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View Poll Results: For those that feel the need to petition for everything.
Yes, remove Loot Scaling. (Or /signed) 566 68.19%
No, it's fine as it is. (Or /notsigned) 106 12.77%
I have a slightly different view that I have expressed below in an elaborate manner. 8 0.96%
Cake is ****ing delicious. 150 18.07%
Voters: 830. This poll is closed

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Old Mar 21, 2008, 03:49 PM // 15:49   #521
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Quote:
Originally Posted by hallomik
Exactly. A guildmate of mine who just started playing bought a req 9 max sword with decent mods in Lions Arch for 3k. She would never have been able to do that in the pre-LS economy.

With respect to Raptor caves, remember that pre-LS, Anti-farming code kicks in on your 4th or 5th zone. At that point, no ele swords would drop for you at all until you got the code off you somehow. Sure, you could farm Raptors repeatedly and merch all your whites and buy it eventually from some very lucky player. But in a Pre-LS world, items like ele swords would be very, very expensive. Today, it is possible to farm it or buy it at a much more reasonable price.
I wonder whether this has nothing to do with LS and everything to do with a full year of GW economics (with high-end items becoming less "elite" or "rare stuff" with the coming of new stuff from Z-chest, DAW, etc.) I'm not convinced either that a post-LS economy where LS would be removed would be as a pre-LS economy, there's been many interesting points on the thread on possible changes, including the impact of (we all hope) the removal of bots and gold-farmers (in Gaile's original quote, I understand they are the "farmers than make money ridiculously faster than everyone").

On the other hand, what you mention is totally right, things that are "usefull" for killing monsters and playing missions/quests are more affordable. But I wonder whether GWG's Ventari and auction website may have had a significant influence too. May be the establishment of the "high-end market" of the GW economy means that a lot of stuff is affordable because it's not "high-end" (i.e. fashionable to the "very few", e.g. Polar Bear/Panda mini and DAW weapons)? I really think you need to go beyond LS to understand the impact of removing it, but I don't have this knowledge.

I stand in the middle, between the /signed and /notsigned (which in essence means not supporting it because this thread needs /signed ... and funnily we're still in Riverside and not Sardelac ).
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Old Mar 21, 2008, 03:51 PM // 15:51   #522
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Quote:
Originally Posted by hallomik
Lol. Actually, you're exactly right. The "unique" argument is total BS. I just get it used on me a lot for various things I've suggested, and thought I'd give it a go.

However, it remains that LS has fixed inflation, and made the game a lot more affordable for non-farmers.

Normal-Mode Troll farmers, I will admit, have been hurt. There are many, many other farms out there and it is quite possible to make plenty of money. Please visit the farming section on Guru if you don't believe me. Admittedly, you will probably need to complete the game to get to some of the better spots, but is that really so much to ask?

Again, LS caused prices to go up. The reason why most prices are low these days is cause of the Exemption List, which everyone seems to forget.

Most other farms out there require an equipment that is WAY to expensive for any casual player to afford. Also, most of the time, farming is needed to buy the equipment needed to complete the game (Hero weapons and Skills for example), so farming spots after having the game beaten is out of the question for alot of people.
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Old Mar 21, 2008, 03:53 PM // 15:53   #523
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Quote:
Originally Posted by hallomik
You should spend more time in the farming section. There is a long thread there debunking the notion that rapid killing affects drops. I linked it earlier.
Um well I don't think it's true and I'll tell you why.

Back before LS, back in 06. I would Troll farm (using as an example). If I killed 12 trolls at once I would ALWAYS get 8-12 drops. If I tried to kill that many enemies now (and I have) I get 3-5. So something is not right.
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Old Mar 21, 2008, 03:55 PM // 15:55   #524
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Originally Posted by reetkever
Again, LS caused prices to go up. The reason why most prices are low these days is cause of the Exemption List, which everyone seems to forget.

Most other farms out there require an equipment that is WAY to expensive for any casual player to afford. Also, most of the time, farming is needed to buy the equipment needed to complete the game (Hero weapons and Skills for example), so farming spots after having the game beaten is out of the question for alot of people.

Farming builds now cost FAR less than a 55 setup pre-LS (remember the 10k sup monk runes? )

-make your good 'ol 55 into a 600
-make a smite hero
-farm away

Last edited by Stolen Souls; Mar 21, 2008 at 04:00 PM // 16:00..
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Old Mar 21, 2008, 03:56 PM // 15:56   #525
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Originally Posted by Stolen Souls
Removing Loot Scaling would cause the price of stuff to rise. I don't see how that can be ANY benefit to a "casual" player. Yeah, you can make more gold...but things also COST MORE.
A casual player doesnt really care if his sword has an unique or expensive skin.
And because things are getting more expensive, that means that casual players can earn more money by trading. Not for high end weapon skins, but for simple things like skills, which have a fixed price. I find it increasingly hard to purchase skills for my pve toons, its very limiting, i find that i just cannot afford to experiment with builds as i did before.
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Old Mar 21, 2008, 03:56 PM // 15:56   #526
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Hey guys (all of you), do not forget that this thread attempts to analyse the removal of LS but after the anti-RMT features. It's not simply about removing LS, but also once (hopefully) the "mega-hardcore" farmers and their mega-rich buyers can no longer "reroute" a huge amount of money (owned by Anet btw).
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Old Mar 21, 2008, 03:59 PM // 15:59   #527
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Quote:
Originally Posted by hallomik
However, it remains that LS has fixed inflation, and made the game a lot more affordable for non-farmers.
You mean deflation, right? GW has massive deflation, or the value of money has skyrocketed. But this is a problem for only one reason: Armor, the most expensive thing you can buy from an NPC in this game, stays fixed, unlike everything else. Should armor also scale like the price of dye (be based on supply/demand)? Should armor not be customized? I don't think I can answer that....
However, that doesn't apply to high-end items. There is some bad inflation is some cases (mini polar bear, everlasting transmorgifer tonic, etc.) that I think is mainly brought on by power trading and dupers.
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Old Mar 21, 2008, 04:10 PM // 16:10   #528
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Quote:
Originally Posted by Fril Estelin
I wonder whether this has nothing to do with LS and everything to do with a full year of GW economics (with high-end items becoming less "elite" or "rare stuff" with the coming of new stuff from Z-chest, DAW, etc.) I'm not convinced either that a post-LS economy where LS would be removed would be as a pre-LS economy, there's been many interesting points on the thread on possible changes, including the impact of (we all hope) the removal of bots and gold-farmers (in Gaile's original quote, I understand they are the "farmers than make money ridiculously faster than everyone").

On the other hand, what you mention is totally right, things that are "usefull" for killing monsters and playing missions/quests are more affordable. But I wonder whether GWG's Ventari and auction website may have had a significant influence too. May be the establishment of the "high-end market" of the GW economy means that a lot of stuff is affordable because it's not "high-end" (i.e. fashionable to the "very few", e.g. Polar Bear/Panda mini and DAW weapons)? I really think you need to go beyond LS to understand the impact of removing it, but I don't have this knowledge.

I stand in the middle, between the /signed and /notsigned (which in essence means not supporting it because this thread needs /signed ... and funnily we're still in Riverside and not Sardelac ).
Come over to the Dark Side, Fril.

You (and others) make a reasonable point that there are other factors that affect the price of player-traded items. For instance, rune prices shot thru the roof when Heroes were introduced, and then later came back to earth once most players had their heroes reasonable outfitted. Obviously that had nothing to do with LS, and was a simple situation of demand outstripping supply and the market adjusting.

Because of so many changes that have occurred, we can't say with absolute certainty that X led to Y. However, it stands to reason that if you insert massive amounts of gold into an economy, you get inflation for player traded items. That is Econ 101. Look what happened when Germany started printing money to fund a war decades ago. People literally transported cash in wheel barrows. And I mean literally.

It will become unquestionably harder for non-farmers to acquire the things they need to enjoy the game if we remove LS.

The other side of this argument does have their points. Farmers would be able to buy fixed-price items like skills, more easily without LS. However, the market has almost already corrected for that by tomes selling for 3-500g. If we get rid of LS and replace it with AFC, tomes will become rare drops because you won't be able to farm them any longer. The non-farmer will see the average price of skills increase, since tomes will increase in price to closer to 1k.

The other good argument is that it is fun to get a huge amount of drops by killing a cave full of trolls. I can't really argue with this because fun is a subjective thing. I can only say that I would personally like to have a chance to get a nice green, gold, dye, ecto, tome, or lockpick when I farm. All of that would go away with the return to the old system. All of those drops would go away if you zoned into DOA 4 times in a row. People seem to forget the lousy things about the old system.
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Old Mar 21, 2008, 04:16 PM // 16:16   #529
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Quote:
Originally Posted by MarlinBackna
GW has massive deflation, or the value of money has skyrocketed. But this is a problem for only one reason: Armor, the most expensive thing you can buy from an NPC in this game, stays fixed, unlike everything else.
This still doesn't effect the casual player though. They're making exactly the same amount of gold. Loot scaling or not. Assuming they play in a full party a majority of the time. Their gold income is the same. Armor price is the same. Everything ELSE just got cheaper. Armor didn't get more expensive. This is why I DON'T see loot scaling being reverted anytime soon.

If you're FARMING for armor. Yes, you will have to farm more with Loot Scaling in effect to get the same set of armor than you would have before LS. From that perspective armor has gotten more expensive.

As said many times in this thread already, Loot Scaling is a tax on farming. It's not as profitable as it used to be. Anybody who's making big money in GW these days are power trading, not farming.
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Old Mar 21, 2008, 04:23 PM // 16:23   #530
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You cant just compare a real economy with the GW economy. There are loads of other factors playing a role within the GW community on the price settings.
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Old Mar 21, 2008, 04:25 PM // 16:25   #531
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Quote:
Originally Posted by hallomik
Because of so many changes that have occurred, we can't say with absolute certainty that X led to Y. However, it stands to reason that if you insert massive amounts of gold into an economy, you get inflation for player traded items. That is Econ 101. Look what happened when Germany started printing money to fund a war decades ago. People literally transported cash in wheel barrows. And I mean literally.

It will become unquestionably harder for non-farmers to acquire the things they need to enjoy the game if we remove LS.

You mean like skills, armor and weapons? Try again, their prices are fixed and with little to no income there is no way to buy them except by farming ones *** off for like a month cause drops are so rare. Stuff like golds and greens will ALWAYS drop in price because as time goes by, more and more of them enter the economy. Besides, if you're a non-farmer, you should not expect to get req 8 max damage Crystalline Swords, either.


Quote:
Originally Posted by hallomik
The other side of this argument does have their points. Farmers would be able to buy fixed-price items like skills, more easily without LS. However, the market has almost already corrected for that by tomes selling for 3-500g. If we get rid of LS and replace it with AFC, tomes will become rare drops because you won't be able to farm them any longer. The non-farmer will see the average price of skills increase, since tomes will increase in price to closer to 1k.
Tomes are on the Exemption list and therefore have nothing to do with the Scaling. And even with the Anti-Farm Code, there would be more drops than we have now. The Anti-Farm code was not that bad at all, it just caused players to get a bit less drops. It still doesn't compare to the 1 or 2 drops per 20 Raptors we get now. Also, Tomes rather failed as it's still really hard to buy the tome you want. Buying a skill for 1K is still cheaper is you assume that time = money.

Quote:
Originally Posted by hallomik
The other good argument is that it is fun to get a huge amount of drops by killing a cave full of trolls. I can't really argue with this because fun is a subjective thing. I can only say that I would personally like to have a chance to get a nice green, gold, dye, ecto, tome, or lockpick when I farm. All of that would go away with the return to the old system. All of those drops would go away if you zoned into DOA 4 times in a row. People seem to forget the lousy things about the old system.
Without bots, there is no use for the Anti-Farm Code either. So you'd be able to become a Hardcore Farmer and get these nice drops you talked about with ease.

Removing Loot Scaling =/= going back to the old system. The old system was also full of anti-bot measures.
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Old Mar 21, 2008, 04:33 PM // 16:33   #532
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Originally Posted by reetkever
Tomes are on the Exemption list and therefore have nothing to do with the Scaling. And even with the Anti-Farm Code, there would be more drops than we have now.
If LS went, the exemption list would go with it...meaning everything gets thrown onto one huge drops list...stuff like tomes, lockpicks, golds, and rare mats would drop less, because whites would be dropping instead...


In the end it doesn't really matter, though. Anet will not revert the changes they see as "fixed", back to something they saw as "a problem". It was their intention from the start for things to be this way. They wanted to slow down the rate of "new gold" entering the economy. They achieved that. So really, arguing about it is pointless. :/

Last edited by Stolen Souls; Mar 21, 2008 at 04:59 PM // 16:59..
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Old Mar 21, 2008, 04:56 PM // 16:56   #533
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Quote:
Originally Posted by Stolen Souls
If LS went, the exemption list would go with it...meaning everything gets thrown onto one huge drops list...stuff like tomes, lockpicks, golds, and rare mats would drop less, because whites would be dropping instead...
I don't think that would be the case. A monster with 2% chance of dropping ectos will still have that 2% of dropping ectos when LS is lifted, does not matter how frequent a white item will drop.

To many people who believe price of items would skyrocket if LS is gone, I don't think so. The reason items are so cheap today not only because of the introduction of LS but also by Hard Mode, 100% salvage, inscription, Zaizhen Chest, Ursan. It may inflate but not by huge amount.

Inflation is actually good thing as long as it's reasonable because it will encourage people to trade more with other players. Right now it's completely waste of time unless you got uber-rare item.
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Old Mar 21, 2008, 05:09 PM // 17:09   #534
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Has anyone considered that it's easier to keep the reins on a game economy if the potential gold influx is smaller rather than when it is bigger?

Think about it: if gold is hard to come by, people will just 'work' harder for their gold. Problem solved. If gold flows freely and abundantly, the economy will drown in hyperinflation. The former (a tough game) is a lot, and I mean a lot more desirable to a company putting a game on the backburner to work on a sequel than the latter (a joke of a game) because the former needs no involvement.

So, I'm guessing that's another reason why lootscaling will never be lifted.
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Old Mar 21, 2008, 05:24 PM // 17:24   #535
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Quote:
Originally Posted by Burning Blade
A monster with 2% chance of dropping ectos will still have that 2% of dropping ectos when LS is lifted, does not matter how frequent a white item will drop.
You must not have farmed in the pre-LS days. In the old days, if you entered a zone (roughly) 4 times in a row you triggered anti-farming code which turned all drops into poor-quality whites and collector items.

Anet has always had a strategy of constraining solo-farming to minimize the income gap between farmer and non-farmer. The old system AFC and AOE spreading was replaced by Loot Scaling. I think what people are doing is remember the ability to get many drops while forgetting the total elimination of quality drops.

If people are going to argue for the elimination of LS, they either have to accept a return to AFC or propose some as-yet undiscussed approach.

Also, I agree that Anet is extremely unlikely to get rid of LS. I got a little nervous when I saw so many people pushing for, in my view, a clearly inferior approach.
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Old Mar 21, 2008, 05:29 PM // 17:29   #536
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Originally Posted by reetkever
You mean like skills, armor and weapons? Try again, their prices are fixed and with little to no income there is no way to buy them except by farming ones *** off for like a month cause drops are so rare. Stuff like golds and greens will ALWAYS drop in price because as time goes by, more and more of them enter the economy. Besides, if you're a non-farmer, you should not expect to get req 8 max damage Crystalline Swords, either.
Puh-lease What a crock of crap.

I started back in the fall, got a bit over four months under my belt, have ten characters. Two have full sets of elite, the other four that have progressed that far along have max armor, have most heros unlocked for those six, have equipped every single hero and character with decent weapons, have full runes and insignia's on every single player character, have most runes on most heros, have made decent progress towards lucky, drunkard, sweet tooth, and party animal for my chosen characters, have purchased every single skill I ever decided I had a need for, have capped every single elite I have ever decided I had a need for, and have even purchased a desired mini from the player market. Oh yeah, I never farm for loot and I only play a few hours a day on average. Oh, it's sooo hard to make enough money in this game, BS.

The only thing it's hard to do is make enough money to every single thing right this instant without actually playing the game, which seems to be the flaw in most of the board whiners' logic sets: they don't actually enjoy the game any more having since already played through everything to the point of personal tedium so now they pretend there's a fix other than doing the obvious: go do something else. GW is a video game, not a life or economy simulator. As someone who's still got about 30 campaigns to beat just in normal mode across all my characters, I'm not having any problem making money or entertaining myself by just playing the game.
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Old Mar 21, 2008, 06:23 PM // 18:23   #537
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Quote:
Originally Posted by CHannum
Puh-lease What a crock of crap.

I started back in the fall, got a bit over four months under my belt, have ten characters. Two have full sets of elite, the other four that have progressed that far along have max armor, have most heros unlocked for those six, have equipped every single hero and character with decent weapons, have full runes and insignia's on every single player character, have most runes on most heros, have made decent progress towards lucky, drunkard, sweet tooth, and party animal for my chosen characters, have purchased every single skill I ever decided I had a need for, have capped every single elite I have ever decided I had a need for, and have even purchased a desired mini from the player market. Oh yeah, I never farm for loot and I only play a few hours a day on average. Oh, it's sooo hard to make enough money in this game, BS.

The only thing it's hard to do is make enough money to every single thing right this instant without actually playing the game, which seems to be the flaw in most of the board whiners' logic sets: they don't actually enjoy the game any more having since already played through everything to the point of personal tedium so now they pretend there's a fix other than doing the obvious: go do something else. GW is a video game, not a life or economy simulator. As someone who's still got about 30 campaigns to beat just in normal mode across all my characters, I'm not having any problem making money or entertaining myself by just playing the game.
Hmm seems to me your contradicting yourself
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Old Mar 21, 2008, 06:41 PM // 18:41   #538
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Eliminating LS has the potential to have a very negative impact on the casual player. It would increase the amount of gold coming into the market without increasing their income. Most casual players I know do not solo farm. They play with others or with full HH parties. As a result their income is not affected by LS (as I understand it, if I am mistaken I know that I'll hear about it).

By removing LS the casual gamer's gold supply would have less buying power than it does now. I do not believe that someone who doesnt work for it should have access to prestige items but if you increase the overall supply of gold in the economic system while not increasing the casual gamer's access to that supply then almost everything other than NPC purchased gear could very well be priced out of their buying ability.

I believe that the casual gamer really is Anet's target customer and so anythingthat would harm them (and discourage them from buying GW2) is unlikely to be implemented. In addition, I believe that hardcore farmers/traders do have avenues for accumulating wealth in game as it is. Increasing their wealth at the cost of the majority of players is just a numbers game and does not actually accomplish much for the game as a whole.
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Old Mar 21, 2008, 06:42 PM // 18:42   #539
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Quote:
Originally Posted by hallomik
You must not have farmed in the pre-LS days. In the old days, if you entered a zone (roughly) 4 times in a row you triggered anti-farming code which turned all drops into poor-quality whites and collector items.

Anet has always had a strategy of constraining solo-farming to minimize the income gap between farmer and non-farmer. The old system AFC and AOE spreading was replaced by Loot Scaling. I think what people are doing is remember the ability to get many drops while forgetting the total elimination of quality drops.

If people are going to argue for the elimination of LS, they either have to accept a return to AFC or propose some as-yet undiscussed approach.

Also, I agree that Anet is extremely unlikely to get rid of LS. I got a little nervous when I saw so many people pushing for, in my view, a clearly inferior approach.
I actually farmed quite frequently before LS in effect and not much if not at all since then. And that anti-farm code has nothing to do with LS.

Either remove LS or reduce its effect to reasonable level. Killing 20+ monsters just to receive 1 single white item is ridiculous, not fun at all!
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Old Mar 21, 2008, 07:08 PM // 19:08   #540
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There is no point to arguing. What Anet needs to do is add a poll to their website and advertise that poll through in-game methods(announcements). But arenanet seems to have gained 300 pounds from all of gailes cookies and now are too lazy to do anything but nerf.
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