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Old Mar 07, 2008, 01:07 AM // 01:07   #201
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Originally Posted by nomoretacos4u


i woulda showed you guys what happened after but it dced me
this picture wins all mesmer bugs.
ROFL.
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Old Mar 07, 2008, 01:08 AM // 01:08   #202
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Shiro and other big ones anyone? ^^
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Old Mar 07, 2008, 01:08 AM // 01:08   #203
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Some seriously nice necro and mesmer buffs. Weaken armor and enfeebling blood FTW...lol
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Old Mar 07, 2008, 01:10 AM // 01:10   #204
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Well, WY got owned, which makes me sad. But lightning orb? Sexy. Though I don't know why it needed to be buffed that much. Not like it was that bad before.
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Old Mar 07, 2008, 01:11 AM // 01:11   #205
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Quote:
Originally Posted by Creeping Carl
The point was that it's totally ridiculous to base your judgement on how difficult a game is on the value of an ingame item that's subject to several different factors.
Im not basing my judgement on how difficult GW is on the price of ectos, im stating that 'elite' pvpers go on about how easy pve is. If it was as easy as they say, it is then everywhere would be just like the UW was when w/rt became popular.

If you want me to go back and change my post saying how the w/rt made things really easy and delete all mention of ectos prices, then i will.
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Old Mar 07, 2008, 01:11 AM // 01:11   #206
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Originally Posted by HawkofStorms
If you builds all lynchpin around a couple of skills, don't you agree then that they are overpowered?
Adapt people.
No, I don't submit to that notion. It is more than possible for a person to play a reasonably powered or even underpowered build, enjoy it, and suffer from this nerf. How overpowered is a self targeting healing breeze? A single speed boost/damage spell in an elemental line that supports movement damage and movement over armor (or healing)? Sometimes a skill can just be good. My ritualist used ancestor's rage. My dervish and my elementalist used mystic regen (no, he was not an earth tanker). My elementalist also used flame djinn's haste and Rodgort's invocation. These skills were not overpowered. They were just good. More importantly, they were fun. Sometimes people forget this is a game where having fun is the only real measure of success. This update killed my fun. Will I find skills that can replace the effectiveness of these skills? Probably. But after three years of playing, I can guarantee, I won't find any skills that will be as fun. That is why this update fails.
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Old Mar 07, 2008, 01:14 AM // 01:14   #207
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Originally Posted by nomoretacos4u


i woulda showed you guys what happened after but it dced me
Lol, I bet. I can now even get my very own Charr Hunter Beast, from those Charr Sentries (in EotN).

gw153.jpg
gw156.jpg

Last edited by sindex; Mar 07, 2008 at 01:22 AM // 01:22..
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Old Mar 07, 2008, 01:17 AM // 01:17   #208
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Quote:
Originally Posted by Zorian Direspell
No, I don't submit to that notion. It is more than possible for a person to play a reasonably powered or even underpowered build, enjoy it, and suffer from this nerf. How overpowered is a self targeting healing breeze? A single speed boost/damage spell in an elemental line that supports movement damage and movement over armor (or healing)? Sometimes a skill can just be good. My ritualist used ancestor's rage. My dervish and my elementalist used mystic regen (no, he was not an earth tanker). My elementalist also used flame djinn's haste and Rodgort's invocation. These skills were not overpowered. They were just good. More importantly, they were fun. Sometimes people forget this is a game where having fun is the only real measure of success. This update killed my fun. Will I find skills that can replace the effectiveness of these skills? Probably. But after three years of playing, I can guarantee, I won't find any skills that will be as fun. That is why this update fails.
How crippling is having 1 skill deal 5-10 less damage? Those skills can still be run exactly the same. It would be just as fun, just not as effective. Your complaining about damage, not "fun."
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Old Mar 07, 2008, 01:19 AM // 01:19   #209
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Quote:
Originally Posted by Zorian Direspell
This update killed my fun. --- But after three years of playing, I can guarantee, I won't find any skills that will be as fun.
I think you should cut down on the drama. A speed boost got six seconds shorter duration, and a spell got recharge increased to 8 seconds. And that killed all your enjoyment of GW and you'll never, ever, be able to find skills as fun and wonderful as those were, ever again?
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Old Mar 07, 2008, 01:19 AM // 01:19   #210
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Quote:
Originally Posted by Zorian Direspell
No, I don't submit to that notion. It is more than possible for a person to play a reasonably powered or even underpowered build, enjoy it, and suffer from this nerf. How overpowered is a self targeting healing breeze? A single speed boost/damage spell in an elemental line that supports movement damage and movement over armor (or healing)? Sometimes a skill can just be good. My ritualist used ancestor's rage. My dervish and my elementalist used mystic regen (no, he was not an earth tanker). My elementalist also used flame djinn's haste and Rodgort's invocation. These skills were not overpowered. They were just good. More importantly, they were fun. Sometimes people forget this is a game where having fun is the only real measure of success. This update killed my fun. Will I find skills that can replace the effectiveness of these skills? Probably. But after three years of playing, I can guarantee, I won't find any skills that will be as fun. That is why this update fails.
Rodgort's and flame djinn's weren't that overpowered, I agree. Meh-bad part of the balance. The mystic nerf is small, no big deal.
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Old Mar 07, 2008, 01:24 AM // 01:24   #211
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How crippling is having 1 skill deal 5-10 less damage? Those skills can still be run exactly the same. It would be just as fun, just not as effective. Your complaining about damage, not "fun."

To play the game well, you use what is most effective. When what is most effective is also fun, you can play the game well and have fun. Which is what I prefer to do.

I think you should cut down on the drama. A speed boost got six seconds shorter duration, and a spell got recharge increased to 8 seconds. And that killed all your enjoyment of GW and you'll never, ever, be able to find skills as fun and wonderful as those were, ever again?

If I were in it for the drama I would be ragequitting and calling for a boycott of A-net products. I'm not, so keep your snide remarks to yourself, thanks. Seeing as how they're not making any new skills, barring some more complete functionality changes, I think I know what I like well enough to know that I won't find other skills presently available to be as fun as those pre-nerf.
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Old Mar 07, 2008, 01:24 AM // 01:24   #212
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another new build

blumin heck
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Old Mar 07, 2008, 01:25 AM // 01:25   #213
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There goes our fun
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Old Mar 07, 2008, 01:29 AM // 01:29   #214
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Son of a gun; and I was practically enjoying myself. Oh well, it was fun while it lasted. Cheers A-net, best bug in a update ever.
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Old Mar 07, 2008, 01:29 AM // 01:29   #215
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Where, I am having fun right now.
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Old Mar 07, 2008, 01:30 AM // 01:30   #216
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Got to get my very own Charr Hunter Beast
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Old Mar 07, 2008, 01:31 AM // 01:31   #217
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pfff not a Dire pet
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Old Mar 07, 2008, 01:32 AM // 01:32   #218
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Hahahahaha Assassins got nerfed in the bud. hahahahahaha good.
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Old Mar 07, 2008, 01:33 AM // 01:33   #219
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Improved hero AI for the skill Broad Head Arrow.

Woot!
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Old Mar 07, 2008, 01:35 AM // 01:35   #220
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Ugh... [skill]Rodgort's Invocation[/skill] took a hit. I guess it was asking for it though. I don't really get why [skill]Flame Djinn's Haste[/skill] was nerfed though. It already got hit by the nerfstick and I don't think it really needed another.
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