Apr 18, 2008, 10:14 AM // 10:14
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#21
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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rofl, this is at least a step in the right direction.
and since i am now more pve oriented than i previously was, i'm glad the nerfs to rits are temporary, they are the most fun class to play in pve!
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Apr 18, 2008, 10:16 AM // 10:16
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#22
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Krytan Explorer
Join Date: Sep 2006
Location: Budapest
Profession: E/
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Quote:
Originally Posted by upier
No - the issue are monster skills, the bad monster formations and their builds, double damage, half activation time, natural resistance, silly AI, ....
And it's because of those rules - that PvE is so fundamentally different to PvP.
PvE only skills were added much later and to think that PvE was even remotely balanced before them is just lunacy!
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The balance of pve doesn't mean that you have to play a full "HA" match against every group of pve monsters, nor you should be able to steamroll them.
Now, we have only steamroll pve teams, and that is a problem. (80% of the teams are ursan users)
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Apr 18, 2008, 10:18 AM // 10:18
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#23
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Lordhelmos
Actually it seems to me that they sacrificed PvE to Ursan Blessing, and used PvP as a scapegoat to take the fall of PvE's problems.
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You can look at it that way too I suppose. Personally I think they made these recent statements for the same reason they won't nerf Ursan...to make PvErs happy (or avoid PvErs being unhappy). I'm fine with them making people happy, but I can't put into words how sick it is that they will sacrifice PvP to do it.
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Apr 18, 2008, 10:18 AM // 10:18
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#24
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Frost Gate Guardian
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Quote:
Originally Posted by Lordhelmos
...Ok so your telling me you going to gimp my favorite builds every month, and the excuse your going to give me for this crap is that because it ruins PvE balance?
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Well, change PvE to PvP and that's exactly what usually happens on a regular basis.
So hey: at least they're gimping everyone equally, right? :P
I can't quite work out where you're coming from, here: the thrust of your argument is "I hate PvE because it destroys my PvP experience" and ALSO "I hate Ursan".
The two don't really coincide in any way at all.
Also, to reiterate: don't like ursan? Don't use it. Don't like other people using it? Don't play with those people.
Remember, if idiots "who can't do it any other way" are using ursan in elite missions, you probably don't want to play with those people: not because they're using ursan, but because they're idiots who can't do it any other way. All ursan has done is made it a lot easier for you to spot that they're idiots in advance, so really you should be grateful.
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Apr 18, 2008, 10:30 AM // 10:30
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#26
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by keli
The balance of pve doesn't mean that you have to play a full "HA" match against every group of pve monsters, nor you should be able to steamroll them.
Now, we have only steamroll pve teams, and that is a problem. (80% of the teams are ursan users)
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The issue is that in PvP skills (aka non-PvE skills) are balanced on PvP rules.
And in PvE those rules are non-existent or broken to the edge of recognition.
So removing the overpowered PvE skills (not just Ursan - because ALL PvE skills ARE completely unbalanced!) - you achieve a very little positive effect which is negated by the void of the loss of such skills.
It's like trying to fix a house that is falling apart - and starting with the roof.
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Apr 18, 2008, 10:31 AM // 10:31
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#27
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Only thing i will say:
Why The F. Are Those Changes Being Rolled Back.
(look, i hate what they are doing to motiv paragon; but i also love what they are doing to mesmers for example.)
PvE benefited for long time from PvP ballances: it prevented major prower creep, it killed off trully imba stuff that needed to be filled.
May i remind everyone that:
Splinter as we know it (imba damage buff) is result of PvP-related buff. Yes, buff. It got some nerfs too but check out pre-buff version, you don't want it. Its but one example (exmaple where i show you how we got imba skill, other are usually not like this but equally beneficial) how PvP balance benefited PvE.
Getting your favorite skill nerfed sucks, bad, but if you see that majority of your skillbar got nerfed, you just got confirmation by izzy: you have clue how to play, now find some more ways how to pew pew pew, because you can...
Unless all you do is to grab PvX build, nerfs help you.
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Apr 18, 2008, 10:33 AM // 10:33
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#28
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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Quote:
Originally Posted by Lordhelmos
General Ursan QQing
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Please don't hijack this thread into another whinefest about Ursan.
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Apr 18, 2008, 10:36 AM // 10:36
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#29
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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The problem with PvE imbalance is that some classes are just better than others in terms of PvE effectiveness. The fact that assassin shadow steps drag aggro and their survival is less than that of mouse in a snake pit is an issue. The fact that Ritualist Spirits spirits slow down the party and freeze mobility, risking times for Hard Mode challenges is a problem, The fact that Necromancer Soul Reaping is so freaking retarded it allows necromancers to pretty much steamroll any mob with an infinite supply of energy is a problem. The fact that Mesmers are so single target oriented and have long recharge interrupts that suck when monster spells are sped up by 50% in Hard Mode is a problem.
See the classes of Guildwars are actually brilliantly designed and the whole motif of the game is DIVERSITY. If Guildwars isn't hell bent on having so many playable options as one of its key elements, why are there over 90+ combinations of professions. The problem is only about 20 or so of those professions are worth a shit in PvE. I mean think about the design of the deep, and how specific of a party you need to beat it outside of Ursan?
Class diversity is awesome in Guildwars, but PvE by design is just full of flaws. See Guildwars in it's current state is like a phantom that fakes you into thinking that you have so many options and great skills, that you can play so many different roles. But in reality, the game actually limits you with what you can play because of faulty mechanics.
In a balanced and enjoyable game, every single primary class should have a purpose or something they can contribute to the party that cannot be overshadowed by any other class type. However, Guildwars totally failed at this. Namely Assassins, Mesmers, and Ritualists; who are all completely overshadowed by the effectiveness of Warriors, Rangers, and Monks in PvE.
So in order to provide a lazy fix to the party, they added Ursan. The killer of all diversity. See Ursan shows you what guildwars really is, and dispels the illusion the game gives of the 10000 different roles you can play. It really shows that some classes are so difficult to utilize in PvE that they must rely on Ursan Blessing to get in a party.
Most Sins, Mesmers, and Ritualists in the game are solo players unless they ursan. How hard is it for these characters to even get into a party?
Anet designed Guildwars based on a cooperative playing system that forces each player to have a role in the the party. However, some character classes don't have a role that fit the requirements of PvE play, thus some classes "Suck" more than others in PvE areas. So you end up with unwanted classes that are deadweight, that players don't want to invite because of the limited contribution they can give to the team's success.
A flaw by design. So the game becomes ruled by the diversity killer, the skill that makes all equal: Ursan.
I think there are alot of players that wanted to believe that their class would be balanced, that some day sins, mesmers, etc. would get something unique and amazing that would make them worthwhile to the party. However, that never happened, instead we have Ursan. So imbalance and class discrimination continues, and now people are probably just fed up with the way guildwars works. They are tired of making a crappy character that is shadowed by other classes work in PvE without having to abuse Ursan.
Players don't feel unique or privileged for choosing a specific class, and so they end up not enjoying the game because their character feels useless.
Thats the problem with PvE balance. Is there a way to fix that? Maybe, but with the recent announcement, Anet has shown us just how far they are willing to go in order to preserve Ursan Blessing as a balancing token between classes.
They went as far as to completely turn a blind eye to it, ignore inter-class balances, and now they want to blame all of these PvE based problems on PvP skill balances. So now the whole game becomes a scapegoat for the one skill that totally ruins what Guildwars promises the player: A game of diversity where each class has a unique role and interesting skills they can lend the party.
Rather than balancing classes that have problems in party contribution, they decided it would be easier to make everyone the same. So here they are sacrificing the entire game in order to fulfill that ideal. And yeah, people are pissed off because they feel jipped. They waited all this time for their characters to become unique and special, to finally have a promised role in a co-op party, and instead the only solution Anet gives us is to play the same skills as everyone else.
A grand disappointment.
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Apr 18, 2008, 10:38 AM // 10:38
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#30
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Site Legend
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The whole game fails, get over it.
__________________
Old Skool '05
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Apr 18, 2008, 10:42 AM // 10:42
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#31
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Academy Page
Join Date: Dec 2007
Guild: [JECD]
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I agree with Helmos here.
Ursan has pretty much been the dominant force in the game these days.
The thing is, they simply don't give a shit about what they are doing to PvE.
They seem to know that these skills they are changing do affect PvE players of the game, ( Splinter, Ancestors are a main part of pretty much all PvE rits these days) yet they somehow haven't been to DoA or ToA or the Deep or Duncan or Urgoz or any goddamn area which requires HM in this game.
Everywhere you go it goes along the lines of :
"GLF 2 More Ursans 10/8 bring conset"
"GLF HB monk HM FoW"
"r10 ursan lfg HM UW"
The thing is, the hardest areas in the game are being turned into a joke. What happened to the days where PvE used to provide a challenge?
What happened to the days where to do Thunderhead Keep with the bonus made you insanely awesome?
Where a precise party was required with perfect skills in order to even think about going to the UW?
Now, Ursan has been good in some ways, such as allowing Mesmers, who struggled to find groups in PvE, a chance to finally do places such as UW, FoW etc. (I'm not saying that they never could, just that players were very picky about who came into their party, which made it hard.)
But it is not right to have the answer to all of PvE's challenges and problems in one freaking skill. There are several hundred skills in this game. Some are obviously good, some are obviously not so good. But there isn't that much difference between these two classes of skills. However, Ursan is off the Richter scale in terms of power and survivablity. We all know how good it is. And it makes the average Warrior go, why would I wan't to bring 8 skills that do mediocre damage, when I could have just 5 skills, which weaken, knockdown, do shitloads of damage and can run fast? And practically everyone has realized this too. Everywhere is ursan, and all the other skills the game provides are slowly going to waste.
How about this Anet?
Rather than providing updates for PvP and then reverting them, giving PvE players a false sense that you actually give a shit about balance, why don't you get Izzy off his goddamn ass, put him to work and nerf ursan, buff other skills. Izzy has a problem of buffing some skills and then just leaving them alone after that, rotting in the bin of former good skills. Go through every skill in the game, and whilst give some that advantage, bring back the other 200 skills that have been long forgotten by the game. Give players some more thought into their builds. Make them think, wow, maybe that skill would be FUN to play. You only update once or twice a month, so you have plenty of time. I say get to work on giving all of us players back what we had before. I don't want to have to play this game using one skill, I want to be able to experiment and play around with my bar, finding new things that work well , rather than the same old builds, and goddamn ursan.
Last edited by Jestar; Apr 18, 2008 at 10:45 AM // 10:45..
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Apr 18, 2008, 10:47 AM // 10:47
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#32
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Quote:
Originally Posted by Jestar
I agree with Helmos here.
Ursan has pretty much been the dominant force in the game these days.
The thing is, they simply don't give a shit about what they are doing to PvE.
They seem to know that these skills they are changing do affect PvE players of the game, ( Splinter, Ancestors are a main part of pretty much all PvE rits these days) yet they somehow haven't been to DoA or ToA or the Deep or Duncan or Urgoz or any goddamn area which requires HM in this game.
Everywhere you go it goes along the lines of :
"GLF 2 More Ursans 10/8 bring conset"
"GLF HB monk HM FoW"
"r10 ursan lfg HM UW"
The thing is, the hardest areas in the game are being turned into a joke. What happened to the days where PvE used to provide a challenge?
What happened to the days where to do Thunderhead Keep with the bonus made you insanely awesome?
Where a precise party was required with perfect skills in order to even think about going to the UW?
Now, Ursan has been good in some ways, such as allowing Mesmers, who struggled to find groups in PvE, a chance to finally do places such as UW, FoW etc. (I'm not saying that they never could, just that players were very picky about who came into their party, which made it hard.)
But it is not right to have the answer to all of PvE's challenges and problems in one freaking skill. There are several hundred skills in this game. Some are obviously good, some are obviously not so good. But there isn't that much difference between these two classes of skills. However, Ursan is off the Richter scale in terms of power and survivablity. We all know how good it is. And it makes the average Warrior go, why would I wan't to bring 8 skills that do mediocre damage, when I could have just 5 skills, which weaken, knockdown, do shitloads of damage and can run fast? And practically everyone has realized this too. Everywhere is ursan, and all the other skills the game provides are slowly going to waste.
How about this Anet?
Rather than providing updates for PvP and then reverting them, giving PvE players a false sense that you actually give a shit about balance, why don't you get Izzy off his goddamn ask, put him to work and nerf ursan, buff other skills. Izzy has a problem of buffing some skills and then just leaving them alone after that, rotting in the bin of former good skills. Go through every skill in the game, and whilst give some that advantage, bring back the other 200 skills that have been long forgotten by the game. Give players some more thought into their builds. Make them think, wow, maybe that skill would be FUN to play. You only update once or twice a month, so you have plenty of time. I say get to work on giving all of us players back what we had before. I don't want to have to play this game using one skills, I want to be able to experiment and play around with my bar, finding things that work well again, rather than the same old builds, and goddamn ursan.
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Def. Agreed. The point of having so many different classes is so that they all would have a unique role or ability to lend to the party right? Why would you want to kill that with just one skill that makes everyone's skillbar the same? Doesn't that contradict the entire point of the Guildwars skill system?
Overpowered skills sometimes can be good, but you want to make something as retardedly powerful as Ursan, it should be specific to each class. Rather than making one insanely retarded skill, there should be several insanely powerful skills split up and balanced between each class.
This way no matter what role you have to play, everyone has their own unique ability that they can contribute to the party.
~
Also in terms of what you see in Ursan Party formations, as powerful as Ursan is, it still fails at equality between classes because it favors melee classes. More often than not there are parties who refuse to accept Assassins, Eles, and Mesmers as Ursan frontliners.
Instead they favor higher armor classes like warrriors and rangers, who can tank more damage with Ursan Blessing active. So even with Ursan, classes are still being discriminated against as far as party formation.
Last edited by Lordhelmos; Apr 18, 2008 at 10:50 AM // 10:50..
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Apr 18, 2008, 10:51 AM // 10:51
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#33
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Lion's Arch Merchant
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Lordhelmos I feel you've missed the problem altogether. I will agree with you that Ursan Blessing is a skill that pretty much promotes equality and balances out the ability for any class to play in elite areas. Pretty much that's where 99% of all complaints are stemming from. Before that Mesmers were pretty much left out of any party so it was the same problem then as it is now. You traded one type of discrimination for another. And balancing out classes for pve to make them all equally effective in your eyes will mean that pvp must accept the balances too. Do you honestly think that'll work? So what would the solution be?
Ursan blessing has become the ultimate farmers tool. So for the record I care very little about the needs of a player who's looking to fill their storage with gems/ectos/shards or whatever. But the issue here is with the players. It's their mindset that keeps people out of groups. An open minded player will allow any class into his party because as far as I'm concerned every class has somethnig to contribute. Someone already said it. If a player needs Ursan Blessing to achieve their goal then is that really a player you wanted to play with anyway? A lot of players who use the skill are longtime farmers who know the game inside and out. They now just have a better tool to get the job done. Going into elite areas over and over and over and over. Yeah I'd probably want the fastest most reliable build too. Which is what people were doing before Ursan blessing. Wouldn't you agree?
Last edited by jayson; Apr 18, 2008 at 10:54 AM // 10:54..
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Apr 18, 2008, 10:59 AM // 10:59
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#34
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Quote:
Originally Posted by jayson
Lordhelmos I feel you've missed the problem altogether. I will agree with you that Ursan Blessing is a skill that pretty much promotes equality and balances out the ability for any class to play in elite areas. Pretty much that's where 99% of all complaints are stemming from. Before that Mesmers were pretty much left out of any party so it was the same problem then as it is now. You traded one type of discrimination for another. And balancing out classes for pve to make them all equally effective in your eyes will mean that pvp must accept the balances too. Do you honestly think that'll work? So what would to solution be?
Ursan blessing has become the ultimate farmers tool. So for the record I care very little about the needs of a player who's looking to fill their storage with gems/ectos/shards or whatever. But the issue here is with the players. It's their mindset that keeps people out of groups. An open minded player will allow any class into his party because as far as I'm concerned every class has somethnig to contribute. Someone already said it. If a player needs Ursan Blessing to achieve their goal then is that really a player you wanted to play with anyway? A lot of players who use the skill are longtime farmers who know the game inside and out. They now just have a better tool to get the job done. Going into elite areas over and over and over and over. Yeah I'd probably want the fastest most reliable build too. Which is what people were doing before Ursan blessing. Wouldn't you agree?
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There is no doubt that under Ursan Blessing is a bad system. But there are reasons that specific classes like mesmers are left out of groups. What Anet should be doing is working on PvE-only skills that will give those classes something that will make them valuable in a group. PvE skills should be class specific skills that offer a unique ability on the level of importance of Ursan Blessing. This way, you wont destroy PvP because you are using PvE specific skills.
However, with Ursan Anet went about this the wrong way. Instead of preserving the uniqueness of each class, they made a super powered skill that makes everyone the same.
And yes some classes in the game are obviously better tailored to fit PvE areas than others (warrior vs. mesmer for example). However, PvE skills should be being used to bridge the gap between classes in terms of PvE play, not make everyone a bear clone.
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Apr 18, 2008, 11:01 AM // 11:01
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#35
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Academy Page
Join Date: Dec 2007
Guild: [JECD]
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Yes jayson, but you must remember that there are always the new players trying out these harder things of the game all the time. Whilst alot of players do use ursan because it is quicker, many of the newer players will struggle to understand the trials and builds we had to go through prior to ursan. They'll arrive at DoA with a group and go wow this is easy, not knowing what that it was rather hard to get through a DoA group when it first arrived in nightfall.
And as I previously mentioned, the age old problem of providing mesmers usefulness in PvE has yet to be solved, and really should be.
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Apr 18, 2008, 11:04 AM // 11:04
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#36
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I always let mezmers and assassins into my parties. Because i play for fun, not to win. Unfortunately, the only way to get into a HM party as a non-ursan is to ask guildies. Wich brings me to the most difficult aspect of the GW experience: Finding a good guild. Anet can't do anything to help you with this, you have to talk to people yourself. and most people who play mmo's all day are NOT socially skilled.
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Apr 18, 2008, 11:27 AM // 11:27
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#37
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Camp Rankor
Guild: No Diplomacy Only War [nDoW] No Diplomacy Only Slackers [nDoS] Looking for an Alliance.
Profession: W/
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Quote:
Originally Posted by Arduinna
So Anet's is going to introduce PvP-only skills or what?
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Well.... I dont post much here on the forums, but this is the only way ANET can seperate the two aspects(PvP & PvE) of the game. Otherwise you will just see one side always QQ about the change in this skill or that skill.
Begins Short Rant
Yes All PvE skills are overpowering, but how many of you dont use any of the PvE only skills in your skill bars on any of the chars that you play? From Ursan's Blessing, Seed of Life, There is Nothing to Fear, Pain Inverter, etc... Heck some of the farming builds include the PvE only skills and as well you could not finish Nightfall with out using PvE only skills. To prove a point since most will say yes I would have been able to. Here is the list of PvE only Skills .
To me any of the PvE skills are over powering in thier different aspect of the game. If you want to use them, then use them, if you don't want to then don't. I don't look at one's playstyle over another just because someone elects to use the PvE skill of Choice...
Now all you see in the PvP areas on these boards, as well as others is nerf this **way build or that **way build because its boring, its overpowered, QQ this or that.
Does it sound familiar? PvP complaining about "way" groups winning halls, PvE complain about mashing 1,2,3,1,1 for Ursan. Both are boring to some, others its fun. So until ANET does that, I say quit B#$%#ing and get on with killing either each other or red dots in the game.
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Apr 18, 2008, 11:31 AM // 11:31
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#38
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Skills that are overpowered should be nerfed, skills that are underpowered should be buffed. These are absolutes, and quite frankly this latest move from anet stinks.
Splinter for example, is clearly overpowered in PvE and from what I hear is causes significant problems in PvP - why should it not be brought back into line with other skills? Imbalanced skills leave players with 2 choices - use them or deliberately gimp yourself and be left in the dust. Climbing a mountain is fun, hacking off your arms and legs and rolling up a small hill while everyone else walks past you is not.
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Apr 18, 2008, 11:35 AM // 11:35
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#39
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Ascalonian Squire
Join Date: May 2007
Guild: War Doctors [WAR]
Profession: W/
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how about they make PvP only skill updates? like, if your in a PvP area/match your skills are different then they would be in a PvE environment
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Apr 18, 2008, 11:35 AM // 11:35
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#40
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Desert Nomad
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"In order to reduce the possible negative impact on PvE play, we will be reverting the changes on May 1st. For future tournaments, we aim to focus on changes that will not impact PvE play at all."
Ok. So they know these changes could have a negative impact on PvE. They make that statement to quiet the whiners (though they should have realized that most of the whiners don't bother taking the time to read things like that before posting, lol).
What has me scratching my head, though....does this mean that for every single tournament, these skill changes and/or others, will be made, then reverted, again and again? Also, what changes could be made, that would not affect PvErs at all, but still keep the PvPers happy? :S
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