Feb 16, 2008, 11:32 PM // 23:32
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#1
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Frost Gate Guardian
Join Date: Jan 2008
Guild: PNAS
Profession: W/Mo
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Guildwars: Pvp game or Pve game?
Hi I would like to know what you guys think about GW's genre.
I was wondering if I am a new gamer looking at GW. what would be my first impression entering the game, granted i looked into all the updates. zaishen, skill nerf, farm nerf.
Is it:
100% pvp or pve?
70% pvp? 30% pve?
50% pvp? 50% pve?
30% pvp? 70% pve?
I dunno how to make this a poll.
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Feb 16, 2008, 11:38 PM // 23:38
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#2
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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You'd probably see it as 50/50, even though GW is, in essence, a PvP-orientated game.
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Feb 16, 2008, 11:43 PM // 23:43
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#3
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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70% PvP and 30% PvE as it started out.
Now I'd say 30% PvP and 70% PvE.
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Feb 16, 2008, 11:47 PM // 23:47
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#4
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Krytan Explorer
Join Date: Jun 2006
Profession: Me/
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I don't see a reason to give a percentage to a person interested in GW. Some people play 100% PvP, some 100% PvE, some do both. If you want to compare GW to other games, it would be best to highlight the features that make GW unique.
Originally, Guild Wars was envisioned as a PvP oriented game (probably, someone will post a link to that world championship clip soon). The best part of GW PvP is GvG. The PvE content in other games might be more extensive, but GW has non-grindy acquisition of max stat armor and weapons.
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Feb 16, 2008, 11:48 PM // 23:48
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#5
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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started out 80 pvp to 20 pve.
Now, although that ratio is still the skill balancing, the actual playerbase and game content is mostly 80 pve - 20 pvp.
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Feb 16, 2008, 11:49 PM // 23:49
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#6
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Lion's Arch Merchant
Join Date: Oct 2007
Location: Orlando
Guild: Divine Order of Heroes
Profession: P/R
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we know where this is going to go
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Feb 16, 2008, 11:49 PM // 23:49
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It's not about percentages it's about places:
- Battle Isles and some Factions areas: 80% PvP (thanks to NPCs)
- Rest of the game: 100% PvE.
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Feb 17, 2008, 12:18 AM // 00:18
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#8
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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First impressions...hmm.
Well, if you played for the very first time and you played PvP as a new player, you'd decide that the game is full of arrogant, egotistical wankers, and you'd find something else to play.
And to all those who say this game was designed to be PVP oriented, I point you to the fact that, when the game started, you had to unlock all your Runes, mods, etc etc via PVE. There was no PVP unlock pack. I'd also point out that the PvP it may or may not have been designed for was GVG, not HA.
Overall, the game is now 90% PVE, at least in terms of population numbers. The PVP players are more active and more "vocal"(if I'm being nice about it) than PVE players. Sadly, since there is no monthly fee, they are disproportionately accommodated by ArenaNet in terms of how much they actually contributed to Anet's income.
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Feb 17, 2008, 12:53 AM // 00:53
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#9
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Forge Runner
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Quote:
Originally Posted by MithranArkanere
- Battle Isles and some Factions areas: 80% PvP (thanks to NPCs)
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If there are competing teams, NPC's don't matter. It's still PvP.
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Feb 17, 2008, 12:53 AM // 00:53
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#10
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Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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Actually Guild Wars was envisioned as a PvE oriented game not pvp. Pvp was added later as something to do AFTER you finished PVE.
Also as enter said "I point you to the fact that, when the game started, you had to unlock all your Runes, mods, etc etc via PVE. There was no PVP unlock pack"
The number of people who play PVE only VASTLY out number the people who play pvp only. All ways has done and all way will do.
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Feb 17, 2008, 12:59 AM // 00:59
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#11
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Academy Page
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The idea was for people to play through the PvE game to get good characters/unlocks to PvP with; Anet realised that the market for PvE players was bigger so they focused on that.
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Feb 17, 2008, 01:01 AM // 01:01
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#12
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Forge Runner
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50% 50%
Some people play PvE to aquire items for PVP.
Some people play PVP to unlock skills for PvE.
One affects the other, so most people do both.
Example:A PvE'er like me does PVP for the zaishen chest to get items and to raise my kurzick allegiance in order to make my kurzick skills stronger.
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Feb 17, 2008, 01:05 AM // 01:05
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#13
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Jungle Guide
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The percentages are irrelevant. If you enjoy the mechanics of the game, if you have a decent selection of skills, armor, and weapons available, and if you have enough experience w/ the game to move/fight/use tactics, then play w/e you prefer. You can seamlessly move between the 2 aspects of the game, and so it's not like you are limited to only ever playing PvP or PvE; you have the choice, and that's the important part.
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Feb 17, 2008, 01:05 AM // 01:05
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#14
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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To OP,
go and look at how many districts you have in LA, Kainang and Kamadan then go and check out the PvP places and you get the picture yourself.
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Feb 17, 2008, 01:16 AM // 01:16
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#15
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Started out as primarily PvP, gradually shifted to a balance between the two. Prophecies and Factions were more PvP-oriented, Nightfall and GW:EN were more PvE oriented.
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Feb 17, 2008, 02:24 AM // 02:24
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#16
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Desert Nomad
Join Date: Nov 2006
Location: USA
Guild: The Black Parades [死人死]
Profession: Mo/
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50/50; they are they are the only types of game mode out there haha.
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Feb 17, 2008, 02:37 AM // 02:37
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#17
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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Quote:
Originally Posted by Stockholm
To OP,
go and look at how many districts you have in LA, Kainang and Kamadan then go and check out the PvP places and you get the picture yourself.
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That wouldn't even be close to a fair assessment. Nice try though.
wow I can't believe you said that.
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Feb 17, 2008, 02:42 AM // 02:42
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#18
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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95% PvE, 4.99% casual PvP, .01% HA/GvG PvP if I were to say.
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Feb 17, 2008, 04:05 AM // 04:05
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#19
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Frost Gate Guardian
Join Date: Oct 2007
Profession: Rt/
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Without facts and data on hand, I have the feeling GW was intended as PVE oriented. But the PVP aspect of the game is the most unique portion of GW that seperated it from the herd, thereby, drawing more people whose personalty are geared for PVP type of gameplay. GW has made a unique niche in the PVP scene and that's how it is remembered.
The fact, people are still nitpicking if GW is RPG or not indicates the tremendous success of GW-PVP. I guess, somewhere along the lines, a shift occurred that ANET made a play for its greatest strenght: PVP.
The rub is, the personality of PVP and PVE players are greatly different. It's like a rabbit and turtle race. The rabbit are agile, quick minded, razor-fast, they can outrun many in short quick burst. But they also always need something new to keep up the rush. ANET provide tweaks but it was not enough to hold their interest nor maintain the rush. Eventually, the rabbits had to take rests.
The PVE players are the turtles, slow at first but they can take the distance. When ANET saw the turtles are staying and playing for the long haul, they gave them PVE-skills.
Currently, I have the feeling 2/3 are PVE players and the remaining are PVP players.
Who will win the race, the rabbit or the turtle? In the short distance, the rabbit will. For the marathon, its the turtle.
Anyway, with no facts and data in hand, speculation is a free open space anyone can take. And I'm using speculation with wild abandon.
My take.
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Feb 17, 2008, 04:25 AM // 04:25
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#20
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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GW was intended to start players out in PvE, then once you reach the last mission/quest you move onto PvP.
For the sake of this pole I would state my use of GW as follows.
90% PvE
10% PvP
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