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Old Mar 06, 2008, 10:21 PM // 22:21   #141
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"Jumping the Shark" and Climax convey two absolutely different ideas.
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Old Mar 06, 2008, 10:46 PM // 22:46   #142
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If you think so...then you should go find a new game to play I suppose. If something you are doing has lost its appeal...then it is time to move on. I have actually just discovered the game and enjoy it muchly.

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Old Mar 07, 2008, 12:42 AM // 00:42   #143
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Originally Posted by Scary
Indeed we are complaining... GW wasnt a grinding game as it started..
so WHY make it one as it is now.
Because clearly grind sells. Hell, just look at WoW...
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Old Mar 07, 2008, 09:57 AM // 09:57   #144
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Because clearly grind sells. Hell, just look at WoW...
Well, maybe you should open your eyes... and come to realize that this isnt
WoW
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Old Mar 07, 2008, 10:11 AM // 10:11   #145
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WoW isn't grind either. You can max a character in a month if you're a casual player who knows at least a minimal amount about what you're doing.

It's basically farming for those epics or that 240 mount, which really isn't that hard in itself either.

GW is the same. Fast maxing, fast maxing of PvE titles for Norn etc., all the 'grind' is actually just farming for more expensive stuff that you don't actually need to be at the peak of ability in the game.

Honestly anything in any game is grind to the person who says 'omGawdwtf i wantz max evrytin 1n 2 hours!!1!'

The only difference is whether or not you have an attention span that can handle some amount of repetitiveness. In any case, there has to be grind for some things otherwise there would be no reason to play. 99% of players wouldn't stay if all there was to do was PvP.
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Old Mar 07, 2008, 10:56 AM // 10:56   #146
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The only difference is whether or not you have an attention span that can handle some amount of repetitiveness. In any case, there has to be grind for some things otherwise there would be no reason to play. 99% of players wouldn't stay if all there was to do was PvP.
"Some" What a nice word ,,, Uhm how many titels does GW have atm to grind for.

"repetitiveness" Even better Sure if GW was based on having one char to
begin with. But they started to encourage everybody to use differnt chars.
Now they do the exactly opposite.
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Old Mar 07, 2008, 03:36 PM // 15:36   #147
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Originally Posted by Scary
"Some" What a nice word ,,, Uhm how many titels does GW have atm to grind for.

"repetitiveness" Even better Sure if GW was based on having one char to
begin with. But they started to encourage everybody to use differnt chars.
Now they do the exactly opposite.
Titles are really the only grind in the game, and it's not an all or nothing thing, you can choose which you want to finish.

Heroes you can choose whether or not to use; most people just take support classes that have decent AI already, i.e. Monks and leave it at that.

ANet is actually encouraging use of one main character when they made character specific titles, which IMO is a bad thing.
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Old Mar 07, 2008, 05:32 PM // 17:32   #148
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I guess you can say I'm in the process of jumping the shark but there are several reasons:

~The first and foremost is the guild, I have plenty of guildies that have aspirations to be Elite PvPers, and in the process have totally ditched PvE. This forces me back into pick up groups until (or if) the guild rebuilds. For a long time I've been spoiled by the influence of good guild members, now that so many are brainwashed by ranks and whatnot, I get to see how crappy of a game guildwars is without a solid guild to depend on. Especially if you main character is a mesmer and 90% of groups demand ursan blessing warriors and monks for quick area clears. You get to see how limited and unfun the game is due to bad balance and skills that are broken stupid. Without a guild to offer good variation and offer you leeway in your playing style, you really get stuck with brainless people that just want to clear with ursan over and over. That makes guildwars a very crappy game with little variation. The game is only good when you have a good guild, you lose interest in playing very quickly without it.

~Second foremost, is the simple reason that I've moved on to playing Guilty Gear XX: Accent Core more than Guildwars. At first I was pretty even in my time between the two, but with all these recent crap balances (like this recent one that nerfed everything and didn't even touch stonesouls strike and holy strike for Gothway), I just lost interest and faith in the balance team to salvage the game from the state that is has fallen into. So naturally I find myself more attracted to a game with more balance.

~Third is the fact that Guildwars does many things well, but doesn't do a single thing great. It has good pve, decent but very flawed tournament pvp, and a subpar storyline, but with great character design and level design. Other than being a more than mediocre game with lots of eye candy, when you try to get into what seem to be the deeper aspects of Guildwars (like pvp) you find too many problems and flaws to hold your interest. For example, pvp is plagued by horrid imbalances, bad mechanics like ViO, and a wretched pathing system. However, it does promote strategy, thought, and player skill (maybe ping too in reference to the interrupt meta). I know this makes pvp in Guildwars sound horrible, it really isn't. It has alot of skills and variation going for it, however these skills and options are not being utilized by the designers.

Rather than balancing skills more evenly, each time the metagame is adjusted, it seems like Izzy picks out what skills he wants players to use by grossly overpowering them. In recent examples, just look at pious assault and dervish spike, and now look at Wail of Doom after the update. This really makes it feel like players have little choice in what builds to run, and instead Anet "picks" the best meta build for players. I'm still amazed they haven't touched Gothspike and Ursan despite so many complaints. What the hell is Anet's vision for Guildwars pvp anyway? It seems like players have so little freedom in build choices, despite a slew of 800 skills to choose from. Although I enjoy Guildwars, these recent changes and system updates create a low ceiling for my interests as far as getting really serious about the game.

Anyway thats my 2 cents on Guildwars as a game and why I'm moving on to other things. Games will always have obvious flaws and imbalances (such as Testaments Badlands Loop in GG:AC), however, there needs to be a large margin of freedom for players to decide the fate of there character in order to counteract flaws. I think with recent gimps, Guildwars has started to lose that margin and more and more players are starting to lose just because they have "the wrong build." Although other games have imbalances, those imbalances should never completely demolish a player's ability to pull through impossible circumstances or avoid the impending doom that lies in wait for their character (such as, despite how bad Testament's badland's loop is, there is ALWAYS a way to get past him and pull a win *force break, IK, faultless defense, RC a whiff....*. Unlike Guildwars, to which more teams are losing to buildwars based crap with less counter options).
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