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Old Apr 16, 2008, 10:32 PM // 22:32   #61
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Quote:
Originally Posted by Toxage
Also known as; I don't have any evidence, data, or facts to use for the foundation of my argument.
Except it's not an arguement, it's a fact.

Even if I didn't know this, common sense would still have led me to the same conclusion.

Last edited by JR; Apr 16, 2008 at 10:35 PM // 22:35..
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Old Apr 16, 2008, 10:34 PM // 22:34   #62
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LOL, Anet = WTF?!!?! Great, now I'm gonna get banned for buying money from NCSoft. OH THE IRONY. I don't want to sound obvious but...hypocrits mayb??
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Old Apr 16, 2008, 10:34 PM // 22:34   #63
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Its funny how people are scared. Even if it does happen to GW, yes, it breaks the rules of buying IG Gold/Items with real $$. However, this game is so balanced that it doesn't really matter if you bought it with real $$. Everything purchased can be found IG.
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Old Apr 16, 2008, 10:36 PM // 22:36   #64
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Quote:
Originally Posted by MisterT69
LOL, Anet = WTF?!!?! Great, now I'm gonna get banned for buying money from NCSoft. OH THE IRONY. Anet is ruining the GW economy, and yet their the ones trying to fix it, when will it end! Lol, but in all honesty, seriously anet?
Read the other posts please. This will not affect Guild Wars 2 in any way.
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Old Apr 16, 2008, 10:38 PM // 22:38   #65
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[QUOTE]
Quote:
Originally Posted by JR
Hi.

NCSoft just publishes and distributes Guild Wars, it does not design or own it. The only way Guild Wars would ever use an NC Coin based business model is if ArenaNet wanted to.
i thought you actually knew what was what but i was wrong as after all this time you dont have a clue.

if the words are not to large read this from the site.

Quote:
Who is ArenaNet?

ArenaNet is a wholly owned subsidiary of NCsoft Corporation
, and was founded in March 2000 by some of the key members of the creative teams behind Blizzards game series Warcraft, StarCraft, and Diablo, as well as the Battle.net gaming network. You can find a lot of good information about the company at our website: www.arena.net.
and as for the store transactions the online GW store is a PORTAL to the NCsoft system requiring a master NCsoft perma link to use the GW online store through the NCsoft system.

the only ones sweating/leaving are the tip of the epeen seeing that joe casual can finally get his haircut and a nice shiney next shop over.

they own them jr not just publish


learn
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Old Apr 16, 2008, 10:39 PM // 22:39   #66
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So they finally get aggressive with the gold sellers, just so they can corner the market?
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Old Apr 16, 2008, 10:40 PM // 22:40   #67
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"We have grown to the point where if you are a MMOG player and you like the traditional subscription-based game, we have those. If you are an MMOG player seeking a free to play and download game with microtransactions, we have that. If you just want to pay for software and have lifetime play, we have that too."

Seems rather obvious that GW doesn't fit the same mold that NCcoin does. (Imagined) crisis over.
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Old Apr 16, 2008, 10:41 PM // 22:41   #68
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Quote:
Originally Posted by Loviatar
i thought you actually knew what was what but i was wrong as after all this time you dont have a clue.

if the words are not to large read this from the site.
I said NCSoft does not own Guild Wars, I did not say NCSoft does not own ArenaNet. There are seperate connotations for each. Guild Wars is intellectual property belonging to ArenaNet, and NCSoft has no real creative control or control over the business model.

I can see why you might have been confused.

Last edited by JR; Apr 16, 2008 at 10:48 PM // 22:48..
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Old Apr 16, 2008, 10:42 PM // 22:42   #69
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Quote:
Originally Posted by Vamis Threen
Inflation a-hoy!
I thought GW needed inflation....but w/e.

Why are people freaking out about this. Seriously...
Quote:
Originally Posted by NCcoin
“NCcoin is just one of many elements that make up the variety of business models NCsoft has to offer. We have grown to the point where if you are a MMOG player and you like the traditional subscription-based game, we have those. If you are an MMOG player seeking a free to play and download game with microtransactions, we have that. If you just want to pay for software and have lifetime play, we have that too. The bottom line for NCsoft is that we want to be able to offer a variety of business models to meet the needs of the different customers out there. NCcoin is another way to make it easier for customers to access the kind of game they want to play.”
I wonder what game that would fall under?? Hmmmmmmm......



NCsoft wouldn't be that much of a dumbass. They want it's most popular game's (besides Lineage I/II) sequel to sell as much as possible. Jeff Strain himself said Guild Wars 2 would stick to its business model. There won't be any microtransactions, for that is not the Guild Wars business model (no matter how much you argue, nothing you buy in the GW Store can make your character better). He guaranteed it.

Last edited by MarlinBackna; Apr 16, 2008 at 10:48 PM // 22:48..
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Old Apr 16, 2008, 10:43 PM // 22:43   #70
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Quote:
Originally Posted by JR
People complained about the items being so massively overpowered, so the developers were stuck between a rock and a hard place.

- Leave the items.
Keep the people that bought the items happy, but risk putting off new players who just cant compete against them.

- Nerf the items.
Pray it doesn't annoy the people who bought the items too much. Create a better environment for the free players, who may later become paying customers.

They went with the latter, which definately seems favorable out of the two.
You're right. They were. But surely they'd have tested their own items? Against newer players, it was far too destructive. Now it's still powerful but also not worth what people are paying for it.

The community was previously split in two: those that would pay for power and those that refused to support a company who would allow such power. Now it's a matter of people not wanting to pay for items in case of future nerfs.

A company that wants to make money have to keep their fanbase happy and they've done just that. Unfortunately, it's a case now of free players being the happy ones while the people who have paid feel that they've been done out of their money.

But of course, from what I've read, Exteel is a beta. I'm sure they'll figure out a happy medium.
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Old Apr 16, 2008, 10:43 PM // 22:43   #71
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I like how NO ONE posting in this thread has actually read it.

This won't affect GW or GW2. Goddamn, people, use your heads.
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Old Apr 16, 2008, 10:48 PM // 22:48   #72
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wow, scared me a lot for a sec when i started reading
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Old Apr 16, 2008, 10:49 PM // 22:49   #73
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“NCcoin will not be retrofitted in games that have business models that do not work with a micro-transaction system. We will, however, work to have NCcoin incorporated in as many of our games as possible, and what role NCcoin will play with our future console offerings have yet to be determined. NCcoin does fit perfect for some of the free-to-play and download games we are developing, and gives players choice on how they want to play these games.”

“NCcoin will not be retrofitted in games that have business models that do not work with a micro-transaction system. We will, however, work to have NCcoin incorporated in as many of our games as possible, and what role NCcoin will play with our future console offerings have yet to be determined. NCcoin does fit perfect for some of the free-to-play and download games we are developing, and gives players choice on how they want to play these games.”

“NCcoin will not be retrofitted in games that have business models that do not work with a micro-transaction system. We will, however, work to have NCcoin incorporated in as many of our games as possible, and what role NCcoin will play with our future console offerings have yet to be determined. NCcoin does fit perfect for some of the free-to-play and download games we are developing, and gives players choice on how they want to play these games.”


“NCcoin will not be retrofitted in games that have business models that do not work with a micro-transaction system. We will, however, work to have NCcoin incorporated in as many of our games as possible, and what role NCcoin will play with our future console offerings have yet to be determined. NCcoin does fit perfect for some of the free-to-play and download games we are developing, and gives players choice on how they want to play these games.”


“NCcoin will not be retrofitted in games that have business models that do not work with a micro-transaction system. We will, however, work to have NCcoin incorporated in as many of our games as possible, and what role NCcoin will play with our future console offerings have yet to be determined. NCcoin does fit perfect for some of the free-to-play and download games we are developing, and gives players choice on how they want to play these games.”
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Old Apr 16, 2008, 10:51 PM // 22:51   #74
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Well considering that NC-Soft made a decision to be business partners with Sony awhile back ago, does not make this move ever so surprising. Not saying this will be implemented into GW or GW 2. Nevertheless, I never cared for the idea of having people pay money for online-virtual stuff. It’s a terrible move I think on NC-Soft part.
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Old Apr 16, 2008, 10:59 PM // 22:59   #75
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Paying real money for in game items? Oh lord! I hope they don't do that!

Not that it really matters, so long as they keep the current system of items (ie, you can make basic pvp gear that has perfect stats). Having prestige skins that you buy with real money doesn't really cause too many problems if, other than looking pretty, they're exactly the same as my ugly-ass "pvp swords," or a Katana I could buy from a crafter.
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Old Apr 16, 2008, 10:59 PM // 22:59   #76
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It's not for Guild Wars, JR wins the thread.

However, it's not pure evil as a business model anyway. People are clearly willing to pay for ingame items and gold, since RMT traders are making a killing off of it. Is it better for the creators of a game to make money from RMT trading, or for third parties vulching off of game developers? Granted, it isn't for every game, but it makes damn good business sense to try to tap into that market.
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Old Apr 16, 2008, 11:02 PM // 23:02   #77
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Quote:
Originally Posted by Vamis Threen
Inflation a-hoy!

But seriously.....

The "upgrades" in question may be additional content, and the "items" just new skins. In future games, this system could replace monthly fees, with NCcoin purchasing playing hours, which would be a more flexible system in pay-to-play games. All fine by me. Anet has to make a buck.

However, if NCcoin purchases mods, skills, and weapons that give you a genuine advantage, or worse still gold (yikes!), then that would be hypocritical and would damage any game.
Did you read the article or the posts above you?
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Old Apr 16, 2008, 11:12 PM // 23:12   #78
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Quote:
Quote:
Originally Posted by Kakumei
I like how NO ONE posting in this thread has actually read it.

This won't affect GW or GW2. Goddamn, people, use your heads.
hi

hairstyle?

town clothes?

small plastic surgery?

earing"

a ton of non game breaking things people have been begging for.

GOTY WEAPONS IS MICRO TRANSACTION


BMP AS WELL

these are test runs for GW2 and already work.

can be fun things without being maplestory overpowered.

custom dye job you choose exact color? 4.88/9.88?

hairstyle 4.99 or 3 for 9.99? or what the mass market will accept.

let them as they will keep my fee free monthly servers running.
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Old Apr 16, 2008, 11:28 PM // 23:28   #79
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HAHAHAHAHAHAHAHAHAHAHHAHAHA
WTH!
Ok, if it affects GW2, I might have to say Good-bye.
This is so like WoW.
HA!
HAHA!
HAHAHA!
HAHAHAHA!

Yes, I read it.
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Old Apr 16, 2008, 11:33 PM // 23:33   #80
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Quote:
Originally Posted by Toxage
How do you know?

Have you personally sat down and discussed this with Mike O'Brien,Patrick Wyatt
, or Jeff Strain?

I didn't think so.

Next time don't post information based on speculation.

Thanks
Just to clear this up for toxage.
Quote:
Originally Posted by PCGamer Issue 161 Volume 14 Number 5
"For three years, people have been looking for a catch," says Jeff Strain. "There's no catch." Guild Wars 2 will employ the same model as the current Guild Wars game: You buy the boxed game and play the game online as often as you wish, without monthly fees. That's it.

So...what's the catch? Should we expect micro transactions, where players will have to pay for superior in game items? No.

Should we expect any sort of pay-to-play scheme at all? No.

Will there be any, even remote changes--any changes of any sort--to the current Guild Wars business model? No, no, and no, says Mike O'Brien.


"In Guild Wars 1, the business model was: Buy the game and play it as long as you want with no monthly fees; we'll periodically sell additional content that you can choose to buy or not to buy, and we'll maintain the game so that anyone who plays it ends up getting the free updates. In Guild Wars 2, the business model is exactly the same, Buy the game and play it as long as you want with no monthly fees; we will periodically sell additional content that you can choose to buy or not buy, and and we'll constantly maintain the game so that anyone who plays it ends up getting lots of free updates."

How will ArenaNet's no-subscription model offset the costs associated with supporting a persistent world? "We have technology that lets us reduce the costs," Stain says, though he won't elaborate on the ingredients of that secret sauce. "Guild Wars was built from the ground up to be non-subscription. A persistent world doesn't alter that much," he says....
So as JR said, it is a fact, this will not happen to GW2.

Last edited by wetsparks; Apr 16, 2008 at 11:39 PM // 23:39..
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