Mar 25, 2008, 02:54 AM // 02:54
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#41
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Banned
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Wow and to think I solo that area for their eyes not in HM though. <grin>
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Mar 25, 2008, 03:27 AM // 03:27
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#42
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Wilds Pathfinder
Join Date: Aug 2007
Location: ★☆٭Ńēŵ~ŶờЯК٭☆★
Guild: The Benecia Renovatio [RenO]
Profession: Mo/Me
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HAppened to me 38951735802705 timnes. Somjketimes ya aggroe... sometimes anets like "o teh noes no vankwish for u!1"
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Mar 25, 2008, 03:31 AM // 03:31
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#43
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by NoXiFy
HAppened to me 38951735802705 timnes. Somjketimes ya aggroe... sometimes anets like "o teh noes no vankwish for u!1"
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^^
12chars.
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Mar 25, 2008, 03:33 AM // 03:33
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#44
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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Another sabway pro
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Mar 25, 2008, 03:54 AM // 03:54
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#45
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by thor hammerbane
Another sabway pro
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But Sabway failed me there
Did you mean to say "another Sabway Con" instead of Pro?
Maybe I just misunderstood.
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Mar 25, 2008, 03:56 AM // 03:56
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#46
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by whufc89
But Sabway failed me there
Did you mean to say "another Sabway Con" instead of Pro?
Maybe I just misunderstood.
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To put it simply, he was taking a cheap shot at you because you decide to use different builds from him.
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Mar 25, 2008, 04:01 AM // 04:01
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#47
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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More physicals there is definitely a good idea though. Sabway won't work as well there as Ractoth's build would, for sure.
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Mar 25, 2008, 04:03 AM // 04:03
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#48
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Darkobra
To put it simply, he was taking a cheap shot at you because you decide to use different builds from him.
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So he DOESN'T use Sabway and I do, so he was making a comment like "oh look another Sabway user and see look where it's got him"? I dunno, I just didn't understand his comment, nevermind though.
Quote:
Originally Posted by angmar_nite
More physicals there is definitely a good idea though. Sabway won't work as well there as Ractoth's build would, for sure.
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I'm actually considering using something along the lines of this right now, as Sabway isn't really working for me the way I'd hoped. At least I tried it out though.
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Mar 25, 2008, 05:05 AM // 05:05
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#49
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Lion's Arch Merchant
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There's nothing wrong with going all casters. The only concern is that if you go one of too much, you may end up against a counter set up (which is what happened to you with those Wind Riders). Most areas, all casters works just fine.
I personally wouldn't recommend 3 healers, though. Most areas, you'll just need 1 healer for every 4 members. If you have a MM, even 1 healer will do for most 8-man areas. I'd rather go for the extra damage rather than a 3rd healer who won't be needed.
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Mar 25, 2008, 06:32 AM // 06:32
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#50
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rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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My favourite bit in that screenshot?
"I'm attacking Wind Rider!"
Lulz
__________________
Si non confectus, non reficiat
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Mar 25, 2008, 06:50 AM // 06:50
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#51
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Krytan Explorer
Join Date: Aug 2007
Profession: E/
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here's a GW fun fact :
in the early days of Eye of the North all that area around the island was completely moster free :P none of the windriders were there
I know this because I started running in GWEN very early
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Mar 25, 2008, 06:54 AM // 06:54
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#52
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Academy Page
Join Date: Jun 2007
Guild: Electric warfair
Profession: E/Me
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if thats sabway :/ you have 1 too many healer put a melee in there -.-
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Mar 25, 2008, 07:41 AM // 07:41
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#53
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by okashii
here's a GW fun fact :
in the early days of Eye of the North all that area around the island was completely moster free :P none of the windriders were there
I know this because I started running in GWEN very early
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I remember the first time i went to that island, monster free, was fun, then they added the wind riders.
Now that area is just as annoying to me as vanquishing Mamnoon Lagoon.
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Mar 25, 2008, 07:57 AM // 07:57
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#54
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Snograt
My favourite bit in that screenshot?
"I'm attacking Wind Rider!"
Lulz
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Rofl
12chars
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Mar 25, 2008, 08:22 AM // 08:22
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#55
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I wonder if there is a lore reason for all the enemies circling that island.
Maybe they are protecting the tree.
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Mar 25, 2008, 08:26 AM // 08:26
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#56
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: R/Rt
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The main problem with 3 healers, especially when its hero/hench healers is they're very redundant with their healing. Often times someone will receive dmg and 2 or even all 3 hero/hench healers will react and heal the one party member. Clearly only 1 needed to heal him but instead of 3 turn on the red bar pushing and end up wasting some healing.
Now u might think, o thats not a bad thing at least I'll never die then. Well its not as big a deal with sabway necro healer but the hench healers will however be pinched for energy like this. Not to mention its just not efficient, I mean instead of wasting some healing one of those slots could be turned into a dmg dealer where that extra healing might become unnecessary. I mean if ur opponents are dead, u won't need healing
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Mar 25, 2008, 08:27 AM // 08:27
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#57
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by Redfeather1975
I wonder if there is a lore reason for all the enemies circling that island.
Maybe they are protecting the tree.
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The tree provides the pixies. Wind Riders provide the tentacles. GW2 will have some epic action indeed
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Mar 25, 2008, 08:35 AM // 08:35
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#58
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Inger
The main problem with 3 healers, especially when its hero/hench healers is they're very redundant with their healing. Often times someone will receive dmg and 2 or even all 3 hero/hench healers will react and heal the one party member. Clearly only 1 needed to heal him but instead of 3 turn on the red bar pushing and end up wasting some healing.
Now u might think, o thats not a bad thing at least I'll never die then. Well its not as big a deal with sabway necro healer but the hench healers will however be pinched for energy like this. Not to mention its just not efficient, I mean instead of wasting some healing one of those slots could be turned into a dmg dealer where that extra healing might become unnecessary. I mean if ur opponents are dead, u won't need healing
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Ah, the best defense is a good offense type of thinking eh?
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Mar 25, 2008, 08:52 AM // 08:52
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#59
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Those Windriders tend to screw up ANY profession with their Cry of Frustration. I tried to pull a Broad Head Arrow, Epidemic combo off, and I swear, they were all waiting for me to use my next skill so they could interrupt me.
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Mar 25, 2008, 08:58 AM // 08:58
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#60
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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You must love those area's..
We havent got enough of them in GW.. IT are just those area's
that makes you think over what team you should bring...
(without PvE skills).
Love those area's
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