View Poll Results: For those that feel the need to petition for everything.
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Yes, remove Loot Scaling. (Or /signed)
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566 |
68.19% |
No, it's fine as it is. (Or /notsigned)
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106 |
12.77% |
I have a slightly different view that I have expressed below in an elaborate manner.
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8 |
0.96% |
Cake is ****ing delicious.
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150 |
18.07% |
Mar 19, 2008, 07:37 AM // 07:37
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#1
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Should Lootscaling be removed after the new Rtm policy?
So in the last update we know that Anet has capability to ip-ban accounts.
Real-Money Trading Policy
And we all know the only reason Lootscaling was introduced, was because of these goldwebsites.
So the question now is if or when 90% of all these gold websites are removed from the game, what purpose does lootscaling still have?
Discuss, and Don't flame.
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Little update:
Tmakinen on post 383 made a nice clean conculsion:
Quote:
Originally Posted by tmakinen
Ok, there seems to be some confusion about what will happen if LS is lifted. Let's consider the effects one item at a time.
Fixed price items (from a merchant) will become effectively cheaper because you need less time to gather the given amount of money.
Collector weapons and armor will become effectively cheaper because you need less time to gather the collectable drops.
Common crafting materials will become effectively cheaper because the inflation of money is offset by greater production of materials.
Standard armor, weapons and consumables will become effectively cheaper (a combination of fixed price and common materials effects).
Rare crafting materials will become more expensive by absolute price but remain at the same or a bit lower value when counted by playing time needed to acquire them (the decrease being caused by expert salvage from common drops).
Prestige armor and other items requiring rare crafting materials will become more expensive by absolute price but less expensive by playing time needed to acquire them.
Vanity items will become more expensive by absolute price but remain at the same value when counted by playing time needed to acquire them.
People with lots of actual money will become relatively poorer in comparison to other players.
People with lots of ecto will stay as rich as before relative to other players.
Poor people will have better chances at becoming rich people.
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In all the casual & the high end player reap the benefits
Last edited by mr_groovy; Mar 20, 2008 at 09:32 AM // 09:32..
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Mar 19, 2008, 07:44 AM // 07:44
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#2
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Banned
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yes plz, it was sold as necessary evil to combat bots. Everyone hates it, bring back solo fun. It didnt do a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing thing to stop them then and we still have it so who knows.
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Mar 19, 2008, 07:46 AM // 07:46
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#3
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Wilds Pathfinder
Join Date: Jun 2005
Profession: W/
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Might be enough of an incentive for me to start playing again, now that all my friends have quit.
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Mar 19, 2008, 07:49 AM // 07:49
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#4
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Insane & Inhumane
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I think I'd actually farm if Loot Scaling was taken out, but I doubt it.
However.. I think that it would have the Bot Companies digging through the doors with their finger nails.. So who knows, may be too soon to say anything about it since we haven't really seen the long-term effects of this new change.
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Mar 19, 2008, 07:50 AM // 07:50
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#5
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Groovy, I think you and I both know that Gold sellers will find ways around this.
I'd like lootscaling to be removed as well, but unless ANet with 100% certainty can remove bots/sellers it should stay in place as a necessary evil.
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Mar 19, 2008, 07:57 AM // 07:57
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#6
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by Snow Bunny
Groovy, I think you and I both know that Gold sellers will find ways around this.
I'd like lootscaling to be removed as well, but unless ANet with 100% certainty can remove bots/sellers it should stay in place as a necessary evil.
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Certainly true Bunny that's why I say 90% of them . Can I live with 10% gold sellers remaining, and everytime they get caught they are Ip-banned? Yes I can.
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Mar 19, 2008, 08:00 AM // 08:00
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#7
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Frost Gate Guardian
Join Date: Sep 2007
Location: Perth, Australia
Guild: DOTR
Profession: D/
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Course theyll find away around it, but im sure Anet will then prevent it
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Mar 19, 2008, 08:03 AM // 08:03
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#8
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Pre-Searing Cadet
Join Date: Jan 2006
Location: US
Guild: Bad Wolf Corporation [WOLF]
Profession: N/
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Yes, please!
It would be great to see the concept of loot scaling revisited and hopefully removed in light of this update...
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Mar 19, 2008, 08:05 AM // 08:05
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#9
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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I actually kinda like the deflation, since I don't farm.
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Mar 19, 2008, 08:11 AM // 08:11
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#10
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by Dr Strangelove
I actually kinda like the deflation, since I don't farm.
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That can be true, but look at it this way. If you want to get let's say skills,consumables, 1k or 15K armor. These items are not effected by deflation.
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Mar 19, 2008, 08:48 AM // 08:48
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#12
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Well, something should be done since everything is worth dirt right now. There is an insufficient influx of new gold into the economy, pressing down prices of player traded goods. That in itself is not a bad or a good thing. Previously you farmed one hour, got 50k and bought an item for 50k. Now you farm one hour, get 10k and buy the same item for 10k. Where it does matter, however, is that some of the essential commodities come at fixed prices. If you deflate the economy five-fold, you essentially increase the commodity prices five-fold as well (where one hour of work granted you a full stack of ale before, now one hour is worth 50 ales only). When thinking of titles that require an investment of several millions, before the big deflation these required a good deal of dedication but the requirements were reasonably sane. With the current economy the requirements are grossly out of proportions. Mind you, I'm not saying that they are impossible, even without old saving from a happier era, just directly affected by the economy.
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Mar 19, 2008, 08:49 AM // 08:49
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#13
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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To everyone who likes cheaper prices, while yes you can get your rare items a few hundred k cheaper now, A LOT of it doesn't scale from consumables to 15k armors.
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Mar 19, 2008, 08:56 AM // 08:56
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#14
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Furnace Stoker
Join Date: Jul 2006
Guild: Light of Honor [Lite]
Profession: A/
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Because Ursan doesn't make PvE easy enough, we need to remove lootscaling? Mmhmm, ok. And anyway, it'll only widen the gap between the low-end economy and the ultra-high-end economy. Anything that drops will drop in price, and Asian minipets will stay the same, or rise. I don't mind that TOO much, but...weapons are nice too. I'd just rather not see the Voltaic Spear go from 100k+80e to 100g+80k. Nearly everything cheap = FTL.
~Tru
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Mar 19, 2008, 08:56 AM // 08:56
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#15
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Frost Gate Guardian
Join Date: Apr 2006
Location: Between a rock and a hard place
Guild: Pah, who needs guilds?
Profession: E/
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I'm undecided. If they remove the lootscaling, prices will rise which will alienate any new players joining the game (sure there's not many but there are some) as they wont be able to afford everything. It’s kinda like a vicious circle. At the moment prices are low so all can benefit but the long running players aren’t happy. Remove loot scaling, lots of gold so the long running players are happy but the new guys aren't. I don’t think this is one Anet can win. Personally i dont really mind either way as i have sufficient funds to get me by.
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Mar 19, 2008, 08:58 AM // 08:58
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#16
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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It's a good idea, but if I was Anet, I'd implement it only when I had the proof that this new anti-RMT policy worked. So give it, say, a month and if RMT bots are almost gone, they may give us their loot! w00t
BTW GG Anet!
Last edited by Fril Estelin; Mar 19, 2008 at 09:01 AM // 09:01..
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Mar 19, 2008, 09:08 AM // 09:08
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#17
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Deffinitely
Aas im going for the wisdom title (like many others) I think it would be fair to either scale the requirement down for this (as it used to be way easier to complete the title without loot scaling), or get rid of loot scaling, because it did not stop the bots and Anet is trying a different method.
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Mar 19, 2008, 09:13 AM // 09:13
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#18
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Forge Runner
Join Date: Nov 2006
Guild: Crazy ducks from the Forest
Profession: W/
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Loot scaling was not implemented to counter real money trading. It was implemented to prevent the imbalance of income between a solo farmer and a group player, as a solo farmer was earning so much gold that a group player could not enter the economy.
So, in my opinion, the loot scaling should NOT be removed.
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Mar 19, 2008, 09:17 AM // 09:17
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#19
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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I think we all know the answer will be "no it wont be" why make it easier for the bots to make money before they are zapped.
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Mar 19, 2008, 09:24 AM // 09:24
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#20
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Academy Page
Join Date: Mar 2006
Location: Australia
Guild: Templars of the Apocalypse [Zoso]
Profession: N/
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I was for LootScaling in the beginning, due to Bot Farmers..
Now with 'most' of them gone, removing LS will now help players who farm casually..
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