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Old Mar 26, 2008, 09:41 PM // 21:41   #81
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/signed for trader and stacking
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Old Mar 26, 2008, 09:46 PM // 21:46   #82
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/sign for merchant
/sign for stackable (although alot less important than the merchant to me).

Yes I have serious storage/character space and already 3-4 mules. The other issue is the BMP. I used to not care at all what my hero looked like or wielded as long as they met the requirements with the build I wanted them to use. Now that I've accomplished much more, I might use a cloth of the brotherhood instead of sell it, and might want them to have a cool looking weapon like one from the BMP, but I won't bother until I can find the mods I want that hero to have. I've already gone through all my mods and merch'd the ones I know I wont use to save space, I've made a rough chart so I can remember what mods I want for my curse necro heros, heal monks etc. Some are hard to find, some are expensive and so on. I don't have alot of extra time to stand around in Kamadin saying wtb, just like I don't have alot of extra time for forums. If they arent going to produce an auction house, they should make this happen, or both.
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Old Mar 26, 2008, 10:53 PM // 22:53   #83
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/signed

Signed for stackables or merchants (where I wouldn't need to keep stacks anymore) and pie.
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Old Mar 26, 2008, 11:07 PM // 23:07   #84
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/Signed for TRADER -- this was one of the dumbest decisions made by the devs IMO. I mean I can go buy or craft a weapon in 1 minute then spend so much time spamming in town to get a certain Mod or Inscription.

Traders for everything but Mods & Inscriptions, just dumb.

/Signed Stackable
Only because they will probably never add a trader.
If there were a trader I wouldn't need them to be stackable because I would just buy them as I needed them.

Krat
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Old Mar 26, 2008, 11:11 PM // 23:11   #85
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I am always having tons of problems with inscriptions, always running out of space... Still, even though the stackable idea seems nice, I don't think it's crucial.

What I do think is necessary is to have a mods+inscription trader. It would simplify the process a lot, and would give you easy access to mods/inscriptions when you needed them (assuming you don't have them in your inventory). It would also serve as a good gold sink.

F
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Old Mar 27, 2008, 03:41 AM // 03:41   #86
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/signed for trader
/signed for stacking, but it would have to only be stackable for exact mods *+29hp Sword mods cannot stack with +30hp Sword mods*
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Old Mar 27, 2008, 04:04 AM // 04:04   #87
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Quote:
Originally Posted by MithranArkanere
The solution for storage lackings is removing the need for storage.

Armor unlocking, miniatures working like hat makers, and, of course, traders.

For what will be Storage, them? My, for weapons, trophies and consumables, of course!
People should get swords and booze, like in a certain Baldur's Gate quest.
Man, that's such a good idea. Like the Matrix endless storage compressed space thing.

Obviously, you'd still have to buy the armor but when you want to wear something else you store it on an NPC with infinite slots and get your preferred armor out.
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Old Mar 27, 2008, 04:06 AM // 04:06   #88
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absolutely signed.

I'd like it if the trader gave realistic prices (buy/sell prices much closer together), would mean less time spamming more time playing
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Old Mar 27, 2008, 04:20 AM // 04:20   #89
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Signed, hope it's gonna help.
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Old Mar 27, 2008, 04:51 AM // 04:51   #90
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/signed trader, stackable

zwei2sign's idea is right on the money -- there are a lot of mods that are too cheap yet too much of a hassle to find. If I were to look for a....thinking off the top of my head here....Dagger Handle of Pruning 20% there is a two sided problem that is best solved with a npc trader. The first being that I would waste a lot of time looking for it and 2, there is definately someone out there with one who is unable to get rid of it.

The only problem with implementation is that there are various percentages of most mods and inscriptions, to include them all wouldn't make sense. Thats something that needs to be sorted out if this were to be taken seriously. Also, I have a feeling almost all mods would be available at the trader for the minimum price...1K or something like that.

The trader interface would probably need to look like the priest of balthazaar menu, sorted by profession. kind of like the pvp equipment menu.

Last edited by Ennes X; Mar 27, 2008 at 04:54 AM // 04:54..
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Old Mar 27, 2008, 04:52 AM // 04:52   #91
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Definitely gonna sign for either stackable and/or trader. Trader would be the best option to "solve" our "problems" with inscriptions and mods.

I could go for some pumpkin or cherry pie as well.
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Old Mar 27, 2008, 04:55 AM // 04:55   #92
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/sign for trader...It'd be much easier to get modifcations...keeps the prices low imo, stacking not necessary

Also the thing with the +20,+21, etc not perfect mods...make them sell to the trader for a diminished amount like 90% trader price for +29 and so forth, however people buying it would get a perfect...it'd make the prices really low even for the casual player.
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Old Mar 27, 2008, 09:02 AM // 09:02   #93
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/signed x ∞

win
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Old Mar 27, 2008, 09:10 AM // 09:10   #94
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Merchant would be very nice.

I also have way too many useless mods in the "may need some day" category. However, when I wanted a Shocking sword mod the other day, I couldn't find a seller. Typical...
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Old Mar 27, 2008, 09:10 AM // 09:10   #95
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/Sign Stackable
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Old Mar 27, 2008, 09:48 AM // 09:48   #96
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stackable would be very nice... make runes stackable while you at it
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Old Mar 27, 2008, 09:58 AM // 09:58   #97
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/signed trader
/not signed stackable
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Old Mar 27, 2008, 12:01 PM // 12:01   #98
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/signed for trader
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Old Mar 27, 2008, 02:15 PM // 14:15   #99
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/Signed stackable.

/Signed tradable -- Weapon mods have already died in price.
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Old Mar 27, 2008, 06:01 PM // 18:01   #100
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/signed for trader that only buys and sells max or 1 to max mods
/signed for stackable
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