Feb 20, 2008, 02:56 AM // 02:56
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#61
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Lion's Arch Merchant
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Quote:
Originally Posted by Taki
Why shouldn't he be able to lord over noobs who aren't even anywhere near his level. I mean they're noobs ffs!!! They deserve to be dominated!!! Eventually they can level up and pwn low lvl nubs too so what's the problem??
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Your post makes me sad.
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Feb 20, 2008, 02:59 AM // 02:59
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#62
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Jungle Guide
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Quote:
Originally Posted by You can't see me
Common sense. The stronger your character is, the more damage he should deal. This isn't a question of balance. This is a question of should people that play 2 hours and five hours have equal rewards in GW2?
I personally think not.
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skill > time invested
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Feb 20, 2008, 03:08 AM // 03:08
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#63
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by Biostem
skill > time invested
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Or, put another way : Brains before Brawn.
Personally, I can understand why some people here may have an issue with that
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Feb 20, 2008, 03:10 AM // 03:10
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#64
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by Biostem
skill > time invested
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Common sense should play a role, nonetheless. I'm not saying that level 40's should be able to 1-hit-KO level 20's, just saying that it should make a difference, even if a subtle one.
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Feb 20, 2008, 03:26 AM // 03:26
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#65
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Philippines
Guild: [PNOY]
Profession: W/R
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I remember in the Old Days when we were rushing to get out of Pre-Searing even at level 1. And then run to Drok to get our Armor and cap an elite and then go back to Ascalon and do PVP. And the level 10 are complaining for being owned by low level noobs
And we were called "noobs" because we can beat level 10.
A noob player is when he join his lvl 1 character in pvp area and complained against lvl 20 characters who are picking on him.
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Feb 20, 2008, 03:27 AM // 03:27
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#66
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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All my opinions on this matter were already discussed. I'll just sum it up anyways:
When the level cap is reached, skill should take precedence over time invested when comparing the efficiency of 2 different players.
Quote:
Originally Posted by The Way Out
Guildwars also forces the player to rely upon intelligence as opposed to level volume... which translates into an unbalanced game where intelligent people trump dumbasses. Smart people don't die fifty million times to get from point A to point B because they understand time, the enemy AI and aggro, and have common sense.
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I agree with pretty much everything you have said The Way Out except for this. Are you serious when you wrote this or is it sarcasm?
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Feb 21, 2008, 08:59 AM // 08:59
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#67
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by Bluefeather
I remember in the Old Days when we were rushing to get out of Pre-Searing even at level 1. And then run to Drok to get our Armor and cap an elite and then go back to Ascalon and do PVP. And the level 10 are complaining for being owned by low level noobs
And we were called "noobs" because we can beat level 10.
A noob player is when he join his lvl 1 character in pvp area and complained against lvl 20 characters who are picking on him.
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You're right - one should not have been called a noob while his lvl 1 character had endgame armour and an elite unavailable to the players who had not been rushed.
He should be called a cheater, a griefer and banned from the game for a week in order to have time to medidate upon his actions and rethink his whole purpose of living.
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Feb 21, 2008, 04:29 PM // 16:29
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#68
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Ascalonian Squire
Join Date: Mar 2007
Guild: Blood of the Martyr [Hope]
Profession: Mo/
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Quote:
Originally Posted by Taki
I believe level difference is a variable in damage calculation.
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Wrong. Next topic.
1char
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Feb 21, 2008, 04:41 PM // 16:41
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#69
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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It affects critical hit chances.
Still, the OP is retarded.
__________________
People are stupid.
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Feb 21, 2008, 04:47 PM // 16:47
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#70
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Ascalonian Squire
Join Date: Mar 2007
Guild: Blood of the Martyr [Hope]
Profession: Mo/
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Quote:
Originally Posted by Savio
It affects critical hit chances.
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Yeah that's true. I amend my original dissertation on this subject to:
Mostly Wrong. Next Topic.
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Feb 21, 2008, 04:50 PM // 16:50
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#71
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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Quote:
Originally Posted by Horus Moonlight
When the level cap is reached, skill should take precedence over time invested when comparing the efficiency of 2 different players.
I agree with pretty much everything you have said The Way Out except for this. Are you serious when you wrote this or is it sarcasm?
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No, I meant it. Intelligent players always trump people that are dumbasses. Intelligent people tend to do things the easiest, fastest way, with less obstruction, with the best gain possible, and generally adapt to each and every situation as needed. Dumbasses do things the only way they know how, and carry that same thinking into each and every situation. Intelligent people generally develop a high skill level, and dumbasses generally don't. I know it sounds harsh, but I know both kinds of people. I honestly don't mean to offend people either, however, when I say dumbass... I am talking about the people that are very closeminded and are prone to irratic rude behavior under the assumption that no one can tell them anything because they have all the answer.
On another note, I wanted to take the time out to thank the people that helped me understand the game better. Especially those people that continue to take the time out of their lives to help me develop farming builds and mission builds. You guys rock... and I can't wait until we tear apart gw2 together.
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Feb 21, 2008, 05:00 PM // 17:00
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#72
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by cataphract
I have no sense of fun.
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That's a shame.
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