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Old Feb 04, 2008, 09:24 PM // 21:24   #141
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I remember that at one time, Balth's spirit give you back 1 energy per point in smiting you had. That was the coolest skill break and fixing it was probably the biggest nerf.
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Old Feb 05, 2008, 02:04 AM // 02:04   #142
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Energizing wind EW worst nerf


stygian gems up to 4k!
used ot be 1.5k
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Old Feb 05, 2008, 05:05 AM // 05:05   #143
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Signet of Ghostly Might was hit pretty hard.

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Old Feb 05, 2008, 05:49 AM // 05:49   #144
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Quote:
Originally Posted by Sleeper Service
dont fool yourself, it was a pvp induced nerf.

"steamrolling" through pve areas is easily done now using many many different means, the most imba springing to mind is Ursan of course.

the nerf if you look at if from purely a pve perspective makes NO sense in the current state of the game.

not that anet gives a damn, they show no consistency in their game "vision" at all.

edit : im not arguing that it didnt need fixing, i think balance is key in PvE as well.
umm yeah, not really sure about mm being nerfed out of pvp. the only build to have used minions without a cap in pvp was minion factory, where 2 ppl sacced themselves and 2 rezmers would rez them over and over to have exploitable corpses. the build was nothing compared to the other pvp builds (quick shot shout spd ranger spike, iway, spirit spam) at the time because it was so fragile and wasnt lethal enough so im not sure if the mm cap was really pvp induced.

iway, spirit spam = eoe no minions
any spike team, remove dark bond, spike mm out.

Quote:
Originally Posted by Biostem
Hasn't splinter weapon already been nerfed to only affect 3 adjacent foes, instead of all adjacent foes?
this was an uncessary nerf. if ppl are standing balled up to each other in pvp, they deserve to eat splinter dmg.

Last edited by maraxusofk; Feb 05, 2008 at 05:51 AM // 05:51..
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Old Feb 05, 2008, 07:59 AM // 07:59   #145
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Quote:
Originally Posted by maraxusofk
...

this was an uncessary nerf. if ppl are standing balled up to each other in pvp, they deserve to eat splinter dmg.
Tell that to the stupid NPC characters, which you donĀ“t control.
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Old Feb 05, 2008, 10:08 AM // 10:08   #146
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For me- HoTO aka "oi, look, it's been fine for 2 years, let's nerf it"
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Old Feb 05, 2008, 10:15 AM // 10:15   #147
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decapitate .
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Old Feb 05, 2008, 10:24 AM // 10:24   #148
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dont remember if ive posted in here before, but

[skill]Gale[/skill][skill]Blackout[/skill]
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Old Feb 05, 2008, 10:45 AM // 10:45   #149
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Quote:
Originally Posted by maraxusofk
umm yeah, not really sure about mm being nerfed out of pvp. the only build to have used minions without a cap in pvp was minion factory, where 2 ppl sacced themselves and 2 rezmers would rez them over and over to have exploitable corpses. the build was nothing compared to the other pvp builds (quick shot shout spd ranger spike, iway, spirit spam) at the time because it was so fragile and wasnt lethal enough so im not sure if the mm cap was really pvp induced.
AB MM rampages was a real issue. Agreed counters exist(ed) but unfortunately not the required coordination to go with it.

same old, same old really.
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Old Feb 05, 2008, 11:37 AM // 11:37   #150
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Originally Posted by Saint Zeth
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Nothing looks like a mistake more than when a skill is changed so drastically, that Anet has to remove it from a henchman's skillbar. They had to see at that point that the skill would have no further use and should tweak it in a different manner...
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Old Feb 05, 2008, 01:18 PM // 13:18   #151
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ANets problems all stem from listening too much to the players. For real.

Players don't care about balance or the enjoyment of others, they care about their own personal experience. Listening to the players is a bad idea.
An even worse idea is listening to "top players", be they the best PvP players or the wealthiest PvE farmers, because they're the very most myopically self-interested players of the entire playerbase.

Trust your goddamn game designers, ignore the bitch & whine from the players, and the game will be fine.
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Old Feb 05, 2008, 01:24 PM // 13:24   #152
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Quote:
Originally Posted by Numa Pompilius
ANets problems all stem from listening too much to the players. For real.

Players don't care about balance or the enjoyment of others, they care about their own personal experience. Listening to the players is a bad idea.
An even worse idea is listening to "top players", be they the best PvP players or the wealthiest PvE farmers, because they're the very most myopically self-interested players of the entire playerbase.

Trust your goddamn game designers, ignore the bitch & whine from the players, and the game will be fine.
This is an extremely bad post.

ANET: hay guyz i herd rt spike wuz gud c/d
izzy: c lolz
ANET: lolz wut we do 2 fix??
izzy: um lolz put exhaustion on dem spike skills!
ANET: rofl gg
izzy: kthx

*8 months later*

ANET: awwwwww youuuuuuuuuuu, dem playerz b complainin bout lack of skill balance?
izzy: oshi, buff dwarven battle stance nd call me in a few months, im off to tf2
ANET: kaiz, pc dawg

Quote:
Originally Posted by BlackSephir
For me- HoTO aka "oi, look, it's been fine for 2 years, let's nerf it"
Their reasoning was probably to finally stop instagib assassin combos, but at that stage they were already considerably weaker.

Last edited by RhanoctJocosa; Feb 05, 2008 at 02:07 PM // 14:07..
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Old Feb 05, 2008, 03:40 PM // 15:40   #153
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Quote:
Originally Posted by Numa Pompilius
ANets problems all stem from listening too much to the players. For real.
One of ANet's problems would be listening to the wrong players - typically the good players have much better suggestions for balance.
__________________
And the heavens shall tremble.
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Old Feb 05, 2008, 05:07 PM // 17:07   #154
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Quote:
Originally Posted by RhanoctJocosa

Their reasoning was probably to finally stop instagib assassin combos, but at that stage they were already considerably weaker.
Their solutions are terrible.
"Damn, this mosquito annoys me. I need to buy an A-bomb"
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Old Feb 05, 2008, 05:13 PM // 17:13   #155
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Light of Deliverance
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Old Feb 05, 2008, 05:14 PM // 17:14   #156
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Incomming totally overpowered --> not usable now !
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Old Feb 05, 2008, 05:17 PM // 17:17   #157
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Quote:
Originally Posted by BlackSephir
Their solutions are terrible.
"Damn, this mosquito annoys me. I need to buy an A-bomb"
they killed the insta-gib assassin, best nerf ever.
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Old Feb 05, 2008, 05:53 PM // 17:53   #158
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Light of Deliverance. No question.
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Old Feb 05, 2008, 05:57 PM // 17:57   #159
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Quote:
Originally Posted by maraxusofk
this was an uncessary nerf. if ppl are standing balled up to each other in pvp, they deserve to eat splinter dmg.
stay in HA or whatever you do

Stay out of GvG, you don't understand things like "NPCs", apparently.
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Old Feb 05, 2008, 06:41 PM // 18:41   #160
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gale and blackout.

splinters en EW were one of the nerfs i was happy with, now they need to nerf splinter even harder and fix npc placement at VoD.
i also like the incomming nerf alot.
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