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Old Apr 01, 2008, 03:00 AM // 03:00   #41
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Why is everyone so broken up about the instance/grouping thing? Doesn't it describe what you'd expect from a presistant world game?
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Old Apr 01, 2008, 03:07 AM // 03:07   #42
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Originally Posted by DarkWasp
Why is everyone so broken up about the instance/grouping thing? Doesn't it describe what you'd expect from a presistant world game?
Sounds like the group quests in Warhammer, meaning it can be done.
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Old Apr 01, 2008, 03:08 AM // 03:08   #43
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Originally Posted by shoyon456
... i have one word "ranged attacks" ...
I lol'ed

12chars
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Old Apr 01, 2008, 03:17 AM // 03:17   #44
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This isn't a very credible source, but it's perfectly believable based on what we know so far. "Instance" is being used too loosely here; more likely the explorable areas are akin to "districts" we had in outposts, you get randomly thrown in with a whole lot of other people. If the info first put in mags a while ago is accurate, there will still be fully instanced missions/dungeons as well where you only have whoever you brought with you.

The notion of AIs to party up with is interesting, I figured it would be easier to spawn monsters appropriate to the party size and level, but then it's tricky to figure out who in the zone you are spawning monsters for where. Also cool to see them running around fighting monsters and such. I wonder in moderately populated zones whether players will prefer to group with AIs or humans given the choice.

The downside to this solution is, it's implied that you *have* to party up, with humans if there aren't enough AIs around, to take on the monsters. Say goodbye to single-player GW...
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Old Apr 01, 2008, 03:31 AM // 03:31   #45
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People and their April's Fools' pranks....
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Old Apr 01, 2008, 07:10 AM // 07:10   #46
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if its true itll be very good update imo , but i dont believe it
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Old Apr 01, 2008, 07:12 AM // 07:12   #47
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Are people honestly saying they haven't actually emailed the editor of the Destructoid article for verification?
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Old Apr 01, 2008, 07:25 AM // 07:25   #48
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Originally Posted by mazza558
Are people honestly saying they haven't actually emailed the editor of the Destructoid article for verification?
have you? ...............
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Old Apr 01, 2008, 07:46 AM // 07:46   #49
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Enjoying the GW2 art? In-game now! :P
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Old Apr 01, 2008, 08:35 AM // 08:35   #50
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contributing hey...hmmm run in there or fire my bow....run away yeyyyy.
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Old Apr 01, 2008, 01:02 PM // 13:02   #51
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Quote:
Originally Posted by DarkWasp
Why is everyone so broken up about the instance/grouping thing? Doesn't it describe what you'd expect from a presistant world game?
That's an excellent question--this sounds like a fantastic feature, to me!

Sure hoping this is legitimate.
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Old Apr 01, 2008, 03:03 PM // 15:03   #52
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Is this article an April Fool's joke?
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Old Apr 01, 2008, 03:29 PM // 15:29   #53
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Quote:
Originally Posted by shoyon456
This does sound too good to be true, but admittedly its ABOUT FRICKEN TIME we get some GW2 info, so in that since, im not at all surprised.
That's sooo true.
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Old Apr 01, 2008, 03:39 PM // 15:39   #54
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another AF joke i guess ^^
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Old Apr 01, 2008, 03:52 PM // 15:52   #55
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Though I think this is a joke: pics or it never happened.

nuff said
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Old Apr 01, 2008, 04:15 PM // 16:15   #56
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Anything that has the word "Rumor" right in the address of an article I'll take with less than a grain of salt. Sorry, no offense intended and I won't argue for, or against that email.

It's just that until something is officially released by the official powers-that-be, everything else I consider tabloid speculation.
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Old Apr 01, 2008, 04:26 PM // 16:26   #57
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am i the only one who wants instanced worlds, because thats why i hated wow
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Old Apr 01, 2008, 04:30 PM // 16:30   #58
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[QUOTE]
Quote:
Originally Posted by FoxBat
This isn't a very credible source, but it's perfectly believable based on what we know so far. "Instance" is being used too loosely here; more likely the explorable areas are akin to "districts" we had in outposts, you get randomly thrown in with a whole lot of other people. If the info first put in mags a while ago is accurate, there will still be fully instanced missions/dungeons as well where you only have whoever you brought with you.
QUOTE MIKE O BRION
Quote:
Mike: We're going to have a combination - in Guild Wars 1 everything was instanced, and of course, there's a lot of really cool things you can do with instancing. It allows players to change to the world as they're playing the game, but there are some things we want out of persistence that you can't get with instancing, like the ability to meet new friends as you play through the game. So in Guild Wars 2 its both persistence and instancing. The big, over world will be persistent, but when you go into missions and dungeons it will be instanced.
QUOTE JEFF STRAIN ON RANDOM ENCOUNTERS

Quote:
In Guild Wars 2 we'll have another type of PvP that falls between roleplaying and Guild Wars 1 style PvP, which we call world PvP. World PvP is - when you're playing in Guild Wars 2, you're playing in a persistent world, and everybody in your world is on the same side, so everyone you meet when you're out adventuring is on your team, and your world is periodically in combat with other worlds. You can adventure into the Mists that connect the worlds, and there are powerful artifacts in the Mists between the worlds you can get that benefit your entire world.
Quote:
Originally Posted by FoxBat
The downside to this solution is, it's implied that you *have* to party up, with humans if there aren't enough AIs around, to take on the monsters. Say goodbye to single-player GW...
QUOTE MIKE O BRION/JEFF STRAIN ON SOLO COMFEY

If you adventure out there, you're just playing as you, you don't have to form a team or get picked for a team - you can just wander out into the Mists and you can be fighting people right away. There could be 100 people on your side, there could be 200 people on your side, whatever there is, and you play as you, so if your character is level 15 you play as level 15, if you character is 50 you're playing as level 50.

We will have a sidekicking system similar to what City of Heroes has, where if you're going out with a level 50 friend, and you're only level 15, then he can increase your power to be the same as his power.

further statement extremely solo friendly using an AI companion who does not take uo a slot instead of heroes.
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Old Apr 01, 2008, 04:32 PM // 16:32   #59
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Quote:
Originally Posted by dunky_g
am i the only one who wants instanced worlds, because thats why i hated wow
WoW sold more so prepare for GW2 to turn into it.
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Old Apr 01, 2008, 04:47 PM // 16:47   #60
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You guys are fooling yourselves if you think ANET isn't going to continue to provide some updates to GW between now and when GW2 comes out. A major factor in the sucess of GW2 is relying on keeping the fan base of GW1. There will be some nice surprises for us between now and then, count on it.
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