Feb 08, 2008, 06:46 PM // 18:46
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#301
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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Wow, do you guys know what kind of impact 1e Arcane Echo would would be? Forget about Echo for the moment, because what's less than 1e is a signet of course.
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Feb 08, 2008, 07:10 PM // 19:10
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#302
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Arcanis the Omnipotent
Could you atleast freaking decrease the recharge time on it? It lasts for 4 seconds and recharges for 20.
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You could learn to not suck horribly with the skill. If you did you'd find that the change barely did anything at all - even less so in PvE.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 08, 2008, 07:51 PM // 19:51
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#303
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Conscripts of Ascalon
Profession: W/
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If the 1 Energy cost necro skills are correct and not a typo, they might as well made it 0 Energy. With 4 pips of Energy regen alone, a necro will regenerate the 1 energy before the spell is done casting. Sounds odd.
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Feb 08, 2008, 08:21 PM // 20:21
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#304
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Desert Nomad
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Yeah those 1 energy skills rock especially OOB, guess this is a nice way of giving back energy to necros since they screwed us over so much already in the E-management line. But, still touch rangers should be having a field day with these 1 e skills now.
I keep hearing that saying in my head now: "Have you had your touch ranger today?" haha
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Feb 08, 2008, 08:36 PM // 20:36
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#305
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Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
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Rofl. Oh no, spirits don't give as much energy, Anet screwed us over!@ How will we ever get energy? Soul Reaping is still the most powerful primary attribute.
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Feb 08, 2008, 08:41 PM // 20:41
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#306
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Desert Nomad
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Ummm bud if nothing dies it is not the most powerful primary. Go play some GvG until then you know nothing about skills and power.
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Feb 09, 2008, 06:39 AM // 06:39
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#307
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Quote:
Originally Posted by Ensign
You could learn to not suck horribly with the skill. If you did you'd find that the change barely did anything at all - even less so in PvE.
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You could learn to not be a dick, though I doubt it. I don't suck with the skill, you don't understand the problem with the change. Cast it and Clumsiness. 4 seconds, Clum triggers, interupts. By the time the Ineptitude triggers 4 seconds usually has gone by.
The way around this? Don't cast as fast (why be a Mesmer?), or time your casts, which takes away from the speed at which the target dies.
But hey, I'm horrible with the skill and don't know jack apparently.
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Feb 09, 2008, 10:41 AM // 10:41
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#308
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Ascalonian Squire
Join Date: Feb 2007
Profession: Mo/
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Quote:
Originally Posted by Arcanis the Omnipotent
...or time your casts...
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The essence of a mesmer summed up right there.
The mesmer isn't an ele, piling up damage as quickly as possible, it's a skill class relying on the right skill at the right time. Ineptitude, in the right place, is still powerful, it's just not the anti-melee win button that it was before. Now you have to consider when to cast it rather than spam on recharge and watch warriors fall over.
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Feb 09, 2008, 12:31 PM // 12:31
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#309
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Frost Gate Guardian
Join Date: Jun 2006
Guild: EOM
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Quote:
Originally Posted by Shuuda
Or it could just be that Power Leak was overly effective before. Stop with the pathetic, "WAAAA A-net hates us because we get nerfed all the time" Mentality, it's annoying, sad, and shows you don't understand when something is too strong.
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How i smile and laugh at the attempts of a barb written by a child.
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Feb 10, 2008, 08:21 AM // 08:21
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#310
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Woop Shotty
Rofl. Oh no, spirits don't give as much energy, Anet screwed us over!@ How will we ever get energy? Soul Reaping is still the most powerful primary attribute.
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Except for that RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing timer on it...
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Feb 10, 2008, 09:56 AM // 09:56
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#311
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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...but it's still the most powerful primary attribute. The 3 necro HM build doesn't come from nowhere; even with the SR nerfs it's still exceptionally good when used well.
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Feb 10, 2008, 05:11 PM // 17:11
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#312
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Furnace Stoker
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The unbuffed GoE back to 10s O.o
Clumsiness + Wansering eye are awesome for PVE mesmers now. 90+ armor ignoring Aoe damage every 5 seconds if you use both.
The 4s duration doesnt matter because monsters in PVE spam attacks continuously and never stop.
But poor poor Power lea
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Feb 12, 2008, 07:41 PM // 19:41
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#313
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Frost Gate Guardian
Join Date: Apr 2007
Location: Oregon, USA
Guild: MARA: Our Turtles Know True [LOVE]
Profession: R/Me
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Quote:
Originally Posted by Gimpex
Now this happens quite fruequently it seems, where A-Net nerfs a farming run in some manner, or makes a change to a skill because of it's over-use or exploitation in PvP. What I suggest (if GW dev's even bother to look at these forums) is when you make a skill change due to PvP reasons, please try somthing that would make the changes only apply in PvP areas. I'm sure it's possible, because you can turn on/off certain skills and make them "PvE Only" Before I made a 55, I was a runner with an A/Mo using Shadow of Haste, but then they changed the skill so the recharge time is longer then the amount of time the skill lasts. so that screwed up my running build.
Please, for us people who actually do PvE, seriously consider the above!
/endrant/
~Gimpex
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I agree. There should be some way to separate PvP and PvE skills besides the obvious "skill can't be used in PvP" jargon.
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Feb 12, 2008, 11:49 PM // 23:49
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#314
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Albert Algorn
I agree. There should be some way to separate PvP and PvE skills besides the obvious "skill can't be used in PvP" jargon.
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This has been brought up 8934598364569645 times and each time they have said they will not do this in the current Guildwars. I don't know how many more times this needs to be answered because someone can't deal with the fact that anet adjusted a skill to balance it better.
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Feb 13, 2008, 03:50 AM // 03:50
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#315
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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I believe that the 1 Energy thing might be because of programming issues.
The game might recognise "Spells" by the definition of energy spent. Having the spells at 0 energy might mean that the game recognise them as Adrenalin Skills, Signets etc.
Who knows. 0 or 1 would not make a difference except in very rare situations.
Like I wrote somewhere, I think they might impose a sac cost for more things to make Necromancers more different (a clue that Necros are to stay in GW2?), and then take another chunk out of Soul Reaping.
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Feb 13, 2008, 03:53 AM // 03:53
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#316
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Quote:
Originally Posted by Red Sonya
But, still touch rangers should be having a field day with these 1 e skills now.
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I think they are leveling the playing field with other professions. Expertise on 1e is 1e, it is rounded up, I believe. So other professions can get in on the touch action. Bleh.
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Feb 13, 2008, 04:13 AM // 04:13
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#317
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by arsie
I think they are leveling the playing field with other professions. Expertise on 1e is 1e, it is rounded up, I believe. So other professions can get in on the touch action. Bleh.
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You can still cripshot them to death, and thus, they are still bad
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Feb 13, 2008, 05:40 AM // 05:40
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#318
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Ascalonian Squire
Join Date: Jan 2007
Guild: AoF
Profession: Me/
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Power Leak nerfed because it was powerful... fine... but please reflect the energy cost with the new energy loss. No need for it to cost 10 energy.
Last edited by Kaie; Feb 13, 2008 at 05:48 AM // 05:48..
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