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Poll: Do you want Guild Wars 2 to have a level cap?
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Do you want Guild Wars 2 to have a level cap?

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Old May 07, 2008, 07:44 PM // 19:44   #201
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Quote:
Originally Posted by arcanemacabre
Totally agree 100%

On another note, who here actually reads anything Phoenix Tears posts?
I try to, but my head begins to hurt after 2 or 3 sentences.
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Old May 07, 2008, 07:47 PM // 19:47   #202
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Unsure... I'm kinda new to the whole MMO scene (i.e. GW is the only "MMO" I've played...).
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Old May 07, 2008, 07:52 PM // 19:52   #203
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I'd agree with the no level cap. I won't care about levels if Anet can do something about a vast amount of content. Instead of leveling have us level skills by using them instead, that would be okay. Have them have certain levels.

I want quests to not be useless though, I want to have each and every quest do something for my character other than give it money. Whether it be new skills or armor or a bonus of some sort, the quests have to be much much better in Guild Wars 2.

Personally I think PvP should be the only equal thing. PvE shouldn't be equal at all. Whether it be through time or skill. I would be happy if money couldn't even be used for armor or weapons and we had to attain them through playing through the game. That would be great, then there would be a goal and reason to play. We can just ignore the people who say I HAV REEL LIEIF JOB AND REEL LIEF AND I DUNT HAZ TIEM AN WANT BE SAEM AZ U!!! I hate the you have it and so should I mentality. PvP needs to be like that for balance I understand, PvE shouldn't ever be like that.
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Old May 07, 2008, 08:01 PM // 20:01   #204
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For me, the ideal system would be an extension of how XP acquisition currently works. The amount of XP gained from a monster depends on the difference between it's level and yours. A certain number of levels above the monster and you don't gain XP. So the highest possible level would be slightly above the most powerful enemies in the game. After a while when new enemies are introduced, the ball starts rolling again. Also bear in mind that with this system, the lower level you are when you beat the monster (demonstration of skill) the quicker you gain XP, reducing grind. If you consistently punch above your weight, your XP acquisition rate is consistently higher. The more hopeless you are, the longer it takes.
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Old May 07, 2008, 08:08 PM // 20:08   #205
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I voted NO LEVELS. Players are obsessed with them. They don't mean anything, which is why GW has a max of 20. A high level says nothing about your game playing abilities.

Someone will find a way to offer power-leveling and off we'll go. Level 102 and not knowing how to play.

ANet should find another way to satisfy the "I'm better than you" obsession of their customers.
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Old May 07, 2008, 08:10 PM // 20:10   #206
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i think they said level is just going to be like a title in itself...the level cap will hopefully still be low.
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Old May 07, 2008, 08:16 PM // 20:16   #207
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Keep the level 20 cap. I don't want to play very much PvE before I can PvP with my pretty toons.
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Old May 07, 2008, 08:25 PM // 20:25   #208
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I want a fixed level cap, not like WoW with +10 levels every expansion.

Skill
Time = Good.
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Old May 07, 2008, 08:28 PM // 20:28   #209
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I think it's time to throw the classic level and xp system overboard. No levels at all. XP bar is not needed either as the real experience is inside a player's brain. It fits with the skill over time approach and it will exclude grind. I expect some creativity from Anet.

Last edited by Gun Pierson; May 07, 2008 at 08:34 PM // 20:34..
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Old May 07, 2008, 08:30 PM // 20:30   #210
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Hey guys look Anet is mostly likely not going to give you a bonus for lvls above a certain one, like 20, once you reach 20 thats is the max bonus you can get from lvling, but i think it would be cool to have no lvl cap because then its the "awesome" factor of now i can display all my xp on this char.

Again as i said i would like to have no lvl cap but i would like to have a cap for skills/health/energy type stuff.

Or to really get the hardcore gamers going have it something like once you reach the max then for 100 or so lvls you get 1 hp then 200 for the next 1 hp or 200 lvls for 1 energy then 400 lvls for 2 energy, and so on 2x it, you know something like that where it is not going to change the game at all just a little something for the hardcore gramer to try for

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Old May 07, 2008, 08:48 PM // 20:48   #211
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No. But only if the result is purely for leetness. Level 100s shouldnt have
+1000 health. If that is going to be the case, then gogo level cap!
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Old May 07, 2008, 08:50 PM // 20:50   #212
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Yes. 40 or 50.

Yes because i like the feeling of finishing something. In this case its finishing leveling. Gives me a sense of achievement.
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Old May 07, 2008, 08:52 PM // 20:52   #213
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I'd prefer a high level cap that you can max after finishing all missions+bonus or whatever the equivelant will be, and about half of the secondary quests. Or about 12 hours of grinding.
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Old May 07, 2008, 09:02 PM // 21:02   #214
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Yes, I want a level cap at about 50 or so. Honestly, GW is my first MMO or RPG type of game, though I still feel like 20 is somewhat low for our characters stature. However, I don't want to have to grind for months to get a max level character, either.

It's like buying place settings at Tiffany's. Just as 8 is too few and 12 is too many; Level 20 seems too low, but Level 70 (or ad infinitium) seems too high. I think capping it at 50 would be the best answer.
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Old May 07, 2008, 09:02 PM // 21:02   #215
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Either no level cap that stops giving you benefits after say level 20, or a low one like we have now.

And I too wonder where the pudding has gone?

Last edited by artay; May 07, 2008 at 09:05 PM // 21:05..
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Old May 07, 2008, 09:42 PM // 21:42   #216
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Depends. Since you don't need to party with anybody (and due to the sidekick system) I don't see the "it'll make finding groups harder" to be a sound reason to be against it. While it would be something cool to see and always keep a little something to look forward to while playing, I think I'd be satisfied no matter what they did.

I'm just more interested in how character attribute/development will be implemented, and I hope that it becomes a little bit more deep.
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Old May 07, 2008, 09:48 PM // 21:48   #217
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I don't think a cap is necessary. Just a point of diminishing returns for the effect your level can improve your character. I think this would help satisfy a larger player base.
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Old May 07, 2008, 10:00 PM // 22:00   #218
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Cap it at 20, in my opinion. It isn't broken, so don't fix it.
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Old May 07, 2008, 10:02 PM // 22:02   #219
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Meh, levels essentially destroy a game. Instead of actually wanting to get better, one worries about making those two or three digits next to their name get bigger. Which, of course, if NOT what GW is about. So far from what I've heard, the developers of GW2 are trying to reach a wider audience, and by doing so, are incorporating elements of WoW into GW. To the developers: THIS WILL NOT F-CKING WORK. Many of GW players simply chose GW over WoW because, sorry WoW players, it takes more skill to play. More time invested into getting better-> more skill. Not more time grinding. But if level caps won't have an effect on anything else besides making your e-peen grow bigger, then maybe they'll be acceptable, but still have no place in PvP. -.-

Last edited by Food; May 07, 2008 at 10:07 PM // 22:07..
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Old May 07, 2008, 10:07 PM // 22:07   #220
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Higher or non-existent level caps go by the Developer Vision of ArenaNet. Which, interestingly, seems to go against the Skill>Time Spirit of Guild Wars.
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