Mar 23, 2008, 11:42 PM // 23:42
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#41
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Desert Nomad
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Quote:
Originally Posted by RhanoctJocosa
PuGs are already destroyed so who gives a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO let's destroy them more?
Nice mentality. Stfu
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Thing is, that it wouldn't destroy them any more. People that still want to PuG...still would...
Why can't people understand that? >_>
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Mar 23, 2008, 11:43 PM // 23:43
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#42
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Elician Mercinaries [eLm] Leader.
Profession: E/Me
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i honestly think the game is fine as it is. ursan is fine, and 3 heroes is fine. do people honestly think the game is hard enough that you NEED 7 heroes? the only place i can see that being an asset would be vanquishing, and even then, a bit much.
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Mar 23, 2008, 11:45 PM // 23:45
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#43
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Underworld Spelunker
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if you want a definite statement here it is.
from the start through many subsequent statements which say the same thing.
Quote:
Originally Posted by Gaile Gray
I have spoken with the design team, and they do not intend to increase the number of heroes in a party either for normal mode or Hard Mode. As I have said before, the maximum number fulfills many design objectives, and the primary reason for not making a chance is that the team does not want to disincent someone from playing in a party with other people, and the change requested leaves little doubt that this would occur. Secondary reasons include but are not limited to: Not being able to control the number of heroes which results in the inability to use them as intended (having them sort of be "super henchmen" without the delicacy of control and an essential interaction between leader and heroes), or, if used as intended, having an extremely cluttered interface that makes it difficult to play the game with ease and enjoyment. (That of course could lead to the request to alter the interface to use the number of heroes that is in fact higher than intended, and that is not planned nor part of the schedule, obviously.)
I have read the comments that players have made about this subject, and more important, the majority of those on the design team have done so, as well. I discussed this with James Phinney, Lead Designer, and he said that the team fully understands the arguments that players have made in support of allowing more heroes, or all heroes, in a party. They are aware of the suggestions as fars as having a cobbled system with controls for some and no controls for others, or modifying the way heroes function, or making changes to the interface to allow full interaction. However, the final decision on this matter was made by the design team prior to release of Nightfall. So do be assured that the designers have read the comments, concerns, and suggestions on this matter, but with a clear and comprehensive view of the overall game, and out of respect for the vision that they have and must champion for the game, they have no plans to make a change to the number of heroes controlled by a player.
__________________
Gaile Gray
Community Relations Manager
ArenaNet
www.guildwars.com
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clear enough?
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Mar 23, 2008, 11:55 PM // 23:55
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#44
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Hall Hero
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Quote:
Originally Posted by Loviatar
clear enough?
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They also stated that you wouldn't get more powerful simply by investing more time.
In other words, times change. When time changes, things change. Nothing is definite in a game like Guild Wars.
Last edited by Bryant Again; Mar 24, 2008 at 01:25 AM // 01:25..
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Mar 23, 2008, 11:59 PM // 23:59
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#45
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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'The final decision on this matter was made by the design team prior to release of Nightfall'
Prior to nightfall ^^ That's a while ago, the game changed, yet a final decision.
Slam in the face, I rest my case, hope I can. Off I go, head down, tail amongst my legs, tomorrow is another day
Last edited by Gun Pierson; Mar 24, 2008 at 12:18 AM // 00:18..
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Mar 24, 2008, 12:03 AM // 00:03
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#46
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Krytan Explorer
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Quote:
Originally Posted by Gaile
They are not the same thing and one of them might change or something, I don't know. Next question?
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Basically what she said.
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Mar 24, 2008, 12:10 AM // 00:10
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#47
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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ANet being vague as hell. Nothing new here.
Quote:
Originally Posted by Stolen Souls
Thing is, that it wouldn't destroy them any more. People that still want to PuG...still would...
Why can't people understand that? >_>
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That's just like saying "Don't nerf XWAY because there are still people who play balanced".
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Mar 24, 2008, 12:12 AM // 00:12
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#48
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Frost Gate Guardian
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It's logic that only works if you think about the game in extremely broad, general terms and know very little about how the game is actually played. Pretend you've never played guild wars and someone explained it to you while you weren't paying attention and her argument starts to make sense;
Pve skills = something good for pve players.
7 heroes = something good for pve players.
Therefore both together would be too many good things for pve players and be imbalanced. Nevermind that heroes can't use pve skills and don't really benefit from a player using them. Those are the sort of facts that can really get in the way of anet's style of totally uninforned game development.
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Mar 24, 2008, 12:18 AM // 00:18
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#49
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Variable Speed Farmers[VsF]
Profession: Mo/
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Quote:
Originally Posted by StormDragonZ
Player + 7 heroes is the same as saying:
Henchmen do not need to exist anymore. Take them out.
I guess I'm the only person who thinks Player + 7 heroes is a stupid idea.
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I also think that this is a stupid idea, if 7 heroes were allowed the nightfall campaign would be a must to every single guild wars player, and it would be "byebye henchmen".However, I'd love to see 4 or 5 heroes instead of 3.But if A-Net implements 7heroes + 1 human, at least give the henchmen REAL builds.
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Mar 24, 2008, 12:21 AM // 00:21
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#50
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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Needing 7 heros is retarded, the games easy enough.
Using Ursan is retarded, the games easy enough.
basicaly, if you cant do the game with 3 heros and no ursan, you fail
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Mar 24, 2008, 12:52 AM // 00:52
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#51
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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It will not hurt PUGs. PUG players already think heroes suck and will generally only use them if they absolutely can't get a human.
Sure, the game is completable with heroes and henchmen. Well, some of it, not elite areas, and the point is not that it's too hard, it's that we'd like to run heroes so we can do our own team builds and not have to deal with the henchmen.
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Mar 24, 2008, 12:55 AM // 00:55
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#52
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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I don't see how 7 heroes will stop people using PUGs. People who don't want to PUG just choose to use hench to fill the gaps.
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Mar 24, 2008, 01:15 AM // 01:15
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#53
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Krytan Explorer
Join Date: Nov 2007
Profession: W/Mo
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Quote:
Originally Posted by Kiragi Yagami
anywhoo, on topic. 3 heroes is fine. if you need more, get a friend and do 2/6.
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Agreed. Three heroes is "fine" ... but seven heroes would be more fun and add more life and creativity to the game, imo. I am not in favor of seven heroes because I need them but because they would be more fun to team up with than the (more boring, lamely skilled) henchmen.
Whatever happens, I did appreciate Gaile's post above for the simple reason that it reminded me, once again, that the developers do read the forums and care about what players think would improve the game -- even if, for whatever reason, they are unwilling or unable to make said changes.
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Mar 24, 2008, 01:21 AM // 01:21
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#54
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Krytan Explorer
Join Date: Oct 2007
Location: Behind you!
Profession: W/
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Quote:
Originally Posted by Kiragi Yagami
i honestly think the game is fine as it is. ursan is fine, and 3 heroes is fine. do people honestly think the game is hard enough that you NEED 7 heroes? the only place i can see that being an asset would be vanquishing, and even then, a bit much.
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I don't think that's why people want 7 heroes, 7 heroes would just make sense considering how many there are total, and how much better heroes are compared to henchmen. Besides if the game is too easy to warrant the use of 7 heroes then wouldn't that mean the game is also too easy for Ursan to be allowed?
Just want to be clear on this, I'm not trying to flame.
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Mar 24, 2008, 01:27 AM // 01:27
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#55
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Guest
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Quote:
do people honestly think the game is hard enough that you NEED 7 heroes?
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it's not the hard factor, it's the 'how large and spread out factor' the game has become. I find that the most reasonable argument(none of this ursan B.S.) as to why adding more heroes might get a rubberneck.
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Mar 24, 2008, 01:43 AM // 01:43
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#56
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Philippines
Guild: [PNOY]
Profession: W/R
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I'm one of those who want to have 7 Heroes. But since A-net already made a decision about it, I think I should give it up already.
But I have one more dream for GW before the release of GW2.
I wish they will release another campaign of GW where you can have a party using all characters who have already completed the game (ie a Warrior from Prophecies, or Assassin from Faction or Derv from Nightfall). A short campaign like GWEN is probably enough, there'll be no heroes nor henchies but only characters from your account who have already completed their own campaigns.
It will be good if you can switch between characters that you want to play while out in the battlefield, etc.
I think it will be fun. (I think many players will buy this campaign especially those who are collecting all GW games.)
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Mar 24, 2008, 01:44 AM // 01:44
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#57
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Furnace Stoker
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Quote:
Originally Posted by Kiragi Yagami
i honestly think the game is fine as it is. ursan is fine, and 3 heroes is fine. do people honestly think the game is hard enough that you NEED 7 heroes? the only place i can see that being an asset would be vanquishing, and even then, a bit much.
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And is the game really so hard that we need ursan?
People want 7 heroes to make the game more fun for them, not to make it easier.
I have been healing in guild ursan groups for HM fow the last two days and it is an overkill. It removes every bit of skill required to play the game and only requires grind to max your norn title. But it gets my monk to the end chest with 8 drops faster then anything else so for the purpose of greed, ZOMG I LOVE URSAN!
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Mar 24, 2008, 01:44 AM // 01:44
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#58
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Pre-Searing Cadet
Join Date: Oct 2007
Location: Belgium
Guild: Out Of Date [OFF]
Profession: Mo/Me
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maybe 7 hero are to much, but 4 then..
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Mar 24, 2008, 01:50 AM // 01:50
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#59
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Krytan Explorer
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
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Quote:
Originally Posted by Boogz
I also think that this is a stupid idea, if 7 heroes were allowed the nightfall campaign would be a must to every single guild wars player, and it would be "byebye henchmen".However, I'd love to see 4 or 5 heroes instead of 3.But if A-Net implements 7heroes + 1 human, at least give the henchmen REAL builds.
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I can live without henchmen if we got 7 heroes.
Hench are just that, henchmen nothing more, their builds are not that great and you cant control them like you can control heroes well enough.
I dont need 7 heroes to play the game easy mode, i want 7 heroes so i can manage and build their skillbars, which will be alot better then those of the henchmen, the only henchmen i really like is Herta, the earth hench in eotn and NF, decent skill bar and overall a good use.
Times do change and i dont give a damn about people saying 7 heroes will kill pugging, well go ursan and have a pug if thats what you want then, ursan brought pugging a bit back so be glad its still possible to pug. I am the kind of person that likes to play alone, i have my own guild with my real life friends in it and i couldnt care less about other players, sure ill have a chat with them in town and sometimes i join a random pug for the fun of it, or the misery but generally id love to see 7 heroes just because i want to build my own skill bars and not having to rely on stupid hench with increasingly outdated skillbars.
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Mar 24, 2008, 02:07 AM // 02:07
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#60
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by bhavv
100% agreed and couldnt put it better myself. Why pug with retards when heroes dont say anything, dont complain, play the builds you give them, and follow orders?
I do thoroughly enjoy my /pwnage guild and alliance groups though.
I firmly believe that the only reason why puggers pug is because they are too crap to get into a decent guild.
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I'd say it's probably because some can't spot/play a decent build to save their lives. Remember it only takes one idiot to screw a pug totally. The number of "rush forward" ele's and wanding monks I've seen in PVE is scary. Sure, if you're h/hing, you need to wand (or bow) to get the h/h attacking, but in an 8 man party?
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