Mar 29, 2008, 02:13 AM // 02:13
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#21
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by Eldin
Also, don't say "no cause you'll deny taiwan/japan/china the favor", because we have scrolls now.
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But then they have to always buy a scroll
Also if they changed the system back they'ed have to remove free travel between districts or it'd be a bit pointless
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Mar 29, 2008, 02:36 AM // 02:36
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#22
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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keep it how it is as of right now and less crying (and less usage of the word "epic" -cough-) about it. the PvE aspect of GW being influenced by PvP was always a shitty idea (meaning no UW/FoW unless PvP reaches the requirements, 5 consecutive wins for your nation).
~LeNa~
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Mar 29, 2008, 02:42 AM // 02:42
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#23
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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People actually want the old stupid POS system back?!
No.
/Unsigned
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Mar 29, 2008, 03:02 AM // 03:02
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#24
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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I don't miss the old halls, but I do miss the old Tomb of the Primeval Kings outpost. I hope it is restored to its former glory ere long.
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Mar 29, 2008, 03:17 AM // 03:17
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#25
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Ascalonian Squire
Join Date: Mar 2008
Location: Ninth ring of the Abyss
Guild: Underpaid Heroes [Hero]
Profession: D/A
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Don't we have, like, 2 quadrillion minutes of favor nowadays? I like the new system, but I do miss sitting there with my guildies and suddenly see "America has won in the hall of heroes" or somesuch and have a mad rush to get into UW and FoW
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Mar 29, 2008, 03:29 AM // 03:29
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#26
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Krytan Explorer
Join Date: Mar 2006
Location: Nunya
Profession: E/Mo
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Ya what the hell, put it back to the old system, Ill just change territories & get to UW/FOW no matter who has favor
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Mar 29, 2008, 03:41 AM // 03:41
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#27
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Quote:
Originally Posted by matsif
lol I remember sitting in toa with my necro and a 55, "America needs 1 more win..."
only to be shot down by europe
ah, the good old days
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Pwnt?
Old favour system rocked tbh, cos i didn't even play HA then.
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Mar 29, 2008, 03:42 AM // 03:42
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#28
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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All I need to say is:
It's 200 gold per scroll to get into either The Deep or Urgoz's Warren. It's over 1000 gold per scroll to get into either Fissure of Woe or The Underworld.
Talk about earn vs. pay.
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Mar 29, 2008, 03:53 AM // 03:53
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#29
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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I remember it clearly. I remember during the early parts of 2006 when America had favor constantly too. I remember Europe dominating for a long time after Factions, then almost constantly near and after Nightfall. I didn't like it one bit.
I don't want it back, I don't care about the old system, good riddance.
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Mar 29, 2008, 04:23 AM // 04:23
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#30
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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Quote:
Originally Posted by Esan
I don't miss the old halls, but I do miss the old Tomb of the Primeval Kings outpost. I hope it is restored to its former glory ere long.
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/signed
/signed again
/signed incase the two times were missed out!
damn that place was sexy!
anyone remeber taiwan getting favour? i used to screencap that when it happpend just so i could prove to people it did
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Mar 29, 2008, 04:33 AM // 04:33
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#31
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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The old system had a lot more character, and was a lot more fun. I really enjoyed the announcements of what was going on, and it supported the idea of having some context of PvP happenings even if you werent playing it. So what if one region had favor most of the time? Scrolls were implemented for that reason.
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Mar 29, 2008, 04:44 AM // 04:44
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#32
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I never played much and I don't go into UW/FoW so it doesn't bother me at all.
I'm happy with the current system I guess.
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Mar 29, 2008, 04:58 AM // 04:58
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#33
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Krytan Explorer
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Halls was better when Korea was actually involved. European guilds outnumber every other region's guilds(last I checked it was 1 American guild for every 6 Euro guilds), so the chances of have 3 Euro guilds/teams meet up in HoH is very high during Euro peak hours. So unless you break Europe up into other regions, its really not even remotely fair.
Just leave it as it is, don't need to give PvE'rs another reason to complain about what the PvP'rs do, as they complain about alot already.
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Mar 29, 2008, 05:09 AM // 05:09
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#34
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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I remember it quite clearly.
I also remember how much it sucked to lose access to content and not be able to do anything about it as a PvEer. Later on, I remember not caring remotely about it while farming fame.
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Mar 29, 2008, 06:11 AM // 06:11
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#36
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The Greatest
Join Date: Feb 2006
Profession: W/
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I never really liked the concept of PvP determining who can access a PvE area. Tbh I was sick of not being able to UW/FoW until night. Not to mention not being able to UW/FoW with people on different servers.
The current system isn't perfect, but I prefer it over the old one.
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Mar 29, 2008, 06:45 AM // 06:45
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#37
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Quote:
Originally Posted by Arkantos
The current system isn't perfect, but I prefer it over the old one.
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But ANet hasn't just changed the system. We now have "workarounds" that would alleviate player discontent, namely the scrolls and unlimited district switching. Scroll cost may be prohibitive, but people forget that they are a guaranteed drop from the end chest after clearing FoW and UW, in addition to being a random drop. What's more, the whole team gets one after a clear, which is probably the reason I can't remember the last time I spent actual gold on the entry fee, or was asked to contribute.
The problem, though, is that unlimited district switching makes the old favor system largely irrelevant. Not having to wait for content is good, of course, but waiting for FoW/UW access was precisely what fostered the sense of camaraderie in Temple of the Ages. With everyone able to just hop on over to the winning boat, HA will remain only as relevant to a PvE player as all other PvP - which is to say, the PvE player will only notice it when some skills get nerfed because of PvP (ab)use.
People want the old system back because winning and holding Halls used to mean something. Specifically, it was the only way to leave your mark on the game world. Factions attempted to capitalize on this specific player base with the town control system, but rewards there were neither as direct (one fight instead of countless AB fights) nor as immediate (one win streak instead of constant donations) as in HA, and even worse with respect to the challenge missions. ANet has opted to "compensate" the HA players with exclusive chest drops, but that apparently isn't what they're after. Until and unless ANet gets a clue and designs a "game world impact" reward system that is as good as the original favor one, people will not be satisfied.
At this point, changing the favor back won't do anything for the Halls. With unlimited district switching, the "game impact" of winning Halls will be only minimally higher than it is now. This, just like too many other things in Guild Wars, now boils down to vanity, and while improving accessibility does allow the game to be enjoyed by more people, it needs to be paired with "meaningful" reward systems for the... "more discerning" players. Otherwise, people will end up jaded - "Nothing really matters, so what's the point?" - and quit, hurting the game in the long run.
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Mar 29, 2008, 07:12 AM // 07:12
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#38
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Shyft the Pyro
But ANet hasn't just changed the system. We now have "workarounds" that would alleviate player discontent, namely the scrolls and unlimited district switching. Scroll cost may be prohibitive, but people forget that they are a guaranteed drop from the end chest after clearing FoW and UW, in addition to being a random drop. What's more, the whole team gets one after a clear, which is probably the reason I can't remember the last time I spent actual gold on the entry fee, or was asked to contribute.
The problem, though, is that unlimited district switching makes the old favor system largely irrelevant. Not having to wait for content is good, of course, but waiting for FoW/UW access was precisely what fostered the sense of camaraderie in Temple of the Ages. With everyone able to just hop on over to the winning boat, HA will remain only as relevant to a PvE player as all other PvP - which is to say, the PvE player will only notice it when some skills get nerfed because of PvP (ab)use.
People want the old system back because winning and holding Halls used to mean something. Specifically, it was the only way to leave your mark on the game world. Factions attempted to capitalize on this specific player base with the town control system, but rewards there were neither as direct (one fight instead of countless AB fights) nor as immediate (one win streak instead of constant donations) as in HA, and even worse with respect to the challenge missions. ANet has opted to "compensate" the HA players with exclusive chest drops, but that apparently isn't what they're after. Until and unless ANet gets a clue and designs a "game world impact" reward system that is as good as the original favor one, people will not be satisfied.
At this point, changing the favor back won't do anything for the Halls. With unlimited district switching, the "game impact" of winning Halls will be only minimally higher than it is now. This, just like too many other things in Guild Wars, now boils down to vanity, and while improving accessibility does allow the game to be enjoyed by more people, it needs to be paired with "meaningful" reward systems for the... "more discerning" players. Otherwise, people will end up jaded - "Nothing really matters, so what's the point?" - and quit, hurting the game in the long run.
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In other words, either keep it how it is *endless favor gained from maxing titles and unlimited district switching* or make HA decide favor and remove the district switching, thats the only way to not hurt GW in this aspect, that is what your saying right? Makes sense if so, but removing the unlimited district switching will hurt GW on its own, with tons of QQing, but hey, this is GW, that will happen no matter what happens.
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Mar 29, 2008, 07:23 AM // 07:23
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#39
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Do I consider the old system good?
No.
Do I consider the new system good?
No.
If the entrance to these areas should be conditional - it should depend on the actions of the players itself.
Having said that - I do miss the standing around in ToA - listening to the crappy local chatter (and participating in the useless party chatter ) - going - "Just one more win!1!" - and then going "D'oh" or "YAY!11!"
But the problem is that those WERE completely different times. The normal thing to do with the local chat was to participate in a conversation rather then having it turned off.
So no - the old system wasn't good - but the times in which the system ruled the world WERE.
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Mar 29, 2008, 07:42 AM // 07:42
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#40
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Frost Gate Guardian
Join Date: Feb 2006
Location: CA
Guild: [DNR]
Profession: Mo/
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I miss old halls to, and by old halls I mean when it was located in ToPK and ppl called it HoH or tombs, not HA. I miss the unworthy dead as well, and when pvp was fun, gw was great, etc etc.
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