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Old Apr 17, 2008, 11:52 PM // 23:52   #21
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I'm glad to see some of these nerfs but what I've really been wanting to see are buffs to skills.
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Old Apr 17, 2008, 11:54 PM // 23:54   #22
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yeah lightining orb (was a pain soloing them gargoyles with it).

flesh of my flesh wtf?????
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Old Apr 17, 2008, 11:54 PM // 23:54   #23
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Quote:
Originally Posted by FrAnt1c²
Pfft, ward against melee nerfed even more ...
*sigh*

Not going to whine...trying to look at this objectively....trying...but this non separation from PvE vs PvP is really beginning to sting.

Last edited by SerenitySilverstar; Apr 17, 2008 at 11:57 PM // 23:57..
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Old Apr 17, 2008, 11:56 PM // 23:56   #24
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Quote:
Originally Posted by SerenitySilverstar
*sigh*

Not going to whine...trying to look at this objectively....trying...but this not separation from PvE vs PvP is really beginning to sting.
I tried. Now I'm resorting to beating the hell out my friend for fun. It's not going to change the skill, but damn do I feel better.
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Old Apr 17, 2008, 11:57 PM // 23:57   #25
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Quote:
Originally Posted by GloryFox
Wow I'm glad I killed off my Paragon months ago. They are utter crap now it seems.
Imbagon says hi.
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Old Apr 17, 2008, 11:57 PM // 23:57   #26
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Quote:
Originally Posted by SerenitySilverstar
*sigh*

Not going to whine...trying to look at this objectively....trying...
Seriously it wasnt that bad, but reducing the time that the ward is in effect makes the skill completely useless now, which will force using ward vs foes, which will make melee pressure + snare very effective together with the aegis nerf...
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Old Apr 17, 2008, 11:57 PM // 23:57   #27
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PVE Perspective>>

Yay at Fevered Dreams - much more usable now
Boo at ermites/mystic - a real ias is mandatory for pve devishes now
SoR/BoR - that'll hurt some of my one of my hero templates, but its easily replacable.

Raptor runs will take 5-6 seconds longer now thanks to ancestors change but I think I'll still throw it in the "meh" category with the rest of them. I do like that they excluded guildbattle npc's rather than changing it to "Party members" like they have in the past.

Last edited by cellardweller; Apr 17, 2008 at 11:59 PM // 23:59..
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Old Apr 17, 2008, 11:59 PM // 23:59   #28
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ffs I cant get over it, Aegis + ward vs melee nerfed, monks are so dead in gvg now...


edit, everything is dead...
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Old Apr 18, 2008, 12:00 AM // 00:00   #29
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Thanks Izzy, thanks a lot. Kill good Paragon skills a little more please.
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Old Apr 18, 2008, 12:00 AM // 00:00   #30
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This is Nerf Wars!
Shockwave nerfed because of shadowstepping, sad, sad... It was a bad skill by itself, only good when you had the surprise element of teleporting to your target.
EDIT:Ward foes may see more play, then QQers will wake up and nerf it to 33% or something. We're getting nowhere.
Note that Ancestor's rage finally get the casting time it deserves

Last edited by Turbobusa; Apr 18, 2008 at 12:09 AM // 00:09..
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Old Apr 18, 2008, 12:01 AM // 00:01   #31
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Quote:
Originally Posted by FrAnt1c²
Seriously it wasnt that bad, but reducing the time that the ward is in effect makes the skill completely useless now, which will force using ward vs foes, which will make melee pressure + snare very effective together with the aegis nerf...
There you see, good thinking on how to use other skills
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Old Apr 18, 2008, 12:02 AM // 00:02   #32
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Let me get this right, Splinter weapon is now terrible on a non prime rit, and not even that good on them - Ursan anyone?

and flesh of my flesh is now the worlds most usless res
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Old Apr 18, 2008, 12:02 AM // 00:02   #33
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Quote:
Originally Posted by Turbobusa
This is Nerf Wars!
Shockwave nerfed because of shadowstepping, sad, sad... It was a bad skill by itself, only good when you had the surprise element of teleporting to your target.
can see where your going, better choice = nuking shadowsteps instead.
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Old Apr 18, 2008, 12:03 AM // 00:03   #34
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Quote:
Originally Posted by Turbobusa
This is Nerf Wars!
Shockwave nerfed because of shadowstepping, sad, sad... It was a bad skill by itself, only good when you had the surprise element of teleporting to your target.
Yeah, Anet continues to beat around the bush, nerfing everything used in conjunction with the single most broken game mechanic, but refuses to do something about said single most broken game mechanic.
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Old Apr 18, 2008, 12:07 AM // 00:07   #35
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Holy wow o.O

Nerfs nerfs for everyone...


'Cept for Necros, which Izzy <3's

Last edited by Stolen Souls; Apr 18, 2008 at 12:10 AM // 00:10..
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Old Apr 18, 2008, 12:08 AM // 00:08   #36
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I don't see why all the paragon people are QQing. You guys first got tactics completely nerfed and because you are overabusing certain skill sets, you builds got nerfed.

Here's a little tip: if you all don't want a skill nerfed, don't over use it. I'm guessing that if something that is a little overpowered isn't abused, Izzy is more likely to leave it alone.
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Old Apr 18, 2008, 12:08 AM // 00:08   #37
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SoD Ftw I guess, but then again, rigor mortis...
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Old Apr 18, 2008, 12:09 AM // 00:09   #38
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leave....my.....dervish....alone
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Old Apr 18, 2008, 12:10 AM // 00:10   #39
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QQ, Anet ruined rits for PvE.

Don't they understand I need all of those spirits to own in PvE?!!!???!!

QQ QQ QQ QQ QQ

/ragequit
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Old Apr 18, 2008, 12:12 AM // 00:12   #40
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Quote:
Originally Posted by 1 up and 2 down

Don't they understand I need all of those spirits to own in PvE?!!!???!!
Most of the rit stuff was the effect they had on the GvG npcs.
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