Mar 08, 2008, 09:28 PM // 21:28
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#141
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Ascalonian Squire
Join Date: Mar 2008
Profession: W/
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Noone forces you to grind titles?
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Mar 08, 2008, 09:31 PM // 21:31
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#142
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Krytan Explorer
Join Date: Feb 2006
Guild: Mystic Spiral [MYST]
Profession: R/
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Titles. That's all they need to leave out .
Maybe for the people who really need to have something to be proud of you can keep the titles based on completing a campaign, but that's pretty much all .
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Mar 08, 2008, 10:16 PM // 22:16
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#143
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Ascalonian Squire
Join Date: May 2005
Profession: P/W
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Quote:
Yeah they should get rid of mesmers, assassins and Paragons. They just aren't that useful or NEEDED for the missions an adventures.
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I don't know that much about Mesmers or Assassins, but I do know a little about Paragons... obviously you don't. Go make a Paragon and run through Nightfalls and tell me they're useless.
You want to know what class seems useless? Ritualists. And I'm not calling for them to remove the class. I've been playing with a Ritualist for a couple weeks now and I can't do much with him.
God damn, you mother RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers piss me off. This entire thread is filled with garbage posts.
Titles? Very few of them are useful, so what's the big deal? Unless I missed it, no one has actually written out a reason to why they should be removed... Would one of you players who has so much anger about titles give an explanation, please? For the record, I could care less about titles. I still don't see a reason to remove them.
PvP... Whoever said that PvP should be removed is a moron, honestly. I don't mean to be so rude, but that may be the dumbest suggestion I've ever seen. Ever look at the title of the game, idiots? The PvP system is the biggest thing this game has over any other RPG/MMO. Obviously they're not going to remove it, but still... I think anyone that suggests removing it really needs to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO off and find another game.
/rant
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Mar 08, 2008, 10:30 PM // 22:30
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#144
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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Kill Assassins, Paragons, and Dervishes.
Ritualists are actually UNIQUE sort of, IMO.
Get rid of titles too, just pointless grind that we all know is stupid but somehow we go crazy trying to grind them anyway.
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Mar 08, 2008, 10:31 PM // 22:31
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#145
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Emo Goth Italics
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Remove all non-core classes...
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Mar 08, 2008, 10:49 PM // 22:49
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#146
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Remove PvE Titles. Give me back my GW the way it was when only Prophecies was there.
Titles turned the game into a grind fest. While it is true no one is forced to grind for titles, a large number of players are dedicating a huge portion of their time doing just that, thus; effectively reducing the number of players available to do something more coopertaive in the game. Most titles need no skill, just time and dedication. A half brained monkey with cerebral pulsy can do Dungeon "X" a million times to max out Title "Y" given enough time.
Last edited by romeus petrus; Mar 08, 2008 at 11:08 PM // 23:08..
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Mar 08, 2008, 10:58 PM // 22:58
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#147
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Ascalonian Squire
Join Date: May 2005
Profession: P/W
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Quote:
Remove PvE Titles. Give me back my GW the way it was when only Prophecies was there.
Titles turned the game into a grind fest. While it is true no one is forced to grind for titles, a large number of players are dedicating a huge portion of their time doing just that, this; effectively reducing the players availbe to do something more coopertaive in the game. Most titles need no skill, just time and dedication. A half brained monkey with cerebral pulsy can do Dungeon "X" a million times to max out Title "Y" given enough time.
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Quote:
"Anything in GW that you don't want to see in GW2?"
It is a matter of opinion. You are entitled to yours, just like other players are entitled to theirs.
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You're absolutely right and I'm just sharing mine.
It just upsets me when there are countless posts of people wanting something removed, but no real explanation.
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Mar 08, 2008, 11:05 PM // 23:05
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#148
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Ascalonian Squire
Join Date: Mar 2008
Profession: W/
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Ritualists.
**** em.
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Mar 09, 2008, 12:09 AM // 00:09
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#149
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Forge Runner
Join Date: Dec 2006
Profession: D/
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The majority of the community. Make GW2 monthly fees.
.. Oh, and Izzy as skill balancer.
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Mar 09, 2008, 12:24 AM // 00:24
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#150
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Frost Gate Guardian
Join Date: Apr 2006
Guild: League Of Friends [LOF]
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Survivor title.
Mainly because it discourages team play in non-elite areas, and makes veteran players (working on a survivor attempt) less likely to help new players. (I have been guilty of this myself a few times...)
Also because of frustration caused by losing your survivor title because of lag or something similar.
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Mar 12, 2008, 07:42 PM // 19:42
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#151
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Academy Page
Join Date: Mar 2008
Location: canada
Guild: Bong Wielding Maniacs
Profession: R/Mo
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hmm, think this might be a long list.
1) i would like an absolute seperation of PvP and PvE. failing that, return to how it origionally was conceived, where you HAD to complete PvE to PvP.
2) remove all grind based titles. accomplishment titles i have no issue with - protector/guardian, skill hunter.... um. yeah, think those are the ONLY accomplishment based titles...
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3) rework the class structure. we only need the origional six classes.
warriors - axe, sword, hammer, scythe and spear mastery. command, tactics, strength.
necromancers - minions, curses, sacrafices, spirits. all the realm of undeath.
monks - healing, prot, restoration, motivation. let the healers HEAL
rangers - expertise, beast mastery, wilderness survival, marksmanship, dagger mastery, deadly arts. they all seem to fit...
elementalists - well, if it's elemental based damage (channeling as a good example of skills where they don't belong) it's their realm, no?
mesmers - all the mindbending shit they do now, with weapon spells being in their line as well (make the baddies believe that your weapon does something else).
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4) would like to see the end of PvE skills - or if they don't seperate the PvP/PvE (and i don't expect they will) make the PvE skills completely profession dependant, not title dependant.
5) we need an auction house, or a marketplace. anything would be better than the current system.
6) same idea, but recruitment centres. if you need a guild, visit a centre, find out what guild suits you.
7) in game voice chat. should have happened long since.
8) have a mix of persistence/instancing. and keep loot assignment, to prevent theft and griefing.
9) a wider range of weaponry would be nice, too. one handed hammers, two handed swords/axes. make staves melee range weapons, if a caster decides to attack. wands should only be spellcasting, no c-space attacking.
10) no more uniformity in pets. different pets do different things.
11) less of the grindfest that HM is - we need more intelligent enemies (see eotn and secondaries on the charr) not just faster, higher HP, and more of them.
12) take away the ability to run the game - gates you actually have to touch yourself to pass through should do this nicely.
13) IF they keep the hench system (i'd like to see heroes dropped altogether) they ought to be bought for the duration, not loot theiving freaks. like, for a mission, to have X Y and Z hench, you pay them 50-100g each, for the duration. but have the henches have secondaries, for crying out loud. even the preset PvP style builds where you had paladins, interrupt/condition ranger, etc.
14) If they go with full persistance, and allow ganking, make anything more than a 2-3 level diffence earn them a "dishonour" mark. enough marks earn you a temporary vacation from GW.
there's more, but i've already produced a great wall of text, so i'll leave off here.
i am looking forward to GW2, but i'm afraid they're going to totally mess up a good thing they've already got.
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Mar 12, 2008, 08:22 PM // 20:22
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#152
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Frost Gate Guardian
Join Date: Aug 2007
Location: America
Guild: [SBP]
Profession: Mo/
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Titles ... all of them.
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Mar 12, 2008, 10:40 PM // 22:40
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#153
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Krytan Explorer
Join Date: Aug 2006
Location: USA
Guild: Quit
Profession: W/
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Remove Ursan
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Mar 12, 2008, 10:41 PM // 22:41
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#154
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Krytan Explorer
Join Date: Jun 2007
Location: The Netherlands
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i dont want
1.noobs
2.ursan
3.noobs
4.ectos
5.noobs
6.survivor title
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Mar 12, 2008, 10:45 PM // 22:45
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#155
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Desert Nomad
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"Anything in GW that you don't want to see in GW2?"
-Ursan (or any other rediculously hilarious PvE only skills)
-PvE skill balances (nerfs) influenced only by PvP complaints
-Consumables
-Minipets
-Your ability to complete certain areas, or having people be biased, based on your rank in a certain title
Last edited by Stolen Souls; Mar 12, 2008 at 10:48 PM // 22:48..
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Mar 12, 2008, 10:52 PM // 22:52
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#156
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Academy Page
Join Date: Jul 2007
Location: In front of my laptop.
Profession: W/Me
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1. Titles that are required to get through the game. Yes, I'm pointing at you, Luxon-Kurzick faction and Sunspear points! It's just a huge lull in the game, having to stop the storyline so I can repeatedly go kill monsters or do stupid arenas.
2. Locked gates. Oh God, how I hated those gates! I loved the freedom of exploration!
3. The inability to un-capitalize certain letters in your name. Like, how every word had to be capitalized. This was a pet peeve of mine. I don't like seeing my articles and prepositions capitalized!
4. The inability to have a one-word name.
5. Bots.
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Mar 12, 2008, 11:00 PM // 23:00
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#157
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Ursan, and similar mechanics that reward people for grinding with upgrades in stats.
Leave titles; they're fine as long as they are purely aesthetic. Just remove all ties to skills, armor, health, damage, whatever; it just opens the floodgates to stuff like UB.
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Mar 12, 2008, 11:38 PM // 23:38
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#158
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Titles
afdsfsasfsda
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Mar 13, 2008, 12:33 AM // 00:33
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#159
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Furnace Stoker
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I dont want PVE ruining nerfs. Actually, I dont want Izzy balancing skills. He deserves sacking along with the people that came up with loot scaling, hero caps, and that retarded dishonour system.
Oh, I dont want dishonour either.
Titles can actually be good if they are done right. Lotro does titles perfectly. GW fails by making them grind fests.
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Mar 13, 2008, 01:54 AM // 01:54
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#160
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: Pow Pow Pow [myau]
Profession: Mo/E
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I'd rather not have a well established market of 2 years crash after major exploitations and making some of the rarest items in the game the most common items in the game. ie Dwarven axe, used to go for hundreds of ectos is now a collector skin.
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