Mar 09, 2008, 05:33 AM // 05:33
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#21
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Hall Hero
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Usually just three. Max out Sword, Axe or Hammer, then Strength, then Tacts.
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Mar 09, 2008, 06:00 AM // 06:00
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#22
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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W/R:
9 str
9 axe/sword
Rest on wilderness
Since I got the runes etc. I need all I can get on wilderness for troll unguent and apply poison ^_^
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Mar 09, 2008, 07:31 AM // 07:31
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#23
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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depends on my character and their build....usually 3 but sometimes 4 (a few points into prot for my 2ndary monks helps with rebirth).
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Mar 09, 2008, 07:38 AM // 07:38
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#24
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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At most, 3, although I have played a couple bars with a janky 4. You really don't want any more than 3 most of the time anyway. Hell, I run 2 atts on my Warrior (14 sword, 13 str) in PvE...
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Mar 09, 2008, 08:02 AM // 08:02
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#25
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Lion's Arch Merchant
Join Date: Jan 2007
Location: The frozen north
Guild: Ambassadors Of Enlightenment [Sage]
Profession: A/
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depends on the build as everyone says, mostly 2-3 att lines, usualy split 12,9,9
on my sin i have 4 att lines usualy, 11 dagger 10 crit, 6 shadow, 8 earth prayers, or with grenths grasp 12 dagger, 10 crit, 4 deadly, 7? wind
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Mar 09, 2008, 08:13 AM // 08:13
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#26
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Wilds Pathfinder
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It's funny when good players usually understand that energy totals don't matter over the course of battle, since energy management plays bigger role, but when it comes to choosing Elementalist attributes Energy Storage jumps to 11-13 points without question. What's up with that? I'd rather take 11 point ward on fire Elementalist bar.
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Mar 09, 2008, 08:18 AM // 08:18
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#27
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I run 2 a lot. Sometimes I'll put on 3 like with primary att characters. But usually only 2 on warrior.
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Mar 09, 2008, 08:23 AM // 08:23
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#28
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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On my w/p I only use swords-12+1+1 and str-12+1. God-mode dragon slashers have no need for other attribute lines
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Mar 09, 2008, 08:53 AM // 08:53
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#29
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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2 or 3, sometimes a 4th but thats usually leftover points for things like mending touch etc.
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Mar 09, 2008, 09:03 AM // 09:03
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#30
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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2-4 is typical, with 2-3 being most popular. I would 3 is most popular, the 12 9 9 split. Works with almost any build.
There are some weird builds that use 5, and a few terrible ones that use 1. I don't recommend using any of the latter, however.
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Mar 09, 2008, 09:48 AM // 09:48
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#31
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Ascalonian Squire
Join Date: Oct 2006
Location: Adelaide, Australia
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Mostly 2 though I run 3 sometimes.
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Mar 09, 2008, 11:46 AM // 11:46
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#32
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Quote:
Originally Posted by aapo
It's funny when good players usually understand that energy totals don't matter over the course of battle, since energy management plays bigger role, but when it comes to choosing Elementalist attributes Energy Storage jumps to 11-13 points without question. What's up with that? I'd rather take 11 point ward on fire Elementalist bar.
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If you play as mind blast... you want some energy so you can get it more with it.
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Mar 09, 2008, 01:09 PM // 13:09
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#33
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Elementalist: 2 (one for the element and one for Energy Storage)
Monk: 2 (one for type of healing and one for Divine Favor)
Mesmer: 2 - 4 (sometimes it can't be helped to be spread across all attributes)
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Mar 09, 2008, 01:15 PM // 13:15
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#34
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Academy Page
Join Date: Oct 2006
Guild: Psycho Titans[PT]
Profession: W/
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3 on average
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Mar 09, 2008, 01:26 PM // 13:26
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#35
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Frost Gate Guardian
Join Date: Dec 2005
Location: Uber Elite Rit Force of Justice Headquarters
Guild: What's a Guild? [LoL]
Profession: Rt/
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Quote:
Originally Posted by Sir Tidus
I'm curious. How many attributes (number of attributes that u put ranks in or use skills from) do you guys use for one character?
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It depends on the profession I'm playing and the build. Sometimes two in the profession, sometimes 3. If there are 4, its just leftover points in something.
For example, splinter barrage ranger has points in expertise, marks, and channeling, leftovers are in wilderness.
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Mar 09, 2008, 01:41 PM // 13:41
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#36
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by aapo
It's funny when good players usually understand that energy totals don't matter over the course of battle, since energy management plays bigger role, but when it comes to choosing Elementalist attributes Energy Storage jumps to 11-13 points without question. What's up with that? I'd rather take 11 point ward on fire Elementalist bar.
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Midblast; GoLE.
Besides that, maxing energy total is really bad when you sacrifice things you should not trade for energy (HP/Armor)
Eles are fine with 12/9/9 thou. Its not like aegis/hp/wards/whatever are going to be cool when you cant reliably midblast energy to keep them up.
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Mar 09, 2008, 01:55 PM // 13:55
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#37
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Seriously spec into?
Depends on profession. Usually 3
Dervish is nearly always 2 - Scythe and Mysticism. Everything else is worthless trash.
Warrior... 2 or 3 - Either full Weapon/Strength or speccing Wind Prayers/Elemental Magic.
Ele... Generally 3. There's no real reason to ever run 13 Energy Storage. Drop points from Energy into Air/Earth/monk lines/Channeling for Wards, Blinding Flash, Aegis, Splinter Weapon etc.
Monk is 3. Hybrid Prot/Heal >>>>> pure Heal or Prot.
Ranger is 3, too. Expertise/Marks/Wilderness or Expertise/Beast/Weapon, or Expertise/Marks/Channeling for Splinter Volley.
and that's all I can be bothered to remember now.
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Mar 09, 2008, 02:02 PM // 14:02
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#38
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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The reason many players balance their skills the way we do is because the game tends to reward that method.
It sounds a reasonable idea to split the points 50/50 between primary and secondary but you would probably be ineffective in both.
Some builds work using more points others do not, I have used a lot of secondary points in some of my ranger builds.
R/E for example where I use fire to boost damage so my points are pretty much all in Marksmanship and Fire.
or
R/Rit where I am using splinter shot and want to boost the effect of that skill.
E/M is another example you could use max points in energy storage and the rest in smiting or healing.
A Healer or smiter with 100+ energy can be pretty effective
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Mar 09, 2008, 02:09 PM // 14:09
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#39
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Desert Nomad
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12-12(-3)
12-11-6
12-10-8 (or 12-9-9)
11-10-10
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Mar 09, 2008, 02:50 PM // 14:50
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#40
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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This is all my characters:
Ranger: Marksmanship, Expertise, Wilderness survival - puts remaining into prot just for rebirth so the points aren't wasted.
Warrior: Axe mastery, tactics (moreso than strength), strength - puts remaining into prot just for rebirth so the points aren't wasted, I sometimes move from axe to sword depending on my build though I mainly use axe.
Mesmer: Domination magic and inspiration magic. Again, remaining into protection prayers.
Necromancer: Varies on build, though always have some in soul reaping.
Assassin: Dagger mastery, critical strikes, remaining into shadow arts.
Ritualist: Channelling magic, about level 9 restoration, remaining into spawning power (for when I go support and bring a spirit or two).
Dervish: Scythe mastery, then mysticism, then earth prayers.
As you can see I generally am a one-profession kind of guy, with the second profession having little use beyond a res or something.
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