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Old Mar 06, 2008, 08:08 PM // 20:08   #1
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Default 3/6/08 update

Skill Updates

Guild vs. Guild
• Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
• Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.

Assassin
• Shroud of Silence: decreased duration to 1..3 seconds.
• Shadow Prison: decreased duration to 1..7 seconds.
• Dark Prison: decreased duration to 1..6 seconds.
• Siphon Speed: increased recharge to 30 seconds; decreased duration to 5..15 seconds; this skill now recharges 50% faster if cast on a moving foe.
• Augury of Death: increased recharge to 20 seconds.

Mesmer
• Imagined Burden: decreased duration to 8..20 seconds.
• Enchanter's Conundrum: functionality changed to: "For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment spell."
• Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
• Power Lock: decreased recharge to 12 seconds.
• Cry of Frustration: decreased Energy cost to 10.
• Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5..20 seconds; changed functionality to: "Interrupt target foe's action. If that action was a skill, that skill is disabled for 5..20 seconds, and Simple Thievery is replaced by that skill."
• Power Leak: decreased Energy lost to 3..17.

Necromancer
• Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: "All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy."
• Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.
• Enfeeble: decreased casting time to .25 seconds; increased duration to 10..30 seconds.
• Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."
• Strip Enchantment: functionality changed to: "Remove 1..2 enchantments from target foe. If an enchantment is removed, you steal 5..65 Health."
• Weaken Armor: decreased casting time to 1 second; this skill now affects all adjacent foes.
• Plague Sending: decreased Energy cost to 1.
• Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: "For 0..4 second[s], all of target foe's attributes are set to 0."
• Rip Enchantment: functionality changed to: "Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5..25 seconds."
• Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.
• Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.

Elementalist
• Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
• Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph's effect.
• Ward Against Melee: increased recharge to 30 seconds.
• Blinding Flash: decreased duration to 3..8 seconds.
• Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
• Flame Djinn's Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
• Rodgort's Invocation: increased recharge to 8 seconds.
• Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10..100 lightning damage and that foe has Cracked Armor for 5..20 seconds if it hits. This spell has 25% armor penetration."
• Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5..50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1..9 Energy. This spell has 25% armor penetration."
• Aftershock: removed the long aftercast.
• Ward Against Melee: removed the long aftercast.
• Ward Against Foes: removed the long aftercast.
• Inferno: removed the long aftercast.
• Flame Burst: removed the long aftercast.
• Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
• Crystal Wave/Teinai's Crystals: removed the long aftercast.
• Shockwave: removed the long aftercast.
• Double Dragon: removed the long aftercast.

Monk
• Heal Party: increased casting time to 2 seconds.
• Guardian: increased recharge time to 4 seconds.
• Reversal of Damage: decreased recharge time to 3 seconds.
• Symbol of Wrath/Kirin's Wrath: removed the long aftercast.

Warrior
• Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
• Axe Rake: decreased adrenaline cost to 5 strikes.
• Axe Twist: decreased adrenaline cost to 5 strikes.
• Gash: decreased adrenaline cost to 6 strikes.
• "Shields Up!": increased armor gain to 60; functionality changed to: "For 5..11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
• "Watch Yourself!": functionality changed to: "Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s]."
• Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline."
• Sprint: decreased recharge time to 15 seconds.
• Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1..3

Ranger
• Pin Down: decreased recharge time to 8 seconds.
• Crippling Shot: increased recharge time to 2 seconds.
• Hunter's Shot: decreased activation time to 1 second.

Dervish
• Pious Assault: increased activation time to normal weapon attack activation time.
• Mystic Regeneration: decreased duration to 5..20 seconds; increased recharge time to 12 seconds.
• Wounding Strike: functionality changed to: "If this attack hits, target foe suffers from Bleeding for 5..20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5..20 seconds."
• Grenth's Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.

Paragon
• Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.
• Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45..110 Health.
• Barbed Spear: decreased adrenaline cost to 2 strikes.
• Blazing Spear: decreased adrenaline cost to 6 strikes.

Ritualist
• Ancestors' Rage: decreased damage dealt to 5..110.
• Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.
• Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.

General
Added a set of player-designed weapons and items that were winners in the 2007Guild Wars Design-A-Weapon Contest.

Hero AI
Improved hero AI for the skill Broad Head Arrow.
Improved hero AI for the skill Warrior’s Endurance.

Bug Fixes
Shadow Fang: fixed a bug that caused the duration to incorrectly change based on the Deadly Arts attribute.
Fixed a bug that could allow Kurzick players to leave their gated areas early in the Alliance Battle map Kaanai Canyon.
Fixed a rare bug that would crash the game server.
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Old Mar 06, 2008, 08:12 PM // 20:12   #2
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Well the weapons are in, time to find them. Lots of changes this update... [email protected]
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Old Mar 06, 2008, 08:15 PM // 20:15   #3
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hmmmmmm
i'm seeing some buffs for necro and ele but also some downsides to it
flame djinn haste got raped some more
assassin got nerfed a bit too much too now -.-
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Old Mar 06, 2008, 08:16 PM // 20:16   #4
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so what monsters drop the new weapons and where can i ursanate them?

heres a freebie for a toon name- Teh Ursanator

Great Update !

Last edited by Grasping Darkness; Mar 06, 2008 at 08:35 PM // 20:35..
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Old Mar 06, 2008, 08:19 PM // 20:19   #5
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Omg why did they nerf Rodgort's Invocation:/
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Old Mar 06, 2008, 08:20 PM // 20:20   #6
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No Tourney Points either.....
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Old Mar 06, 2008, 08:21 PM // 20:21   #7
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Some problems, some problems.


Oh my.

Couldnt go too long without a Paragon nerf I guess.
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Old Mar 06, 2008, 08:23 PM // 20:23   #8
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Dang, like Mystic Regen hasn't already taken it in the ass. :-\

Oh well, I see some very nice news for my mesmer and necro up there.
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Old Mar 06, 2008, 08:23 PM // 20:23   #9
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Heh rodgort spammer just got owned.



Edit: I like rip enchantment that much more now.
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Old Mar 06, 2008, 08:24 PM // 20:24   #10
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Wow. Er....some interesting skill changes. I'll have to dust off the 'ol necro soon. >_>


Meh, oh well. *too distracted wit teh nu itamz to care*
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Old Mar 06, 2008, 08:24 PM // 20:24   #11
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Quote:
* Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster's current Energy; The energy returned now scales based on your Restoration Magic.
Anyone know how this scales yet?
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Old Mar 06, 2008, 08:25 PM // 20:25   #12
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they killed the derv spike and mytic regen, good...

Last edited by street peddler; Mar 06, 2008 at 08:27 PM // 20:27..
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Old Mar 06, 2008, 08:25 PM // 20:25   #13
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Yes, for the Necros.

But the Paragon got nerfed once more. Bye Mending refrain.
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Old Mar 06, 2008, 08:25 PM // 20:25   #14
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On restoration magic...just like it says....


Maybe thats why they added those weapons in with this update stolen ^^
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Old Mar 06, 2008, 08:26 PM // 20:26   #15
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Sexy updates!
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Old Mar 06, 2008, 08:26 PM // 20:26   #16
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Did you all notice Plague Signet?

Plague Signet: changed functionality to: "Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe."

So if two people square off against each other with plague signet...
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Old Mar 06, 2008, 08:27 PM // 20:27   #17
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Quote:
Originally Posted by Songbringer
On restoration magic...just like it says....

. . . Nah, really?

What I meant to say was like how much energy is returned per level of restoration magic?
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Old Mar 06, 2008, 08:29 PM // 20:29   #18
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Quote:
Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: "Interrupt target foe's action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)"
this made me cringe.
is that meant to still be an elite? before it was an interesting hex that would allow u to knock down a fow when interrupted.....now it's been dumbened down to yet another interrupt .
moving it to fast casting was a good idea....but changing the nature of the spell i dont like.
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Old Mar 06, 2008, 08:29 PM // 20:29   #19
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Zomg @ [skill]"watch yourself!"[/skill]
"Watch Yourself!": functionality changed to: "Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s]."
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Old Mar 06, 2008, 08:29 PM // 20:29   #20
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Quote:
Originally Posted by Nightow
. . . Nah, really?

What I meant to say was like how much energy is returned per level of restoration magic?
at 13 restoration it's 89% energy

Last edited by street peddler; Mar 06, 2008 at 08:32 PM // 20:32..
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