Apr 28, 2008, 09:42 PM // 21:42
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#21
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Desert Nomad
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Quote:
Originally Posted by NoXiFy
Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so.
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You know you can switch your headgears ?
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Apr 28, 2008, 10:37 PM // 22:37
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#22
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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It's entirely possible there are other factors at play since there isn't enough information given to form any conclusions here.
Quote:
Originally Posted by DarkNecrid
SoL negates then heals. It's like a party-wide RoF.
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It does not negate.
Last edited by Racthoh; Apr 28, 2008 at 10:40 PM // 22:40..
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Apr 28, 2008, 10:41 PM // 22:41
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#23
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Academy Page
Join Date: Jan 2008
Guild: Reign of Judgement
Profession: E/A
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is there any way to test it
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Apr 28, 2008, 10:52 PM // 22:52
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#24
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Ascalonian Squire
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Quote:
Originally Posted by Blayza Baygo
is there any way to test it
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At this point its the only way to get a conclusion. A couple of people should go find a mob that OBFlames for testing.
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Apr 29, 2008, 12:06 AM // 00:06
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#25
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Lion's Arch Merchant
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Blayza - I have noticed exactly what you are saying.
Everybody is getting distracted trying to compare Seed of Life and Healing Seed. The only reason to compare them is to get an accurate idea of the number of hits the seeded player is taking.
I've stopped carrying Healing Seed because while I used to see blue numbers go up after casting it, I haven't lately. I see the a blue number when I cast it and then nada. I've thought it was broken for a few weeks now.
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Apr 29, 2008, 03:27 AM // 03:27
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#26
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Just take an obsi-flesh tank to slaver's and have him screenshot both seed of life and healing seed on him while getting hit. It should show the numbers for both heal and damage received from each hit, as well as all enchants on him. This will settle the debate once and for all.
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Apr 29, 2008, 03:39 AM // 03:39
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#27
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Academy Page
Join Date: Jan 2008
Guild: Reign of Judgement
Profession: E/A
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Quote:
Originally Posted by A11Eur0
Just take an obsi-flesh tank to slaver's and have him screenshot both seed of life and healing seed on him while getting hit. It should show the numbers for both heal and damage received from each hit, as well as all enchants on him. This will settle the debate once and for all.
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Any volunteers... IGN Blayza Baygo (Ill prolly be vanquishing)
and Shes Come Undone, she undone because her damn spells dont work
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Apr 29, 2008, 08:40 AM // 08:40
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#28
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by NoXiFy
Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so.
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ehm if your with ursans a monk shouldn't get hit and that -75 is not that hard to handle, and my ele also has -75 and never had any problems with it and think of how protective spirit and SoL will help you out then.
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Apr 29, 2008, 05:47 PM // 17:47
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#29
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
Originally Posted by NoXiFy
Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so.
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Wow what an arrogant remark. I've been running 16 in attributes as a monk since the game came out. If I die it's because of overwhelming enemy aggro and bad positioning not because I have low Health. -75 health is not a big issue unless you tank.
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Apr 29, 2008, 08:42 PM // 20:42
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#30
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Racthoh
It's entirely possible there are other factors at play since there isn't enough information given to form any conclusions here.
It does not negate.
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Yeap it is only protection prayer that negates damage healing only patches it.I would say there is nothing wrong with Healing Seed although I haven't used it some time.There is nothing really wrong with Seed of Life on HP bar along with Heal Party.
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Apr 29, 2008, 09:16 PM // 21:16
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#31
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by NoXiFy
Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so.
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So says someone who is so set in their ways that they blinker themselves to the fact that others can play successfully in ways other than you can. I personally run 16 in my maj att in all of my chars and I dont have a problem vs lvl 28 monsters... maybe its just your skill that causes you difficulty?
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Apr 30, 2008, 12:29 AM // 00:29
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#32
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Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
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Really, I agree, 16 is pretty much required in Healing if you wish to be an effective Monk. Having 500HP is more than good enough unless you're too new to the game to know where to stand when you're healing your party.
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Apr 30, 2008, 12:48 AM // 00:48
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#33
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by NoXiFy
Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so.
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Noobs run sup runes and die.
Decent players run minor runes and don't die, laughing at the noobs who die.
Good players run sups and don't die, laughing at the decent players who needed the 75 extra health.
I will agree that sups on a monk is more out of place then other classes though, if the area was easy enough that you can spare 75 health, why do you need more healing power? On damage dealing classes, sups are fine if you aren't dieing.
As to the OP: As far as I can tell, they both work exactly as they should. The difference is you just notice its effects much more on Seed of Life then on Healing Seed because its party wide and you can see all the numbers.
Last edited by The Meth; Apr 30, 2008 at 12:53 AM // 00:53..
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Apr 30, 2008, 04:37 AM // 04:37
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#34
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by The Meth
As to the OP: As far as I can tell, they both work exactly as they should. The difference is you just notice its effects much more on Seed of Life then on Healing Seed because its party wide and you can see all the numbers.
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I never watch numbers when healing. I watch health bars to see hexes/conditions, and when a person needs a heal. When I use Healing Seed, I see a health bar raise slowly, or decrease slowly. When I use Seed of Life, I see health bars raise by huge amounts, and fast. I see this on 1 person. If I want to deal with a party heal, I use Heal Party, not Seed of Life.
I haven't used it for several days, so I still haven't looked into it more. I do think what I saw was a very odd occurrance, or a bug with the skill.
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Apr 30, 2008, 06:04 AM // 06:04
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#35
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I have tested this today and I saw the numbers come up so it isn't broken.Healing Seed is fine and fully functional.
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Apr 30, 2008, 01:10 PM // 13:10
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#36
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Age
I have tested this today and I saw the numbers come up so it isn't broken.Healing Seed is fine and fully functional.
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That tells me nothing, and I doubt it tells anyone else anything.
Tested it how?
Saw what numbers?
Healing Seed, Seed of Life, or both?
If you took the time to test it, you can take the time to explain how and where, and provide the results. Screenshots may also be nice, depending on how you tested.
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Apr 30, 2008, 01:41 PM // 13:41
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#37
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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Quote:
Originally Posted by NoXiFy
Tsk tsk, someones new to the game. As a monk... or pretty much any class, you NEVER run 16 in an attribute. -75 health really hurts when your getting hit by lvl28 monsters or so.
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hehehehe, 55monk
and for the OP, i just can't resist :P~ try these
lots of sunshine and water helps too.
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Apr 30, 2008, 09:24 PM // 21:24
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#38
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by MagmaRed
That tells me nothing, and I doubt it tells anyone else anything.
Tested it how?
Saw what numbers?
Healing Seed, Seed of Life, or both?
If you took the time to test it, you can take the time to explain how and where, and provide the results. Screenshots may also be nice, depending on how you tested.
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What is you really want to know I went out and cast it on Koss and saw the numbers come up?That is all really you can do to test it out if the nice blue numbers are coming up it is working fine.I am talking about Healing Seed the skill in question as in the topic.
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Apr 30, 2008, 10:55 PM // 22:55
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#39
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Wilds Pathfinder
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Quote:
Originally Posted by Age
What is you really want to know I went out and cast it on Koss and saw the numbers come up?That is all really you can do to test it out if the nice blue numbers are coming up it is working fine.I am talking about Healing Seed the skill in question as in the topic.
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Actually that was a minor, cosmetic part of the issues brought up in the OP. Im really suprised that noone has addressed it yet, but then again Im not suprised that this thread has been hijacked by PvErs calling other PvErs noobs for running superiors. How ironic.
If anyone can do a test of Healing Seed vs Seed of Life that would be appreciated... otherwise the thread is quite dead and pointless. But maybe everyone is so busy farming with Seed of Life and Ursanway to really care about Healing Seed anyway... figures.
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May 01, 2008, 02:12 AM // 02:12
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#40
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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There is another explanation for this.
Healing seed doesn't stack. Seed of Life does.
In other words, if Monk A casts HS on Target A, and then Monk B casts HS on Target A 2 seconds later, Target A will have Monk A's Healing Seed removed, and will only have Monk B's.
However, with seed of life. If Monk A casts SoL on Target A, and Monk B 1 second later casts SoL on Target A, then Target A will have 2 Seeds of Life on them, and will be healing themselves (and the rest of the party) for Monk A's SoL value and Monk B's SoL value on each hit by each enemy.
Sorry if that doesn't make sense. I tried. Otherwise, I have no idea.
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