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Old Apr 15, 2008, 10:20 AM // 10:20   #21
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I tend to browse the forums till I see something that catches my eye, then maybe I'll incorporate it in, or change something in my build to try it out. Any small change requires changes all over my builds. I dont like to micromanage my heroes, so I usually choose builds which will work independantly, but will compliment each other.

For example, I used the standard 3 necros for a while, i was using barrage, but when I realised that the builds lacked interupts I switched to BHA/Epidemic.
This worked fine for a while. I then decided to try Pure Was Li Ming on the Curser, because of this increased condition removal, i changed the N/Rt healer to have ancestors instead of mend body and soul and replaced Extinguish on the MM with some hex removal.

This worked ok for a while, then I saw the Artificer Mesmer on the heroes forum, I decided to sub in this build in place of the N/Rt healer, the loss of the condition removal and healing from this build required me to place Extinguish back on the MM in place of hex removal (which the Mesmer now does).

This change gave me another backline damage dealer, so i thought i would sub in Ebon Battle Standard of Honour onto my build, replacing res sig. This would be more energy dependant so I switched from a Marksmanship to an Expertise mask.
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Old Apr 15, 2008, 03:24 PM // 15:24   #22
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I like to make builds for myself and my heros. Especially, i try to do builds that don't require micro. I like to play fun builds, too, something like Plague Signet + Foul Feast + Epidemic They are very entertaining to play.
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Old Apr 15, 2008, 04:10 PM // 16:10   #23
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I like to make builds that work well in HM and with H/H. Even though most effective builds have been discovered throughout these 3+ years for GW, many of the older builds lack the newer skills from the later campaigns.

When I create a build (or optimize an old one), I usually start off by creating a hero build to learn its effects. The advantage of this is, I can bring insignia and runes for my hero and easily salvage them out if it doesn't work or if I change my mind later on. Heroes can also access all skills that I have unlocked on my account. The disadvantage of this method is, heroes are alot more limited with their AI and they cant weapon swap. They also can't use PvE skills, but that is usually not a problem to add these later on.

This is how I came up with hero builds like these:

http://www.guildwarsguru.com/forum/s...10&postcount=3

http://www.guildwarsguru.com/forum/s...php?t=10272861

Looking at other people's builds give me ideas and helps me to come up with better builds that synergize with sabway and improve on PvE team building.

Last edited by DarkSpirit; Apr 15, 2008 at 04:15 PM // 16:15..
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Old Apr 15, 2008, 04:19 PM // 16:19   #24
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I C-space and blow stuff up with physical and necro-heavy teams. They kill shit fastest, and with silly passive defenses (wards, aegis, EB, SY etc.) all over, I need not worry much about dying.
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Old Apr 15, 2008, 04:25 PM // 16:25   #25
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I make mine depending on my build.

Normally, i'm a SY! para, now seeing as my allies will get 100 armor, i bring 3 rodjorts eles, who end up dealing a lot of damage, while staying alive. All my builds are H/H, i NEVER pug for anything, i find simply no point, unless its Remains of Salahaja farming, which is simple enough for anyone to understand...
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Old Apr 15, 2008, 09:46 PM // 21:46   #26
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BHA, Volley, D-Shot, Savage Shot, Epidemic, Screaming Shot, Throw Dirt, Res Sig.

I disagree with PvE skills. And consumables. The game, seriously, is easy enough on the PvE side.
And just looking at the cast patern of enemies helps prediction interrupts. E.G -- Enchanted Bow runs up to you, and hits Throw Dirt straight away? Hit an interrupt when he's abit close and goodnight viena. 100% screwed up skill. Even in Hm.
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Old Apr 15, 2008, 09:52 PM // 21:52   #27
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C-space .
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Old Apr 15, 2008, 09:57 PM // 21:57   #28
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Quote:
Originally Posted by Stormlord Alex
I C-space and blow stuff up with physical and necro-heavy teams. They kill shit fastest, and with silly passive defenses (wards, aegis, EB, SY etc.) all over, I need not worry much about dying.
QFT.

Some physicals, some necros, something with sw/ar(the more of this the better) , lotsa passive defense and it's c + space and watch stuff go BOOM.

I also like aoe degen a lot, that's why I almost always take a virulence/epidemic MM with me. aoe weakness for party support and cracked armor for more BOOM.
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Old Apr 15, 2008, 11:20 PM // 23:20   #29
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Quote:
Originally Posted by Chestnut
One build, for all my chars that are damage dealers. "Ursan"

Two builds for my monk (Heal and Prot)
epic fail



anyways, I have a few builds for each character that i mostly stick with. AoL on my derv, IMBAgon on paragon, WoH on monk, MS/DB on sin, and MB/Rodgort's on ele. but i change up the utility skills all the time.
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Old Apr 16, 2008, 08:33 AM // 08:33   #30
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I always design my heroes' builds around damage, and no skill micromanagement at all save flags, if I even need to use them which I rarely have to.
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Old Apr 16, 2008, 09:36 AM // 09:36   #31
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I don't use the same build, but I do enjoy conjuring up new team builds with heroes and seeing what havoc I can cause in PvE-world. Usually it does come down to how well or fast it works. I am proud to say I've never used Ursan Blessing outside of the compulsory mission, though it doesn't mean much when you use other PvE skills instead I feel.

The Physical-Heavy team Alex describes is one of my current favourites.

A lot of the fun of this game is creating new builds, and then tweaking them so that you get the maximum possible benefit from them, so my builds are always changing and evolving, and I rarely stick with one for any length of time. Team builds become more fun when you have another human and 6 heroes to play about with...ahh, fond memories of Tahnnakai Temple...Afflicted go boom?
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Old Apr 17, 2008, 06:08 AM // 06:08   #32
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I approach build making in the same spirit that I tackle a Chem. problem-basically what am I trying to achieve and what's the most efficient way to do it?

There's a couple preferred classes I like working with-basically paras, warriors, rits and necros (with the odd derv and ele)-so those are naturally the classes I turn to.

Sometimes I come up with a sweet build or idea, and other times I have my friends go "WTF!?". And other times I confuse the hell out of them 'cause they'll see a necro, but they're not sure if it's really a necro
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Old Apr 17, 2008, 06:43 PM // 18:43   #33
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Quote:
Originally Posted by Snow Bunny
My builds center around blowing shit up as fast as possible so I can spend as little time as possible playing PvE. They also include the most minimal amount of defense so that we all stay at full redbars while we blow stuff up
This is exactly what I do. I only really need my defenses in PvE for about 15 seconds, then its all over. The next 15 seconds is spent mopping up the remnants of the enemies and moving on to the next group. You don't even need PvE skills, certain skill combos just own anything in seconds.

Usually my choice of builds comes down to this: Which will kill faster, paragons with splinter weapon + mark of pain, or minions + mark of pain.
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Old Apr 17, 2008, 07:34 PM // 19:34   #34
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I alter my build to suit where I am and what I'm trying to accomplish. My "comfort" build employs minions and conditions. The two skills that tend to stay in my bar no matter what are: [necrosis] & [putrid bile].
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Old Apr 18, 2008, 01:35 AM // 01:35   #35
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i've recently been playing scythesin and taking anton along with me with the same build. That +Barbs, SS, MoP, and a minion bomber has been fun >: )

usually run some channeling magic on my curses necro (a-rage + splinter) but that might have to change a bit with recent nerfs Q.Q
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Old Apr 18, 2008, 01:37 AM // 01:37   #36
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Doing something helpful, even my heroes would ditch me if i pulled out some of my old builds.
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Old Apr 22, 2008, 11:35 PM // 23:35   #37
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Well, on mah Warrior I run a pure strength build with a sword, basically its the endure scythe with a sword, energy attack w/t Warrior's Endurance, I recommend it. Healing Signet for health, Resurrection signet for resurrection, and Antidote Signet for puring conditions from my person, Warriors Endurance for energy Management...pretty awesome stuff.



Paragon, my paragon build is this
[barbed spear][blazing spear]["go for the eyes!"]["Find their weakness!][Defensive anthem]["there is nothing to fear!"][Leader's comfort][Signet of return]

Paragons amazing energy gain from shouts is awesome, I was able to keep up around 5-10 energy when fighting a Ether Seal. Conditions are applyed by Barbed and Blazing Spear, Gfty & FTW are an awesome deep-wound/critical spike, Defensive anthem for caster protection, and There is nothing to fear for damage reduction and a small party healing.

I only have 2 characters :] so there you go. I believe that all characters DESPITE WHAT META AND PVP THINKSshould have 2 things. 1. Self Heal, 2.resurrection(i don't care which)

I think the most stupidest thing i've ever heard from a major PvP player to a Major PvE player was this "MONKS DON'T NEED RESURRECTION!" and "YOU DON'T NEED TO HEAL MONKS DO IT FOR YOU!" Now, i can understand that some builds do not have room for resurrection, but still be considerate.
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Old Apr 23, 2008, 03:42 AM // 03:42   #38
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They don't need them. Resurrecting takes time from monking.

Good monks won't let you die, so you don't need a self-heal, that's all. So look at your monks to choose if you need one.
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Old Apr 23, 2008, 06:03 AM // 06:03   #39
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Quote:
Originally Posted by Action Jacson


I think the most stupidest thing i've ever heard from a major PvP player to a Major PvE player was this "MONKS DON'T NEED RESURRECTION!" and "YOU DON'T NEED TO HEAL MONKS DO IT FOR YOU!" Now, i can understand that some builds do not have room for resurrection, but still be considerate.
If you're healing yourself, you're not doing damage. If the monk is resurrecting you, it's not healing you.

Thus, if the monk is resurrecting someone, you're healing yourself, which means shit isn't dying, which means you're going to expose yourself to damage for longer, which means the monk will resurrect someone, you'll keep healing yourself, and shit still won't die.

Funny how that logic works.
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Old Apr 23, 2008, 07:00 AM // 07:00   #40
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Divine's next thread needs to be: "Don't bring a self-heal, bring a rez instead and don't expect your monks to carry rez."
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