Apr 17, 2008, 11:52 PM // 23:52
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#21
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Wasted Days [wD]
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I'm glad to see some of these nerfs but what I've really been wanting to see are buffs to skills.
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Apr 17, 2008, 11:54 PM // 23:54
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#22
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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yeah lightining orb (was a pain soloing them gargoyles with it).
flesh of my flesh wtf?????
__________________
where is the 'all you can eat' cookie bar?
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Apr 17, 2008, 11:54 PM // 23:54
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#23
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Wilds Pathfinder
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Quote:
Originally Posted by FrAnt1c²
Pfft, ward against melee nerfed even more ...
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*sigh*
Not going to whine...trying to look at this objectively....trying...but this non separation from PvE vs PvP is really beginning to sting.
Last edited by SerenitySilverstar; Apr 17, 2008 at 11:57 PM // 23:57..
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Apr 17, 2008, 11:56 PM // 23:56
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#24
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by SerenitySilverstar
*sigh*
Not going to whine...trying to look at this objectively....trying...but this not separation from PvE vs PvP is really beginning to sting.
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I tried. Now I'm resorting to beating the hell out my friend for fun. It's not going to change the skill, but damn do I feel better.
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Apr 17, 2008, 11:57 PM // 23:57
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#25
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Krytan Explorer
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Quote:
Originally Posted by GloryFox
Wow I'm glad I killed off my Paragon months ago. They are utter crap now it seems.
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Imbagon says hi.
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Apr 17, 2008, 11:57 PM // 23:57
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#26
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by SerenitySilverstar
*sigh*
Not going to whine...trying to look at this objectively....trying...
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Seriously it wasnt that bad, but reducing the time that the ward is in effect makes the skill completely useless now, which will force using ward vs foes, which will make melee pressure + snare very effective together with the aegis nerf...
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Apr 17, 2008, 11:57 PM // 23:57
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#27
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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PVE Perspective>>
Yay at Fevered Dreams - much more usable now
Boo at ermites/mystic - a real ias is mandatory for pve devishes now
SoR/BoR - that'll hurt some of my one of my hero templates, but its easily replacable.
Raptor runs will take 5-6 seconds longer now thanks to ancestors change but I think I'll still throw it in the "meh" category with the rest of them. I do like that they excluded guildbattle npc's rather than changing it to "Party members" like they have in the past.
Last edited by cellardweller; Apr 17, 2008 at 11:59 PM // 23:59..
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Apr 17, 2008, 11:59 PM // 23:59
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#28
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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ffs I cant get over it, Aegis + ward vs melee nerfed, monks are so dead in gvg now...
edit, everything is dead...
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Apr 18, 2008, 12:00 AM // 00:00
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#29
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: Webel Wising [wawr]
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Thanks Izzy, thanks a lot. Kill good Paragon skills a little more please.
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Apr 18, 2008, 12:00 AM // 00:00
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#30
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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This is Nerf Wars!
Shockwave nerfed because of shadowstepping, sad, sad... It was a bad skill by itself, only good when you had the surprise element of teleporting to your target.
EDIT:Ward foes may see more play, then QQers will wake up and nerf it to 33% or something. We're getting nowhere.
Note that Ancestor's rage finally get the casting time it deserves
Last edited by Turbobusa; Apr 18, 2008 at 12:09 AM // 00:09..
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Apr 18, 2008, 12:01 AM // 00:01
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#31
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Wilds Pathfinder
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Quote:
Originally Posted by FrAnt1c²
Seriously it wasnt that bad, but reducing the time that the ward is in effect makes the skill completely useless now, which will force using ward vs foes, which will make melee pressure + snare very effective together with the aegis nerf...
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There you see, good thinking on how to use other skills
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Apr 18, 2008, 12:02 AM // 00:02
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#32
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Let me get this right, Splinter weapon is now terrible on a non prime rit, and not even that good on them - Ursan anyone?
and flesh of my flesh is now the worlds most usless res
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Apr 18, 2008, 12:02 AM // 00:02
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#33
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Turbobusa
This is Nerf Wars!
Shockwave nerfed because of shadowstepping, sad, sad... It was a bad skill by itself, only good when you had the surprise element of teleporting to your target.
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can see where your going, better choice = nuking shadowsteps instead.
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Apr 18, 2008, 12:03 AM // 00:03
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#34
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Turbobusa
This is Nerf Wars!
Shockwave nerfed because of shadowstepping, sad, sad... It was a bad skill by itself, only good when you had the surprise element of teleporting to your target.
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Yeah, Anet continues to beat around the bush, nerfing everything used in conjunction with the single most broken game mechanic, but refuses to do something about said single most broken game mechanic.
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Apr 18, 2008, 12:07 AM // 00:07
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#35
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Desert Nomad
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Holy wow o.O
Nerfs nerfs for everyone...
'Cept for Necros, which Izzy <3's
Last edited by Stolen Souls; Apr 18, 2008 at 12:10 AM // 00:10..
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Apr 18, 2008, 12:08 AM // 00:08
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#36
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I don't see why all the paragon people are QQing. You guys first got tactics completely nerfed and because you are overabusing certain skill sets, you builds got nerfed.
Here's a little tip: if you all don't want a skill nerfed, don't over use it. I'm guessing that if something that is a little overpowered isn't abused, Izzy is more likely to leave it alone.
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Apr 18, 2008, 12:08 AM // 00:08
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#37
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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SoD Ftw I guess, but then again, rigor mortis...
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Apr 18, 2008, 12:09 AM // 00:09
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#38
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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leave....my.....dervish....alone
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Apr 18, 2008, 12:10 AM // 00:10
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#39
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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QQ, Anet ruined rits for PvE.
Don't they understand I need all of those spirits to own in PvE?!!!???!!
QQ QQ QQ QQ QQ
/ragequit
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Apr 18, 2008, 12:12 AM // 00:12
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#40
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Quote:
Originally Posted by 1 up and 2 down
Don't they understand I need all of those spirits to own in PvE?!!!???!!
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Most of the rit stuff was the effect they had on the GvG npcs.
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