Apr 18, 2008, 02:01 AM // 02:01
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#101
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Fay Vert
Though it seems they are happy to nerf a thousand skills to make PvPrs happy.
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Seeing as the skills have always been balanced around PvP, yes they would.
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Apr 18, 2008, 02:02 AM // 02:02
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#102
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
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yay for update! gogo Izzy we luvs u <3 u are teh awesomz!!1!11
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Apr 18, 2008, 02:04 AM // 02:04
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#103
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Wasted Days [wD]
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I'm not sure if this has already been posted somewhere but...
"This month's update is unique. It is a "temporary tournament update" targeted at the final cash-prize tournament, which will take place at the end of April. The skill changes are temporary and will be in effect for only two weeks. They are all geared toward addressing the most immediate issues with Guild Battles.
In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all. "
http://wiki.guildwars.com/wiki/Devel..._17_April_2008
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Apr 18, 2008, 02:04 AM // 02:04
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#104
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Australia
Guild: [PiG]
Profession: E/
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so, now that the Devs have put up the offical updates, does anyone notice that all the changed skills will be reverted on May 1st? ^^
edit: lol... idk how but Rohan beat me :P
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Apr 18, 2008, 02:06 AM // 02:06
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#105
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Am I the only one who skims through these threads for comments from PvPers who know what the hell they're talking about?
Honestly, I play mostly PvE right now, and I'm downright embarrassed at the idiocy here.
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Apr 18, 2008, 02:07 AM // 02:07
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#106
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
• Disarm: decreased time that attack skills are disabled to 0..3 seconds; increased recharge to 20.
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I don't get this one when there is a sea of hammer and axe with very little sword.
Quote:
In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all.
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Stop being so concerned about farming Anet, seriously.
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Apr 18, 2008, 02:09 AM // 02:09
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#107
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Dr Strangelove
Am I the only one who skims through these threads for comments from PvPers who know what the hell they're talking about?
Honestly, I play mostly PvE right now, and I'm downright embarrassed at the idiocy here.
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If you want more intelligent talk you go to the Glad Arena thread. Here you just lol @ bad players talking about the death of Guild Wars again.
__________________
People are stupid.
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Apr 18, 2008, 02:11 AM // 02:11
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#108
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Frost Gate Guardian
Join Date: Dec 2005
Location: earth
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There is a note on the official wiki that says the developers stated the skill changes will be reverted on May 1st. Guess we'll see.
Maybe they should make Ursan a PvP skill now - then no skill nerfs and the game will become the classless wonder that it is becoming
Looks ahead to GW2 and thinks..........
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Apr 18, 2008, 02:13 AM // 02:13
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#109
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Quote:
Originally Posted by Darmikau
GG Anet. You take the still great Paragon defensive skills and nerf them almost to the point where they're unusable, and then have the audacity to not even buff any skills. Nerf nerf nerf nerf, when will Paragons get a desperately deserved defensive BUFF?
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They don't desperately need a buff, only for the over nerfed skills.
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Apr 18, 2008, 02:14 AM // 02:14
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#110
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Savio
If you want more intelligent talk you go to the Glad Arena thread. Here you just lol @ bad players talking about the death of Guild Wars again.
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I know, just came from there. It would be nice if PvE wasn't filled with anger-spittle spewing neanderthals, though.
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Apr 18, 2008, 02:18 AM // 02:18
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#111
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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Quote:
Originally Posted by Racthoh
I don't get this one when there is a sea of hammer and axe with very little sword.
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"Coward!" with sword combos has disarm in there.
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Apr 18, 2008, 02:22 AM // 02:22
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#112
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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Fixed a bug that caused the Paragon skill "Never Surrender!" to affect non-party allies.
DOH! I've been exploiting this in Fort Aspenwood forever on my paragon. All the NPC and any minions would get the buff. I could hold the entire base up by myself with shouts.
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Apr 18, 2008, 02:23 AM // 02:23
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#113
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Site Contributor
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I edited the first post to include the dev comments for the skills. So you can see the first page in this thread for those.
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Apr 18, 2008, 02:25 AM // 02:25
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#114
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Krytan Explorer
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
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Quote:
Originally Posted by Rohan
"This month's update is unique. It is a "temporary tournament update" targeted at the final cash-prize tournament, which will take place at the end of April. The skill changes are temporary and will be in effect for only two weeks. They are all geared toward addressing the most immediate issues with Guild Battles.
http://wiki.guildwars.com/wiki/Devel..._17_April_2008
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i don;t know about you, but this one quote seriously just pwned all you QQ. oh noez, my imba bbuildz are brokened. all skillz are 4 da noobz.
i can;t wait to watch the final cash prize GVG rounds.
Last edited by Trinity Fire Angel; Apr 18, 2008 at 02:32 AM // 02:32..
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Apr 18, 2008, 02:31 AM // 02:31
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#115
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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junk update. another reason i dont even bother playing high end pvp now....
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Apr 18, 2008, 02:34 AM // 02:34
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#116
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Magikarp
junk update. another reason i dont even bother playing high end pvp now....
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Because you can't adapt to the changes, or because you just dislike overpowered/powerful skills getting nerfed to death/toned down.
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Apr 18, 2008, 02:37 AM // 02:37
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#117
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Dr Strangelove
I know, just came from there. It would be nice if PvE wasn't filled with anger-spittle spewing neanderthals, though.
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us pve players wouldn't feel so let down by the anet staff if they would learn how to balance the skills they created from the start. too many times now have pivotal skills in good, balanced builds in pve get rolled because some JUNK build like escape dervs fudge us over, exploiting a cheap killstyle.
the abuse of the pvp community, and the lack of creativity in build creation has pinned us pve'ers into suffering through all of the junk "balances' the world of gws goes through, so you guys dont kill each other with some dumb shockwave/shadowstep combo 4 million times, thinking that makes you "pro".
its a lose lose for the pve crew, rarely getting a buff here or there, that simply catches a nerf soon after 90% of the time anyhow.
and im not picking on you Dr., its just pvp attitudes in general are just as bad as the "angry" pve'ers. its the pvp whining that gets us into this junk in the first place...
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Apr 18, 2008, 02:39 AM // 02:39
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#118
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Arkantos
Because you can't adapt to the changes, or because you just dislike overpowered/powerful skills getting nerfed to death/toned down.
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because most were because of the blatant abuse of skills. not because they were actually overpowered...
and moreso... because anet either buffs a little, or nerfs clear into the dirt till it about as good as Primal...
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Apr 18, 2008, 02:41 AM // 02:41
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#119
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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"In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all."
This made me lol. *NOW* they realize that the flavor-of-the-week gvg builds that result in out-of-nowhere nerfs for casual pve play tends to erode their casual pve base, which is probably the majority of their cash flow? Wow, way to catch on about 2 years too late. Of course, of pvp and pve weren't tied together as people have been suggesting for years, we wouldn't be in this situation.
So this is what passes for management at Anet. Well I shouldn't complain, it's a step in the right direction, and a bit of a mea culpa. Hopefully another way in which how GW1 has trended towards teh suck will be a lesson learned for GW2.
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Apr 18, 2008, 02:44 AM // 02:44
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#120
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Magikarp
the abuse of the pvp community, and the lack of creativity in build creation
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If you're the one complaining that balance changes are destroying your builds and play experience, aren't you the one who was abusing the skills and lack the creativity to adapt?
PS: Yes. Yes you are.
__________________
And the heavens shall tremble.
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