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Old May 20, 2008, 01:16 AM // 01:16   #381
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Quote:
Originally Posted by Star Gazer
ok, how about we make hard mode godlike, and if you dont kill the enemies in 3 seconds, game over. that sure does sound like fun to me!!
Still easy with Ursan, sorry, your idea is fail.


They don't need to revert anything, I don't see why you're all posting up extravagant ideas for PvE changes...there's nothing needing changing. If you don't want to play Ursan, don't. If you don't want to run Paragons, don't. Everything else is balanced.
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Old May 20, 2008, 01:32 AM // 01:32   #382
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Although Assassins still get used in PvP, it seems that they are not very popular in top tier PvP like GvG and stuff....maybe buff them a little?
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Old May 20, 2008, 01:34 AM // 01:34   #383
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Quote:
Originally Posted by uby
we demand LUDICROUS mode!!
i will sign that petition.

Quote:
Originally Posted by fenix
. If you don't want to play Ursan, don't. If you don't want to run Paragons, don't. Everything else is balanced.
finally. someone who actually thinks about other people besides themselves! so some people dont play/like ursan. dont run it. refuse to group in it. leave your guild if you find your self among those running ursan. whatever it is, just let people play this damn game the way they want. PROTIP: if you want challenge in pve (lol, oxymoron), run HM with 3 heros. better yet, use henchies. theres your challenge.

this thread has also gone way off topic. what happened to keeping it on topic, eh?
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Old May 20, 2008, 01:38 AM // 01:38   #384
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Originally Posted by Star Gazer
i will sign that petition.



finally. someone who actually thinks about other people besides themselves! so some people dont play/like ursan. dont run it. refuse to group in it. leave your guild if you find your self among those running ursan. whatever it is, just let people play this damn game the way they want. PROTIP: if you want challenge in pve (lol, oxymoron), run HM with 3 heros. better yet, use henchies. theres your challenge.

this thread has also gone way off topic. what happened to keeping it on topic, eh?
I did almost my entire Legendary Guardian title with a friend and 6 heroes. No gimmicks, no tricks. Everyone now sucks too bad to do it properly, so they go for easymode, ie Ursan or Paragons.
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Old May 20, 2008, 01:40 AM // 01:40   #385
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Let's make both sides happy: For every PvE skill you use, your party gets x% (more % for using PvE elite skills) less drops . That way people who want a challenge don't lose anything, and people who use overpowered PvE skills get less drops due to the fact it's easier for them. PvE skills don't get touched. People who play with a greater challenge get a greater reward.

To keep this on topic, I wouldn't mind seeing LoD being usable (not reverted to old state).

Last edited by Arkantos; May 20, 2008 at 01:53 AM // 01:53..
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Old May 20, 2008, 02:15 AM // 02:15   #386
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^good idea imo.

It's coming........
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Old May 20, 2008, 02:18 AM // 02:18   #387
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Quote:
Originally Posted by uby
we demand LUDICROUS mode!!
Might as well just go all the way to Plaid...
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Old May 20, 2008, 02:58 AM // 02:58   #388
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Quote:
Originally Posted by Arkantos
Let's make both sides happy: For every PvE skill you use, your party gets x% (more % for using PvE elite skills) less drops . That way people who want a challenge don't lose anything, and people who use overpowered PvE skills get less drops due to the fact it's easier for them. PvE skills don't get touched. People who play with a greater challenge get a greater reward.
as long as the reduction in drop rate isn't TOO drastic, i would sign that.
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Old May 20, 2008, 03:10 AM // 03:10   #389
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Quote:
Originally Posted by Arkantos
Let's make both sides happy: For every PvE skill you use, your party gets x% (more % for using PvE elite skills) less drops . That way people who want a challenge don't lose anything, and people who use overpowered PvE skills get less drops due to the fact it's easier for them. PvE skills don't get touched. People who play with a greater challenge get a greater reward.

To keep this on topic, I wouldn't mind seeing LoD being usable (not reverted to old state).
then why not make an EASY mode with no drops at all ... all mobs have doubled cast time/halved attack rates/and slowed movement speeds.
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Old May 20, 2008, 09:52 AM // 09:52   #390
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Well whatever they do i wish they'd hurry the no up!
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Old May 20, 2008, 10:52 AM // 10:52   #391
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I'd want to see more normal skills getting buffed, and ursan blessing getting the nerf of his life.
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Old May 20, 2008, 10:56 AM // 10:56   #392
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Quote:
Originally Posted by Arkantos
Let's make both sides happy: For every PvE skill you use, your party gets x% (more % for using PvE elite skills) less drops . That way people who want a challenge don't lose anything, and people who use overpowered PvE skills get less drops due to the fact it's easier for them. PvE skills don't get touched. People who play with a greater challenge get a greater reward.

To keep this on topic, I wouldn't mind seeing LoD being usable (not reverted to old state).
I definitely agree with your "Peoples who play with a greater challenge get a greater reward" but not with that x% or anything related to skills. It is more high-end areas, I still don't understand, why I get some random purple none-max stuff from chests, and none-max white weapons in RoF? Or in DoA? I mean, what the hell, this is challenge, these are the hardest areas in the game, and u get shit drops? It doesn't makes sense at all.
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Old May 20, 2008, 12:44 PM // 12:44   #393
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Quote:
Originally Posted by uby
then why not make an EASY mode with no drops at all ... all mobs have doubled cast time/halved attack rates/and slowed movement speeds.
They already comparatively did that by adding consumables.
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Old May 20, 2008, 01:31 PM // 13:31   #394
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Among everything else that's been said, I seriously hope the un-funk the assassin skill 'Recall'. I was thinking up an awesome build designed for absolutely obliterating small to medium mobs in no time at all with that skill.

The idea was that there'd be a team tank that could keep itself alive for a while under moderate pressure; 6 elementalists with Shockwave, Crystal Wave, Tenai's Crystals and Recall; and a healing monk.

Team would prepare by having all the ele's cast Recall on the tank. Tank would then run off and agro, trying to group enemies as close to him as possible (casters included). Tank would call Grasping Earth when they're ready, and the elementalists would all cast Shadow of Haste, and stop maintaining Recall on the tank.

That'd be 6 elementalists suddenly flying into the middle of the fight, all of them casting Shockwave, Crystal Wave and Tenai's Crystals until they're either at 50% health, or Shadow of Haste ends (they would end Shadow of Haste with Dark Escape if in danger). Preferably, they'd cast Recall on the tank again before they disappeared.

I can only assume the ele's would kill almost everything in a ~20 second window before Shadow of Haste ended. Perhaps throw in an Ebon Battle Standard of Wisdom and such for hasty recharges, for more Shockwave spam?

Either way, REVERT RECALL FOR PvE!
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Old May 20, 2008, 03:25 PM // 15:25   #395
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Take out the roving bands of 8 Mesmers, make balanced hordes, and give Mesmers some AoE damage.

Empathy & Backfire - Make these AoE and I will use a Mesmer in my H/H groups, instead of 2-3 Eles.

Would be nice to have some Illusion AoE, but degen is silly in high end PvE (with some specific exceptions).

I am sure Paras need some buff, but I never use them. Every other class seems balanced when PvE skills are taken into account. (Intesity could be buffed a bit - the recharge is way too long to make it useful enough to replace other skills IMO.)

For Eles, I would like the 4 Sec recharge back on Rot's Invoc. That was fun to spam.
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Old May 20, 2008, 04:00 PM // 16:00   #396
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Quote:
Originally Posted by Deleet
Of course.

Another example. Group 1 is attempting to run a SF group in some HM area. The monsters respond by bringing [skill]Frigid Armor[/skill].

Or even better, make a global server that scans trends in player builds and automatically adjust the monsters skills to counter whatever the players are running.

The ultimate idea is to create an evolutionary algorithm. Add random mutations to monsters' builds, keep the new builds which perform better than the old builds. Rarely, do a large mutation, like a change of profession.

So many possibilities, so little done!
The first idea... NO WAY. I mean, people would like to do for example an all-warrior run somewhere (eg fow) and all the mobs would have SS and empathy... See my point? It would force people to think 2 steps ahead and ruin the diversity of builds.

The second Idea I might like, if done the right way without making the mobs overpowered. It should only like change a few skills, for example when the trend is heavy hexes, have the monks bring [Divert Hexes] or [Remove Hex], but combination of everything that is vs casters/hexes so the hex build would be entirely useless, only toned down to a less interesting level.
Then again, people would exploit the trend method by bring builds that counter the counter of the trend. (something which is done now already, so not per se bad)
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Old May 20, 2008, 08:27 PM // 20:27   #397
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1 change hasseriously bugged me : Watch Yourself!
It used to be maintainable, then they add the attack counter (was I the only one who used soldier stance for defence?). I know they will not change the mechanic , so at least give a (much) greater attack limit.


Quote:
Originally Posted by NoXiFy
"will be implemented this week" is a week 10days now? :S
Take heart, young one. Last time they made us wait for skill purpose, we got 2 set of PvE skills instead of 1. This may be a pretty big and pretty interesting update.

Last edited by Steps_Descending; May 20, 2008 at 08:30 PM // 20:30..
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Old May 21, 2008, 02:08 AM // 02:08   #398
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Prot Bond
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