Mar 12, 2008, 05:07 PM // 17:07
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#41
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Frost Gate Guardian
Join Date: Oct 2007
Location: Belgium
Guild: The Myth of Phoenix [Myth]
Profession: W/
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i had this alot of time:
i'm war and if i run into a mob gues what all hero/hench follows me next to me and then attack >.<
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Mar 12, 2008, 05:15 PM // 17:15
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#42
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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That blasted spirit agro thing is really really annoying/stupid, nothing worse than trying to nagivate your way through an area but the h/h wont follow since there place is studded with ranger spirits from the huge enemy patrols.
The aggressive melee ai has always been horrid but it seems even the casters are getting schooled in the arts of Leroy now.
Sometimes i think I should just make my group entirely of ranger h/h they seem to be the only ones with a brain these days.
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Mar 12, 2008, 05:18 PM // 17:18
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#43
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Amantis
Yeah Devona is definitely set to Attack. Ive noticed if I Ctrl-Click a mob and then run the other way, Devona is the only one who will run across half the map to agro that mob, then run back to me, or just die
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Agreed.
To all those saying "its always been this way" I disagree. Over the past 2 weeks as I've been playing GW:EN a lot, I've noticed that certain henchmen (Herta, Devona, and Talon Silverwing) have gotten WAY more aggresive. They now tend to run clear accross the map and often ignore flags all together.
There was another thread about this just like last week. The fact that multiple people are noticing this in such a short period of time makes me think it isn't just a conspiracy/our overactive imagination. I think the AI was adjusted reccently, and it was for the worst.
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Mar 12, 2008, 05:50 PM // 17:50
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#44
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Ascalonian Squire
Join Date: Jan 2008
Location: Iowa
Guild: United Jedi
Profession: Mo/
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Glad to see this topic as I thought AI had changed but I dismissed it as just me and my imagination. Some of my hereos dont cast their spells and just stand there, have witenessed H/H running off and aggroing mobs, all the while flagged.
I have tried attack, avoid, defend on my hereos and usually flag my H/H when needed and yet I see the crazy AI behavior that I have not seen before. It does need to be fixed
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Mar 12, 2008, 07:18 PM // 19:18
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#45
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Eles on guard are super aggressive lately. Zhed seems to be the worst.
And yeah, they don't seem to pay any attention to called targets.
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Mar 12, 2008, 07:42 PM // 19:42
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#46
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Wilds Pathfinder
Join Date: Aug 2007
Guild: [Luck]
Profession: E/
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Quote:
Originally Posted by Ele Mental
is her attack status set to attack, guard, or avoid combat
that may be the reason
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rofl. this post made my day.
Devona... is a henchie... you can't control henchies like you can heroes. so no. her attack status was "idiotic AI, just like everyone else".
Anyways...................
It is kind of weird that that happened? I guess you should just try your HARDEST to flag your henchies to behind you so nothing, like that, happens again.
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Mar 12, 2008, 07:59 PM // 19:59
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#47
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Frost Gate Guardian
Join Date: Aug 2005
Location: Minnesota
Guild: Well if you're bored, then you're boring!
Profession: R/
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As of a Dec/Jan update, all of my hero guard/aggression toggles were reset to Attack, rather than guard. I had to go through all of my heroes, for all of my characters, and reset them back to guard or passive. Might want to check this for those having this issue with heroes.
As for henchmen, they've always been overly aggressive (warriors and rangers).
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Mar 12, 2008, 08:01 PM // 20:01
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#48
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [PMS]
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The spirit thing has been around a long time now; it's annoying but hardly the most problematic AI behavior for me.
What is really annoying is that tendency for both henchies and heroes set on "guard" to run off the map after mobs. This happens in two scenarios for me.
1. I pursue a patrolling mob but stop as they move further away. I have not used any attack or spell on them, nor have I called a target. Regardless, one or two of my h/h continue on after the group and won't stop until they reach them.
2. My party gets wiped. We rez, and 2 or so of my h/h spontaneously start running back to the group we were just fighting. Despite the fact that no target has been called, they are not locked on any target, and the group isn't even within the radar range. Sometimes they are not even remotely nearby. I have followed the h/h out of curiosity when they do this, and they will make a straight beeline to the group, running through any other groups on the way there.
Now it's relatively easy to stop them by planting a flag by me. The difficult thing is doing it quickly enough... I have to be paying attention, and I have to plant the flag before they aggro something, which may be very nearby. I don't find flags the easiest controls to use, either.
Two other things I have noticed recently. It is taking much longer to kill the targets I call because my h/h seem to be going after their own targets. And I can't seem to get my heroes to rez me unless they are inside my aggro bubble... they used to walk forward a few steps if they had to, but now I can't even force them to rez me when they're at the edge of my aggro bubble.
All in all, h/h AI, which has always been bad, just keeps seem to be getting worse. It's making HM more frustrating than it should be.
Last edited by Andisa Kalorn; Mar 12, 2008 at 08:04 PM // 20:04..
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Mar 12, 2008, 08:53 PM // 20:53
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#49
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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/sarcasm
You can always pug
end /sarcasm
Try pugging a few missions again, then complain how the AI is bad. I'd still take a leeroying Koss over most Mending/Healing Breeze Wammos any day.
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Mar 12, 2008, 09:32 PM // 21:32
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#51
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Frost Gate Guardian
Join Date: Dec 2007
Location: USA
Guild: KORE
Profession: N/
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I don't know if there's a way to solve the problem with hench monks trying to attack enemies. They should be set to Guard but they seem to be set to Attack. When I call a target I know that the first ones to run up to attack will be the hench monks who then get targeted and chased around. The worst are Mhenlo, Danika, and another female that I can't remember the name of right now.
I don't know what they have Argo, the Mage in Cavalon, set up as but that guy runs right up to any enemy and starts attacking like a warrior.
It seems like it's gotten worse in the past several weeks.
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Mar 12, 2008, 11:02 PM // 23:02
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#52
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Wilds Pathfinder
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I've noticed it before also..
Yesterday, when I would call a target { in Jennur's Horde }, Devona would run all the way through the corridors, past the mobs of Margonite, up the stairs, and attack the additional Harbringer.
Someone should set her to 'Defend'
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Mar 12, 2008, 11:47 PM // 23:47
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#53
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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That's the current Hero AI.
Anet why do you force us to play with that! Stop!
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Mar 12, 2008, 11:50 PM // 23:50
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#54
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Noticed alot of my casters think that wanding requires melee range. Never used to be this bad. Still, don't really need aggro management in most places as long as you have brute force so it's not too bad.
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Mar 13, 2008, 12:07 AM // 00:07
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#55
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Krytan Explorer
Join Date: Jan 2006
Location: Aussie land
Profession: Me/E
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I have never noticed that because I usually play with guildies.
Yesterday my necro did the Ooze Pit dungeon (NM) with heroes and hencies and at the very end Koss was aggroing all the oozes every times, even if I had him flagged!
We died many times, I was almost ready to give it up and do it with the help of guildies, but I did not want to have spent all my time for nothing, so I kept going on even with 60%DP and fortunately I got to open the chest.
But the fact that I could not controll my heroes was upsetting.
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Mar 13, 2008, 12:39 AM // 00:39
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#56
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Frost Gate Guardian
Join Date: Dec 2005
Location: Uber Elite Rit Force of Justice Headquarters
Guild: What's a Guild? [LoL]
Profession: Rt/
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At the very least the hench monks should be set to avoid combat. I get so tired of them attacking instead of healing.
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Mar 13, 2008, 12:46 AM // 00:46
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#57
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Last week I started moving my Monk through GWeN and there were times where a group would approach and none of the H/H would be attack anything. I would need to call targets multiple times to get them to attack.
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Mar 13, 2008, 12:53 AM // 00:53
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#58
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Elite Guru
Join Date: Feb 2005
Location: The mists
Guild: Co-founder of Knights of the Phoenix
Profession: N/
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I too have noticed this behavior....beginning to think that the AI was "adjusted" to get us to co-operate more or something.
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Mar 13, 2008, 01:30 AM // 01:30
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#59
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Grotto Attendant
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Did Kathandrax today. Couldn't keep Talon from attacking the becalming djinns. Not good...
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Mar 13, 2008, 01:47 AM // 01:47
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#60
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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hit with a nerf stick plz
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