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Old Nov 23, 2007, 05:52 PM // 17:52   #41
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too many overpowered pve only skills and too many consumables are ruining the game, imo.

i would suggest severely scaling them back, if not removing them altogether.

eudas
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Old Nov 23, 2007, 06:17 PM // 18:17   #42
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the norn elite blessing skills actually change your form like dervish avatars.

a more realistic idea perhaps, although if implemented they'd obviously nerf them into oblivion simultaneously.

"you asked for this, now you pay!"
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Old Nov 23, 2007, 10:47 PM // 22:47   #43
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I would like to see changed is access to the UW and FoW for the future as it is now not many achievements will be happening and maybe the 1K entry fee not everyone is a hardcore farmer.
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Old Nov 23, 2007, 10:59 PM // 22:59   #44
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Random Dungeon Map Generation - increases replay-value of GW2

More Item Mod slots - instead of a just a prefix and a suffix, why not increase options and variety?

PVE-only uber-weapons - since PVE players love toys, but PVP fears imbalance
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Old Nov 23, 2007, 11:28 PM // 23:28   #45
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Quote:
Originally Posted by eudas
too many overpowered pve only skills and too many consumables are ruining the game, imo.

i would suggest severely scaling them back, if not removing them altogether.

eudas
Ahh... it's near christmas, so out comes the grench.

I guess it depends how you use/abuse them. Consumables are a life saver if you run into trouble at the end of a dungeon and don't want the past couple of hours to have been wasted. Other than that, I'd never bother even carrying them. If you don't like - don't use.

Same with PvE skills. I don't find them very interesting, so I don't use them. I've tried Ursan, because of all the hype and found it rather dull - not to mention I seemed to get into more trouble with it, than without it. If it's making elite dungeons too easy, then maybe limit the number of players that can use it on a team? The skill itself didn't feel over-powered to me, though, with a single human+HH team.
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Old Nov 23, 2007, 11:44 PM // 23:44   #46
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what id really like to see is random monster spawns
respawning groups, that way you have to be on your toes..and a monster ai that adapts to the players skill.
and skills that change over time maybe only improved by rewards from quests
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Old Nov 24, 2007, 12:15 AM // 00:15   #47
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Quote:
Originally Posted by makosi
Increasing the recharge of Savage and Distracting shot.
*Smack* >:|

I want to see GW have some REAL role-playing in it. IMHO a staple of every RPG, is that there are non-combat things to do, not just fight fight fight kill kill kill all day long.

There's also a bunch of cosmetic features I'd like, but most of them have already been mentioned. And the separation of pve and pvp :P
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Old Nov 24, 2007, 12:58 AM // 00:58   #48
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I like a lot of the suggestions here, but my number 1 wish has got to be...

Auction House

and if they could do better with PvP balance that'd be cool
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Old Nov 24, 2007, 04:36 AM // 04:36   #49
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Remove heroes.
Remove titles.
Remove pve skills.
Remove consumable type items.
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Old Nov 24, 2007, 04:11 PM // 16:11   #50
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If there was one thing I could change about Guild Wars it would be the Public and Community Relations. Then this thread would actually matter, which at this point in time, it doesn't.

That's sort of like that really annoying kid wishing for another wish, and I don't care.
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Old Nov 24, 2007, 04:17 PM // 16:17   #51
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Quote:
Originally Posted by Sleeper Service
untie pvp/pve.
7 heroes.
whoopdeedoo
Nothing To Add.
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Old Nov 24, 2007, 04:21 PM // 16:21   #52
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Armour storage for me.
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Old Nov 24, 2007, 05:13 PM // 17:13   #53
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pimp the guild lord option plz, the curent one is ugly.
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Old Nov 24, 2007, 05:32 PM // 17:32   #54
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i would remove instances and instant map travel and add teleportation and mounts and i would add something to do outside of combat.
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Old Nov 24, 2007, 06:15 PM // 18:15   #55
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Quote:
Originally Posted by upier
As an exclusively PvE player this used to be my wet-dream!
But then one looks what kind of a brain-dead zerg-fest becomes PvE when one starts messing around with bloody unbalanced PvE skills - GW completely loses it's appeal.
I'd rather have Soothing Images or Blackout on my skill-bar then that bloody boring CoP anytime!
So a big no for that idea - just based on what we have seen up to now from A.Net.
What i said was considering the fact that they will keep it balanced.
Like now if they decide "lets make with a pvp version and a pve version" it would change peoples lives, well, mostly pvers.

But considering what you said, that they wouldnt balance it correctly, so there shouldnt be any GW or GW2 at all!
Why?
Because the main thing about GuildWars is that mostly all skills across all professions are balanced, so you have the option to play with anything you want.
But at the point that you say that they will NOT make it balanced, so the idea of balance is lost, therefore the idea of game is also lost, turning the GuildWars into Diablo2 ... and im sure thats not what we want and surely not what they want.

And looking at the game how is right now, 2 versions of one skill in order to bring back to them would be a great idea. Any player that used Spirit of Failure knows what im talking about.

But what kills me is that i have no idea of how bringing PvP back to what it used to be. All this spike thing, pick up groups and "flavor of the month" ruined it.
I still would want to see a 4v4v4 arena, 6v6, 10v10 and a 12v12 (one with 12 players and one with 3 players and 9 heroes)
We needed some stuff like the Fort Aspenwood at "serious" PvP, more big random arenas (other then the Jade Quarry)

But anyways, we are moving to GuildWars2... so we can only hope to see that in it.
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Old Nov 24, 2007, 06:35 PM // 18:35   #56
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Random generated maps even if just for the elite quests would make replayability so... much better. As many hero's as you want in your party cause sometimes people are not fun. More storage. Less grind. Inscription traders. All identicle things stack. Like a stack of rago's wands. A peoples store where anything you get that is to good to give to a merchant but that you really don't want to keep you could just drop it into the store and assign a price which you could change anytime you are in the store and everyone could put their stuff their and if someone bought it at your price it goes into your account. The store would not get too big because it would be limited to a doubling of all storage because even though it is for sale it would still take a storage slot until it was sold. Also only the lowest price for an item would need to show. If there where 5 +15>50 inscriptions in the store only the one with the lowest price would be available until it sold then the next one and so on. The computer would automatically reduce the price of anything you put in the store by 10% every two weeks and once you put something in the store you don't get it back. You could buy it back but the computer takes 40% of whatever the price is at the time and you could not buy it back after reducing the price without it being for sale at the reduced price for at least one week. If the price goes to below 100g it gets destroyed. An auto maintain button for skills you want your toon to keep recasting when they wear out or get removed. Armour that has like adjustable attribute bar so you don't have to carry 5 sets. Instead the headset could be changed to +1+3 Devine favor or +1+3 Smiteing or whatever from the headset bar. You would still have to get the ruin but in essence once you applied it the other one does not go away you can just select between your different options for which one you wanted at that time. Also the ability to reduce your Al if you wanted so your 80 Al armour could be reduced to 60 or whatever if that worked better for your smite attacks or whatever. When something new comes our like Ursan Blessing and it gets used to really dominate things like DoA. The DoA monsters should get a ninth skill - kill the bear in one hit. I'm sure I could come up with more but does anyone really care. Oh and if I can not bring my characters with me to GW 2 I'm not gonna buy it.

Last edited by Robbins; Nov 24, 2007 at 07:01 PM // 19:01..
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Old Nov 24, 2007, 08:46 PM // 20:46   #57
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I would like to introduce Skill Booster packs for PvE. Works something like this:
A single skill booster can be attached to one of your skills. It improves 1 of the following things:

-Activation cost
-Activation time
-Recharge time
-Upkeep
-Duration
-effect
- ....

Or add a very rare or even new effect. (e.g. when someone targets this skill, he/she gets crippled, loses health, gets drunk, etc)

Boosters don't imbue a skill permanently. They work like playing cards and you can move them from one skill to another if you wish.
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Old Nov 24, 2007, 08:52 PM // 20:52   #58
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1. Remove/nerf/balance Ursan Blessing. I can't get to DoA/FoW/UW/Deep/Urgoz without r8 norn + UB + lb8 in DoA with anything except monk, which finished only Prophecies and is not even in 1/2 of Nightfall/Factions plot.

2. Balance Elite Areas so more than 3-4 character types can enjoy it. Currently it's ursanway FTWing there, but before it was pretty straightforward - 3 monks, obsi, 3 nukers, bip. Kthxbai rangers, dervishes (W/E are taken much more often than D/E or E/W), paragons, ritualists, mesmers (kthxbai everywhere?), assassins (lul).

3. Split pve/pvp, but that's of course impossible.

4. 7 heroes, but same as above.

5. Pve-only skills and grind titles b'gone. I hate being rejected from team just because someone has r8 lightbringer and I have only r3/4. If I wanted someone discriminating people like me, without time to grind as hell, I would go to HA, thanks.

6. A.Net, start doing something that players want and need (pve balances, catching botters/dupers) and stop doing something that players don't care about or don't want (pve titles, stupid 2x or 3x exp/drop/enemies weekends, LOOT FADING WITH DISTANCE [I mean, what the hell?!], making game more friendly for all people, not just the warrior/ele/monk trio)

7. And start listening to ,,rant'' threads, they often have very much nice ideas that you could and should use.
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Old Nov 24, 2007, 10:18 PM // 22:18   #59
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Quote:
Originally Posted by Abedeus
1. Remove/nerf/balance Ursan Blessing. I can't get to DoA/FoW/UW/Deep/Urgoz without r8 norn + UB + lb8 in DoA with anything except monk, which finished only Prophecies and is not even in 1/2 of Nightfall/Factions plot.

2. Balance Elite Areas so more than 3-4 character types can enjoy it. Currently it's ursanway FTWing there, but before it was pretty straightforward - 3 monks, obsi, 3 nukers, bip. Kthxbai rangers, dervishes (W/E are taken much more often than D/E or E/W), paragons, ritualists, mesmers (kthxbai everywhere?), assassins (lul).

3. Split pve/pvp, but that's of course impossible.

4. 7 heroes, but same as above.

5. Pve-only skills and grind titles b'gone. I hate being rejected from team just because someone has r8 lightbringer and I have only r3/4. If I wanted someone discriminating people like me, without time to grind as hell, I would go to HA, thanks.

6. A.Net, start doing something that players want and need (pve balances, catching botters/dupers) and stop doing something that players don't care about or don't want (pve titles, stupid 2x or 3x exp/drop/enemies weekends, LOOT FADING WITH DISTANCE [I mean, what the hell?!], making game more friendly for all people, not just the warrior/ele/monk trio)

7. And start listening to ,,rant'' threads, they often have very much nice ideas that you could and should use.
This is all that needs to be said.
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Old Nov 24, 2007, 10:52 PM // 22:52   #60
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Quote:
Originally Posted by Abedeus
1. Remove/nerf/balance Ursan Blessing. I can't get to DoA/FoW/UW/Deep/Urgoz without r8 norn + UB + lb8 in DoA with anything except monk, which finished only Prophecies and is not even in 1/2 of Nightfall/Factions plot.

2. Balance Elite Areas so more than 3-4 character types can enjoy it. Currently it's ursanway FTWing there, but before it was pretty straightforward - 3 monks, obsi, 3 nukers, bip. Kthxbai rangers, dervishes (W/E are taken much more often than D/E or E/W), paragons, ritualists, mesmers (kthxbai everywhere?), assassins (lul).

3. Split pve/pvp, but that's of course impossible.

4. 7 heroes, but same as above.

5. Pve-only skills and grind titles b'gone. I hate being rejected from team just because someone has r8 lightbringer and I have only r3/4. If I wanted someone discriminating people like me, without time to grind as hell, I would go to HA, thanks.

6. A.Net, start doing something that players want and need (pve balances, catching botters/dupers) and stop doing something that players don't care about or don't want (pve titles, stupid 2x or 3x exp/drop/enemies weekends, LOOT FADING WITH DISTANCE [I mean, what the hell?!], making game more friendly for all people, not just the warrior/ele/monk trio)

7. And start listening to ,,rant'' threads, they often have very much nice ideas that you could and should use.
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