May 07, 2008, 10:15 PM // 22:15
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#221
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Desert Nomad
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Quote:
Originally Posted by street peddler
i think they said level is just going to be like a title in itself...the level cap will hopefully still be low.
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Nope, they never said that. What they did say was that a level 100 would be more powerful than a level 50, but, it the level 100 wouldn't be that much less powerful than a level 150. There's a curve and from what they have said it's still a pretty large amount of experience and levels required to reach the limit of power one can receive at least level 150 at this point.
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May 07, 2008, 10:35 PM // 22:35
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#222
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Krytan Explorer
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The risk of not having a level cap, even if there are no benefits after a certain point, is that you get level discrimination. Just like you have rank discrimination now. Ursan groups and HoH are the main examples for that. People want to have the highest chance of success possible when making a group. For that, they need good players. The only thing that shows the difference between two players you don't know, will be their level. So you will get things like "looking for lvl150+ monk". And the longer the game is out, the higher the number will get.
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May 07, 2008, 10:49 PM // 22:49
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#223
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Frost Gate Guardian
Join Date: Mar 2007
Guild: SNOW
Profession: E/Me
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Am I the only person who likes the title system? I think the levels and title system should be tied together, allowing for a technical "Max" level and specialization via titles.
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May 07, 2008, 10:52 PM // 22:52
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#224
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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You people ruin my guildwars. No lvl discrimination plz. Fixed lvl cap, something low, I dont want to be forced to stick with a single character so I can keep up.
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May 07, 2008, 10:57 PM // 22:57
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#225
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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A level cap is a means to an end. I don't believe it's necessary to keep things balanced; all you need to do is ensure the returns diminish as you go on. Slowly enough so that there's a point to working on it; but quickly enough that Johnny-stay-at-home-but-suck-a-lot isn't going to beat someone who spends a fifth of the time playing but is actually much better at the game.
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May 07, 2008, 11:04 PM // 23:04
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#226
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Banned
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They've already stated that if there is an infinite level cap your attributes and stats will only go so high. I can guarantee you now there will be nobody saying "GLF lvl 90+ norn to go". My personal recommendation for a level cap would be 50.
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May 07, 2008, 11:07 PM // 23:07
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#227
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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Quote:
Originally Posted by Keekles
That would be a reason for me never to play GW2.
Skill > time invested imo. LvL cap, yes please.
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Yeah u are right ,think i heard that before somewhere ,before pve only skills maybe
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May 07, 2008, 11:12 PM // 23:12
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#228
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by Food
Meh, levels essentially destroy a game. Instead of actually wanting to get better, one worries about making those two or three digits next to their name get bigger. Which, of course, if NOT what GW is about. So far from what I've heard, the developers of GW2 are trying to reach a wider audience, and by doing so, are incorporating elements of WoW into GW. To the developers: THIS WILL NOT F-CKING WORK. Many of GW players simply chose GW over WoW because, sorry WoW players, it takes more skill to play. More time invested into getting better-> more skill. Not more time grinding. But if level caps won't have an effect on anything else besides making your e-peen grow bigger, then maybe they'll be acceptable, but still have no place in PvP. -.-
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Uuhhhh NO?? Guild Wars doesn't take any skill, NOTHING you do in Guild Wars PvE requires you to have an ouncling of skill. You just need knowledge. Set your heroes up and you don't gotta do crap! Go get Ursan and badaboom! WoW however does require a bit more skill than people give it credit for. Because oh..what's that I hear?? Mobs go around obstructions in WoW? Oh damn they don't do that in Guild Wars! Yeah because GW is brainless and easy.
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May 07, 2008, 11:14 PM // 23:14
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#229
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Underworld Spelunker
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jeff strain/mike o brion have stated repeatedly in interviews 100 OR NO CAP AT ALL
second they stress a STRONG SIDEKICKING SYSTEM so a lower level can be temp raised to join higher level friends.
so 100 will be MINIMUM
LEVELS WILL INCREASE POWER OR NO NEED FOR SIDEKICK SYSTEM LET ALONE A STRONG SIDEKICKING SYSTEM.
GW2 as they have stated will be a completely
new better game.
deal
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May 07, 2008, 11:14 PM // 23:14
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#230
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Krytan Explorer
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I think 40-45 is a good max.
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May 07, 2008, 11:18 PM // 23:18
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#231
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Pre-Searing Cadet
Join Date: Sep 2007
Location: England
Guild: FoP
Profession: A/
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Level cap can be level one or hundred in the grand scheme of things it doesnt matter what GW2 needs is content, content and more content.
Sounds like a lot of people here want GW2 to be very similar wtf is the point of that!?
Hi here is the same game you have been playing for three years in DX10 with GW2 cover art thanks for the money faggots!
Either its completely different and noticeably so otherwise its a complete waste of their time and money.
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May 07, 2008, 11:27 PM // 23:27
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#232
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Hall Hero
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Quote:
Originally Posted by Mr. Undisclosed
You people ruin my guildwars. No lvl discrimination plz. Fixed lvl cap, something low, I dont want to be forced to stick with a single character so I can keep up.
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You won't need to, thanks to the sidekick system.
Quote:
Originally Posted by garethporlest18
Uuhhhh NO?? Guild Wars doesn't take any skill, NOTHING you do in Guild Wars PvE requires you to have an ouncling of skill. You just need knowledge. Set your heroes up and you don't gotta do crap! Go get Ursan and badaboom! WoW however does require a bit more skill than people give it credit for. Because oh..what's that I hear?? Mobs go around obstructions in WoW? Oh damn they don't do that in Guild Wars! Yeah because GW is brainless and easy.
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The skill in Guild Wars was the knowledge, and knowing how to put certain builds together to combat specific areas. Keyword in that previous sentance being "was", thanks to Ursan.
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May 07, 2008, 11:53 PM // 23:53
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#233
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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Yes there should be a cap, the idea of being able to constantly level up, with no limit, no real goal at all sounds horrible, also if your actually getting more powerful, it would be amazingly unbalanced, and very unlike Guild Wars.
I don't mind being level gazzlilion, as long as there IS a cap, wherever it may be.
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May 08, 2008, 12:08 AM // 00:08
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#234
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Krytan Explorer
Join Date: Jun 2006
Profession: Me/
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Quote:
Originally Posted by Loviatar
jeff strain/mike o brion have stated repeatedly in interviews 100 OR NO CAP AT ALL
second they stress a STRONG SIDEKICKING SYSTEM so a lower level can be temp raised to join higher level friends.
so 100 will be MINIMUM
LEVELS WILL INCREASE POWER OR NO NEED FOR SIDEKICK SYSTEM LET ALONE A STRONG SIDEKICKING SYSTEM.
GW2 as they have stated will be a completely
new better game.
deal
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Instead of bring consumables to join a party, it will be pay to be a sidekick for a high level player.
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May 08, 2008, 12:17 AM // 00:17
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#235
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Wilds Pathfinder
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Ok, seeing how many people whine about grinding for titles, I'm surprised "no" got so many votes. Having no level cap will completely change what GW is based on... if they're gonna do that don't even bother to call it GW2. GW is a unique mmo/coprg or whatever compared to all the other games, dont change it.
People who play 8 hours a day shoudn't have an unfair advantage over those who play 2. This is a GAME and it's supposed to be FUN WITHOUT MINDLESS AND REPETITIVE GAMEPLAY. Now... people who do play 8 hours a day do get a bonus, which also applies to this GW. Time = Experience = Skill (basically). So while the gamer who plays more doesn't get a cheap bonus like more hp, they do have more experience which will typically make them a better player skillwise.
BTW this whole "side-kick" system is gonna make this game a total lamefest. First thing... lvl 1s should be in the lvl 1 area kill mobs with other lvl 1s (pretty basic... ya?) Lvl 1s should not be playing with lvl 70s with the side-kick system and also getting a bunch of gold from that. People shouldn't have to rely on finding a powerful friend to help them out.
I'm pretty sure there will be a lvl cap because I thought I heard somewhere that people will still be able to make pvp characters with maxed out stats and stuff, so you can't make a lvl infinite pvp character... No lvl cap also wont work for the whole "e-sport" pvp as it's mainly based on skill (and builds...) rather than being a higher lvl. Lvl 100 is kinda riduculous btw... they should just make it take longer to reach the higher lvls... how stupid would it sound to say... Glf lvl 350+ monk? They did say 100 or uncapped, but that was like over a year ago now and its just not gonna work out. Imagine how people who buy GW2 2 years after it comes out. Everyone would be lvl 200 and they'll be stuck at lvl 1 - sucks for them. Honestly if this game doesn't have a lvl cap that's reasonable, I wont buy it. I like to set "goals" for myself. Without a lvl cap, what's my goal? Should I try to get up to lvl 100? Then once I reach lvl 100, I'll still feel completely weak compared to everyone else who is much higher to me. There is no sense of "accomplishment" in that game. BTW... what do you think you're gonna do if you dont have a lvl cap. After a while, you WILL run out of quests, and you'll just have to grind your way up like every other asian mmorpg.
So in conclusion...
No level cap = lame
Side-kicks = lame
Also to add to the list...
Companions = lame
So if GW2 adds all this, then its just gonna be epic-fail
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May 08, 2008, 12:22 AM // 00:22
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#236
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Krytan Explorer
Join Date: Jun 2006
Profession: Me/
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Quote:
Originally Posted by Sniper22
Time = Experience = Skill (basically).
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Some people never learn...
Quote:
Originally Posted by Sniper22
So if GW2 adds all this, then its just gonna be epic-fail
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Too early to fail GW2.
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May 08, 2008, 12:28 AM // 00:28
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#237
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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No level cap, or there's no point making GW2 if it's gonna be the same game we already have.
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May 08, 2008, 12:28 AM // 00:28
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#238
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Frost Gate Guardian
Join Date: Aug 2007
Profession: A/
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I'm a bit short on time and don't want to flip through 11 pages of stuff, but I'll throw in my 2 cents in here. Apologize in advance if it's already been stated.
What I think would be perfect is that there will be 2 levels. An regular level based on the amount of experience you have like in any other MMORPG, and an "effective" level.
Basically, there will be no level cap so those that don't have lives can show off just how much they don't have lives ("lulz I'm so much better dan all of j00 cuz I'm lvl500 and ur only lvl70 lulz nubs").
But on the flip side, there need to be an effective level past which you stop gaining benefit. Take the current GW for example. Everybody's effective level is 20, you can still gain exp after you hit 20 and gain more "levels", but other than skill points (seriously, we all have skill point surplus anyways so it can hardly be called a significant benefit), we don't get any stronger as far as health and damage is concerned. I have enough exp to be over lvl100, but effectively I'm still just lvl20 like everyone else ("hah i pwnt your lvl500 with my lvl70 nub!").
As far as the effective level cap, I think somewhere around 40-45 is reasonable. High enough that it can keep people from getting to end game areas very quickly, but low enough so people don't feel like they're grinding.
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May 08, 2008, 12:29 AM // 00:29
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#239
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Wilds Pathfinder
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Quote:
Originally Posted by Celestial_Kitsune
Some people never learn...
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When they obviously they don't deserve to be better than others if they suck at the game.
BTW, go play Kal Online if you don't want a lvl cap. I don't know if there is a lvl cap in the game... but if there is you will never reach it...
Last edited by Sniper22; May 08, 2008 at 12:31 AM // 00:31..
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May 08, 2008, 12:38 AM // 00:38
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#240
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Frost Gate Guardian
Join Date: Aug 2007
Profession: A/
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Quote:
Originally Posted by Sniper22
Time = Experience = Skill (basically)
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I know how most of you GW player's argument to GW having a low level cap is that it take skills. While I think that is true, I also think Sniper has a point here. Were you really as good as you were now compared to when you just started? I know when I started I didn't know anything about the game, and thought unsuspecting strike --> nine tails ---> twisting fan was the godliest combo ever, and charged into mobs whenever I saw the protective spirit icon above my head, not knowing what it is but thought it means I was invincible anyways. I do think past a certain time you stop gaining skills (or they come out with an Ursan equivalent skill, whichever come first...).
Quote:
Originally Posted by Kassad
No level cap, or there's no point making GW2 if it's gonna be the same game we already have.
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We don't need a 3D Maple Story.
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