May 14, 2008, 03:06 PM // 15:06
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#21
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Wilds Pathfinder
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Originally Posted by invsblmn
1) The rep grind for GWEN. I don't understand why the title ranks aren't account-wide. Can someone give me one good reason why the ranks are character-specific?
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No, I don't think there is a good reason.
Quote:
Originally Posted by invsblmn
2) Heroes - I have to acquire and outfit them all over again. Expensive.
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I'd like to see unified heroes. It's not really the expense, so much as the time sorting them out. The usual against argument, when heroes first appeared, was that people would use their high level heroes to "power level" their new characters. A pretty weak argument, if you ask me, and soon solved by having the heroes still level as normal - just make their kit global. Hell, get rid of heroes and let me use my other characters - that I'd just love.
Quote:
Originally Posted by invsblmn
3) The same content all over again. Of course this repetitiveness is the bane of all MMORPGS. But given how ingeniously and successfully GW has modified the MMO paradigm (instant travel, instancing, level cap, builds, etc), I'm disappointed they didn't do more to make playing alts less tedious. The idea of having account-wide attributes is brilliant, but I'm disappointed they didn't take the idea all the way.
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This is veering into different territory, but I've always thought more choices would have elevated GW considerably. Some years ago, the RPG/Shooter "Deus Ex" pretty much spoiled me for all other games. Almost every encounter allowed me to decide - kill, sneak or incapacitate? Align myself to that side or the other - and not just the lux/kurz which scenery do I prefer? -type choice, but genuine moral choices that allowed me to feel truly immersed in events, as they unfolded.
The closest GW comes is when I avoid that quest were the sunspear creep proves himself by killing an injured, unarmed corsair.
If only they'd let me help Varesh - things would have been so... different.
Quote:
Originally Posted by invsblmn
IN MY IDEAL GW WORLD, all characters on a player's account share heroes, quests, mission progression, and rep titles. Once you reach level 20 on one toon, you have the option of instantly creating another level 20 instantly who shares the main's quest log and can basically tackle the PvE content on behalf of the main. Sure, this breaks roleplaying immersion a bit, but it allows a non-hardcore player to explore all the professions and skills without being forced to re-grind the same stuff all over again. In my humble opinion, this sort of design is the natural fulfillment of everything ANet set out to do with its fundamental GW philosophy: less monotony, more fun, and get to the heart of what makes MMOs awesome without the fluff.
If you are allowed to change secondary professions at will, why can't you also change primary professions at will by logging into an alt who inhabits the same quest-status world as the main?
What do you all think?
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I have mixed feelings on some of the above. Certainly I'd like to see all titles global, but doing that with quests and missions is probably taking it too far. Outpost unlocking might be convenient though. I'm sure someone once suggested adding a tome to insta-travel to an outpost already reached by another character... that would be decent solution, to avoid slogging through sections of the game you really don't want to play.
As for primary professions - I'd love to see them done away with in GW2! But in GW1, our characters have appearances matching their professions, so it isn't realistic to be able to change, without getting a new body and effectively re-rolling your character.
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