Jan 14, 2008, 12:33 PM // 12:33
|
#41
|
~ Retired ~
Join Date: Nov 2005
Location: Copenhagen, Denmark (GMT +1)
Profession: E/
|
Quote:
Originally Posted by tmakinen
Well, the only point of Icedome seems to be to be there and annoy the h*ll out of anybody reckless enough to wander in ...
I vanquished Frozen Forest with H+H and decided to continue on to Icedome as it was not directly connected to any outpost. Getting past the loading screen and I found two members of my party dead and the rest struggling for their lives. WTF, the portal zoned me directly into 2 mobs of stone summit and one of ice golems? Apparently a bad spawn, not unheard of so I made a beeline back through the portal and took a deep breath. Through the portal to Icedome, directly into the same mobs, ensued by frantic microing to withstand the onslaught and claim a beachead since I didn't want to accumulate any more DP by trying my luck with the spawns (I do not use consumables when H+Hing). Past that point it was just a matter of careful sweeping but boy was the welcome committee heartfelt!
|
Same thing happened to me and two guildies when we vanquished it not too long ago. I went through the portal while the other two was AFK - and *splat* one then two then three groups were on top of us! Managed to run through the portal before we got a wipe. The two others didn't blame me too much though!
|
|
|
Jan 14, 2008, 01:21 PM // 13:21
|
#42
|
Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/Mo
|
Whoever said 'why not just do the Ice Caves mission'...QFT! It's one of the easiest missions in Proph and it only takes 20-30 mins. Even if you had a running build that worked, would this be quicker?
We should just be happy that there are non-linear ways around the Southern Shiverpeaks. This is one of the drawbacks in Factions and Nightfall. I really like the openness of Prophecies. But complaining that designers didn't make areas runnable is odd.
|
|
|
Jan 14, 2008, 02:52 PM // 14:52
|
#43
|
Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
|
I like the fact that even in a game as old as Prophecies there are still areas that make people struggle even in NM.
|
|
|
Jan 15, 2008, 10:30 AM // 10:30
|
#44
|
Krytan Explorer
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
|
With all the nice skills and updates and changes that have been released since Prophecies, I think it is a good tutorial to learn GW by getting newbies to clear this map, with only the old Prophecies skills, like me (and so many others) used to do it, back in the day.
It's something special
|
|
|
Jan 15, 2008, 10:37 AM // 10:37
|
#45
|
Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
|
Oddly enough, myself and a guildie decided to vanquish Ice Dome a couple of days ago. To my shame, in over 2 years of playing, I'd never been there!
Anyhow.....with our "default" vanquishing setup of Warrior (superb puller) +Sab's and me MB/Rodgorts, Prot Hero, Rt/N Explosive Growth secondary MM and SF nuker Hero, it was not overly hard, but still fun
|
|
|
Jan 15, 2008, 03:05 PM // 15:05
|
#46
|
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
|
Ice Dome is one of my favorite places. I remember the first time my Whammo soloed it without heroes or henchmen...I think it took me over 2 hours to clear.
|
|
|
Jan 15, 2008, 03:24 PM // 15:24
|
#47
|
Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
|
Quote:
Originally Posted by Torqual
Whoever said 'why not just do the Ice Caves mission'...QFT! It's one of the easiest missions in Proph and it only takes 20-30 mins. Even if you had a running build that worked, would this be quicker?
|
Took way less than that in Prophecies days. I used to take 4-5 henchmen with me and then run to the cutscene, completing the mission from there, with a couple slots to someone along and all they had to do was stand idle in the cave. Might have taken 10-15 minutes, but with heroes now, it'd surely take less.
|
|
|
Feb 12, 2008, 07:36 AM // 07:36
|
#48
|
Ascalonian Squire
Join Date: Oct 2007
Location: Washington
Guild: Disciples of Homer
Profession: W/
|
Guess Im the only one who runs throught this place lol. And the reason you don't do the mission that takse about 20 minutes is because I can do the entire run in about 25 minutes. That is really the only "tough" part. But done right its not to bad.
|
|
|
Feb 12, 2008, 08:12 AM // 08:12
|
#49
|
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
|
It's normal to find yourself pounced on by 2-3 groups when entering Icedome from Frozen Forest. Entering at Talus Chute is a much better option
|
|
|
Feb 13, 2008, 12:54 AM // 00:54
|
#50
|
Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
|
I haven't managed to run it with my warrior myself (though I haven't tried since the old prophecies days), but I do know people have been able to do it. Fighting through is pretty easy however. If you're just doing it to get to groto, going from thk is easily runnable by just about anyone.
|
|
|
Feb 13, 2008, 01:36 AM // 01:36
|
#51
|
Academy Page
Join Date: Jun 2007
Location: Ireland
Profession: E/
|
Probably been posted, but I do believe the Mo/R running build can do it. Don't ask me where to find said build as I don't know, but it involves spell breaker and serpents thingy.
|
|
|
Feb 15, 2008, 12:38 AM // 00:38
|
#52
|
Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
|
emmm i used to breeze thru it on my derv, since the mystic regen nerf its a bit harder cuz of no counter-degen but i can still do it
heres the build template
i have caster sword with a shield with -2 stance +30 health both are a MUST
Template:
OgOjourKrSYisXtXqXEYgXlXWEA
keep conviction on, without it the run fails thru icedome, that build is for the full run thru to grotto via icedome, this build requires no type of assassin skills u can put some in if u want
P.S There is one break in the run, its the little tiny lake with the frozen elementals around it
Sometimes u cant get in cuz some elementals are already in it
its a good reststop to regen
Last edited by Lawliet Kira; Feb 15, 2008 at 12:40 AM // 00:40..
|
|
|
Feb 15, 2008, 01:51 AM // 01:51
|
#53
|
Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
|
Mo/R are the runners I've ever gotten in the past to run me around the Shiverpeaks. Spell Breaker is nice to breeze through Ice Imps and Golems, though it doesn't last real long.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:06 AM // 07:06.
|