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Old Mar 17, 2008, 11:50 PM // 23:50   #141
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Maybe the reason Prophecies sometimes = bad builds is because its the FIRST CAMPAIGN and logically the starting place for most newbies?

Also, ch.1 has hardly and insta gimp skills (see: ch 2-3-gwen)
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Old Mar 17, 2008, 11:52 PM // 23:52   #142
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Quote:
Originally Posted by Shadow Kurd
I blame Ursan for noob builds
lolwut?

123
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Old Mar 17, 2008, 11:56 PM // 23:56   #143
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Prophecies does have a tendency to cause bad players because a lot of the skills given there are pretty useless and are really only intended for early areas; but many players seem to keep them everywhere.
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Old Mar 18, 2008, 12:02 AM // 00:02   #144
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I blame noobs for noob builds.
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Old Mar 18, 2008, 01:08 AM // 01:08   #145
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I still miss healing as an E/Mo
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Old Mar 18, 2008, 01:36 AM // 01:36   #146
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I liked prophs. Made it worthwhile to do quests. Was fun to set out to do something and look forward to what new skills there were.

Was also fun to just set out and explore in a random direction, and run into a town (ice tooth cave, fisherman's etc). Had nothing to do with the storyline or anything, they just existed. And there was usually a skill trainer offering skills that I hadn't gotten from skill quests or from my normal skill trainers. Was cool, like wandering the wilds and found some hermit weapons master who taught my warrior some extra stuff. Usually made me happy for that skill. Nowadays, there's not really much excitement in unlocking a skill. Just map to the nearest trainer and hand over 1k.
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Old Mar 18, 2008, 01:41 AM // 01:41   #147
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Quote:
Originally Posted by Eldin
I will admit my Proph Ranger ran around using Conjure Phantasm until Kryta, then I got in a big debate on whether I shoulda switched to Phantom Pain. XD

Oh well, that was back when I was 'turded.

I admit that secondary profession skill quests should give more useful skills, though many classes don't use secondary professions for more than one or two skills and I doubt ANet will go back to Proph - they abandoned us!
My Bar was quite Embarrasing Power Shot, Penatrating Attack, Troll Unguent, Favorable Winds, Charm Animal, Comfort Animal, Phantom Pain and conjure Phanatasm
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Old Mar 18, 2008, 02:10 AM // 02:10   #148
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Quote:
Originally Posted by Stolen Souls
I blame noobs for noob builds.
This is the end of this thread. This is the answer.
How can you blame a game design for noob builds? Its the players fault.

Thats like blaming kellogs for a poor cereal box puzzle on the back but the kid is too stupid to complete it, so kellogs is now the noob.
Same logic applys


Edit: oh but back in the day I did have some pretty rockin good e/mo bars. But that still isnt the games fault.
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Old Mar 18, 2008, 01:11 PM // 13:11   #149
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Quote:
Originally Posted by Splitisoda
I still miss healing as an E/Mo
*wink wink* E/Mo are still great healers... just don't tell anyone... they will call you a noob
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Old Mar 18, 2008, 03:36 PM // 15:36   #150
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Yes, I remember carrying around Healing Breeze as an E/Mo. And flare. We can never forget about flare. I think I used it until the desert when I got bored of my ele. Then NF came out and my derv capped Mind Blast which I got for my ele (using an elite tome). That ended the flare spamming/healing days for me.
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Old Mar 18, 2008, 07:05 PM // 19:05   #151
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I remember my old ele build. Mark Of Rodgort, Flare, Firestorm, Fireball, Rodgort's Invok, Phoenix (lawl), M Shower, Res.

Energy management...pfft...who needs it? >__>
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Old Mar 18, 2008, 10:13 PM // 22:13   #152
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Quote:
Originally Posted by Thorondor Port
This is the end of this thread. This is the answer.
How can you blame a game design for noob builds? Its the players fault.
The most logic I've heard in this thread.
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Old Mar 18, 2008, 10:24 PM // 22:24   #153
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Quote:
Originally Posted by Rexion
Um... sure?
"Noob builds" happen because the first possible elite you can get comes in the (correct me if I'm wrong) Crystal Desert.
So that is 2/3 of the game you have almost not "super-duper" build.

And just to make you Ursan Hippies happy..........
you can't get Ursanway unless you get GWEN
Mostly agree, but there's still a lot of bad synergy you can see.

First elite for my warrior was hundred blades, garfazz bloodfang (i think he was level 6?) back when it was available in ascalon. Didn't seem as sucky back then, but even conjure gave lower damage. There's really been some insane "mudflation" in guildwars as far as skills go if not the items.
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Old Mar 19, 2008, 12:12 AM // 00:12   #154
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Quote:
Originally Posted by The Way Out
*wink wink* E/Mo are still great healers... just don't tell anyone... they will call you a noob
K *starts making build for RA*
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Old Mar 19, 2008, 12:28 AM // 00:28   #155
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heh its ok i started as a ranger/necro and was using vampiric gaze, vampiric touch and deadly swarm untill i got to the jungle. then i realised something is wring and since i hated teh poison degen switched deadly swarm for life siphon

my other skills were fes signet, power shot or some other bow attack i felt like using and 2 pet skills.

then i was introduced to actual builds when i joined my 1st guild that was active and where i stayed long enouth to make friends lol
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