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Poll: Do you want Guild Wars 2 to have a level cap?
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Do you want Guild Wars 2 to have a level cap?

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Old May 10, 2008, 05:12 AM // 05:12   #321
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Yes, maybe 30....but hey it all depends on how the levels are handled.
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Old May 10, 2008, 05:50 AM // 05:50   #322
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yes capped...and capped to 0 ! (there should be an option in the poll for "NO LEVELS!")

i don't enjoy levelling . it's just a waste of time and an incovenience. i do not know anyone who enjoys it either.
everyone i know just looks for faster ways of gettin to max level as they see it as a limbo where u cant use your char to its full potetntial.
when rerolling a new char those few hours wasted to get to 20 and get max armour and some core skills is allready enough waste of time before u can finally enjoy the game for what it really is.
the only ppl who want high levels are noobs hoping that time spent on the game will separate them from the rest of the userbase

time> skill forever. it should be gw pilosophy till the end.
remove levelling....its just an inconveninece and just a way to punish a newbie for being a newbie.
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Old May 10, 2008, 06:08 AM // 06:08   #323
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I don't want there to be a level cap as long as it doesn't affect your gameplay horrendously.

Consider a graph like the square root of x; it starts out by going up really fast, but then it levels out eventually. So rapid level progression until about level 20-40, then the increase is marginal at best.
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Old May 10, 2008, 06:36 AM // 06:36   #324
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Quote:
Originally Posted by holababe
Consider a graph like the square root of x; it starts out by going up really fast, but then it levels out eventually.
Well, it doesn't. Even log(x) type functions that are often applied in related situations won't level out (leveling out means that the function has a finite value at infinity). Try something like A0 + (A - A0) (1 - exp(-x/c)) where A0 and A are lowest and highest possible values for the attribute modified by experience level x and c is a scaling factor for the progress rate. The first derivative is positive everywhere but the function never gets values above a certain limit (in this case A), i.e., it levels out while also at the same time never ceases to grow.

Edit: to demonstrate how it would work, let's say that c = 20 is the 'reference' level. Then at level x = 0 your attribute is at A0, i.e., minimum. At x = 10 you're about 40% on your way to the max attribute, at x = 20 you're 63% there, at x = 40 you're at 86%, at x = 80 you're only 2% short of max, at x = 160 you're missing 0.04% of the max and so on. You can always increase your attribute but it will never go beyond a certain cap. This may sound contradictory but it isn't

Last edited by tmakinen; May 10, 2008 at 06:49 AM // 06:49..
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Old May 10, 2008, 09:13 AM // 09:13   #325
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I'm going to re-port my vote for level cap of 100. I do not like no level cap, I do not like low level cap. I believe it should take the entire length of the game to reach max level. If you can beat a game in 30 days, then you shouldnt be able to max level in 29 days. If it takes 6 months to beat the game, then you should not get max level for 6 months.

Lazy gamers who do not want to do the work should simply find an easier game that suits their needs. If gw2 caters to a lazy community then those of us looking for a good game will have to look elsewhere.

I also believe that levels should grant nice bonuses and that the highest levels grant the highest bonuses. Otherwise getting to the final level will feel pointless. The game can still be balanced since it is more important for it to be balanced than fun I guess.


But some of the ideas I have read seems that some of you simply want to ruin gw2 so that it fails. I hope anet doesnt listen to any of us. Atleast then we have a chance.
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Old May 10, 2008, 09:20 AM // 09:20   #326
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Quote:
Originally Posted by HuntMaster Avatar
I believe it should take the entire length of the game to reach max level.
Then you also believe that once you've done all that work to get to that max level, 90%+ of the content should be obsolete? I mean, wouldn't it be better to be able to play 100% of the content, 100% of the time? And by play, I don't mean running around as a level 100+ stomping on level 10's. Seriously, it may be fun at first, but that's gotta get old after a while...
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Old May 10, 2008, 09:46 AM // 09:46   #327
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I think a limitless level would be great for the game, even if it is entirely artificial in terms of effect. People who get off on numbers will have more incentive to play PvE after everything is all said and done. I know I like seeing big numbers.

PvE: Limitless, and PvP: Limited would be the way to do it.
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Old May 10, 2008, 11:45 AM // 11:45   #328
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level cap please anet...30 maybe 40..

otherwise GW2 is gonna be "i'm better than you, cos my character has xxx million exp, and is level 450." and i will never be buying it.

skill > how little life you have

lack of a level cap will be the hero title of GW2 in my opinion.
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Old May 10, 2008, 04:08 PM // 16:08   #329
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Quote:
Originally Posted by tmakinen
Well, it doesn't. Even log(x) type functions that are often applied in related situations won't level out (leveling out means that the function has a finite value at infinity).
Yup, that's how it would look like.



GW2 Level Function

It would be best to stop attribute gain after some level, but log scale for initial progress is nice because you should gain levels in the beginning faster. Thus, log scale first and stop attribute gain after some level.
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Old May 10, 2008, 06:51 PM // 18:51   #330
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Quote:
Originally Posted by natural_Causes
/raiseshand
I want a lvl cap. GW is about skill, not how little a life you have.
I couldn't have said it better myself...and this is also why I hate the fact that some PvE skills are tied to titles, but that's getting too far off topic.

I think the level cap should be the same, and should take the same amount of time to reach as it does in GW.
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Old May 10, 2008, 07:08 PM // 19:08   #331
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20.

Have other things like armor show prestige, not one's level. Someone's massive amount of grinding should not alter gameplay.
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Old May 10, 2008, 07:11 PM // 19:11   #332
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NO, lvl capping is STUPID, no cap!
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Old May 10, 2008, 07:41 PM // 19:41   #333
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Quote:
Originally Posted by ty3c
NO, lvl capping is STUPID, no cap!
Explain why pls.
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Old May 11, 2008, 04:19 AM // 04:19   #334
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Quote:
Originally Posted by ty3c
NO, lvl capping is STUPID, no cap!
a very, very moving response. i am completely convinced that a lvl cap is bad because of the logical response that it is stupid. such incredible rhetorical ability.
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Old May 11, 2008, 04:57 AM // 04:57   #335
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I'd say no level cap, why bother leveling? Isn't GW all about fairness? Of course we're going to have all these arguments about: I is play more time than you, so I is supposed to be strongers! But I thought games shouldn't be judged by the amount of time you played, but by your skill.
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Old May 11, 2008, 05:15 AM // 05:15   #336
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Quote:
Originally Posted by Satan
20.

Have other things like armor show prestige, not one's level. Someone's massive amount of grinding should not alter gameplay.
Except it takes massive amounts of grinding to get that prestige armour. GG?
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Old May 11, 2008, 05:24 AM // 05:24   #337
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Quote:
Originally Posted by -Loki-
Except it takes massive amounts of grinding to get that prestige armour. GG?
no one is forced to get prestigious armour

high lvl cap is universal, and forced upon everyone
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Old May 11, 2008, 05:25 AM // 05:25   #338
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I like Celestial's graphs. Doesn't matter whether the graph has a finite value at infinity, since nobody can reach an infinite amount of levels.
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Old May 11, 2008, 06:09 AM // 06:09   #339
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Quote:
Originally Posted by arcanemacabre
Then you also believe that once you've done all that work to get to that max level, 90%+ of the content should be obsolete? I mean, wouldn't it be better to be able to play 100% of the content, 100% of the time? And by play, I don't mean running around as a level 100+ stomping on level 10's. Seriously, it may be fun at first, but that's gotta get old after a while...
Exactly, this is why you want the power curve to stop abruptly at a low level. I don't care if there are an infinite number of vanity levels, but 20-30 real levels is plenty.
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Old May 11, 2008, 06:31 AM // 06:31   #340
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Quote:
Originally Posted by snaek
no one is forced to get prestigious armour

high lvl cap is universal, and forced upon everyone
Except in earlier interviews they said there would be a power cap. You would gain levels, but not get better stats. In which case, it's still not required.
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