View Poll Results: For those that feel the need to petition for everything.
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Yes, remove Loot Scaling. (Or /signed)
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566 |
68.19% |
No, it's fine as it is. (Or /notsigned)
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106 |
12.77% |
I have a slightly different view that I have expressed below in an elaborate manner.
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8 |
0.96% |
Cake is ****ing delicious.
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150 |
18.07% |
Mar 19, 2008, 03:09 PM // 15:09
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#81
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by cerb
I remember back then when we'd kill like 20 smites and half the screen would fill with drop messages. Now we barely get 1-2 whites from such groups. (maybe that's also because they all die at the same time, but who cares, screw loot scaling)
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Yeah that's totally how I feel about it too. And I remember those days.
Also doing the N/mo with Spirit bond. So much fun but still hard to wand the nightmares if you get 2 popups
It's not only that lootscaling destroyed the drop rate, it also destroyed the sence of acomplishment.
I used to "feel" powerfull killing them all on my own, and getting their drops. These days they lay dead, and just make fun of me going ha ha u killed me but I'm giving u nothing
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Mar 19, 2008, 03:16 PM // 15:16
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#82
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Quote:
Originally Posted by mr_groovy
Yeah that's totally how I feel about it too. And I remember those days.
Also doing the N/mo with Spirit bond. So much fun but still hard to wand the nightmares if you get 2 popups
It's not only that lootscaling destroyed the drop rate, it also destroyed the sence of acomplishment.
I used to "feel" powerfull killing them all on my own, and getting their drops. These days they lay dead, and just make fun of me going ha ha u killed me but I'm giving u nothing
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That is true, theres no event to killing a foe when they don't drop anything.
You get XP but as i have 100+ skill points and 20ish skills to cap then thats no good. There is really no point at all to killing foes, hence i don't play anymore
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Mar 19, 2008, 03:27 PM // 15:27
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#83
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: The Eternal Champions
Profession: W/Mo
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Hmmm, not sure to be honest.
Yeah, it would be great to get all drops from all monsters you kill solo (or there abouts), but if they do take out LS you know they're then going to implement the anti-farm code again, and reduce the gold drop rate back to where it was.
To be honest I much prefer getting more golds and less merchantable stuff, and the ecto and cores, etc aren't affected anyways so you'll still be getting the same amount of those anyhow. I don't see who will really gain much other than those that spend the majority of their time solo farming, which ISN'T most of the community.
Plus, I would much rather go farm that Ele sword myself - getting less whites, but with a higher chance of getting golds - than have to wash, rinse, repeat the same area over and over, merching the whites and trash just so I can go stand in a town and buy one at an inflated price from the one luck person who DID get one dropped. I like the chance of getting the stuff myself. If I wanted to play a trading game I'd go buy Eve
Notes: Ele sword was just an example, and the above mentions the fact that I believe they'd reintroduce other factors if they did get rid of LS.
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Mar 19, 2008, 03:35 PM // 15:35
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#84
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Frost Gate Guardian
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Good idea, I say get rid of loot scaling. Unless it results to some sort of new anti-farming that is heh.
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Mar 19, 2008, 03:40 PM // 15:40
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#85
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by mr_groovy
Yeah that's totally how I feel about it too. And I remember those days.
Also doing the N/mo with Spirit bond. So much fun but still hard to wand the nightmares if you get 2 popups
It's not only that lootscaling destroyed the drop rate, it also destroyed the sence of acomplishment.
I used to "feel" powerfull killing them all on my own, and getting their drops. These days they lay dead, and just make fun of me going ha ha u killed me but I'm giving u nothing
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If farming was your Sense of Acomplishment, then GW was never the right game for you. And that's pretty sad in general.
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Mar 19, 2008, 03:44 PM // 15:44
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#86
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Mo/Me
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/not signed.
I have many rare items that hardly drop anymore and if loot scale is removed chances are they will start droping more often agian. This will make my collection more common and lower the value on all of my items. and your items as well.
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Mar 19, 2008, 03:45 PM // 15:45
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#87
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Wilds Pathfinder
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Quote:
Originally Posted by Dylananimus
Hmmm, not sure to be honest.
Yeah, it would be great to get all drops from all monsters you kill solo (or there abouts), but if they do take out LS you know they're then going to implement the anti-farm code again, and reduce the gold drop rate back to where it was.
To be honest I much prefer getting more golds and less merchantable stuff, and the ecto and cores, etc aren't affected anyways so you'll still be getting the same amount of those anyhow. I don't see who will really gain much other than those that spend the majority of their time solo farming, which ISN'T most of the community.
Plus, I would much rather go farm that Ele sword myself - getting less whites, but with a higher chance of getting golds - than have to wash, rinse, repeat the same area over and over, merching the whites and trash just so I can go stand in a town and buy one at an inflated price from the one luck person who DID get one dropped. I like the chance of getting the stuff myself. If I wanted to play a trading game I'd go buy Eve
Notes: Ele sword was just an example, and the above mentions the fact that I believe they'd reintroduce other factors if they did get rid of LS.
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Sigh...How many times do we have to repeat it: loot scaling DOESN'T affect rare drops. Meaning you get as much golds (rares) with or without loot scaling, it is no difference. The only difference when loot scaling is removed, is that you now get money or whites/blue/purples from the enemies you are killing, which otherwise dropped nothing.
It was HM that increases the chance of rares.
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Mar 19, 2008, 03:55 PM // 15:55
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#88
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by Shuuda
If farming was your Sense of Acomplishment, then GW was never the right game for you. And that's pretty sad in general.
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Grinding for Items, Grinding for Titles, Grinding for Pvp. Each their own.
And it wasn't the farming that was a sence of acomplishment, but soloing groups of enemies and taking their stuff.
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Mar 19, 2008, 04:15 PM // 16:15
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#89
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Frost Gate Guardian
Join Date: Apr 2007
Profession: Rt/
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Quote:
Originally Posted by Chestnut
/not signed.
I have many rare items that hardly drop anymore and if loot scale is removed chances are they will start droping more often agian. This will make my collection more common and lower the value on all of my items. and your items as well.
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Please understand what loot scaling is before commenting.
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Mar 19, 2008, 04:20 PM // 16:20
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#90
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Academy Page
Join Date: Dec 2007
Location: Holland
Profession: N/Mo
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Please removie it ANet. 90% of the Guildwars players want it to be removed, please listen to us instead of inserting a total useless skin discription update.
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Mar 19, 2008, 04:20 PM // 16:20
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#91
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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maybe i'll be able to buy more then 1 set of elite armor for all my char if they reversed LS.
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Mar 19, 2008, 04:21 PM // 16:21
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#92
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Dylananimus
Yeah, it would be great to get all drops from all monsters you kill solo (or there abouts), but if they do take out LS you know they're then going to implement the anti-farm code again, and reduce the gold drop rate back to where it was.
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Not sure whether you're referring to gold or gold items, but since I mainly get whites anyways, I don't mind if they become less common, because more whites translates into more cash.
Quote:
Originally Posted by Shuuda
If farming was your Sense of Acomplishment, then GW was never the right game for you. And that's pretty sad in general.
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Um, yeh, that actually is what Gw is about these days.
Quote:
Originally Posted by Chestnut
I have many rare items that hardly drop anymore and if loot scale is removed chances are they will start droping more often agian. This will make my collection more common and lower the value on all of my items. and your items as well.
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Good! I want to see your rare item hoard drop in value to nothing. In fact, I hope it does.
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Mar 19, 2008, 04:25 PM // 16:25
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#93
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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Quote:
Originally Posted by Chestnut
/not signed.
I have many rare items that hardly drop anymore and if loot scale is removed chances are they will start droping more often agian. This will make my collection more common and lower the value on all of my items. and your items as well.
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Lootscaling did not affect rares so much as the more common items.
Oh and by the way, gotta love your attitude
/signed get rid of it.
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Mar 19, 2008, 04:28 PM // 16:28
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#94
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: The Eternal Champions
Profession: W/Mo
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Quote:
Originally Posted by Koning
Sigh...How many times do we have to repeat it: loot scaling DOESN'T affect rare drops. Meaning you get as much golds (rares) with or without loot scaling, it is no difference. The only difference when loot scaling is removed, is that you now get money or whites/blue/purples from the enemies you are killing, which otherwise dropped nothing.
It was HM that increases the chance of rares.
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Sigh...you didn't read what I wrote
They DID make it so you had a higher chance of rares after LS was put in place. It was a seperate thing, along with making collectables exempt
I stated in my post that I believe they would change everything if they changed LS back to how it was. Read next time before jumping
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Mar 19, 2008, 04:45 PM // 16:45
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#95
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Hall Hero
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They may very well be too afraid to remove it since they have no idea what'll happen, but I'd like to /sign this anyways.
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Mar 19, 2008, 04:45 PM // 16:45
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#96
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Wilds Pathfinder
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Quote:
Originally Posted by Dylananimus
Sigh...you didn't read what I wrote
They DID make it so you had a higher chance of rares after LS was put in place. It was a seperate thing, along with making collectables exempt
I stated in my post that I believe they would change everything if they changed LS back to how it was. Read next time before jumping
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I suppose you mean this: http://gw.gamewikis.org/wiki/Game_up...ril_20.2C_2007 ?
All it does is making sure that if you would have gotten the rare/ecto/dye/gemstone without lootscaling, you would also receive it with lootscaling.
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Mar 19, 2008, 04:49 PM // 16:49
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#97
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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/signed
skill unlocks are 1k, and I like unlocking skills >_>
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Mar 19, 2008, 04:49 PM // 16:49
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#98
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Desert Nomad
Join Date: Mar 2005
Location: Paradise
Guild: Agency Of Forbidden Fruits [Oot]
Profession: R/A
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As much as I LOVE the idea, I really don't think it makes sense to make things harder for Gold Sellers then make them easier again.
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Mar 19, 2008, 04:55 PM // 16:55
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#99
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Grotto Attendant
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Quote:
Originally Posted by mr_groovy
So the question now is if or when 90% of all these gold websites are removed from the game, what purpose does lootscaling still have?
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The "if or when" part is important there. We don't know yet how successful these anti-RMT moves are going to be. So I say: Give it some time. Then, if it works, it may be time to remove loot scaling.
/provisionally signed
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Mar 19, 2008, 04:55 PM // 16:55
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#100
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Grotto Attendant
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Sooo... remove loot scale because buying gold is now too risky?
/notsigned
It's fine as it is.
And Anet is against farming at all (as well as me), why would they remove loot scaling?
Last edited by Dronte; Mar 19, 2008 at 04:58 PM // 16:58..
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