Apr 15, 2008, 10:20 AM // 10:20
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#21
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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I tend to browse the forums till I see something that catches my eye, then maybe I'll incorporate it in, or change something in my build to try it out. Any small change requires changes all over my builds. I dont like to micromanage my heroes, so I usually choose builds which will work independantly, but will compliment each other.
For example, I used the standard 3 necros for a while, i was using barrage, but when I realised that the builds lacked interupts I switched to BHA/Epidemic.
This worked fine for a while. I then decided to try Pure Was Li Ming on the Curser, because of this increased condition removal, i changed the N/Rt healer to have ancestors instead of mend body and soul and replaced Extinguish on the MM with some hex removal.
This worked ok for a while, then I saw the Artificer Mesmer on the heroes forum, I decided to sub in this build in place of the N/Rt healer, the loss of the condition removal and healing from this build required me to place Extinguish back on the MM in place of hex removal (which the Mesmer now does).
This change gave me another backline damage dealer, so i thought i would sub in Ebon Battle Standard of Honour onto my build, replacing res sig. This would be more energy dependant so I switched from a Marksmanship to an Expertise mask.
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Apr 15, 2008, 03:24 PM // 15:24
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#22
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Acolytes of Death
Profession: N/
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I like to make builds for myself and my heros. Especially, i try to do builds that don't require micro. I like to play fun builds, too, something like Plague Signet + Foul Feast + Epidemic They are very entertaining to play.
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Apr 15, 2008, 04:10 PM // 16:10
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#23
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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I like to make builds that work well in HM and with H/H. Even though most effective builds have been discovered throughout these 3+ years for GW, many of the older builds lack the newer skills from the later campaigns.
When I create a build (or optimize an old one), I usually start off by creating a hero build to learn its effects. The advantage of this is, I can bring insignia and runes for my hero and easily salvage them out if it doesn't work or if I change my mind later on. Heroes can also access all skills that I have unlocked on my account. The disadvantage of this method is, heroes are alot more limited with their AI and they cant weapon swap. They also can't use PvE skills, but that is usually not a problem to add these later on.
This is how I came up with hero builds like these:
http://www.guildwarsguru.com/forum/s...10&postcount=3
http://www.guildwarsguru.com/forum/s...php?t=10272861
Looking at other people's builds give me ideas and helps me to come up with better builds that synergize with sabway and improve on PvE team building.
Last edited by DarkSpirit; Apr 15, 2008 at 04:15 PM // 16:15..
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Apr 15, 2008, 04:19 PM // 16:19
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#24
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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I C-space and blow stuff up with physical and necro-heavy teams. They kill shit fastest, and with silly passive defenses (wards, aegis, EB, SY etc.) all over, I need not worry much about dying.
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Apr 15, 2008, 04:25 PM // 16:25
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#25
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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I make mine depending on my build.
Normally, i'm a SY! para, now seeing as my allies will get 100 armor, i bring 3 rodjorts eles, who end up dealing a lot of damage, while staying alive. All my builds are H/H, i NEVER pug for anything, i find simply no point, unless its Remains of Salahaja farming, which is simple enough for anyone to understand...
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Apr 15, 2008, 09:46 PM // 21:46
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#26
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Emo Goth Italics
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BHA, Volley, D-Shot, Savage Shot, Epidemic, Screaming Shot, Throw Dirt, Res Sig.
I disagree with PvE skills. And consumables. The game, seriously, is easy enough on the PvE side.
And just looking at the cast patern of enemies helps prediction interrupts. E.G -- Enchanted Bow runs up to you, and hits Throw Dirt straight away? Hit an interrupt when he's abit close and goodnight viena. 100% screwed up skill. Even in Hm.
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Apr 15, 2008, 09:52 PM // 21:52
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#27
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Banned
Join Date: Sep 2007
Guild: UNCONTROLLABLE RAGE [moko]
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C-space .
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Apr 15, 2008, 09:57 PM // 21:57
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#28
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Stormlord Alex
I C-space and blow stuff up with physical and necro-heavy teams. They kill shit fastest, and with silly passive defenses (wards, aegis, EB, SY etc.) all over, I need not worry much about dying.
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QFT.
Some physicals, some necros, something with sw/ar(the more of this the better) , lotsa passive defense and it's c + space and watch stuff go BOOM.
I also like aoe degen a lot, that's why I almost always take a virulence/epidemic MM with me. aoe weakness for party support and cracked armor for more BOOM.
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Apr 15, 2008, 11:20 PM // 23:20
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#29
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Chestnut
One build, for all my chars that are damage dealers. "Ursan"
Two builds for my monk (Heal and Prot)
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epic fail
anyways, I have a few builds for each character that i mostly stick with. AoL on my derv, IMBAgon on paragon, WoH on monk, MS/DB on sin, and MB/Rodgort's on ele. but i change up the utility skills all the time.
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Apr 16, 2008, 08:33 AM // 08:33
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#30
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Frost Gate Guardian
Join Date: Nov 2005
Profession: E/R
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I always design my heroes' builds around damage, and no skill micromanagement at all save flags, if I even need to use them which I rarely have to.
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Apr 16, 2008, 09:36 AM // 09:36
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#31
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I don't use the same build, but I do enjoy conjuring up new team builds with heroes and seeing what havoc I can cause in PvE-world. Usually it does come down to how well or fast it works. I am proud to say I've never used Ursan Blessing outside of the compulsory mission, though it doesn't mean much when you use other PvE skills instead I feel.
The Physical-Heavy team Alex describes is one of my current favourites.
A lot of the fun of this game is creating new builds, and then tweaking them so that you get the maximum possible benefit from them, so my builds are always changing and evolving, and I rarely stick with one for any length of time. Team builds become more fun when you have another human and 6 heroes to play about with...ahh, fond memories of Tahnnakai Temple...Afflicted go boom?
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Apr 17, 2008, 06:08 AM // 06:08
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#32
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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I approach build making in the same spirit that I tackle a Chem. problem-basically what am I trying to achieve and what's the most efficient way to do it?
There's a couple preferred classes I like working with-basically paras, warriors, rits and necros (with the odd derv and ele)-so those are naturally the classes I turn to.
Sometimes I come up with a sweet build or idea, and other times I have my friends go "WTF!?". And other times I confuse the hell out of them 'cause they'll see a necro, but they're not sure if it's really a necro
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Apr 17, 2008, 06:43 PM // 18:43
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#33
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Snow Bunny
My builds center around blowing shit up as fast as possible so I can spend as little time as possible playing PvE. They also include the most minimal amount of defense so that we all stay at full redbars while we blow stuff up
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This is exactly what I do. I only really need my defenses in PvE for about 15 seconds, then its all over. The next 15 seconds is spent mopping up the remnants of the enemies and moving on to the next group. You don't even need PvE skills, certain skill combos just own anything in seconds.
Usually my choice of builds comes down to this: Which will kill faster, paragons with splinter weapon + mark of pain, or minions + mark of pain.
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Apr 17, 2008, 07:34 PM // 19:34
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#34
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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I alter my build to suit where I am and what I'm trying to accomplish. My "comfort" build employs minions and conditions. The two skills that tend to stay in my bar no matter what are: [necrosis] & [putrid bile].
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Apr 18, 2008, 01:35 AM // 01:35
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#35
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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i've recently been playing scythesin and taking anton along with me with the same build. That +Barbs, SS, MoP, and a minion bomber has been fun >: )
usually run some channeling magic on my curses necro (a-rage + splinter) but that might have to change a bit with recent nerfs Q.Q
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Apr 18, 2008, 01:37 AM // 01:37
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#36
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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Doing something helpful, even my heroes would ditch me if i pulled out some of my old builds.
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Apr 22, 2008, 11:35 PM // 23:35
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#37
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Academy Page
Join Date: Mar 2007
Guild: The Devil Fish
Profession: N/E
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Well, on mah Warrior I run a pure strength build with a sword, basically its the endure scythe with a sword, energy attack w/t Warrior's Endurance, I recommend it. Healing Signet for health, Resurrection signet for resurrection, and Antidote Signet for puring conditions from my person, Warriors Endurance for energy Management...pretty awesome stuff.
Paragon, my paragon build is this
[barbed spear][blazing spear]["go for the eyes!"]["Find their weakness!][Defensive anthem]["there is nothing to fear!"][Leader's comfort][Signet of return]
Paragons amazing energy gain from shouts is awesome, I was able to keep up around 5-10 energy when fighting a Ether Seal. Conditions are applyed by Barbed and Blazing Spear, Gfty & FTW are an awesome deep-wound/critical spike, Defensive anthem for caster protection, and There is nothing to fear for damage reduction and a small party healing.
I only have 2 characters :] so there you go. I believe that all characters DESPITE WHAT META AND PVP THINKSshould have 2 things. 1. Self Heal, 2.resurrection(i don't care which)
I think the most stupidest thing i've ever heard from a major PvP player to a Major PvE player was this "MONKS DON'T NEED RESURRECTION!" and "YOU DON'T NEED TO HEAL MONKS DO IT FOR YOU!" Now, i can understand that some builds do not have room for resurrection, but still be considerate.
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Apr 23, 2008, 03:42 AM // 03:42
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#38
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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They don't need them. Resurrecting takes time from monking.
Good monks won't let you die, so you don't need a self-heal, that's all. So look at your monks to choose if you need one.
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Apr 23, 2008, 06:03 AM // 06:03
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#39
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Action Jacson
I think the most stupidest thing i've ever heard from a major PvP player to a Major PvE player was this "MONKS DON'T NEED RESURRECTION!" and "YOU DON'T NEED TO HEAL MONKS DO IT FOR YOU!" Now, i can understand that some builds do not have room for resurrection, but still be considerate.
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If you're healing yourself, you're not doing damage. If the monk is resurrecting you, it's not healing you.
Thus, if the monk is resurrecting someone, you're healing yourself, which means shit isn't dying, which means you're going to expose yourself to damage for longer, which means the monk will resurrect someone, you'll keep healing yourself, and shit still won't die.
Funny how that logic works.
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Apr 23, 2008, 07:00 AM // 07:00
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#40
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Divine's next thread needs to be: "Don't bring a self-heal, bring a rez instead and don't expect your monks to carry rez."
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