May 13, 2008, 06:02 AM // 06:02
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#61
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Academy Page
Join Date: Apr 2008
Profession: R/Rt
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Quote:
Originally Posted by C2K
I doubt most people actually complained about PvE and PvP using the same skillset, but those who did were certainly the loudest and most obnoxious to make Anet force their hand.
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Without taking sides.
The opposite end can also throw the same accusation back, and eventually, it just turns out to be a full fledged flinging mud session.
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May 13, 2008, 07:00 AM // 07:00
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#63
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Quote:
Originally Posted by Sniper22
note why hard mode improved enemy hp/lvl/casting time/few skills/etc, but it didn't improve enemy AI.
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Actualy, they improved the scattering AI, and some monsters have a better AI in HM (the dopleganger is a particular example)
Before panicing, should we perhaps wait and see how many skills will get this treatment? I don't think it's going to be every skill will have a PvP and PvE version, only a select few.
Last edited by Bront; May 13, 2008 at 07:05 AM // 07:05..
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May 13, 2008, 09:44 AM // 09:44
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#64
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Quote:
Originally Posted by DarkNecrid
everything in PvE will be buffed not nerfed...
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Oh? You can look into the future? (Or do you completely understand Anet's actions)
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May 13, 2008, 09:56 AM // 09:56
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#65
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Lion's Arch Merchant
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Well, they sure listen to the community more than most companies.
Not sure whether this is good or bad... But I've always wanted this update. So yeah...
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May 13, 2008, 10:00 AM // 10:00
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#66
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Frost Gate Guardian
Join Date: Apr 2007
Profession: Rt/
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Yes, my first thought was that this was the correct thing to do. We will see in the coming months how much of an effect this has on the people who play both PVE and PvP(like myself). It could be a bit confusing but I am sure it will not be that hard to get used to.
One post earlier mentioned that to Anet, PVE pays the bills. I don't know what the proportion is but it in my estimation it must be over 90% play PVE only. Its just bad business to consistently annoy your biggest customers
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May 13, 2008, 10:07 AM // 10:07
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#67
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Krytan Explorer
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Quote:
Originally Posted by Artisan Archer
Oh? You can look into the future? (Or do you completely understand Anet's actions)
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Well, they didn't want to keep the last skill update(which was awesome) because they were afraid it would ruin "PvE Balance".
Quote:
Originally Posted by Mewcatus
Without taking sides.
The opposite end can also throw the same accusation back, and eventually, it just turns out to be a full fledged flinging mud session.
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The opposite end never started hundreds of threads in Riverside and Sardelac saying "PvE and PvP should never be separated". So, one thing learned out of all of this, if you spam Elite fansites about your gripes and complaints long enough, Anet buckles.
So, maybe if a thousand topics saying "PvE and PvP shouldn't be separated" were created across all the fansites, they'll reverse their decision. It all depends is the people who care actually care enough to do it, or if they rather just leave it alone and play another game.
Quote:
Originally Posted by Cab Tastic
.
One post earlier mentioned that to Anet, PVE pays the bills. I don't know what the proportion is but it in my estimation it must be over 90% play PVE only. Its just bad business to consistently annoy your biggest customers
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Its probably close to:
5% PvE only
5% PvP only
90% Both
Last edited by C2K; May 13, 2008 at 10:09 AM // 10:09..
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May 13, 2008, 10:10 AM // 10:10
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#68
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
Originally Posted by Artisan Archer
Oh? You can look into the future? (Or do you completely understand Anet's actions)
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Simple:
PvE:
-Nerf: ZOMG dey nurft mai build i quitz!
-Buff: Yay i luvz Anet you guyz
PvP:
-Nerf: Yay finally but nao dis is too late
-Buff: ZOMG evrissing is imba nao
You want to please both, what do you do? split em, buff for pve, nerf for pvp.
\o/
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May 13, 2008, 10:16 AM // 10:16
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#69
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Ascalonian Squire
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Anet was just trying to please the majority. There is a lot more people that ONLY play PvE or ONLY play PvP and not as many people who play both actively.
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May 13, 2008, 11:44 AM // 11:44
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#70
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Academy Page
Join Date: Apr 2008
Profession: R/Rt
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We would probably seeing the 1st of this changes very soon. Guess its lab rat time. We are all gonna end up as human-behaviour test monkeys for the next couple of weeks. As long as they don't gas us, we should live through it.
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May 13, 2008, 12:16 PM // 12:16
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#71
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Turtle222
But for me it gives me a sense of comfort knowing that Anet have considered our opinion faithfully.
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It gives me a sense of dread that ANet listens to the average player for game-shaping decisions rather than the players with extensive experience with how the game works.
Then again, considering how they handled the Alpha, I'm not surprised.
__________________
And the heavens shall tremble.
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May 13, 2008, 12:46 PM // 12:46
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#72
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Academy Page
Join Date: Apr 2008
Profession: R/Rt
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Quote:
Originally Posted by Avarre
It gives me a sense of dread that ANet listens to the average player for game-shaping decisions rather than the players with extensive experience with how the game works.
Then again, considering how they handled the Alpha, I'm not surprised.
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How many players are there in the average department ? How many players are there in the extensive experience department ?
Which of the the groups should they satisfy ? Who do you think pays the pays the larger proportion of the revenue ?
Once you answer all these questions, you will very soon realise that from their perspective, it is the correct way to do things.
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May 13, 2008, 12:51 PM // 12:51
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#73
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Mewcatus
Once you answer all these questions, you will very soon realise that from their perspective, it is the correct way to do things.
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The problem is most players don't know what they want. Most of the changes suggested by players give a very slight superficial gratification and in the long run would wreck the game.
There is a reason some people are game devs and others are not.
__________________
And the heavens shall tremble.
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May 13, 2008, 12:52 PM // 12:52
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#74
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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It's business vs gameplay.
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May 13, 2008, 12:54 PM // 12:54
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#75
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Furnace Stoker
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Quote:
Originally Posted by Artisan Archer
Oh? You can look into the future? (Or do you completely understand Anet's actions)
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no, look at Soul Reaping, Splinter Weapon, and Paragons. When SR was nerfed, people said they were gonna delete their Necros in PvE. SR still is the best e-management / primary attribute in the game. When SW was nerfed, Rangers said they were gonna delete their char, when the DPS was BARELY lowered. Every single Para nerf is "omg my para is useless" nevermind the fact they are still the most IMBA class in the game.
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May 13, 2008, 01:03 PM // 13:03
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#76
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Academy Page
Join Date: Apr 2008
Profession: R/Rt
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Quote:
Originally Posted by Avarre
The problem is most players don't know what they want. Most of the changes suggested by players give a very slight superficial gratification and in the long run would wreck the game.
There is a reason some people are game devs and others are not.
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Like Turbobusa sums it up nicely.
Business vs Gameplay.
Anywayz, GW is reaching to the end of its active product cycle life. Anet has already milked its profits.
They are see no harm if they turn GW into a experimental lab for changes. Even if all hell breaks loose, the most is, all the old GW players quit.
Then at the time, probably GW 2 starts, and they would have learned alot and know how far they can afford to stretch players. Even in this case, they have scored an advantage.
Reduced overall Bandwidth utility for the original GW, can only be advantegeous to Anet cost wise.
Plus, given that the promise was made that new GW 2 players will not be disadvantaged, game play wise compared to players who migrated from GW, will have the potential to create a new fanbase, if the old decides to go.
So, even in the worst case scenario for them, in a warped sort of way, they still win.
That is why, I say, prepare for a hell alot of drastic things to come in this final chapter of GW's product cycle life.
Last edited by Mewcatus; May 13, 2008 at 01:07 PM // 13:07..
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May 13, 2008, 01:25 PM // 13:25
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#77
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Ascalonian Squire
Join Date: Oct 2006
Location: New Jersey, USA
Guild: The Moon's Rebirth [Luna]
Profession: Mo/
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Awesome, another topic on this. And I see many of the same faces from the others. You guys know, everything seems bad when it's not here yet. I say you keep, atleast the strong oppinions of this change subdued until it is actually released. I'm sure we'll learn to live with it.
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May 13, 2008, 01:43 PM // 13:43
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#78
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Mewcatus
Like Turbobusa sums it up nicely.
Business vs Gameplay.
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That's well known, and it's entirely the problem. The more mainstream ANet forces its game, the more competition it will run into from every other identical online RPG, and the more irrelevant it will become.
I'd imagine if ANet stuck with their original plan and developed it, the mass exposure from competitive play/subsequent sponsor support could have gotten a fair profit for them. However, the risk-free mainstream PvE game was apparently more appealing.
The game has been in decline since the end of the GWWCs.
__________________
And the heavens shall tremble.
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May 13, 2008, 01:46 PM // 13:46
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#79
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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Quote:
Originally Posted by Dr Strangelove
They listened to you, not me. I wouldn't shut up about how bad an idea it is.
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what this guy said..
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