Oct 02, 2007, 12:08 AM // 00:08
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#61
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Quote:
Originally Posted by Vinraith
This is the only one I disagree on, I actually quite like Tihark as a change of pace.
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Yes it is one of the different bonuses that adds a nice break from the mundane into it. My vote goes for Iron Mines, because the bonus was just so very random, and really, the mission somewhat irrelevant to the story line. Yes yes, killing Markis wasn't THAT important. Getting infused was though.
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Oct 02, 2007, 12:08 AM // 00:08
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#62
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Desert Nomad
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Quote:
Tihark Orchard
- Silly bonus objective that has absolutely nothing to do with actual skill at the game.
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This is the only one I disagree on, I actually quite like Tihark as a change of pace.
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Oct 02, 2007, 12:09 AM // 00:09
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#63
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Curse this time gap.... I tried to time it accordingly.... see my post ABOVE vin's....
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Oct 02, 2007, 12:13 AM // 00:13
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#64
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Academy Page
Join Date: Nov 2005
Profession: N/W
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In my books, the worst designed mission is Tihark Orchard. If someone is slow at typing, then you can forget about the bonus. Every time my boyfriend go through that mission, I end up doing the mime for him because he can't type to save his soul...
The other one is D'Alessio Seaboard, before they changed it so that you can pickup an other urn if you drop it the first time. It used to be that if you picked it up and dropped it, you'll fail the bonus. Correct me if I'm wrong with this.
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Oct 02, 2007, 01:48 AM // 01:48
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#65
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Krytan Explorer
Join Date: Dec 2006
Location: Stygian Veil
Guild: Shoop Da Woop [Lolz]
Profession: N/Mo
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Quote:
Originally Posted by trielementz
i personally dislike nundu bay. pretty much forces you to get a group so to disable the boss's immunity. and that place is always deserted.
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Hmm ive hero/henched that 5 times with all different characters, not that hard.
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Oct 02, 2007, 01:55 AM // 01:55
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#66
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Forge Runner
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the great northern wall...........
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Oct 02, 2007, 02:30 AM // 02:30
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#67
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Pre-Searing Cadet
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Quote:
Originally Posted by Dr Strangelove
I hate all the "protect the retard NPC" missions in proph. If rurik would just follow me instead of charging headlong into 3 mobs, I'd be so much happier.
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QFT. I just got done failing Ice Caves of Sorrow for the upteenth time because Evennia wants to make friends with that giant group of Mursaat.
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Oct 02, 2007, 02:44 AM // 02:44
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#68
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Jennur's Horde because it requires humans.
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Oct 02, 2007, 02:47 AM // 02:47
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#69
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Vinraith
You don't lose the bonus for Kormir attacking, just your own party members. I usually afk and let Kormir kill the things solo, actually, with all my heroes set to avoid combat.
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I just tried this a few minutes ago, and it is 100% incorrect.
If Kormir kills the Sunspear Ghosts, you lose the bonus.
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Oct 02, 2007, 03:09 AM // 03:09
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#70
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Krytan Explorer
Join Date: Jul 2006
Location: Sydney, Australia
Guild: Lubricated Volcano Love [Club]
Profession: Rt/Mo
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Sunjiang District. It's terribly annoying trying to get into a group, and seeing a majority of people there ignore you, in favor of henching it.
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Oct 02, 2007, 03:12 AM // 03:12
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#71
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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My votes are:
Arborstone, not because its hard but because when the door collapses the stone pile only goes up to my waist. Why can't I climb over the rock pile? Are my legs broken or something?
Moddock crevice, because last time I did this mission our team followed all four suggestions then we got lost and accidently wandered into the big bug area and lost masters. Why should I loose masters after I already followed all four suggestions. >:|
Last edited by 1 up and 2 down; Nov 05, 2007 at 03:56 AM // 03:56..
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Oct 02, 2007, 03:21 AM // 03:21
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#72
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Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
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Dunes of Despair... the masters for that is IMPOSSIBLE! How do you expect me to keep the freakin ghostly hero safe while going out to go beat up the generals?
q.q how do you do this!?
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Oct 02, 2007, 03:23 AM // 03:23
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#73
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Quote:
Originally Posted by Fox Reeveheart
Dunes of Despair... the masters for that is IMPOSSIBLE! How do you expect me to keep the freakin ghostly hero safe while going out to go beat up the generals?
q.q how do you do this!?
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I usually bond him up with a monk or have a friend/guildy thats a monk wait by him.
Last edited by 1 up and 2 down; Oct 02, 2007 at 03:36 AM // 03:36..
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Oct 02, 2007, 03:30 AM // 03:30
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#74
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Krytan Explorer
Join Date: Mar 2007
Profession: R/
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Quote:
Originally Posted by Fox Reeveheart
Dunes of Despair... the masters for that is IMPOSSIBLE! How do you expect me to keep the freakin ghostly hero safe while going out to go beat up the generals?
q.q how do you do this!?
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Not really the thread for discussing this, but you could just have a Monk bond the ghostly hero, leave the monk somewhere out of enemy sight and run off to complete the bonus. None of the enemies can remove enchantments in Normal mode.
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Oct 02, 2007, 03:41 AM // 03:41
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#75
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Ascalonian Squire
Join Date: Aug 2007
Guild: SKOB
Profession: P/
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My least favorite is easily Moddok Crevice. Any rangers wanting to make money should sell their bodies there.
I quite like Jennur's Horde, if you run by the first few harbingers you can flag your heroes on the first carpet bridge, with one placed on each side slightly away from the bridge, and they can kill the 4-marg teams every two minutes while you pull all the other groups to them, including those on the stairs. Then you can just run back to either the beginning or the one harbinger you can kill without expanding the spawn, and kill the harbingers at the top of the stairs solo.
Crap, I muddled that description. I think it's described in a much better manner on the wiki.
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Oct 02, 2007, 04:25 AM // 04:25
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#76
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Its all been mentioned.
1) Buggy NPCs that are mission/masters critical (Vizunah)
2) Artificially enforced need for specific skills (Wild Blow for Shiro)
3) Artificially enforced need for specific professions (Non-melee for Unwaking), 4) Dependence on the other party. (Vizunah, Unwaking)
5) Tedious instead of difficult. (Lots)
6) Ambiguous instructions. If you need to read the wiki, just to get a rough idea what is going on, then its kinda fail.
7) I generally dislike time-based bonus, which is pretty much all of factions.
8) Difficulty based on wrong timing. (Ice Cave bonus before Infusion, Grand Court bonus before LB gaze.)
All in all, I think its like this.
1) Many missions are retardly hard with only Henchmen.
2) A few missions/masters are stupidly hard with Henchmen and Heroes only.
3) All missions and masters are quite doable in Normal mode with 2 Humans + Heroes.
4) More humans may actually be regressive.
I think all basic Mission objectives in Prophesies and Factions should be able to be met by 1 human of any profession + henchmen. The same with Nightfall with H&H. This might mean some basic Mission objectives have to be made easier.
But I also don't mind that some Masters are made more difficult. Or various tiers of difficulty. As it stands, Elite is not worth anything cos Masters are easy to do. That will make Protector valuable too.
More difficult =/= more tedious.
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Oct 02, 2007, 04:49 AM // 04:49
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#77
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
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Quote:
Originally Posted by Malice Black
We done THK last night..and wow..boring.
We actually ran outside the keep to kill the Mursaat. You could 4 man THK now. THK was never hard to begin with, so why the serious nerf?
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QFT. This only used to be hard because the pugs were so bad.
Now it's so easy that it's not even funny.
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Oct 02, 2007, 05:00 AM // 05:00
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#78
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Desert Nomad
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Quote:
Originally Posted by Jetdoc
I just tried this a few minutes ago, and it is 100% incorrect.
If Kormir kills the Sunspear Ghosts, you lose the bonus.
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What? Then they changed it. I've gotten the bonus on that mission many times by letting her kill them. If they changed it, they should definitely change it back.
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Oct 02, 2007, 05:39 AM // 05:39
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#79
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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Ruins of Surmia: Its an easy mission but there are so many things that can go wrong. Someone will trigger Rurik before everyone spawns and he dies. Rurik gets stuck. Someone Leeroys the Charr for the bonus. The Charr for the bonus get stuck(that happened to me before). Some jerk goes along for the monument and maps out. Plus the mission is just too danged long.
Vizunah Square: The first two times you fight the Afflicted its ok but the 3rd time they pop up too fast and from too many places. It would be better to make them spawn a little slower so people can actually recover from the explosions. Heroes are great healers but Dunk just can't keep up. I need to test Light of Deliverance in this mission. Mass heals=more win.
Tahnnakai Temple: Just because of the blatant retardery of pugs. It seems like no one knows how to pull the Temple Guadians w/o pulling the Afflicted. Plus people don't seem to keep track of Mhenlo and Togo's HP. I MM that mission and end up using my self-heals to heal them more than myself, as the healer NPC's are overtaxed trying to correct the pugs noobery.
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Oct 02, 2007, 05:43 AM // 05:43
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#80
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Guest
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Every. single. timed. one.
yes.
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