 08:44 PM // 20:44
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#45
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Academy Page
Join Date: May 2006
Profession: Mo/
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Guildwars was ment to be played with other people. Enjoying and sharing experiances, now with heros, you could practically play the game offline.
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Dec 02, 2007, 08:46 PM // 20:46
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#46
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by wixter
Guildwars was ment to be played with other people. Enjoying and sharing experiances, now with heros, you could practically play the game offline.
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Guild Wars was ment to be played solo or with others, the choice was for you. Henchies were there from the beginning, now why was that? Because GW was supposed to be played with people? Yeah, makes sense.
Last edited by BlackSephir; Dec 02, 2007 at 08:57 PM // 20:57..
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Dec 02, 2007, 08:47 PM // 20:47
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#47
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by wixter
Guildwars was ment to be played with other people. Enjoying and sharing experiances, now with heros, you could practically play the game offline.
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Since Prophecies ANet has said Guild Wars is a game you can enjoy with other people or by yourself with AI. So no, it was not meant to be played with other people. It was meant to be played however the player wants to play.
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Dec 02, 2007, 08:48 PM // 20:48
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#48
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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My preferred order of play would be: Guild/Friends list party--->Hero/Hench--->Henchmen only--->do something else--->PuG. So, clearly, if PuG groups were my only option, I'd never play the game. Only ~10% of the PuG groups I ever joined were equal to or better than AI. I suspect those results could be greatly improved by more communication, coordination, and discrimination in party selection, but I can't be bothered personally. YMMV
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Dec 02, 2007, 08:54 PM // 20:54
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#49
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Oshkosh, WI USA
Guild: Exile Champions of Heroic Order [ECHO]
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I think that I would rather wait another 2 years before I start to form conclusions, or even speculate, about a game that does not yet exist.
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Dec 02, 2007, 08:56 PM // 20:56
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#50
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by wixter
Guildwars was ment to be played with other people.
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Wrong. Guild Wars gives you the option of playing with other people; that's the premise behind Henchmen.
Of course, I find the idea of even hypothetically pondering Heroes in GW2 pointless because we still don't know anything about the game...
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Dec 02, 2007, 08:57 PM // 20:57
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#51
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Academy Page
Join Date: May 2006
Profession: Mo/
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Yeh sorry i kind of word'd that wrong, whats the point of having an MMO with which you can just do everything yourself/by yourself, it becomes a grind, a bore,(for me anyway). I know Anet implimented Henchies, but henchies are different, Heroes you can control, customize to your needs,henchies have never really replaced other players, heroes however, have. This ruined the game for me personally, it destroyed the "community" feel of guildwars, the fact that you had to look for a group for a certain mission and/or quest, and then progress through the game with them, gave the game a sense of "community", to me anyway, IMO heroes ruined this. I know you'll have a different oppinion on this, as will most others but I'd rarther experiance this great game with people, rarther than "bore" through it by myself.
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Dec 02, 2007, 09:02 PM // 21:02
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#52
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The Greatest
Join Date: Feb 2006
Profession: W/
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1) Guild Wars isn't a MMORPG, it's a CORPG.
2) I'll say this again. If you don't like playing with AI, play with humans. You play the way you want to and let others play how they want to.
3) Henchies replaced other players in Prophecies/Factions. Even back then people didn't want to pug.
4) Join a guild if you want a community.
Last edited by Arkantos; Dec 02, 2007 at 09:05 PM // 21:05..
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Dec 02, 2007, 09:02 PM // 21:02
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#53
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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You just don't get it, do you?
The point of having GW is that it's not another typical MMO. The option of playing solo was one of the main reasons why I bought GW. It's what distinguishes GW from other multi-only games.
Quote:
henchies have never really replaced other players, heroes however, have.
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Somehow I didn't feel this way when I finished Proph and Factions when there were no heroes. So yeah, back then even henchies replaced other players. Heroes just do it better.
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Dec 02, 2007, 09:03 PM // 21:03
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#54
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Academy Page
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Quote:
Originally Posted by wixter
whats the point of having an MMO with which you can just do everything yourself/by yourself
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being able to solo in mmo's always existed since ultima online. its part of the game and always will
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Dec 02, 2007, 09:06 PM // 21:06
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#55
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Wilds Pathfinder
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Quote:
Originally Posted by Thunder Mancer
I'd prefer no heroes or "companions". I don't mind henchies, but limit them. Why even play an online game if you want to just sit there and play by yourself?
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Because a lot of other players are bad and I don't want to put up with it. I play with my friends, because I know that they aren't epic fail, but I won't just grab a random pug. If heroes were removed from the game I would just quit pve, I wouldn't start pugging. I henched tyria in the beginning because of how bad people were. 3 days trying to pug THK 1 try henching it.
Quote:
Originally Posted by Rexion
Well, I'm sorry I made it sound like that. I meant that heroes, in my opinion, screwed up the game because there are too many good players out there having to fend for themselves while the experience players do stuff on their own.
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So heroes are bad because the bad players don't have anyone to drag them through a mission anymore?
Last edited by anonymous; Dec 02, 2007 at 09:10 PM // 21:10..
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Dec 02, 2007, 09:14 PM // 21:14
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#56
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by wixter
I know Anet implimented Henchies, but henchies are different, Heroes you can control, customize to your needs,henchies have never really replaced other players, heroes however, have. This ruined the game for me personally, it destroyed the "community" feel of guildwars, the fact that you had to look for a group for a certain mission and/or quest, and then progress through the game with them, gave the game a sense of "community", to me anyway, IMO heroes ruined this.
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Ruined what? The spamming for a Pug? The bashing of new players ("noobs")? Spending hours getting a group and then have players leave after the first chest? I rather play with henchies, getting heros really saved GW.
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Dec 02, 2007, 09:31 PM // 21:31
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#57
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by wixter
whats the point of having an MMO with which you can just do everything yourself/by yourself
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Using the internet is fundamentally antisocial. Thus people tend to play solo if possible.
World of Warcraft, for example, eliminated sub-level 60 group content quest areas and retuned them for the solo player; it was met with praise. (But to compensate, the rewards for doing group content at those levels were increased.)
If GW has more benefits to grouping with people than Heroes, it might be better.
Last edited by Zinger314; Dec 02, 2007 at 09:37 PM // 21:37..
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Dec 02, 2007, 09:43 PM // 21:43
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#58
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Frost Gate Guardian
Join Date: Apr 2006
Guild: I'll be looking soon
Profession: E/
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I'd say implement them how they were introduced with guild wars. None to start with while the player base is large and concentrated then add them when they are needed due to game expansion and lower player numbers.
I feel half the fun in this game was grouping with people which generally just cant be done anymore.
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Dec 02, 2007, 09:48 PM // 21:48
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#59
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by qazwersder
I'd say implement them how they were introduced with guild wars. None to start with while the player base is large and concentrated then add them when they are needed due to game expansion and lower player numbers.
I feel half the fun in this game was grouping with people which generally just cant be done anymore.
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No way, there is no way in hell I'm going back to Pug's after playing with my heros, and I think alot of players feel the same way.
I want to have the choise, not be forced to play with others if I don't want too.
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Dec 02, 2007, 10:03 PM // 22:03
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#60
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Hall Hero
Join Date: Aug 2005
Profession: E/
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We don't even know how the partying/grouping system will be in GW2, or to what extent areas will be instanced or not.
For me IT'S WAY to early to vote on this.
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