Mar 16, 2008, 11:10 PM // 23:10
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#21
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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I say x4 Hard Mode rewards. Should get more people interested in it :P
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Mar 16, 2008, 11:50 PM // 23:50
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#22
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by kerpall
Maybe they'll introduce "Very Hard Mode" ? lol. Every monster has "Boss status"...
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My Paragon still laughs at that.
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Mar 16, 2008, 11:55 PM // 23:55
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#23
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Desert Nomad
Join Date: May 2007
Profession: W/E
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I hope they do something to make the birth of HM
Last edited by Commander Ryker; Mar 17, 2008 at 01:28 AM // 01:28..
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Mar 17, 2008, 12:14 AM // 00:14
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#24
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Academy Page
Join Date: Dec 2007
Location: USA
Guild: Loners United [CULT]
Profession: R/
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Quote:
Originally Posted by Eldin
I think the moment ANet came up with Factions and a multi-campaign idea is when GW was forever broken. Everything was at its best back in the Prophecies days: whilst Factions and NF provided some positive new changes to GW, it mostly just broke the game.
ANet should have remained with Tyria and added expansions/big patches like Sorrow's Furnace.
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I agree.. The game was much better back in the day. Only good thing I can think of that came with the other campaigns was heroes.
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Mar 17, 2008, 12:23 AM // 00:23
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#25
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Banned
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They might remove loot-scaling!
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Mar 17, 2008, 12:29 AM // 00:29
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#26
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Desert Nomad
Join Date: Jul 2006
Location: Japan
Guild: [트두므s], Guild Leader
Profession: Mo/
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^^ NOT!
Good laugh though
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Mar 17, 2008, 12:31 AM // 00:31
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#27
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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nf changed more i gotta say. it was the first time i thought pve was hard (could be i jsut sucked harder then). later, i realzied nf had some ultra imba skills and it became easy. inscribes did more to affect the economy too.
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Mar 17, 2008, 12:46 AM // 00:46
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#28
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Krytan Explorer
Join Date: Feb 2007
Guild: Aatxe Pirates [YaRR]
Profession: A/
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Even more loot scaling?
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Mar 17, 2008, 12:55 AM // 00:55
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#29
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Lion's Arch Merchant
Join Date: Sep 2006
Location: In Livia's Cleavage (.)ME(.)
Guild: The Early Monk Heals The Worm [EMHW]
Profession: Mo/
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its my bday! nothing cool happens on the 19th, cept for this!
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Mar 17, 2008, 01:01 AM // 01:01
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#30
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Furnace Stoker
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Quote:
Originally Posted by upier
That was the day that they completely shattered our hopes that they actually have a clue about PvE design.
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So i'm not the only one that believes this?
I agree 100% that HM changed GW since it ruined it so much, and also so did that PVE only elite skill that we're not allowed to QQ about anymore because Anet thinks its good for the game.
Aren't the same people making GW2?
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Mar 17, 2008, 01:52 AM // 01:52
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#31
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Lion's Arch Merchant
Join Date: Jun 2007
Location: Ontario
Profession: R/Mo
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Quote:
Originally Posted by bhavv
So i'm not the only one that believes this?
I agree 100% that HM changed GW since it ruined it so much, and also so did that PVE only elite skill that we're not allowed to QQ about anymore because Anet thinks its good for the game.
Aren't the same people making GW2?
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Well yeah, they are. However, hopefully they might correct some mistakes they made. They started GW2 because they realized that their campaign scheme was full of fail. Hopefully they'll not make any sort of Hard mode.
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Mar 17, 2008, 01:54 AM // 01:54
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#32
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Furnace Stoker
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Screenshots of GW2 and the launching of the GW2 site maybe? on... 4/19
And woo 4/20!!!!
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Mar 17, 2008, 01:56 AM // 01:56
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#33
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Hard Mode changing the game? Pfft.
Heroes in Nightfall changed the game.
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Mar 17, 2008, 01:58 AM // 01:58
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#34
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Legendary Mode.
Where everything deals x50 damage, has x50 health, and Protective Spirit/Shelter are disabled.
Mission icons bear the skull of an Elite.
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Mar 17, 2008, 01:59 AM // 01:59
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#35
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Ah, the day GW was wrecked. The day of the great loot nerf lie. The day fun in GW died and the grind became king.
I hope the designers at ANet hang their head in shame at how they ruined such a glorious game and turned it into the POS we have now.
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Mar 17, 2008, 02:15 AM // 02:15
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#36
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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I hope GW2 is like Prophecies, and they don't break it. Because breaking a game twice is no fun.
I hate Factions, half the players don't own Prophecies (DAMN THEM!) or are stupid 9 year old Naruto wannabes.
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Mar 17, 2008, 02:38 AM // 02:38
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#37
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Desert Nomad
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I think the day that changed GW is the day they introduced Heroes. For better or for worse it changed GW into a single player game (for me).
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Mar 17, 2008, 02:42 AM // 02:42
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#38
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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Quote:
Originally Posted by Dr Strangelove
/signed for ludicrous mode
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Conditional /sign, Guild Wars had better go plaid or no deal.
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Mar 17, 2008, 02:51 AM // 02:51
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#39
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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QQ less plz. Seriously you you complain or the stupidest things yet you still play...
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Mar 17, 2008, 02:59 AM // 02:59
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#40
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Screw you haters, I love hard mode. It makes the game feel new again. When I go into something in HM, I know it's going to be a challenge (yes, even with an SY paragon or a sabway trio). HM brought back that newbie thrill of triumphing over adversity that hooked me so hard on this game to begin with.
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