May 08, 2008, 11:21 PM // 23:21
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#301
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Wilds Pathfinder
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Um... how will no level cap make this game more fun, seriously? Just because you don't have a level cap, that doesn't mean you're gonna have stuff to do. Eventually, you will run out of quests and missions and you won't be able to level up through that anymore. The only way to level up would be to grind by killing mobs. If you don't want a lvl cap or want one extremely high, why are you playing GW? Plenty of subscription free grindfests.
BTW this poll is so inaccurate its not even funny. How many people that play GW are on this forum? I would be the majority of the people here don't fit the "casual player" at all. I'd bet most of us here are hardcore. (I think I'm between casual and hardcore). GW was created for the casual player, and i'd bet that they make up the majority of the population. Remove the level cap and you remove all those players including me and others who posted here. Maybe a level-free system could work, but it would take a lot of effort.
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May 08, 2008, 11:35 PM // 23:35
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#302
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Krytan Explorer
Join Date: Sep 2006
Location: The Netherlands
Guild: Twisted Revenge [TR]
Profession: E/
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Don't care.
Yes=20
No=no cap at all.
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May 08, 2008, 11:38 PM // 23:38
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#303
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Wilds Pathfinder
Join Date: Aug 2007
Location: ★☆٭Ńēŵ~ŶờЯК٭☆★
Guild: The Benecia Renovatio [RenO]
Profession: Mo/Me
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ohai hoew is everyone? my threads always get +100 replies... or their locked. that makes me feel special.
on topic: just thinking that a niceeeeeeeee level would be 60. idk why... but 60 just sounds nice. triple the time to get it from the first game... and a high enough number to know you've acomplished something. XD
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May 09, 2008, 12:24 AM // 00:24
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#304
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Wilds Pathfinder
Join Date: Jul 2006
Location: Away from you.
Profession: W/
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I can barely keep interest in my WoW characters after level 40ish. The exp needed to level again just becomes incredibly pointless.
I hope GW does not use that model.
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May 09, 2008, 02:34 AM // 02:34
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#305
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Frost Gate Guardian
Join Date: Apr 2007
Profession: D/W
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Quote:
Originally Posted by CagedinSanity
I can barely keep interest in my WoW characters after level 40ish. The exp needed to level again just becomes incredibly pointless.
I hope GW does not use that model.
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If you think WoW has a high level/exp curve, try maplestory. AT BEST, I was getting about 5% every 10 minutes at level 50. So that took me... 200 minutes to level up? So that's what, about 5 hours? (And trust me, it was way longer than that, cuz my group didn't win every round of the in-game game we were playing.)
On-topic: I think I'd like a level limit around 40-50. I actually LIKE having a low level cap, and just rellying on skills and builds.
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May 09, 2008, 03:11 AM // 03:11
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#306
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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Quote:
Originally Posted by Ace2001
If you think WoW has a high level/exp curve, try maplestory. AT BEST, I was getting about 5% every 10 minutes at level 50. So that took me... 200 minutes to level up? So that's what, about 5 hours? (And trust me, it was way longer than that, cuz my group didn't win every round of the in-game game we were playing.)
On-topic: I think I'd like a level limit around 40-50. I actually LIKE having a low level cap, and just rellying on skills and builds.
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LOL, thats nothing. Try getting from level 96 to level 99 on diablo2 LOD. That can take MONTHS! With trapped TP's, unreliable groups, Fast filling party slots and common mistakes. a Death reduces XP quite a bit, It took my first zealer over 7 months to finally get from level 98 to 99, due to having my XP bar drained completely several times from trapped tp deaths, death by lag and human mishap. Then I lost my internet connect for a year and my char expired, then I deleted it (years before update) and lost it.
I'v never played a game that required more work for a level than the mighty D2LOD level 99. And I played diablo2 LOD on and off for 7 years, Still do! So level grind does not make or break a game, Its the stuff you do in between levels that matters.
That is why I say we could have 100 levels no problem, The ONLY problem is having the content enjoyable enough to make the time entertaining and not feel like an 8 hour shift at work. I killed Diablo, Mephisto and Baal more than 100,000 times and I never got bored til the very end, 6 months after gw came out. But I was addicted to the game. It took 2 years til I could no longer hear the laugher of the lord of destruction, and it still calls to me even now.
GW2 could have 1,000 levels aslong as the game is fun and the XP progression is regulated by the progress of the game you wouldnt even notice.
If it takes a year to beat the game, would you still play it? Sure! beat alittle of the game each day, moderate the amount of time spent, keeping the game enjoyable and not turning into a drag. Ok, Now lets say that it takes a year to gain max level. Do you need to be max level before you beat the game? No! You don't. You only need to be as high a level as the games difficulty requires.
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May 09, 2008, 03:12 AM // 03:12
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#307
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Its not the level cap thats the problem, its how you advance that is.
After a certain lvl via EXP you should gain levels by completing quests/missions/dungeons/ect...
I would suggest from 1-30 normal lvling but for each lvl after that you need to complete unique quest.
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May 09, 2008, 03:16 AM // 03:16
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#308
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Wilds Pathfinder
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
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Same as GW1.
Seriously I don't see the need for GW2 yet with so many options for add-ons.
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May 09, 2008, 03:35 AM // 03:35
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#309
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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Quote:
Originally Posted by Ate of DK
Same as GW1.
Seriously I don't see the need for GW2 yet with so many options for add-ons.
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Exactly, We could have expansions for factions and nightfall, then they could release the 4th stand alone installment, then another expansion. But they want mo-money.
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May 09, 2008, 04:55 AM // 04:55
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#310
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by HuntMaster Avatar
Exactly, We could have expansions for factions and nightfall, then they could release the 4th stand alone installment, then another expansion. But they want mo-money.
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Or they just want to fix what they broke. That being Guild Wars itself.
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May 09, 2008, 06:42 AM // 06:42
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#311
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would say there should be and it should be no more than 40 although 20 would still be nice.
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May 09, 2008, 09:53 AM // 09:53
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#312
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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The need for GW2 is that GW1 won't do what they want it to. If they could do it in GW1 they would, because the production costs are cheaper when you don't have to do massive-scale redevelopment of stuff.
That and GW2 probably won't cost any more than another GW1 campaign anyway...
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May 09, 2008, 04:23 PM // 16:23
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#313
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Krytan Explorer
Join Date: May 2007
Profession: P/
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I guess it's a question of: what do you want Level to mean?
By that - do you want Level to do something (+HP; +dam; etc.), or do you want it merely as a reflection of how much time you've spent playing the game?
I like the current system as it is where the point is that skill>time spent playing. Aren't there good "level-less" games out there where you basically have no "level", but acquire more (and better) skills as you progress through the story-line?
Doesn't a level cap make PvP more viable? Isn't the point of PvP to match skills against an opponent who has the same level?
As for the "pointless grind" question: it would be nice to have titles affect gameplay. It does with all the faction PvE skills, and EotN totally went in that direction with all their imba skills. This should allow for more differences between players, provided they make title effects balanced, so that if I pursue a particular faction-line, my l20 Warrior won't be the same as another l20 Warrior with the same skill set and attribute spread.
I prefer more content to more titles, especially as they now exist.
Make skills attainable via quests and missions, and less where you can simply purchase them.
Make unique items unique! There should be no craftable "greens."
Either make professions unique, and as equitable as possible, or have no classes and it's all about the skills you acquire. (Again, EotN went in the latter direction.) Personally, I'd like deeper, more interesting and variable classes - and a system where no 2 Necros are likely to be the same. Even if they choose the same skills, couldn't there be a way to specialize or invest more xp in a particular branch of one's profession? Like the current attributes, but more so, more complex, for richer variation.
All of which I want for one low price and no monthly fee! lol
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May 09, 2008, 04:33 PM // 16:33
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#314
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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Of course we need level cap, but I would like levels to keep adding on....no more boosts, just show off :P Yea, useless, but will be funny to be lvl 999 xD
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May 09, 2008, 05:32 PM // 17:32
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#315
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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/signed want a level cap
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May 09, 2008, 05:37 PM // 17:37
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#316
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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I want either a low level cap (as in GW1) which will put everyone on an even footing, or no level cap, but with invisible levels. No level cap + visible level numbers = e-peen & elitism, playing into the time > skill camp, and I don't want that in my game.
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May 09, 2008, 10:16 PM // 22:16
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#317
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by JR
Not that I entirely agree with the person you quoted, but that statement makes no sense. Think about the percentages of play time per level. I'd guess about 96-99.99% of an average characters play time happens after reaching level 20. There is no more advancement in level to reach for, but that doesn't stop people playing.
Another person who has fallen into the trap of thinking levels = content.
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I agree as any of those can still play and with further content not in the way of a campaign with new profs and such.This would give players more to do and new skills even elites.There could be more add ons for the current game and some new skins armour much like eotn.I would hold back on the titles though.
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May 10, 2008, 12:07 AM // 00:07
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#318
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Lion's Arch Merchant
Join Date: May 2007
Location: Denmark
Guild: Knights Of The Sacred Light [KSL]
Profession: Me/A
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/ signed for lvl cap at 20.
If someone else want to have some stupidly high number displayed after their name let them. As long as it doesen't affect my gameplay ( I'm talking of cosmetic lvl's if you can call a lvl cosmetic at all.) Btw. Whats the point in being lvl 100 if the mobs gives you the same challange as they did at lvl 20 ? It's just meaningless grind and should not be implented into the game.
Last edited by Willow O Whisper; May 10, 2008 at 12:09 AM // 00:09..
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May 10, 2008, 03:07 AM // 03:07
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#319
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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On the ladder of video game progression into something more than just a past time, Guildwars is a step down on that ladder.
Lets make a game with fewer levels, less content, more frustration and brainwash people into thinking its the best game out.
GW sucks, Its got very few good qualities about it and the only reason some people continue to play is the lack of a free to play mmo, time spent on the game already, and a need to find a redeeming feature in this streaming pile of pixil afterbirth.
Gw2 already faces bad pr and iffy fan support. I like enough to keep me playing for the moment, But I gotta see gw2 beta before I spend any money on another possible screwed up game where the devs want to leave the players frustrated.
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May 10, 2008, 05:07 AM // 05:07
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#320
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Frost Gate Guardian
Join Date: Apr 2008
Profession: A/
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I am really, really hoping that they just make the level cap at level thirty, and the new bosses at level forty or a little bit higher.
The level twenty level cap is one of the things that makes guild wars fun and unique.
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