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Old May 11, 2008, 05:48 PM // 17:48   #101
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Hmm...?

I ask all my new guildies if they've had previous MMO exp, and most say no. Same goes with the majority of my friends list. Most move onto P2P games after leaving GW, because they realize what they're missing out on. Same goes for friends of friends etc

While some have played other games, most that have are WoW rejects.

Most of theold school traders now play WoW for example. WoW has better PvE, hence better for them and their play type.

Like one the GW devs posted "GW is a step into MMO gaming"
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Old May 11, 2008, 05:53 PM // 17:53   #102
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Originally Posted by Malice Black
Hmm...?

I ask all my new guildies if they've had previous MMO exp, and most say no. Same goes with the majority of my friends list. Most move onto P2P games after leaving GW, because they realize what they're missing out on. Same goes for friends of friends etc

While some have played other games, most that have are WoW rejects.

Most of theold school traders now play WoW for example. WoW has better PvE, hence better for them and their play type.

Like one the GW devs posted "GW is a step into MMO gaming"
so you're guild and friends list is an accurate example of the entire gws community and player base spectrum? sorry, i personally dont know a single person who hasn't played a previous major MMO before gws, and i've been in 6 different alliances in my 3 years. even my gf, who barely plays video games, played City of Heroes and WoW with me before gws came around.

you make it sound like most gws players are idiots, losers, and newbies when it comes to playing MMOs. has it ever occurred to you that most of us play because we like the game?
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Old May 11, 2008, 06:06 PM // 18:06   #103
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Originally Posted by HawkofStorms
Because when they first program something, how are they supposed to know that later they will be adding a system that will require a counter for how many times that action has been performed.
- While this is true, I don't understand what's the point of adding counters to everything that will tell the player how often he has performed some action. "So what?". It's like everyone's given in to this bubble. Opening post demonstrates one such person who thinks his self-worth is tied to how many years he spends in front of his computer, filling counters and progress bars on game that won't even exist 5 years from now. I've been clear of this shit for months now and I came to check the updates page for fun. When I saw the animation for that zaishen title, I immediately thought "what an average-looking piece of animation there". Then I saw the title "requirements". Yes, I know there will be people who can't wait to spend the next two years maxing this title. I hope to god they at least get some satisfaction out of it...
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Old May 11, 2008, 07:11 PM // 19:11   #104
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Originally Posted by The Real Avalon
Is it the constant 'need' to draw more players into the game that gives ANet the right to ignore their veteran players?
How are veteran players "ignored" ? Let's see the argument:

Quote:
Originally Posted by The Real Avalon
With all these silly weekends with double points to titles and the addition of new titles that aren't retro-active at all, ANet seems the favor the new players. People that have had their titles maxed long before consumables found their way into the game got punished for not waiting long enough.
So your argument rests on other people having things a little easier than you did when you started. I suggest baw-aw-awing more and playing the game for content you find fun in itself and arguing for other people to have fun with the content too, not for your enjoyment of going through crap to rest on others coming after you having to go through the same level of crap, thereby making you feel special after you got a title for doing so.

Yours is a close analogy of the nincompoop line of thought among carebears who raised hell for PvPers to not get UAX in PvP way back when the game had PvP worth saying anythng about. "Like Y shud they get UAX even if just in PvP when we haev to play to unlock for PvE baw-aw-aww..."

Quote:
Originally Posted by The Real Avalon
This has to end.
Guru needed an IQ test 3 years ago for being able to post. It's still not here. I'd dare say that has to end.
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Old May 11, 2008, 07:22 PM // 19:22   #105
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Originally Posted by Malice Black
Didn't have you down as a GW fanboy.
I don't recall saying I was, I'm a Morrowind fanboy more than anything else.
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Old May 11, 2008, 07:30 PM // 19:30   #106
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Quote:
Originally Posted by Malice Black
I ask all my new guildies if they've had previous MMO exp, and most say no.
Data is not the plural of anecdote.
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Old May 11, 2008, 07:42 PM // 19:42   #107
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I don't understand how adding new titles punishes the veterans.
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Old May 11, 2008, 08:15 PM // 20:15   #108
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Quote:
Originally Posted by Skye Marin
I don't understand how adding new titles punishes the veterans.
because it doesnt. this thread is way over baked.
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Old May 11, 2008, 08:53 PM // 20:53   #109
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When people say: "Is GW worth buying?"

I reply: "No, it sucks."

They say: "Oh, ok. Was just wondering, thanks for helping me save a buck!"
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Old May 11, 2008, 09:17 PM // 21:17   #110
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No monthly fee. No whining.
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Old May 11, 2008, 09:18 PM // 21:18   #111
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Originally Posted by Cale Roughstar
Age of Conan, here I come!
Oh, me too, we can save ArenaNet's bandwidth bill together, yay! :P
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Old May 11, 2008, 09:20 PM // 21:20   #112
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So you're a little less '1337' then you was 2 years ago because now the casual gamer can also get r2 KoaBD, get over it.

Really, this place is flooded with complains. Maybe, just maybe, if Guild Wars sucks so bad, stop playing it and rid us of your constant stream of tears.

I prefer a newbie's thread over the walls of text produced by some of those self-proclaimed 'veterans' (oh my, you pretend like you fought in WOII), every day of the week
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Old May 11, 2008, 09:27 PM // 21:27   #113
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Originally Posted by Malice Black
Considering it's not that much cheaper to play GW then a P2P, you all need to seriously think about where this game is going, and what it's doing for you.
It is a LOT cheaper. WoW for the last 3 years would have cost me... £8.99 * 36 = £323.64. Plus £24.99 initial outlay, and a £17.99 optional expansion pack, £366.62.

GW: £24.99 initial, two CE expansions at £40 each, GW:EN for £24.99: £129.98

That's a £200/$400 difference. That's quite a lot. And it would be far, far more if I hadn't picked up CE of Factions/Nightfall.

Either way; I like GW. If I had hundreds upon hundreds of hours to pour into a MMO, pay to play would probably satisfy my need for endless hours of repetitive button mashing. As it is, my time is short and precious, and GW suits me very well.

Edit: I'm switching to AoC for now, as GW kinda ran out of content and... well, I don't see any point in getting the titles, frankly. I'll probably hop to another MMO, and another MMO, before I come back for GW2.
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Old May 11, 2008, 11:25 PM // 23:25   #114
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Quote:
Originally Posted by The Real Avalon
Well, this is a question that has been bothering me for quite a while.

Is it the constant 'need' to draw more players into the game that gives ANet the right to ignore their veteran players?

With all these silly weekends with double points to titles and the addition of new titles that aren't retro-active at all, ANet seems the favor the new players.

People that have had their titles maxed long before consumables found their way into the game got punished for not waiting long enough.
It's the same thing for Ursan Blessing.
Another example is the Party Animal Title Track and the double party points weekends (and according to the datfile there's gonna be more for drunkard).

Also, loads of double Glad, hero, champ & HB weekends have been added in which you could a huge push towards the HoM statue.

And these are just a few examples.

Now there's the Zaishen Title Track.

It seems to me that the people that will start the game 1 month before the release of GW II will still have the chance to get 30 maxed titles and a huge push in whatever pvp title.

What's next? 50x more Fame weekend?

This has to end.
Umm many veterans did not know about the titles (z titles/party) beforehand so most people were on even ground... and many newer players dont even know what they are so you cant really say that anet favors the newer guys. For other titles like hero and zaishen, veterans will benefit far greater than the newer guy cause they got experience.
Perhaps anet "ignores" veterans cause they already have what they want and the newer players are not devoted to playing GW and need a helping hand to getting what they want.
Vets dont need help since they already got what they want so .... no point really. they can fend for themselves.
In fact adding z title did help vets so they could do something to add more grind factor in their playstyle. The thing that hurt them was adding it after they implemented z keys, not that they implemented it at all.
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Old May 12, 2008, 12:11 AM // 00:11   #115
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Quote:
Originally Posted by Magikarp
i lol'ed at this blatantly wrong speculation...
You fail.

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Old May 12, 2008, 02:49 AM // 02:49   #116
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I like some of the ideas that Anet has, its just taht they go about doing them in a poorly timed fashion and with no condolences to those that have done things that would have given them points towards something.

Second, the max PVP levels are way too high, including the new z-keys. Max level should be about 1/3 of current pvp maxes, accross the board imho.

You would think they would at least run some of this stuff by the community first. It seems like they just do this all at a whim and without a basis for the conclusion. Hey ANET, we'd like some input. Listen to us. We gave you $200 of our money.
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Old May 12, 2008, 03:02 AM // 03:02   #117
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Quote:
Originally Posted by Shuuda
Oh yar indeed:

The Grind, the fees, the grind, the ganking, the fees, the leet, the poor, the chinese gold sellers, the time > skill, the grind, the bad balance...

Oh, and did I mention the grind?
Aside from fee and ganking, you're basically describing GW experience.

Hypocrit much?
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Old May 12, 2008, 03:10 AM // 03:10   #118
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Quote:
Originally Posted by The Real Avalon
With all these silly weekends with double points to titles and the addition of new titles that aren't retro-active at all, ANet seems the favor the new players.
What's so silly about that? I'm g7/r6 and I like the double points weekends. There's basically nothing wrong with them, unless you're concerned that people will catch up to you and knock you off your pedestal that wasn't so high in the first place.

Also, all the new titles don't really affect any of us and actually do some of us some good, i.e., zkeys went to 5k, thus making winning a monthly makes you a instaillionare. And how does the Zaishen rank affect "new players" if they can't even afford 1/100 of a key?

IMO, stop QQing and play the goddamn game. That is all.

Last edited by Food; May 12, 2008 at 03:14 AM // 03:14..
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Old May 12, 2008, 08:40 AM // 08:40   #119
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Quote:
Originally Posted by The Real Avalon
People that have had their titles maxed long before consumables found their way into the game got punished for not waiting long enough.
Playing the game is a punishment? You played the game presumably for enjoyment. If you didn't enjoy playing it, why did you play it long enough to get a lot of maxed titles? If you did enjoy playing it, why should it bother you at all? You got your enjoyment out of it.
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Old May 12, 2008, 11:57 AM // 11:57   #120
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Titles, Jeez, maybe someone should start a "how to make gaming about fun!" thread for some people
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