Apr 22, 2008, 10:30 AM // 10:30
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#1
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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What would you expect from "GW clone"?
Simple question, lets say someone announced that they were developing GW-like game, what features are first things that would cross your mind and would you expect to appear in that game?
Please refrain from judging current GWs features, or features of another game.
(For example, if some says Diablo clone, most people immediatelly think of 3/4 izometric view, clickfest-action, rich item system, potions ... ; )
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Apr 22, 2008, 10:37 AM // 10:37
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#2
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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The golden trio:
- 7 heroes
- auction house
- more storage
Last edited by Gun Pierson; Apr 22, 2008 at 10:45 AM // 10:45..
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Apr 22, 2008, 10:39 AM // 10:39
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#3
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Ascalonian Squire
Join Date: Oct 2006
Location: EU
Guild: Bad Wolf Corporation [WOLF]
Profession: E/N
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-more playable races
-auction house
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Apr 22, 2008, 10:40 AM // 10:40
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#4
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Realistic textures and animation for PCs, dramatic lighting, cheap or free reskilling and recustomization, instances with almost no respawning mobs, multiple difficulty tiers, team-based and strategic competition, few necessary treadmills (none required to be competitive), no subscription fees.
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Apr 22, 2008, 10:42 AM // 10:42
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#5
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Krytan Explorer
Join Date: Apr 2008
Guild: [Sin]
Profession: Me/
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All I would really expect is for it to look and play well even without a hardcore gaming rig.
7 heroes, an auction house and more storage would be more than welcome, though.
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Apr 22, 2008, 10:45 AM // 10:45
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#6
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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GW-like game?
eh...
PvE vs. PvP "Neither can live while the other survives" relationship.
Instance-a-tons, although you rarely get to "modify the environment, change the world" as advertised (so the instancing ends up as just a bandwidth-reducer...).
This new game can't improve on any of these either, or else it won't even remotely be Guild Wars.
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Apr 22, 2008, 10:48 AM // 10:48
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#7
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Krytan Explorer
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I really love how when asked about a GW clone, people bring up things that aren't in GW at the moment. For a GW clone, the lack of monthly fees is important of course, since that is a big part of what makes GW different then the rest. The limited amount of skills you can take with you at a time is another thing. And the mesmer can't be missing either of course.
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Apr 22, 2008, 11:02 AM // 11:02
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#8
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by DutchSmurf
I really love how when asked about a GW clone, people bring up things that aren't in GW at the moment.
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Guess it was ineviteable, but here for masses of "Gun Pierson" type posters: I don't want this to be "suggest-gw1-feature" thread, please. It is not one.
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Apr 22, 2008, 11:20 AM // 11:20
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#9
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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A Public Relations person named Gaile Gary.
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Apr 22, 2008, 11:24 AM // 11:24
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#10
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Quote:
Originally Posted by Onarik Amrak
A Public Relations person named Gaile Gary.
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It's not the name, young padawan. It's the "lying", "I was misinformed", "lolminipetz" combo that makes it unique to GW.
Last edited by Cacheelma; Apr 22, 2008 at 11:42 AM // 11:42..
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Apr 22, 2008, 11:28 AM // 11:28
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#11
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Lion's Arch Merchant
Join Date: Sep 2005
Profession: Me/P
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Probably the party system, which you would usually bring a healer or in the general term, the monk.
In that sense, I actually played a game that can be considered as a clone to Guild Wars. http://en.wikipedia.org/wiki/Tales_o...iant_Mythology
It's a shame the game isn't fairly balanced.
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Apr 22, 2008, 11:31 AM // 11:31
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#12
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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no fees, instancing. Nuff said
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Apr 22, 2008, 11:45 AM // 11:45
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#13
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Quote:
Originally Posted by DivineEnvoy
Probably the party system, which you would usually bring a healer or in the general term, the monk.
In that sense, I actually played a game that can be considered as a clone to Guild Wars. http://en.wikipedia.org/wiki/Tales_o...iant_Mythology
It's a shame the game isn't fairly balanced.
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I'm quite sure you need some form of a "healer" in pretty much any RPG games (or pretty much every party-based game).
....and don't you think it's quite a stretch to say that your linked game is GW-clone? Seriously? THAT?
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Apr 22, 2008, 12:00 PM // 12:00
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#14
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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Funny clothes, a red nose, yellow hair, big funny shoes...
Wait, CLONE not CLOWN...
7 heroes
Auction House
More storage
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Apr 22, 2008, 12:13 PM // 12:13
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#15
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Krytan Explorer
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People still don't seem to get it, but the question was something like "what would a game have to be to be considered a GW clone?". Not "what do you want to see in GW" or "what would you want to see a GW clone improve on". So basically the question is what makes GW the game it is? Now if you think not being able to use 7 heroes, the lack of an auction house and the limited storage are what makes a game a clone of GW.....
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Apr 22, 2008, 12:17 PM // 12:17
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#16
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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The fact that you get your own map to hunt, the fact that the way you use your skill will make you a succesfull player or a failliure instead of the equipment you have is what makes GW what it is.
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Apr 22, 2008, 12:21 PM // 12:21
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#17
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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Quote:
Originally Posted by DutchSmurf
I really love how when asked about a GW clone, people bring up things that aren't in GW at the moment.
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Yes, but it would be unrealistic (and boring) to think that someone making a GW clone would not include some "improved" features that have been called for time after time.
Some things I'd expect: No mothly fee, familiar interface with more options, instancing, 7 heroes this time, same type of attiribute / skill development, same core professions with a new twist here and there, etc.
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Apr 22, 2008, 02:58 PM // 14:58
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#18
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Ascalonian Squire
Join Date: Oct 2006
Location: New Jersey, USA
Guild: The Moon's Rebirth [Luna]
Profession: Mo/
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Quote:
Originally Posted by Esan
Realistic textures and animation for PCs, dramatic lighting, cheap or free reskilling and recustomization, instances with almost no respawning mobs, multiple difficulty tiers, team-based and strategic competition, few necessary treadmills (none required to be competitive), no subscription fees.
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Okay, so basically....exactly Guild Wars?
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Apr 22, 2008, 03:24 PM // 15:24
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#19
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Krytan Explorer
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Many people here fail at reading apparently.
I want from GW Clone:
Free
PvP
H/H for PvE
Graphics
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Apr 22, 2008, 03:26 PM // 15:26
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#20
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Site Legend
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Good for the first year, pretty fail after that.
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