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Old Mar 17, 2008, 12:13 PM // 12:13   #141
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It's funny now I found prophecies difficult the first year of release. Now nm is easy for me, but I find certain areas in HM hard now with h/h. I'm still growing and that's the point I want to make. It takes time and practice to become better and better. This is different for every person.

Some tips maybe:
- you can find a lot of tips on wiki how to deal with a specific mission or creep or whatever. It saves time and time is always against you as a casual player.
- in this case, it's obvious to wear your lightbringer title and bring lightbringer gaze once you have it.
- basically you need to spike one down before he can use 'call to torment', go for word of madnesses first. Ranger spike is only one example to finish them off quick.
- try to make synergy builds and find the balance between offense and defense. You must be able to stand long enough but in the meantime do enough damage to quickly kill. All depends on the situation ofcourse.

There are some nice guides for every profession here on guru. It's interesting to read those pages as you'll have a better idea how to setup your heroes for example and it helps to expand your knowledge about the game in general. These guides save you time.

Imo mastering solo farm builds is a good exercise to boost your confidence and gameplay. As you can literaly feel the growing proces in a short time.

It's a learning proces. Don't worry too much about failing but see it as a growing opportunity. And take the time to grow, don't run in every fifteen minutes with the same failing build and h/h setup. Adjust. Try to figure out where things went wrong, how to counter an area.

Last edited by Gun Pierson; Mar 17, 2008 at 08:24 PM // 20:24..
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Old Mar 17, 2008, 02:32 PM // 14:32   #142
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I agree with the TC.

Realm of Torment is very unforgiving. You have to be on your toes ALL the time and it's a pain if you are H/H'ing it. I haven't been able to finish that campaign for that reason.

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Old Mar 17, 2008, 03:14 PM // 15:14   #143
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Maybe they should make a "beginner mode" for people just starting! Personally I hardly find HM challenging anymore, so I definitely wouldn't want them to make normal mode easier.
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Old Mar 17, 2008, 03:34 PM // 15:34   #144
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Quote:
Originally Posted by Ju-On
So I'm a casual gamer, the bread and butter of the gaming industry! I have just spent 4 hours slogging away in the Realm of Torment in NORMAL mode and have got NO WHERE! Seriously, I would like to know why the hell they have made this so hard in normal mode? Its got to the point where I am not having FUN and will basically go play something else. Is this what the game designers intended?

Fair enough, if I was a hardcore gamer and want a challenge then I will go play hard mode. But really, I'm not a hard core gamer, and this game basically is very very unforgiving to casual gamers in normal mode once you progress towards end game. Its so unforgiving that its neither a challenge or fun, but rather a pointless exercise.

Realm of Torment. Ok so I'm near end game and expect the monsters to be a LITTLE more difficult than noob island. But to have things respawn once you kill them, and thats IF you can even kill them is just plain OP! Let alone the demons that not only respawn but respawn THREE more demons. WTF is this?

So after wasting close to 20k getting my heroes armour/health/eng buffs, not to mention elite skills, they are still pretty much useless. GREAT! So what is left for me to do. Can't make up the gold in RoT, spent 4 hours and only made 600g WOOOOT! What a waste of time!

So after having my rant, GAME DESIGNERS have some pitty on us casual gamers and TONE down normal mode just a smige plz! Otherwise its uninstall time and off to play something that is FUN for casual gamers!

end.
I'm one of the many who found Nightfall, in NM, to be the easiest campaign of all. It really isn't so difficult once you take the time to understand the workings of the missions and the behavior of the foes within... and it's not so time consuming to do that.

In general, Lightbringer's Gaze and some patience will get you pretty far.

When its' time to kill Shiro, make sure your party has these skills:

[skill]Spoil Victor[/skill], [skill]wild blow[/skill],& [skill]wild throw[/skill]. These take him out relatively quickly.

The final mission is a run in the park after you get through Gate of Madness.

GL.

Last edited by Olim Chill; Mar 17, 2008 at 04:43 PM // 16:43..
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Old Mar 17, 2008, 03:39 PM // 15:39   #145
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They already reduced the difficulty since Nightfall's release.
If you have trouble , bring stance removal as mentioned above. Also drop warrior (and especially assassin) heroes and bring paragons instead since they will not aggro extra groups.

Necromancers w/ enfeebling blood, monks with prot or hybrid builds, eles with air magic and blinding surge, rangers with interrupts, mesmers with shutdown all help. Don't fall into tank-nuke-heal mentality and you'll be fine.

Last edited by LifeInfusion; Mar 17, 2008 at 03:41 PM // 15:41..
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Old Mar 17, 2008, 05:38 PM // 17:38   #146
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Quote:
Originally Posted by Yang Whirlwind
Maybe they should make a "beginner mode" for people just starting! Personally I hardly find HM challenging anymore, so I definitely wouldn't want them to make normal mode easier.

im gonna have to QFT

hard mode is easy mode and well normal mode is just a super easy mode

we need a ultra hard mode or a boss mode or a hell mode
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Old Mar 17, 2008, 05:55 PM // 17:55   #147
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It was really a quite bizarre move by ANet to first give us hardmode, then give us PvE skills (like Save Yourselves!, Pain Inverter, and of course Ursan Blessing) that make hardmode easy.
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Old Mar 17, 2008, 05:56 PM // 17:56   #148
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DOA was the 1st area that was actually meant to be a challenging area by design. Until section of GWEN, it was the only area designed like that.
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Old Mar 17, 2008, 06:06 PM // 18:06   #149
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Haha, when i saw the topic of this thread i thought this was about some other game and i went to the wrong forums...

All i can say is: LOL @ this thread!
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Old Mar 17, 2008, 06:23 PM // 18:23   #150
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Quote:
Originally Posted by EternalTempest
DOA was the 1st area that was actually meant to be a challenging area by design.
...apart from Urgoz, the Deep, Underworld and Fissure of Woe, you mean?
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Old Mar 17, 2008, 06:31 PM // 18:31   #151
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Quote:
Originally Posted by Numa Pompilius
It was really a quite bizarre move by ANet to first give us hardmode, then give us PvE skills (like Save Yourselves!, Pain Inverter, and of course Ursan Blessing) that make hardmode easy.
That is one hell of a good point.
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Old Mar 17, 2008, 06:35 PM // 18:35   #152
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Quote:
Originally Posted by Yang Whirlwind
Maybe they should make a "beginner mode" for people just starting! Personally I hardly find HM challenging anymore, so I definitely wouldn't want them to make normal mode easier.
I agree totally. PvE NM or HM is easy enough as is they dont need to make it any easier.
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Old Mar 17, 2008, 07:18 PM // 19:18   #153
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Quote:
Originally Posted by Bryant Again
That is one hell of a good point.

Its like this. the hardcore players ask over and over for harder areas and something else to do that takes a couple of hours, but the casual player QQs about not being able to go to these areas, so Anet caves into the casual players demand and makes it so they can do these areas. same with hard mode and the PVE skills.

the thing you should ask is can we get some ultra hard things to do for us hardcore players and keep them away from all the casual players no matter how much they QQ about it? Anet is turning the game into a game for casual players.
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Old Mar 17, 2008, 07:20 PM // 19:20   #154
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In all fairness, Im almost positive that they did make normal mode easier, when they introduced hard mode. They made it easier than the "only mode" that was previously the only way to play.
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Old Mar 17, 2008, 07:25 PM // 19:25   #155
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Quote:
Originally Posted by IslandHermet
Its like this. the hardcore players ask over and over for harder areas and something else to do that takes a couple of hours, but the casual player QQs about not being able to go to these areas, so Anet caves into the casual players demand and makes it so they can do these areas. same with hard mode and the PVE skills.
But they could do these areas in the first place. All they had to do was switch it back to Normal mode.
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Old Mar 18, 2008, 04:10 AM // 04:10   #156
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Honestly, I never found RoT to be that hard. You can't be an idiot key smasher, especially if you're going to be h/hing everything, but if you go in with good builds and play smart you should be able to do it successfully. It's all about proper aggro, prioritizing targets (kill monks, then eles etc) focus on one target especially when they're using call to torment (which can't be interrupted I think?) Play smart. No it isn't noob island, but some areas should just be more challenging than others, and that's one of them. If you find you can't h/h it, get in a pug, or join a guild that will help.
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Old Mar 18, 2008, 04:16 AM // 04:16   #157
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i'll come find you and help you.
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Old Mar 18, 2008, 05:40 AM // 05:40   #158
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If HM is no longer challenging, try it with a PUG. 100% guaranteed increased 'challenge'.
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Old Mar 18, 2008, 05:42 AM // 05:42   #159
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Quote:
Originally Posted by vaxmor
If HM is no longer challenging, try it with a PUG. 100% guaranteed increased 'challenge'.
In this instance, it is no longer the game that is challenging...
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Old Mar 18, 2008, 06:01 AM // 06:01   #160
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Quote:
Originally Posted by Cale Roughstar
So ANET should make the game easier for those too lazy to strive for decency?

Sorry, but if you are heaving trouble, do not post to make things easier, post asking how to get better. It is a very bad habit to go down the "make things easier" route
dude i coudltn disagree more. we should make the game easier for ppl lazy. while we are at it, lets make basketball accessible by people not coordinated! lets remove that silly small rim, add in a 1 yard wide one, and lower it so ppl who are 5 ft tall can dunk! and for any competition, we hand out gold medals to everyone like the special olympics so we can all feel like winners!
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