Mar 26, 2008, 02:38 PM // 14:38
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#21
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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/signed for stackable and trader (for max mods and inscriptions only)
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Mar 26, 2008, 02:41 PM // 14:41
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#22
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Ascalonian Squire
Join Date: Mar 2008
Guild: none as of now
Profession: R/Mo
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mabye they should do the trader and have a 6 slot like the 5 slot for materials but not stacking 6 slot just unlimited wepon mod holder no stacking that would kill econmy even more
/signed
stacking would be very bad but other ideas are you came up with
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Mar 26, 2008, 02:41 PM // 14:41
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#23
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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/signed for stacking...anything that is exactly the same should be stackable. If it were though I'd have like 4 stacks of that stupid green bow outside Rhilon Refuge by now
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Mar 26, 2008, 02:47 PM // 14:47
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#24
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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/not signed for stackable, but definitely signed for trader
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Mar 26, 2008, 02:48 PM // 14:48
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#25
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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/signed for merchant
i cant stand trading with real players in LA or Kamadan, if i need an inscription it would be so nice to just go and get it from merchant. And it would be much easier to sell off my other inscriptions i dont really need that are just sitting there taking place, waiting or a guildie to say "does anyone have I can See clearly Now" inscription"
/notsigned for stackable, the merchant would probably solve this issue as well. i think its overkill
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Mar 26, 2008, 02:48 PM // 14:48
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#26
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Hall Hero
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Two different matters here, really. Can't say I'm too concerned with them being stackable, but the more pressing issue here is making them have a trader - to which I wholeheartedly agree. It doesn't make sense to have these two assets be the only thing that you have to ask for in general chat.
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Mar 26, 2008, 02:51 PM // 14:51
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#27
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Let's consider everything:
- They are upgrades. Just like runes. And they even work quite like them: 25 price unidentified, 26...+100 identified, variable prices, not stackable, salvageable...
- PvP-only accounts don't have a way to mod Zaishen and HoH drops, other than trading with other players or more Zaishen and HoH drops.
- There are rune traders in all PvP outpost.
- If you depend on other players to get them, there will be ALWAYS a lot of upgrades that NO-ONE will sell, NEVER, no matter how much time you wait or where you ask. Why? Because no one would pay for them enough for players to bother to sell them. An example? Most +2 runes.
- If a PvP-account character depend on Zaishen/HoH cests for the upgrades... well... it would be like having a Ferrary with a bike pedal engine. PvP is NOT meant to work so slow. With traders and Xunlai Market they could sell Zaishen/HoH rewards while playing and buy upgrades with the cash.
- Just like runes, if they were stackable, some people would start to use the most expensive ones as currency, like it would happen to superior vigor runes.
So, we end up that traders would be by far the best option:
- They work as storage, so you don't need to store the cheaper ones, only the most expensive that you are planning to use soon. And buy them for just 100g when you need them.
- There will be always or almost always a way to get an upgrade, regardless of people selling it or not.
- People will REALLY know average prices for them, since demand is much easier to see in traders.
So, all upgrades should work the same, all upgrades should have traders, but not be stackable.
If you need an upgrade, you go to the trader(not to your storage), if you don't need it, you sell it to the trader (you don't keep it).
If the upgrade is rare or expensive, you keep it, but you canno keep a lot of them.
"Traders" and "Not stackable" is the best option for upgrades.
Last edited by MithranArkanere; Mar 26, 2008 at 03:06 PM // 15:06..
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Mar 26, 2008, 02:52 PM // 14:52
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#28
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Quote:
Originally Posted by mr_groovy
- /sign for Stackable.
- /sign for Merchant.
- /notsigned I'm fine keeping stuff in storage, or merching it.
- /I want Pie, I don't care.
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Stackable: Hell yeah. Tired of having like 5 or 6 15^50 inscriptions taking all those spaces in my inventories but I can stack materials. Or the amount of Zelnehlun's Longbows I got during last weekend (8 or 9...).
Merchant: Yeah. Tired of not being able to sell anyone anything... mod/inscription merchant would give me less money but hey, still more money than the usual merchant (2.5k vs. 25g, anytime).
Can I have pie even if I care? D=
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Mar 26, 2008, 02:57 PM // 14:57
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#29
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Frost Gate Guardian
Join Date: Oct 2007
Location: UK
Profession: R/
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/signed for both.
/signed for pie.
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Mar 26, 2008, 03:00 PM // 15:00
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#30
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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/Signed for Traders.
That would make things a hell of a lot easier, no more endless searching for Niche or even common incriptions etc.
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Mar 26, 2008, 03:00 PM // 15:00
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#31
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I'm also in the
/signed trader
/signed stackable
I have 12 character slots, 1 primary pve character, and 1 pvp slot. Rest is storage.
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Mar 26, 2008, 03:06 PM // 15:06
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#32
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Forge Runner
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/notsigned for stackable mods. Giving people the means to stockpile items is bad.
/signed for a trader. It works for other resources, so I'm confident it'll work for mods too.
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Mar 26, 2008, 03:08 PM // 15:08
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#33
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Frost Gate Guardian
Join Date: May 2006
Location: São Paulo Brasil
Profession: R/
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/signed for stackable
/signed for trader
should fix the craving for mods and inscriptions, i agree im tired to try and find mods for my eles, and it would help my mules that have like 30 inscriptions on them, and since i need my first mod id like a mod trader.
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Mar 26, 2008, 03:09 PM // 15:09
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#34
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Furnace Stoker
Join Date: Mar 2006
Location: Europe
Guild: Country Roads [HOME]
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Better idea:
Make a new NPC who customizes mods for your own use. And those will be stackable.
The item itself will not be customized but the mod will be, so someone could still buy the item, but would have to change the mod on it.
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Mar 26, 2008, 03:11 PM // 15:11
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#35
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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/signed stackable
dont think a trader would be that worthwhile as it would just stop people selling mods and would reduce player to player trading.
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Mar 26, 2008, 03:14 PM // 15:14
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#36
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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/signed trader They waste my space and if I was lucky to get an item that is worth upgrading i would love to go to a trader instead of checking 10 characters inventory to see if I have one
/ not signed no stacking too many chipmonk nut horders already
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Mar 26, 2008, 03:17 PM // 15:17
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#37
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Quote:
Originally Posted by Celestial Beaver
This is one of those ideas that people post over and over in Sardelac, then put a question mark at the end and put it in Riverside in hope that ANet will see it, isn't it?
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yes it seems to be all the rage lately.
wheeeee....
http://www.guildwarsguru.com/forum/s...archid=2224409
*shrugs*
yes to traders, yes to stackable preferably in the Grimoire format (because i like grimoires).
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Mar 26, 2008, 03:17 PM // 15:17
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#38
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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/sign stackable (if theyre the same values)
/notsign trader
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Mar 26, 2008, 03:19 PM // 15:19
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#39
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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/trader
/undecided for stackable
/pie But only if it's apple!
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Mar 26, 2008, 03:20 PM // 15:20
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#40
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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If no one wants to buy them, why hold on to them? Just go to merchant and sell them.
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