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Old Oct 23, 2007, 10:27 PM // 22:27   #61
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Quote:
Originally Posted by Cobalt
I understand why we can't use henches in FoW/UW in Prophecies because it is not in a level 20 area so the henches are not level 20.

The only reason I can see why not in Factions or NF because it would not be fair for Prophecies only owners.

However it seems to me there can and should be access to both places from EotN and being that it is designated a level 20 only campaign allowing level 20 henches to fill out teams should not be a problem.

So why not?
This is why ToA should be considered an Ascention area only just like the other 2 in Factions and NF.You would need to be level 20 before you hit LA and then from there take the boat and get ascended.It never use to be as you never use to be ascended to go down there and it feels awkward to a low level around a bunch of 20s looking to go down.
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Old Oct 24, 2007, 12:40 AM // 00:40   #62
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To be honest i never understood why H/H parties can not enter FoW/UW or any other PvE parts of the game.

I do understand any MMO should promote teamplay based options but that is different from restraining users to access certain areas (i'm talking about PvE) anyway they like, even if this, most probably, mean that they'll fail.

Saying that FoW/UW is meant to be played by teams is not true. It would be if it prevents me to enter there all alone. And it doesn't.

I do think that the best of GW is achieved by playing in human based teams and love to play with some regular friends but, do recognise that most PUGs sucks (the reasons are already pointed).
I would understood that title for completing quests/missions/etc with human based teams could be created. I would understand that owning towns/outpost could be extended to other parts of the game beside Factions. This, and probably much more ideas could be pointed (those were just two quick ideas that came into my mind...), would promote and reward human team based gameplay and competition between guilds.
Restraining access to players and imposing then the way to play i never thought it as good idea.

Also, it's possible for me to enter these areas with heros so the main questions is why can't players from Factions and Prophecies use henchman?
Ascencion? Do you really believe this?
Being those core areas isn't there some discrimination between players? wouldn't it be much correct then to establish a limit to the number of NPC that can be used in these areas?

So even i doubt it will do any good, i'll have to signe the original thread idea.
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Old Oct 24, 2007, 12:56 AM // 00:56   #63
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Yes please. Getting Eternal Conqueror of FoW would be cake, if not for the whole grouping thing. UW would still be very difficult though.
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Old Oct 24, 2007, 07:01 AM // 07:01   #64
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Quote:
Originally Posted by Molock
I do agree that for high end instances we should have to play with other people, no matter how painful certain of them pugs are!
Sorry, I'm way too old for this. I don't see why I should ever ever ever be forced to play with people I don't like. I'm grown-up now. That kind of regulation is for little kids who can't fight back.

I agree that all areas should be accessible to players with heroes/henchies. If players want to spend a plat tackling an area on their own, that's entirely their own business. Though I guess we would then get the unending puerile threads about how cool they were to do so...

Last edited by cyberjanet; Oct 24, 2007 at 07:04 AM // 07:04..
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Old Oct 24, 2007, 07:15 AM // 07:15   #65
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Quote:
Originally Posted by Jetdoc
I absolutely agree...I have no idea why the FoW/UW would exclude henchmen. Same goes for Urgoz's Warren and The Deep.
... and Domain of Anguish.

/signed.

With HM they prooved they could change henchies levels when zoning in certain conditions. It should not be impossible to take hench and make them level 20 HM hench after zoning into UW/FOW/DEEP/URGOZ/DOA.

I'd like this option myself.

I don't understand we cannot take H+H either.
One thing I know is that it's not about the drops/farming.
I used to occationally solofarm UW with my ele. It was fast and proffitable.
Taking H+H would be bad for income.

Last edited by odly; Oct 24, 2007 at 07:20 AM // 07:20..
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Old Oct 24, 2007, 10:28 AM // 10:28   #66
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Quote:
Originally Posted by Witchblade
/signed
PUG=failwagon -.-

I've never been in the elite zones of Factions, and i wont until i can do it with hench/heroes party, i dont wanna waste my time with random disaster aka PUG
Definitely get with people who know what they're doing then. Ask around...find out who does what and how often. I was in the Deep for the first time the other day, as a spirit spammer. Hard mode. It started off bad because I didn't know where to go(room one...they're not fkn labeled and to me, 1-4 starts from left to right, not the other way around ffs) but once we got past the first rooms, we made it through without a hitch...as long as I was told what to do where and when.

Get a competent group. Make an EFFORT to get into a competent group. Those who are competent at it, put on the friend's list and call if you want to do it again. DarkGanni on here does the Deep, UW, FoW often (and I do as well, usually with him, aside from the deep) and has a whole network of friends to call on at any given time.
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Old Oct 24, 2007, 11:34 AM // 11:34   #67
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Quote:
Originally Posted by A11Eur0


Make an EFFORT to get into a competent group.

And how am i supposed to do this 'Hey Mr. W/A are you competent?' 'Hey Mo/ are you competent?' Is there a 'I'm a competent guild wars player' title??? NO there isn't, never will be, and can't be because a large percentage of people who play won't listen, have their own way, and have no intentions of ever being competent. On paper the group may look awesome when really 5/8 people have never been in the area/3 people have bad connection and will continually disconnect throughout game play, etc, etc....Heroes were invented to alleviate having to find a 'competent' group, plus who wants to wait around for 45 minutes before entering a zone only to find that the group they are in is a bunch of dicks who only wanted to open the first chest that spawned anyways...
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Old Oct 24, 2007, 11:35 AM // 11:35   #68
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2 people with 3 hero = win
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Old Oct 24, 2007, 04:14 PM // 16:14   #69
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Funny thing is how the people whining for H/H parties fit the exact profile of the PUGers they hate. Oh noes, people I play with want to play their builds and play their way!

What's it your doing, selflessly sacrificing your way of playing to make it easier for Dunkoro?


Quote:
Originally Posted by Cobalt
There is the problem right there!

Anet need to come to grips with fact they can not, have not nor will ever force people to play the way they (Anet) think they should play, period!

It is time for them to give up that ghost and let all of us who paid $49.00 for their game and the expansions to play them any way they see fit with out any impedance i.e being forced to group with other humans to get in some areas of the game.
You want your money back because you can't play 3 areas that you probably didn't even know existed when the game was released? Pathetic. Just pathetic.
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Old Oct 24, 2007, 09:08 PM // 21:08   #70
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Another point allowing heroes in these areas that would be a positive affect is that say you have a group of 6 or 7 and have been waiting for that one nuker or bipper to show up, oh wow look at that sousuke and livia would love to come and we dont have to wait for 45 minutes to get someone, yessss.
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Old Oct 24, 2007, 09:21 PM // 21:21   #71
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How I currently play UW and Fow:

1) With a full team of guildies with a few heroes if we dont have enough players
2) Solo UW with my Elly
3) Duo FoW with my monk and tahlkora or a guildie.

Puggers fail. The reasons have been mentioned again and again. Its all well and great that two players and 6 heroes can complete Fow + UW (I have done fow at least with 2 ppl), but one person should be able to do it if they choose.

Anyway, forget asking to use henchmen, keep asking for 7 heroes instead. We will get them one day
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Old Oct 24, 2007, 09:39 PM // 21:39   #72
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UW with two-man six heroes works pretty well too - nearly finished it using a BP build myself, although I think some dryders killed a quest objective at the end.

Best option right now, short of actual guildies, is to find someone you can actually deal with in a group and each take three heroes. (I know, make friends, shock horror) One good player is easier to find than seven.
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Old Oct 24, 2007, 10:08 PM // 22:08   #73
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/signed

/agree pugs = failcake
/agree limitations on how I choose to play this game = reasons to not play this game
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Old Oct 24, 2007, 10:37 PM // 22:37   #74
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Quote:
Originally Posted by Pogrim The Crusader
Another point allowing heroes in these areas that would be a positive affect is that say you have a group of 6 or 7 and have been waiting for that one nuker or bipper to show up, oh wow look at that sousuke and livia would love to come and we dont have to wait for 45 minutes to get someone, yessss.
sorry to say it but heros are allowed into those areas
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Old Oct 25, 2007, 03:02 PM // 15:02   #75
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I'd bet players would be more open to the idea of pugs if competent players weren't some rare and unique snowflake. Even within guilds 98.96% of the people you'll find have no idea what the hell they're doing.

That is and always will be the downside of MMORPGs. Your enjoyment of group content only goes as far as the people you play with.
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Old Oct 25, 2007, 03:04 PM // 15:04   #76
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Quote:
Originally Posted by crazy diamond
I'd bet players would be more open to the idea of pugs if competent players weren't some rare and unique snowflake. Even within guilds 98.96% of the people you'll find have no idea what the hell they're doing.

That is and always will be the downside of MMORPGs. Your enjoyment of group content only goes as far as the people you play with.
The joys of playing a free MMO.
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Old Oct 25, 2007, 03:13 PM // 15:13   #77
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Quote:
Originally Posted by VitisVinifera
/agree limitations on how I choose to play this game = reasons to not play this game
Yes... well I'll let you draw your own conclusion from that.

Other than that, come on, there must be one person you like enough to spend the whole of THREE HOURS of your life with clearing UW for HoM thing? I mean, pugs suck, sure, but there's like this system called guilds, and this even cooler system called friends...

Also - not to put too fine a point on it seeing as I apparently "like to refer to *something*" while posting about Guild Wars - certain things in life are also better enjoyed with friends than alone.
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Old Oct 25, 2007, 03:26 PM // 15:26   #78
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Quote:
Originally Posted by Malice Black
The joys of playing a free MMO.
Not necesarily. Pretty much every MMORPG, free or otherwise is plagued by a massive influx of player idiocy.
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Old Oct 25, 2007, 04:04 PM // 16:04   #79
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A-Net.... just give the henchies UW/FOW access already.... and get rid of the 1plat fee for entry...

-_-;
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Old Oct 25, 2007, 04:06 PM // 16:06   #80
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Quote:
Originally Posted by crazy diamond
Not necesarily. Pretty much every MMORPG, free or otherwise is plagued by a massive influx of player idiocy.
Not sure. I've ran into far more idiots/assholes in GW than any other game I've ever played.
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