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Old Dec 30, 2007, 09:55 AM // 09:55   #1
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Default GW1 features in GW2: Wants and Don't Wants

Sorry if this has been posted b4 but i did a search and nothing came up.

Ok the title's simple: What GW1 features do you wish in GW2 and likewise which ones you don't wanna even think about them in GW2.

Please keep the conversation civil and respect each other's opinion.

Please only post 3 features of each (3 wants, 3 don't wants)

So mine are:

WANTS:
  • Soloing possibility
  • Plot twists
  • Hard Mode
DON'T WANTS:
  • PvP ranks (they just cause elitism)
  • End-of-campaign Greens
  • Unusable (Nerfed) skills
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Old Dec 30, 2007, 10:07 AM // 10:07   #2
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Want:
- Paragons
- "8 skills - millions to choose from"-system
- Heroes
(I kinda wanted to put "Mesmers working in PvE" on that list but ....)

Don't want:
- Customization (I want second hand armours dammit!)
- Foes that are annoying because they cheat, rather then being well designed
- 3 max heroes - give me a full hero party!
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Old Dec 30, 2007, 10:09 AM // 10:09   #3
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Wants
Tengu as race
an amazing game.

Well thats about it.
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Old Dec 30, 2007, 10:25 AM // 10:25   #4
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Don't Wants:
PvE.
Heroes.
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Old Dec 30, 2007, 11:06 AM // 11:06   #5
Wilds Pathfinder
 
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Wants:
Heroes or a fully soloable game, including dungeons.
Fully persistant world
Loads of solid lore

Don't Wants:
Useless greens that are all the same
Reused dungeon areas
A rushed attempt
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Old Dec 30, 2007, 11:08 AM // 11:08   #6
Furnace Stoker
 
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Wants:
GvG with UAX (getting this fo' sure)
8 Skill Skillbar but tons of skills
a better skill balancer / more of them

Do not want:
tons of pvp modes
titles in PvP
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Old Dec 30, 2007, 11:09 AM // 11:09   #7
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Quote:
Originally Posted by prism2525
[*]PvP ranks (they just cause elitism)
/facepalm

Would you rather have it so there is no way to tell who the exp'ed players are and thus leading to the destruction, or damaging at the least, of serious PvP?

Elitism exists for a good reason.
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Old Dec 30, 2007, 11:20 AM // 11:20   #8
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Quote:
Originally Posted by Shuuda
/facepalm

Would you rather have it so there is no way to tell who the exp'ed players are and thus leading to the destruction, or damaging at the least, of serious PvP?

Elitism exists for a good reason.
The problem is (as always) that some ppl are under-civilized and don't give new/low ranked ppl a chance. All go with the "if ur not at least r3 you're shit, don't understand shit, and aren't worth my shitty time." Isn't that a shitty attitude?

EDIT: Pls however read the ENTIRE op and stay on topic.

Last edited by prism2525; Dec 30, 2007 at 11:22 AM // 11:22..
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Old Dec 30, 2007, 11:39 AM // 11:39   #9
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Want:
Build System
Crafting Armor System
but also armor dropping
a bigger, totally explorable without loading, world than prophecies.

Don't want:
customization for armors
foes with different names but looking all the same
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Old Dec 30, 2007, 11:50 AM // 11:50   #10
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dont want:
Titles (maybe ppl will play for fun again)

couldnt care about anything else
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Old Dec 30, 2007, 11:52 AM // 11:52   #11
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Argh. The features I really would want probably aren't in GW1. But I'll try to keep the format.

WANTS:
  • Soloing - there are things people are not interested in playing with you for. No matter how multiplayer the RPG, soloing will always be desirable. I don't want to have to LFG for cartography for instance; very hard to find like-minded people at a given time.
  • Reduced emphasis on gear. I like gear, don't get me wrong, but other games can do that. Guild Wars promotes an egalitarian atmosphere for PvP (and for being useful in PvE) by not having such a dependence on that.
  • Interesting NPCs. Guild Wars hasn't always done well on this front, but it's always nice to have for instance some companions with character development and an interesting background/point of view than throwaway plot devices. Keep this up, make it better if you can.

DON'T WANTS:
  • The ceiling. In terms of PvE at least, I don't want my efforts into character development to come to an end. In Guild Wars, once you've got a level 20 character with full attribute points and a decent skill set, armor and weapons - which doesn't take long - there's nearly nothing more to be done. Maybe it's a bit of an obsession stemming from my days playing Diablo, but I'd like to be able to improve my character to the point that it becomes unbelievably powerful. If that means a level cap for PvP, so be it, but in PvE...
  • Hundreds of skills, most of which are useless. We don't really need that many, and it makes Guild Wars a strategy/CCG game rather than one that takes much real-time playing skill. To be honest, I think the latter is where the focus should be, although preferably not as lag-dependent as an FPS... trying to time interrupts is bad enough, thank you.
  • Arbitrary restrictions on how you complete goals (in quests, missions, and so on). Yes, I know there are feasibility limits, but still. Call me spoiled by games like Oblivion, but having missions with an objective but an open-ended method makes things more interesting, and opens the way for ingenuity and, dare I say it, MacGyver-esque gameplay. And that doesn't happen enough in games right now (save D&D) - Oblivion was merely testing the waters.

Last edited by Sirius-NZ; Dec 30, 2007 at 11:54 AM // 11:54.. Reason: Clarifications...
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Old Dec 30, 2007, 11:52 AM // 11:52   #12
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Want:

Lvl20 cap
Heroes
Good, epic quests with good rewards

Do not want:

Reskins
Insanely high level cap
Awful skills
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Old Dec 30, 2007, 12:00 PM // 12:00   #13
Forge Runner
 
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Wants:
- To solo the whole game (solo as in, D2 style)
- Open PvP (if someone is killing a monster, i want to challenge him)
- High level cap

Don't Wants - Well i guess i don't want the opposite of above.
- Team based game (i hate relying on others, see: W/Mo)
- I like having organized PvP, but i like open too.
- Low level cap.
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Old Dec 30, 2007, 12:24 PM // 12:24   #14
Wilds Pathfinder
 
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Wants:
- Limited amount of skills in skill bar(more than eight however)
- Explorable areas which arent instansed
- Solo and group playing
- Good lore, good quests, fun and exciting pve story

Dont wants:
- Low lvl cap
- Nerfing everything, all skills should be useful
- PvP
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Old Dec 30, 2007, 12:29 PM // 12:29   #15
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Quote:
Originally Posted by Smoke
dont want:
Titles (maybe ppl will play for fun again)

couldnt care about anything else
If there wasn't any titles, the population of this game would be dramatically reduced.
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Old Dec 30, 2007, 12:49 PM // 12:49   #16
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WANT:

-Longer, more immersive story lines (like Final Fantasy serie)
-Something to do, besides killkillkill. No, I'm not one of those RPG freaks who wanna fish and get married on a game. But crafting maybe? (something like DAoC, with less grind).
-More balanced PvP, not always dominated by a couple builds, until the nerf. And more USEFUL skills to use. Yes, we have hundreds of skill, but how many are utterly pointless?
-Something not instanced, but more massive and persistent. I don't want a completely persistent world, but maybe some pvp areas. (And they are gonna do that, I guess).
-Interesting dungeons.
-For the love of Jesus, keep a reasonable level cap. I seriously cannot understand what some people find SO exciting about grinding for 60/70/99 levels. DAoC had 50 levels and I never got a second character, because it was so utterly boring to exp. And if you put the cap at level 60, they ask for lev 70, then for 90, and so on. Seriously, like there isn't anything better to do in the game. And that would be the final blow to casual gamers.


DON'T WANT

-Reskins. Don't do anything at all if you cannot come with something new.
-Boring quests with no reward.
-NERFS. Stop red engine nerfing everything people are having fun with. You don't like bots? Find a red engine way to stop them and leave honest players alone.
-Random lucky ways to get instantly ultra-rich, like market resets, uber minipets, 1 in a million drops. Richness should be a reward for dedication, not sheer luck.
-Boring dungeons with zero replayability (see thread about dungeons).
-Neglected classes in PvE.
-AND STOP NERFING EVERYTHING.
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Old Dec 30, 2007, 02:27 PM // 14:27   #17
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WANT:

Guild Wars before Nightfall

DO NOT WANT:

Guild Wars after Nightfall.
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Old Dec 30, 2007, 02:31 PM // 14:31   #18
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Quote:
Originally Posted by prism2525
The problem is (as always) that some ppl are under-civilized and don't give new/low ranked ppl a chance. All go with the "if ur not at least r3 you're shit, don't understand shit, and aren't worth my shitty time." Isn't that a shitty attitude?

EDIT: Pls however read the ENTIRE op and stay on topic.
i've seriously NEVER heard that, have played butloads of TA/HA etc.

some only accept r# tough, thats their choice.

Wants:
More PvP
more.. interesting/random dungeon's
SUPERELITEMASSIVE dungeons with neat drops ofc.
same art-team


don't wants:
retards
solo-play (solo play in an MMO, wtf)
an EASY game.
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Old Dec 30, 2007, 02:39 PM // 14:39   #19
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Want:
  • Paragons
    • I love support type characters
  • Huge pool of balanced skills
    • Not Currently in GW
  • Ability to play through the game alone
    • Way, way too many people who have no grasp of how to play the game, and refused to take advice on how to play the game

Do Not Wants:
  • Titles
  • Nerfed to useless skills
  • Dumb AI
  • Predictable PvE
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Old Dec 30, 2007, 02:52 PM // 14:52   #20
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Wants - Decent solo farming

Donts - Loots Scaling
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