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Old Oct 01, 2007, 12:43 PM // 12:43   #21
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Another vote for the last mission in Nightfall...It is not hard at all, just boring and takes too long. If there is endgame armor and weps and stuff the mission should be a quick one like in EOTN and Factions..I did like the cutscene at the end though
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Old Oct 01, 2007, 12:44 PM // 12:44   #22
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I vote Moddok's Crevice -> Runner do pose a challenge but is doable. My main grip is the getting the "hints" late or after the fact. The triggers for the hint windows is really bad.

I find Viz Square is easy with 2 mm's, and the other team is all henchmen. In fact it's rather rare to have a human team on the other side any more.
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Old Oct 01, 2007, 01:41 PM // 13:41   #23
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i think the 2 team idea was a bad design;

- Vizunah Square

also missions that are dependant on luck;

- Divinity Coast

missions you can run through;

- Elona Reach

missions that were nearly impossible for a solo player due to you having to carry stuff;

- Jennurs Horde

missions that contained BOSSES FROM OTHER CHAPTERS WTF????

- Gate of Madness (Pain? i dunno..)

well i guess that's it, i kinda liked the rest. can't say they were actually hard, but just annoying due to their dumb concept.
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Old Oct 01, 2007, 02:25 PM // 14:25   #24
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Id have to agree on moddok's crevice.

The hints are so vague... -.o

And by the time the hints pop up, you already passed the area.
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Old Oct 01, 2007, 02:28 PM // 14:28   #25
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Quote:
Originally Posted by -Loki-
THK ever since Arenanet killed it because of all the difficulty whining. Now you can snooze through it.
Uhmm THK was easy enough from the start. Same tactic worked back then as it does now. It was a bit tougher, I agree but still easy enough.

Moddock is annoying because you don't always have players available so you need actual players to do it, but with 2 rangers it is still dead easy. Cripple and poison. Cripple slows em and poison makes em stop and use signet to clear poison....which costs them time. Just keep at it and they are dead in no time.

It's just that some missions require you to take more players to get masters and beyond that it depends on what you call bad design.
Some missions are a joke compared to others.

I personally think killing Abaddon at the end of NF is the lamest mission. Just because you run in circles doing the same thing 5 times to kill him...It was just an anti-climax.
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Old Oct 01, 2007, 02:51 PM // 14:51   #26
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The Wilds!!! Oh GOD I HATE THAT MISSION. I always get lost....
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Old Oct 01, 2007, 02:55 PM // 14:55   #27
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Quote:
Originally Posted by pamelf
The Wilds!!! Oh GOD I HATE THAT MISSION. I always get lost....
I must heartily concur, I absolutely despise the Maguuma Jungle missions. Mesmer spam, combined with tediously traversable jungle scenery that never seems to lead anywhere until the end of the mission. Coupled with the "Kill X boss." for the bonus', while having to keep some poor smuck alive in order to do it.
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Old Oct 01, 2007, 03:00 PM // 15:00   #28
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Vizunah and Unwaking are far too dependent on a hypothetical team that never turns up (so you end up with 12 henchmen, or 8 if you've got a friend along). Echovald and Gyala are the only two normal missions in the game that I've seen that just can't be solo'd, at least not for masters.

I like most of the NF missions, they tend to make more sense and give you a sense of being part of a larger operation, which the Proph and Factions missions never did. The junundu get old fast, though.
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Old Oct 01, 2007, 03:08 PM // 15:08   #29
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NF - Dzagnor Bastalon I hate that mission. So hard to H/H it. You basically need two MMs.

Factions - Tankaki Temple Togo and Mhenlo have a tendancy to rush into certain areas (especially near the ranger and sin boss) making it impossible to pull at those parts. There are also lots of chokepoints where heros and hench get to stand in breath of fire without moving (again, stuck there because Togo and Mhenlo are also there).

Prophecies - Iron Mines. Don't know why, but this one used to always give me trouble. I can do it now no problem, but even so, its still really long.
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Old Oct 01, 2007, 03:24 PM // 15:24   #30
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I hate all the "protect the retard NPC" missions in proph. If rurik would just follow me instead of charging headlong into 3 mobs, I'd be so much happier.
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Old Oct 01, 2007, 03:37 PM // 15:37   #31
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I never cared for Divinity Coast. However, the one that tends to throw me into a rage is Vizunah. Actually, pretty much all of Factions makes me want to bomb the entire state of Washington.
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Old Oct 01, 2007, 03:39 PM // 15:39   #32
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They all weren't too bad for me. Pogahn Passage used to be as annoying as shit until they buffed the NPC you had to protect.

Moddok Crevice wasn't too bad. I just cap'd "You're All Alone" so I was giving it a PvE test run (generally a bad idea. I was bored).
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Old Oct 01, 2007, 03:47 PM // 15:47   #33
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Quote:
Originally Posted by Dr Strangelove
I hate all the "protect the retard NPC" missions in proph. If rurik would just follow me instead of charging headlong into 3 mobs, I'd be so much happier.
Yep, I agree with this 100%.
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Old Oct 01, 2007, 03:55 PM // 15:55   #34
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Divinity Coast

4 times to get the bonus >.<
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Old Oct 01, 2007, 03:58 PM // 15:58   #35
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Funny that the worst designed mission hasn´t been mentioned yet: Minister Chos Estate.

Being forced to wait every few steps, is just the worst design decision, they could make.
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Old Oct 01, 2007, 04:01 PM // 16:01   #36
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I remember reading a thread about how when designing Gwen, they put a sign in the office stating "When you make a Fed Ex Quest, Abbadon kills a puppy". This was to create variety of quests in EOTN. And I'm very happy with EOTN variety and no one has pointed out any EOTN missions.

This also includes NPC you have to take with you don't die or they self-resurrect themselves. In fact I've only found 1 "fed ex" like mission in all of EOTN so far. It's the one where that White Mantle has you go fetch and bring back (carry) a tome.

I've have the opposite experienced with dual group factions missions, I want henchmen group... more then average they do better.
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Old Oct 01, 2007, 04:47 PM // 16:47   #37
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Any in any game that says "So and so must survive"
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Old Oct 01, 2007, 05:05 PM // 17:05   #38
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Quote:
Originally Posted by Vinraith
Echovald and Gyala are the only two normal missions in the game that I've seen that just can't be solo'd, at least not for masters.
You can get master's at Gyala with h/h, I've done it several times now...

Quote:
Originally Posted by Razz Thom
Any in any game that says "So and so must survive"
That too.
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Old Oct 01, 2007, 05:22 PM // 17:22   #39
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Grand Prize: Eternal Grove. A mission that requires a split. Pre-heroes, you needed a full team of 8 to do this one. Of course, a full team of 8 was hard to come by because no one ever came back to this one once it was finished, least of all monks, and half the population was over doing Gayla Hatchery instead. Things were even worse because you had so little flexibility in your two teams of four. "Assn LFG"? Good luck. Even now, you still can't H+H the darned thing without dragging along a friend.

Second Place: Maddock Crevice is a royal pain. Getting H+H to snare two targets borders on impossible. Far, far too many times I've locked a hero's target on "their" runner, only to find them snaring the runner I just snared while "their" runner goes free off into the pile of insects, where all hope of getting the H+H on target again is totally lost.

Third Place: Unwaking Waters. First you are severely limited in party composition, as melee characters are nearly useless. Second you are completely at the mercy of whatever idiot children happen to join from the other side -- which is almost inevitably a single W/Mo or Asn with the worst possible hench selection available.

Fourth Place: Vizunah Sq. The other mission where you are completely at the mercy of whatever you get from the other team -- which, again, is inevitably the worst of the worst. Made even harder by the (a) NPC pathing errors that can cause a complete fail, and (b) the fact that the all-hench squad on the opposite side is barely up to the challenge.
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Old Oct 01, 2007, 05:30 PM // 17:30   #40
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I hate Heart Of The Shiver Peaks
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