Mar 09, 2008, 04:57 PM // 16:57
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#1
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Furnace Stoker
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Should Signet of Capture count as a PvE skill?
I never really knew this until recently, so I apologize if I'm late to an already discussed debate. But anyways, while I was prepping my build up in PvE before going questing yadda yadda cough (rep grinding), I realized there were a few elites I could cap as well. So long story short, cap sigs take away from your amount of PvE skills on your bar. So if you have 2 sigs of capture, you can only have 1 PvE skill. I find it a little over kill, Cap sigs really don't help your build unless you're capping a skill that pertains to one of your attributes. So why should it further cripple it?, You either have to choose to be more effective and get no skill, or be less effective and get the skills you want. It just doesn't make sense to me, yes PvE is easy and we all know how l33t the PvPers are for saying it- but this isn't about that. I really doubt Anet intended to "balance out" PvE skills by making you choose a cap sig or not, it just seems like an overlooked possibility.
Personally I feel that it shouldn't, and you should be allowed to bring 3 PvE skills when ever carrying any amount of cap sigs.
Last edited by Nevin; Mar 09, 2008 at 05:01 PM // 17:01..
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Mar 09, 2008, 05:00 PM // 17:00
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#2
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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No, it shouldn't. It should count as a non attribute skill, as it is listed as THUS.
/signed.
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Mar 09, 2008, 05:02 PM // 17:02
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#3
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Forge Runner
Join Date: Dec 2007
Profession: E/
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no it shouldn't rly
can make capping really hateful (i'm going for Legendary Skill Hunter)
but nonetheless
in PvP it shouldn't be allowed either
quite a dilemma actually
/signed
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Mar 09, 2008, 05:05 PM // 17:05
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#4
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Jungle Guide
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
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The only reason Signet of Capture should be a PvE skill, is so that retards don't bring Cap Sig into alliance battles so they can cap the shrines.
Other than that, it should be a No Atrribute skill.
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Mar 09, 2008, 05:13 PM // 17:13
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#5
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Jungle Guide
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/not signed
It is a pve skill because you can only use it in pve.
Ursan blessing+ 7 sig of cature ftl....
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Mar 09, 2008, 05:15 PM // 17:15
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#6
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by Taurucis
The only reason Signet of Capture should be a PvE skill, is so that retards don't bring Cap Sig into alliance battles so they can cap the shrines.
Other than that, it should be a No Atrribute skill.
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Lol Cap Shrines XD
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Mar 09, 2008, 05:18 PM // 17:18
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#7
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Frost Gate Guardian
Join Date: Dec 2005
Location: Uber Elite Rit Force of Justice Headquarters
Guild: What's a Guild? [LoL]
Profession: Rt/
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/signed *more words*
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Mar 09, 2008, 05:21 PM // 17:21
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#8
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Furnace Stoker
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Quote:
Originally Posted by Proff
/not signed
It is a pve skill because you can only use it in pve.
Ursan blessing+ 7 sig of cature ftl....
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If anyone had that many sig of captures, what would it hurt? They're just eliminating the waste of time of rezoning to go to the same spot to cap a different skill?
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Mar 09, 2008, 05:34 PM // 17:34
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#9
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Quote:
Originally Posted by Taurucis
The only reason Signet of Capture should be a PvE skill, is so that retards don't bring Cap Sig into alliance battles so they can cap the shrines.
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Sadly, I've seen people do that once. If memory serves me, we still won that alliance battle.
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Mar 09, 2008, 05:36 PM // 17:36
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#10
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Desert Nomad
Join Date: Jul 2005
Location: Washington State.
Guild: [ToA]
Profession: W/
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Can you use it in PvP?
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Mar 09, 2008, 05:51 PM // 17:51
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#11
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Furnace Stoker
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Quote:
Originally Posted by knoll
Can you use it in PvP?
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No, but doesn't mean there can't be a special genre of PvE skills that don't count as "active" PvE skills in GW.
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Mar 09, 2008, 05:54 PM // 17:54
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#12
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Forge Runner
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Quote:
Originally Posted by Taurucis
The only reason Signet of Capture should be a PvE skill, is so that retards don't bring Cap Sig into alliance battles so they can cap the shrines.
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I use it to cap the flag stand.
But yes, the reason it's a PvE-only skill is because one cannot bring it into PvP.
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Mar 09, 2008, 06:35 PM // 18:35
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#13
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Desert Nomad
Join Date: Nov 2006
Location: USA
Guild: The Black Parades [死人死]
Profession: Mo/
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/notsigned
it just adds more strategy... you want teh skill right? then fight for it the way it is! besides, theres not really an alternative since simply buying them from trainer is too cheap.
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Mar 09, 2008, 06:39 PM // 18:39
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#14
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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/signed
Lots of times that im gonna go cap a skill, I have to change my entire build. Being a SY! Para means that you either have 2-3 pve skills 24/7 on your bar (3 if u use spear of fury) Which means i'd have to go with something else and probably die.
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Mar 09, 2008, 06:39 PM // 18:39
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#15
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Krytan Explorer
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As long as it still remains unusable in PvP, /sign
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Mar 09, 2008, 06:40 PM // 18:40
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#16
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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/notsigned
Umm, yeah, it's totally useless aside from the cap and exp gain, so it's basically the same as one bringing 3 PvE skills on their bar and an empty slot.
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Mar 09, 2008, 07:05 PM // 19:05
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#17
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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No point in making it a pve skill and limiting it to 3. If someone wants to take ursan and 6 cap sigs and a res sig let them. If they want to go around capping every skill for their profession in one run they can.
It's not like cap sigs do anything or help you in any way, so why limit them?
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Mar 09, 2008, 07:10 PM // 19:10
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#18
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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/signed....just for perdition rock if nothing else (there are 3 elites for ele, mesmer, monk and necro there---its a real PAIN in the you-know-where to have to go in and out just to cap the rest of your skills ) I just hated doing that place with my characters since I couldnt bring along enough skill caps---then having to kill and track down the bosses again (guess this is where they got the idea for grind).....ugh.
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Mar 09, 2008, 07:26 PM // 19:26
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#19
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/signed
God, perdition rock was annoying enough before they did this.
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Mar 09, 2008, 07:33 PM // 19:33
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#20
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Jungle Guide
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Quote:
Originally Posted by Nevin
If anyone had that many sig of captures, what would it hurt? They're just eliminating the waste of time of rezoning to go to the same spot to cap a different skill?
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Hey, you actually found the reason for making it a PvE skill. Makes the game more longer and more "fun".
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